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Black Pantherskin Gloves  
 


Slot: HANDS
AC: 7
STR: +7 AGI: +7
WT: 0.3 Size: SMALL
Class: MNK BST
Race: HUM BAR ELF TRL OGR IKS VAH FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Velious Leather 2
Tint:
 
Color (RGB):20, 20, 80
Stackable:No
Merchant Value:17 pp 5 gp 1 sp 0 cp
Tribute:768
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-18 11:56:56
Page Updated:Thu Oct 9th, 2008



Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

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Crafted: This item is crafted by players.
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Uploaded November 27th, 2008
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Good equip
# Oct 17 2002 at 1:59 PM Rating: Default
Pantherskin stuff isnt expensive at all on E`Ci my 38 monk has complete
Drinal
# Feb 15 2002 at 4:09 PM Rating: Decent
If you are on Drinal server send Doliop a tell give him the Skins Tanin and Velium Studs he will attempt the combine for free. Hes a cool guy

Krypt Dweller
51 Monk, Drinal
Divine Intervention
So....is this good?
# Aug 28 2001 at 3:03 AM Rating: Default
hehe
# Aug 07 2001 at 3:08 PM Rating: Good
Scholar
Avatar
**
551 posts
You won't be finding these puppies in NFP selling so soon...

These things are not even trivial at 250 skill... that means AFTER you max out your tailoring skill... you're STILL failing attempt after attempt. These are practically priceless items, maybe sold to friends and guild members... but don't expect some random Mr. Ub3r to auction these off in the West Commonlands... Trade skills are usually far too role-playing and time consuming for the uber players out there.

I give much credit to the people who bring these skills up, especially those who spent so much time on a skill like tailoring... remember, pelts weren't always stackable...
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
Buying
# Jul 31 2001 at 12:03 PM Rating: Default
I'll buy these gloves from someone on bertoxx.



Send Lizaard a tell.
Re: clawh
# Jul 30 2001 at 2:21 PM Rating: Decent
My monk has no weapons at all, still fighting with hands and feet. Like it so far, and am still doubting I should get weapons. This armor is the armor I eventually want, because I think it's the best. Don't like twinking, think you should do it all on your own. Which means it'll be awhile before I get this armor or maybe never. Good day all. My two cents
Very nice monk gloves
# Jul 09 2001 at 9:44 AM Rating: Decent
Scholar
*
82 posts
These are like an awesome combination of Treant Fists, Gem Inlaid Gauntlets, and Lupine Gauntlets. Also interesting the similarity of the stats to a Dragonbone Bracelet with sells for 3000pp. Very nice item but gonna be hard to find. Hats off to all the persistent tailors who endure failure after failure and lose VERY expensive and hard to come by ingredients in trying to make these items... thanks for all the effort! From what I've heard, even at 4k and 5k prices for Black Pantherskin items, these tailors can still be LOSING money on each item... amazing.
Going Price?
# Jun 25 2001 at 12:55 PM Rating: Decent
I was wondering what the going price for these are I'm on bertox server. Just a general idea would be nice and why do you people get so distracted about haste effects and other items on every board? =0)
Need Recipe please!
# Mar 19 2001 at 6:29 AM Rating: Default
Please list the ingredients and give a price check, :) thankyou.
What are the ingredients?
# Mar 02 2001 at 4:32 AM Rating: Default
What do you need to tailor them?
what skill lvl
# Feb 26 2001 at 9:44 AM Rating: Decent
What skill lvl is needed to make these and what combination of ingredients?
RE: what skill lvl
# Mar 04 2001 at 2:09 AM Rating: Decent
heh what's the trivial level in Pantherskin indeed. Skill level is >200. And if you're an accomplished, maxed out tailor, that means your skill is 115. (unless you are a woodelf or halfling, they can get to 140 i believe) So, this stuff is a 100% pain in the tukus to make.

Requires:
Yew leaf Tannin: yew leaf (ground spawn in wakening) + water in a brew barrel
Black Panther Skin: Found on Black Panthers in Wakening Lands
Pattern
Vellium Boning:Large Block of Vellium + Coldain Temper + file

All the Black Panther follows this formula, use the same amount of bonings on a piece that you would to make reinforced leather.

I've tried 12 gloves, 11 failures, cost me a near fortune, and the time of my guild. Skill is now 116. Yakitizma is *supposedly* adding tailoring to allow us non racial tailors get to the levels needed to make this stuff with a semblance of practicality. Hopefully he'll drop the weight too.
Blows treant fists away
# Feb 24 2001 at 4:44 PM Rating: Default
To think.. I almost camped for the fists.. they have 1 more ac, but the 7 agi compensates

Don't waste your time camping those alchemists when you can get these!
RE: Blows treant fists away
# May 02 2001 at 12:36 PM Rating: Default
Heh the gem inlaid gauntlets blow fists away same dex, 3sta vs 15hp (eventually they'll even out) , and .3 more weight 300% less hassle.

Tienn Munkenstein
29 monk
"NO! My name is not from DBZ !! Leave me Alone! "
Clawh
# Feb 24 2001 at 12:09 AM Rating: Default
Nice stats, but what is the use of them if they cannot hit magi?
RE: Clawh
# Mar 13 2001 at 5:32 AM Rating: Default
I have the Gloves on Quellious, and they ARE magic items...

Zual
Quellious
RE: Clawh
# Feb 24 2001 at 3:31 AM Rating: Default
Anyone high enough level to have obtained them doesn't need a magical tag on their gloves as their fists become magic weapons at lvl 30
RE: Clawh
# Feb 27 2001 at 10:21 AM Rating: Default
don't forget feet too, you can wear cured silk sandals (which are one of our top choices even up to 45 *sulk*) and still flying kick willowisps as you run through the commons
Magic Feets
# Mar 24 2001 at 4:22 AM Rating: Default
actually your feet never become magical. however every special attack after the standard "kick" you start with is magical.... try it out. do a ergular good old kick on a wisp or ghoul, you'll see :-)
RE: Magic Feets
# Jun 25 2001 at 1:04 PM Rating: Decent
*
178 posts
Instill doubt also uses a regular kick at the end to trigger the fear effect. You cannot instill doubt on a mob that requires magic to hit it if you aren't wearing something magic on your feet.

It took me a long time to discover this. Fortunately with the Wu's recipes being added, it's easily fixed now. The skill check used for kick at the end is not the kick skill; you can skill up twice on instill doubt in one instill attempt since a second skill check is done for the kick if the first part of the instill is successful.
RE: Clawh
# Feb 24 2001 at 9:57 AM Rating: Decent
We get magical fists (per say) at level 30? Wow, I did not know that, thanks. Something else to strive for. Whohooo
RE: Clawh
# Feb 26 2001 at 1:48 PM Rating: Decent
*
97 posts
Uhm you even get a message that your fists are now magic weapons (I know it for sure lost lvl 30 three times and got it back 3 times : P )
RE: Clawh
# Feb 24 2001 at 6:20 AM Rating: Decent
You'll still here people ******** about it because they can't twink their lvl 1 monks as effectively.
RE: Clawh
# Mar 03 2001 at 11:33 AM Rating: Excellent
i thought twinking a monk meant the standard issued fighting batons every monk i see either has them or dual CoT
RE: Clawh
# Feb 25 2001 at 7:50 AM Rating: Default
Not true. how many people who are twinking a monk nowadays aren't going to give they're newbie a weapon capable of hitting magical things? just my two cents.
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