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Vambraces of Forbidden Rites  
 

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Slot: ARMS
AC: 19
DEX: +3 WIS: +2 HP: +35
WT: 6.0 Size: SMALL
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Velious Plate 2
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Lucy Entry By:Icks
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 09:56:32
Page Updated:Tue Oct 25th, 2016

Expansion: Scars of Velious Scars of Velious


Rarity: Uncommon
Level to Attain: 45

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Cleric Thurgadin Armor


Zone(s) Found In:


Zone Name
Thurgadin
Screenshot

Uploaded November 27th, 2008
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#REDACTED, Posted: Feb 15 2003 at 11:31 PM, Rating: Sub-Default, (Expand Post) Junk read no further
#REDACTED, Posted: Jun 25 2002 at 11:35 AM, Rating: Sub-Default, (Expand Post) i have pog arms.... just the same as these, just faster to get
Worth it?
# May 04 2002 at 4:05 PM Rating: Decent
These don't really seem worth the time to a cleric. (I got myself these since I nabbed the corroded from Kael and happened to come by some jaundice along the way to Thurg one time..) Unless you are really into AC, the sleeves you can get from Twilight Sea as a regular drop from the elementals are much more worth it. They have amazing stats and though the ac is low, they have stats! 3dex 2wis 35hp is not what I call stats. Check out the cool twilight sea arms! I love the bare-arm look on my dwarven cleric.
Using Donals
# Dec 15 2001 at 2:19 PM Rating: Default
I use Donal's all the time to buff people in my group who like buffs but I notice rarely getting hit. That way I can save the mana and the extra HP they get can save them. Of course that was before Group Heroism. Now that I have this, it is good for buffing newbies and buffing pets.

I would prefer these arms over the donal's for the extra stats. Valor is not worth losing the stats for IMHO.
Use for free Valor
# Nov 09 2001 at 11:14 AM Rating: Decent
Hello all...

I have had a pair of Donals for a while (since 45), and while I used them quite a bit back then, I don't use them much to buff peeps anymore (I am now 55). But, a great use for them is buffing pets. I sit around before a raid begins and hit all the pets with Valor, and periodically, when I get the chance :) heal them with it also...

Also useful after a death and rez in the party to mana-free heal before re-heroing...
cleric sleeves
# Apr 13 2001 at 6:28 PM Rating: Default
when i first got the arm plates for these, i had to admit, they didnt seem much in comparison to the other pieces of the set, which have proc, except perhaps the gloves. Donnals after all, has more slightly higher ac, and a nice proc of valor, but the more i use these, the more i like them. whilst not quite as high as the ac on donnals, it is still very good for sleeves, and the addition of wis helps even more, along with the dex and hp as bonuses. These are well worth using instead of donnals, then swapping over when you need to use the valor effect. The stats compare well to etheral mist too, which has lower ac but 9str, and 7 sv magic, but i would personally use these.

Gelnon Bumfluff, 51st vicar of Rivervale,
Bristlebane server.
RE: cleric sleeves
# Sep 09 2001 at 9:46 AM Rating: Decent
idunno what i would do with donals anyway except buff newbies. the thing is you can't proc em till 45, and i am 44 with reso ;)
RE: cleric sleeves
# Oct 01 2001 at 2:41 AM Rating: Default
hmm, well, the vlor effect might seem nice to buff newbies, but it has one GREAT use. Mana free heals. make sure the target doesn't have valor or better, and just keep casting it. when it hits, they get a bit of hp, and they cancle it, cast again, more hp.. repeat til full
RE: cleric sleeves
# Mar 09 2002 at 12:01 PM Rating: Decent
41 posts
Aye, works just the same as the pally DW helm healing, except valor heals more hp.
RE: cleric sleeves
# Aug 28 2002 at 8:41 AM Rating: Decent
You can also use Valor to buff in places like DL where buffs aren't all that important (as opposed to dungeons). Usually if you have a decent group, it's not a big deal and saves onmana.
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