Item GlossaryEverQuest icon

Orb of Mastery  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE QUEST ITEM
Slot: PRIMARY
Charges: 1
Skill: 1H Blunt Atk Delay: 30
DMG: 20 Dmg Bonus: 28
This item is placeable in yards, guild yards, houses and guild halls.
STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Manifest Elements (Any Slot/Can Equip, Casting Time: 20.0) at Level 50
WT: 1.0 Size: TINY
Class: MAG
Race: HUM ERU HIE DEF GNM DRK
Item Type:1H Blunt
Light:Stein of Tears
Stackable:No
Lucy Entry By:Kerasota
Updated By:SwiftyMUSE
Source:Live
Updated:Sun Mar 17th, 2013
Ruins of Kunark Item


Rarity: Ultra Rare
Level to Attain: 50

[Quests | Summoned | Comments ]

This item is summoned.

This item is the result of a quest.

Quests: This item is used in quests.

This is summoned by the spell you get as a reward for completing the magician particle weapon quest. Wielders of this item will summon pets with higher stats, levels and abilities.
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Uploaded November 27th, 2008
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RE: Vs Naggy
# Jan 19 2002 at 7:37 PM Rating: Sub-Default
*
103 posts
no thats not cheating because the mage stayed out of the way of naggy and always had a pet to back him up.... Naggy would have gotten to him if he never had a pet with him but if you time it just right you will summon a pet as soon as the other dies and sic it on naggy before naggy will target you.
The mage probly just said that because it was the only way to explain it to someone else that wasnt there to witness it
____________________________
I have become death, destroyer of worlds
RE: Vs Naggy
# Jul 03 2002 at 2:35 PM Rating: Default
15 posts
Actually guys this is cheating. If this is true (which I highly doubt it) then the mage was using a flaw in the game to get to an area of the zone (ie: behing a certain wall) where naggy cannot get to him. This, at least by verant's rules, is cheating. I'm not sure if they have fixed it yet, but guilds used to use this trick all the time. Like hiding their clerics behind the wall. Just because he can summon them if they gain to much aggro does not make it ok. And whoever it was that said that summoning new pets causes aggro is a dope, as long as you havent done the damage or healed your pet, naggy won't come after or summon you if you stay out of melee range. But I seriously doubt that a single mage could have enough mana, and be able to chain cast fast enough to keep up with naggy's hp's and dmg output.
RE: Vs Naggy
# Jul 03 2002 at 12:38 PM Rating: Default
9 posts
Mobs which can summon (naggy) will summon you if you attempt to chain cast pets after you kill your previous pet.

And the act of summoning interupts spell casting. Therefore, without someone else to hold aggro momentarily, you cannot chain cast on a summoning mob, especially naggy.

I could be wrong, but I've tried it against lesser summoning mobs, and you get owned :(.

RE: Vs Naggy
# Mar 01 2004 at 12:55 PM Rating: Default
try it this way..... when pet is near death, at about 30% life, get close to the mob (just out of melee range) target the mob and start summoning pet and right before you are done casting (may take a little to get timing down, good to practice on non-summoning mobs) hit the pet get lost button and then the pet attack button. once you get the timing down right you wont be summoned
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