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[Quests | Comments ] This item is the result of a quest. Quests: This item is used in quests. ![]() Abysmal SeaEast KaranaThe Jaggedpine Forest Found in: Item Lore: Scimitar of the True Druid |
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Nature Walkers Scimitar | | ||||||||||||||||||||||
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[Quests | Comments ] This item is the result of a quest. Quests: This item is used in quests. ![]() Abysmal SeaEast KaranaThe Jaggedpine Forest Found in: Item Lore: Scimitar of the True Druid |
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But It Dose Take Time!
Burning Time Is Lame!!
IMO... thats not simple at all!!!
Wouldy 60 Hunter<Foo>
And to the other idiot, Any 1.0 can be MQ'd,
As the druid one has been proven by Xaanru.
Oh, and that must be a truly impressive computer you run. Only 30 minutes for all of the drops? Again, wow, I really believe you.
Not only a loser, but a liar too. Congratulations, and please go reroll.
The MQ seller would have finished the first two cleansed spirits, and the elaborate scimitar.
They would also have everything for the last cleansed spirit, except for faydedar.
Take MQ buyer to TD, spawn Faydedar, and kill. Buyer loots. Head to OT. Seller turns in the pieces for third spirit, and then the buyer turns in the piece from faydedar. Buyer now has the last cleansed spirit.
They they return together for the final turn in. Seller turns in their pieces, and buyer turns in the last cleansed sprit, and receives the epic.
Lame way to do it, but very possible.
Correy Drusk
51 WoodElf Druid
E'ci
<The Brethren>
[Terris-Thule]
Victorian Van`Vactor 57 War
http://www.magelo.com/eq_view_profile.html?num=999249
Vlorrath Van`Karten 51 Ranger
http://www.magelo.com/eq_view_profile.html?num=1037307
Sephroth Fire`Frost 51 druid
http://www.magelo.com/eq_view_profile.html?num=1039998
Warlord Victorian of Antonious Bayle
http://www.magelo.com/eq_view_profile.html?num=999249
68 Halfling Druid with 35AA
The first one now will later be last, for the times, they are a-changin'
I personally finished mine tonight...after 3 years; just dinged 60 this week in fact. I'm a laid back player in a family guild. No really uber players; no uber outside help. Our hardest part was waiting for VSR to pop...I was so scared of Fay for 2 years but *shrug* easy as pie with the "technology" and gear we have in today's Norrath.
Happy Hunting and good luck to everyone else!
Faydedar: Took 2 groups, high 50s and low 60s except lvl 46 druid. Druid was feared a lot, but the mini-dragon went down fast. We have done this dragon before, so we knew what to expect. Overkill, actually. There have been some Magician, with the appropriate AAs and gear that have taken Fay solo.
I wasn't being arrogant. My guild knew what it was doing.
Druish Swiftfoot, Bearer of Nature Walkers Scimitar
Supmusic Obis
Maelin Starpyre
Edited, Tue Jul 19 10:31:19 2005
---
Earthkeeper Brudish FrozenThorn
---
Mods, please delete this.
Edited, Tue Jul 19 10:24:34 2005
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Earthkeeper Brudish FrozenThorn
---
First time I killed Uluump, a 51 warriortanked, and we had 7 other people there, none over 56. With level 65s, its cake, and a BL or necro could probably solo him.
Fay and Ulump can be done with single groups now adays, they arn't exactly killing golems on Plane of Fear or getting to the last island in Air.
Prelate of Brell
LR - Prexus
I was so anxious to do Faydedar after Ulump that I just went in to the PoK and shouted that I was recruiting for a Faydedar pick up raid, got about 10 tells in a matter of 5 minutes and ended up with a final group of 8 people. 65 war, 59 cler, 65 monk, 65 sham, 54 war, 58 druid, another druid level 54 I believe, and a 63 mage. It took us longer to get there than to drop him. Nobody got seriously feared (like through the tunnel) and me and the other druid were easily healing everybody who got blasted by his AEs. Took him down in about 3-4 minutes and got my cleansed spirit of kunark in about 10 more after that.
It really doesn't matter what level you are either, just get a few friends together and you can do these two parts in about 20 minutes tops, assuming the spawns are up.
I'd say the hardest part (for me at least) is going to CoM to farm jade reavers or saving up to buy one. At this moment that's the only piece I have left in my epic, as I have the mixture, the gem from VSR, the pattern, and the 3 cleansed spirits sitting in my bank. The anxiety!
Anyways, I hope that helps some poor soul out there who thinks these parts are just about impossible.
---
Earthkeeper Brudish FrozenThorn
---
atm, he's almost done... just needs a few corrupted spawns and VS...
Fay was a cinch, duo'ed him with a Mage/Cleric combo... he took care of Ulump either solo w/ the mage, or duo'ed with my cleric boxed, can't remember which...
Either way, he's hoping to finish up his epic shortly... mostly everything can be duo'ed or solo'ed nowadays... altho i'm not sure about VS... time will tell...
Current WoW addict.
58 druid
Sweetnezz
Thanks everyone who helped me
Joshiekins 58 Druid
Kill It In the face
65th Druid of Karana
GL of Order of the Bruning Rose
Guild of Povar
Might want to change that bro :P
65 Rogue
Nameless
Edited, Tue Aug 12 17:13:55 2003
=P
Mezz
LVL65 Druid, 55AAs
Seventh Hammer
(RETIRED)
EQSUX!
Juggalotus(PVP)
LVL41 Undead Priest
WoWrox!
<patch quote>
Welcome to *Current Expansion that you paid $40 for*:
----------------------------------------------
Epic quests just got a little longer..go back to the beginning and talk to the *mob* who started you on the path to your epic quest for details.
...
</patch quote>
Mr. EpicQuest says, 'Hello player, in order to keep your hard earned and prestigious epic weapon one of the best in the game, you have to go kill/collect/confront/tickle/cajole *newexpansionmobX* and then come back and turn in your epic weapon and newexpansionmobX's left big toe.'
Come on Sony, work with us here.
Druids rock :)
Geellil 65 druid Quellious
AIM: Strikerrage
52 Pathfinder
Prexus
Nature Walkers Scimitar
Str: +15 Sta: +15 Wis: +20 Fire Resist: +10 Disease Resist: +10 Cold Resist: +10 Magic Resist: +10 Poison Resist: +10 HP: +10 Mana: +90
Weapon Skill: One Hand Slash
Classes: Druid
Curved Lunar Scimitar
Str: +5 Sta: +5 Wis: +15 Fire Resist: +10 Cold Resist: +10 Magic Resist: +10 HP: +25 Mana: +75
Weapon Skill: One Hand Slash
Classes: Ranger Druid Paladin Shadowknight Bard Rogue Warrior
Races: All Races
Rakiman
Storm Warden of The Guard
Edited, Fri Dec 5 16:37:55 2003
65th Druid TP server
Leafrider Druid of 58 seasons
http://www.magelo.com/eq_view_profile.html?num=616046
Edited, Sat Dec 20 19:09:00 2003
Edited, Mon Jul 28 18:38:12 2003
57 Luminary
Drinal
http://www.magelo.com/eq_view_profile.html?num=617280
Hope this helps! Grats on spear!
Niolen Silvertree
Druid of the 52nd season
Worshipper of Tunare
Player on Mithaniel Marr
http://www.magelo.com/eq_view_profile.html?num=759043
Storm Warden of the 69th Season
Druids really got screwed in the 1 handed slash department until they get their epic. I would recommend trying to get a Bone Handled Scimitar, drops in The Grey. Decent dmg/dly ratio and has good wisdom stat.
As far as the best weapons go, we druids have been blessed with many choices in the 1 handed blunt department. Weapons such as the Soulstripper (Dulak's Harbor), and a few lower ones like Dark Ember (Ry'Gorr camp in EW) and the always available Centi Warhammer.
I am a 61 Druidess and I NEVER use a 1 handed slash simply because the ones that are attainable by someone not in an UBER guild pretty much suck. I would recommend getting a decent 1 handed slash for keeping your skill up, but using a 1 handed blunt until you get your epic or some really nice friends. But in all honesty, how often do we druids melee? Get something with good stats and a proc that you like.
Druidess of Tunare
Banner of Enigmatic Souls
FV server
Some like a combination of both. But, here is my top 5 1HS's:
Blade of the Tempest
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Slashing Atk Delay: 30
DMG: 26 Dmg Bonus: 13
DEX: +8 STA: +12 CHA: +10 WIS: +15 AGI: +8 HP: +125 MANA: +125
SV FIRE: +12 SV COLD: +12 SV MAGIC: +12
Recommended level of 61.
Effect: Tempest Wrath (Any Slot/Can Equip, Casting Time: 4.0)
WT: 3.0 Size: MEDIUM
Class: DRU
Race: ALL
Nature Walkers Scimitar
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Slashing Atk Delay: 30
DMG: 20 Dmg Bonus: 13
STR: +15 STA: +15 WIS: +20 HP: +10 MANA: +90
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Wrath of Nature (Must Equip, Casting Time: 9.0)
WT: 3.0 Size: MEDIUM
Class: DRU
Race: HUM ELF HEF HFL
Curved Lunar Scimitar
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 19
DMG: 7 Dmg Bonus: 13
Magic DMG: 5
STR: +5 STA: +5 WIS: +15 HP: +25 MANA: +75
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 4.6 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL
Scimitar of Oak
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY
Skill: 1H Slashing Atk Delay: 25
DMG: 23 Dmg Bonus: 13
Bane DMG: Summoned +5
STR: +10 WIS: +12 HP: +50 MANA: +50
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
Recommended level of 51.
Effect: Penetrating Roots (Combat)
WT: 1.0 Size: MEDIUM
Class: DRU
Race: ALL
Scimitar of the Emerald Dawn
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 34
DMG: 20 Dmg Bonus: 13
MANA: +100
SV DISEASE: +20 SV POISON: +20
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL
1. Blade of the Tempest - Lord Mithaniel Marr - Temple of Marr
2. Nature Walkers Scimitar - Quest Outcome - Various Zones
3. Curved Lunar Scimitar - Zelnithak - Umbral Plains
4. Scimitar of Oak - Ssraeshza Temple - Rhag`Mozdezh
5. Scimitar of the Emerald Dawn - Wakening Lands - Wuoshi
Your question was what are the best 1HSlashers, but here are my choices if you meant best Primaries in general:
Hammer of Hours
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 30 Dmg Bonus: 13 AC: 15
STA: +20 WIS: +20 AGI: +25 HP: +165 MANA: +180
SV FIRE: +18 SV COLD: +18 SV MAGIC: +18
Required level of 65.
Effect: Time Lapse (Combat)
Focus: Timeburn
WT: 2.7 Size: MEDIUM
Class: CLR DRU SHM
Race: ALL
Xephyrus, Wand of the Flowing Wind
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY SECONDARY
AC: 15
STR: +18 STA: +25 WIS: +20 INT: +20 AGI: +25 HP: +155 MANA: +155
SV FIRE: +20 SV COLD: +20 SV MAGIC: +20
Required level of 65.
Focus: Fury of Druzzil
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Mace of the Ancients
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 23
DMG: 22 Dmg Bonus: 13 AC: 15
STR: +18 DEX: +25 WIS: +15 HP: +160 MANA: +155
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
Effect: Ancient Call (Combat)
WT: 0.1 Size: MEDIUM
Class: ALL
Race: ALL
Greatstaff of Power
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 50 Dmg Bonus: 36 AC: 40
Skill Mod: 2H Blunt +10%
DEX: +35 STA: +40 CHA: +30 WIS: +40 INT: +40 HP: +300 MANA: +300
SV FIRE: +50 SV COLD: +50
Required level of 65.
Effect: Blessing of Twilight (Combat)
Focus: Fury of Solusek
WT: 5.5 Size: LARGE
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Cudgel of Glowing Clay
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 20
DMG: 30 Dmg Bonus: 13
STR: +20 STA: +20 INT: +20 AGI: +20 HP: +140 MANA: +140
SV DISEASE: +20 SV POISON: +20
Required level of 65.
Focus: Anger of Solusek
WT: 2.0 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
1. Hammer of Hours - Terris Thule - Plane of Time
2. Xephyrus, Wand of the Flowing Wind - Xegony Queen of Air - Plane of Air
3. Mace of the Ancients - Unsure - Plane of Time (I think)
4. Greatstaff of Power - Rallos Zek - Plane of Time
5. Cudgel of Glowing Clay - Unsure - Ragrax, Stronghold of the Twelve
Now, no answer to your question is definitive, but is rather someone's opinion. I would love input if anyone disagrees with me =)
Niolen Silvertree
Druid of the 52nd season
Worshipper of Tunare
Player on Mithaniel Marr
http://www.magelo.com/eq_view_profile.html?num=759043
Nice post though, but I'd have to say that Greatstaff of Power belongs at the top.
47 Druid of
Torvonnilus
other then a few raids I havn't grouped much since 24 (most you druids know why)
I have played every class except wizzy to level 30 and must say that druids level faster solo outdoors then most any class can group or solo.
reason for this is haw many different things they can do, though in truth they are not better in any 1 skill then all others, in some ways they take 3rds
for instance wizzies have better DD's and AoE's, mages better DD's, necro's and shammy's better DoT's bards can be faster kiters, clerics far better ac buffers and healers, we do tie shammy's on regen, mages have the best damage shields and of course rangers have better tracking (love how they can sort by range heh)
when soloing best bet is root and rot for a long time (BTW at 53 I still use creeping crud, as it's still yet to see an upgrade...and thus far dosn't have one even checking ahead to 65)
around 34 you can try pet kiteing, though you are better off waiting till 39 or 44 to do so as sabertooth tigers in OT make wonderful pets especially with pet buff.
mid 50's you will finnally have a decent mana pool and a good AoE to start quadding, did 46-51 in about 18 hour played on spirocs though xp stopped (just about) when I hit 51, woulda been faster if KEI was as available a year ago as it is now lol.
at 52 you get a nice upgrade to imulate and if you have a pair of elder spiritist vambracers you can dish out 2500 points in 1 cycle, so sea furries will take 2 casts of dots about 3 roots and the snair you pulled it with,
at 53 your insect dot gets upgraded, now you can do 3k a cycle instead of 2500 =)
When it comes to grouping if there is a cleric you should stick to immulateing the mob (If they are taking more then a minute to kill) as this will lower the mobs AC allowing the tank(s) to do more DPS, damage shield main tank, as well as regen/chlor
you should have evac memmed and save 20% mana for this, if necicairy tell the group you are OOM at 20% if they don't let you have the mana to spair, better to be able to save the group then die becus of a puller not listening.
if there isn't another snairer in the group and you are in a train zone fighting runners, snair...DO NOT ROOT...as rooting will cause them to fight till the end
If you have mana cover the stamina refreshes for the tanks when they call for ZING
IF there is no cleric but there is a shammy (love them buffs) you are main healer, as most groups will keep them LoM from buffs and debuffs.
also if there is a necro in the group ask them if they are gonna be useing clinging darkness to snair, if they are do not snair unless they are OOM as this will prevent one of their nicer dots from landing, and overwrite/cancel it is it is in effect.
as for the epic, soloing the currupteds can be a pain but it is possable...at least most ov them, includeing the summoning sea furry, just be warry of quag...he's a magor nucence even with nice toys
the reavers in CoM are a (edit) as they have very very high resists, requires a couple groups with a good tank as main assist (hate to do it but gotta go back, missed out on the 4 drops the we got in 2 1/2 hours there.
the 3 reavers in EK are pretty easy with a chanter, warrior, druid and shamman of decent (around mid 50's) level...they didn't even make it 1/5 of the way down the hill and we were (the casters) still over 60 mana.
well rambled enough, hope I've helped some people be better druids wether they are grouping or soloing...
be safe and good hunting...
and allways watch where you park your mobs =)
But for all druids there is a good thing to know, all our Dot (upgrade) are stackable,
Sometimes, when i am soloing and want kill a mob with a certain Hp amount, i use at 56 my last 3 "insect" Dot plus Fire DOT and the Epic Dot and it's Rock !
- Archon -
Baronesse Katucha
- Preserver -
Saryrn Server
- Be Well -
some combat procs are affected by AAs. I know from experience that Direct Damage procs are affected by spell casting furry, or life tap procs can get exceptional heals.
Hopefully a druid can post and confirm/deny if epic is affected by AAs and such.
I just recently (last night) achieved my coveted Nature Walker's Scimitar. WOOT. 1650 clicky dot ... ROCKS. Stat buffs, Resist Buffs... ROCK. The Bone Handled Scimmy I had before LOOKED cooler, but I'll live with the cosmetics. LOL.
For all you fools toting Shamans are better, Clerics are better, Warriors are better, Chanters, Necros, SKs, Monks, blah, blah, blah... You're all correct.
Druids ROCK!! Shammys ROCK!! Rangers ROCK!!, etc, etc, etc. Everybody has an opinion people, they're just like In-Laws (even if you're not "officially" married)..... everybody has some, nobody has to listen to them.
Drinal - 51 WELF Wanderer - 46 WELF Ranger - 12 HUM Monkey - 24 Iksar Monkey - 21 Kitty Shammy - 22 Kitty Beastlord - 10 HUM Wizzie
See ya around Norroth Folks. EQ RULES!!!
Edited, Thu Mar 27 21:32:46 2003
It's the group leader's JOB to tell you what to do. If they have no idea what a druid is capable of, well then, don't join that group. If they DO know, then they will tell you exactly what you should do.
You do not know how many times my warr has died because the cleric just MUST melee, cuz heck, they don't know otherwise.
My bard's died because I must move in and take all the melee hits (Tunare only knows how when these tanks get taunt and I don't) and then got whacked to smithereens.
My mage has died because the tanks are disorganized and someone says that they're in wherever we're hunting, and it turns out that it's JUST THEM, so I die looting my corpse.
My Enchanter has died many a time because people can't hit just ONE MOB and no one knows who's pulling.
I'd like to conclude with this:
High Druidic knowledge leader=good
Low " " " " " "=BAAAAAAAAAAAAAAAAD
Knowledgeable that doesn't say anything=Dead from level 60 to 10.
Oh yeah. See the master enchanter. Uber level 12. (If you can't tell that I'm being sarcastic...)
Darkfire Soldiers all the way!
If you're told what's expected of you while you're part of a group, you should focus on doing just that. If it means healing and light buffing, it also means you're sitting on your tush medding when you're not casting. If you're asked or told to do something else by the leader, then you should do your best to do it. THAT is how to be a team player and provide the best support for the group.
Are Druids are powerful.. YES! Druids are the all around best utility type in game. We can solo, we can group, we can heal, we can dish out damage, we can travel, we can do just about anything. But you're useless in a group with no mana and trying to stand in there with the heavy hitters, unless your group or raid leader tells everyone to start bashing for some reason.
What you should be doing is considering the needs of your group depending on your situation. What if an evac was called for? You're standing there hitting for skill ups and your mana pool is empty. Guess it's time for a mass CR..
Are Druids melee class.. NO! Never were druids intended to be melee class hitters past the n00b stage. It's fine to skill up in those areas when you can, but choose the practice times wisely. You're much more powerful with mana in store.
In short, guard your attitude and do what you're told. Do this to the best of your abilities and you'll long be remembered as a desireable group member. Flaunt your arrogance and you'll find yourself with fewer opportunities.
Didn't really intend this to be a flame, but I see too many attitudes like this and it's what gives us all a bad rep.
Tyennael
Warden of Tunare
I'm just jazzed to be here!
I *love* it when the tank looks at me and says "how DID you do that?" after the cleric says OOM and I throw a timely CH on the tank. I *love* doing 55dam/tick simply by clicking on my epic. I *love* popping up, landing a quick DoT or chloro, rooting an add, stun-DDing the target, then sitting again to regen mana with the advantages of PotG.
I wouldn't melee-- why risk taking damage and leaching healing mana from a melee class? Can I melee? Sure. I do over 40/hit with my epic. Do I melee? Not bloody likely!
I partner with an ogre SK. We often group with a 60+ cleric who thinks, since the cleric upgrade, that he is a tank. I have my ogre buddy hotkey'd for CH, because the cleric has ... oops!... been too busy melee'ing to heal him. The ogre doesn't die with me *beams with pride* and I'm also helping him with my epic DoT.
(In fairness, the cleric in question has improved recently and has almost returned to the stellar performance for which he used to be known.)
At level 60, I have long since learned my role: utility player. And I wouldn't still be on a druid main if I couldn't handle that task. A druid who played as the poster described would be out of my groups immediately and permanently.
Wolana Phoenixfyre, druid, Kelethin-Xegony
Knight General Soldiers of Fortune in service to her majesty Queen Jalea 60 1/2 seasons
level 54 druid
kaladarr kaldassian
Solusak Ro
Where ever you go, there you are.
Niltsaria Fastfeets
44 Druid of Karana
Solusek Ro
Edited, Wed Apr 2 13:55:59 2003
Naturalist Xarra Ishigh <Triton> 80th Seasoned Stoner Druid of Povar
I just want to reply to the guy who said that raids dont depend on druids as much as they are on Clerics, Warriors, and Enchanters. Thats true, but its not only druids. This also applys to Rangers, ShadowKnights, Paladins, BeastLords, Magicians, Necromancers, Bards, Monk, Rogue, Wizard, ..etc. Ok you need Damage Dealers but if you dont have a Wizard you can have Monks or Rogues so nothing will stop you if you dont have wizards for damage dealing. If you need a tank you can have a warrior but its ok for you not to have a ShadowKnight in your raid. So all classes aren't really important in a raid (in general) like a cleric, or an enchanter this doesnt only apply to Druids.
Tye
Warden of Tunare
Guardians of Veeshan
I'm just jazzed to be here!
Vlyier
49 druid - Solusek Ro
If you have an EB item you don't need to kill it out of the water. Just sit at the spawn point and kill a cuda every 6 minutes.
BE Hunter
<Something Wicked>
Dunemaul
instaead of [:bowdown:] when druids do [:jawdrop:] awesome performance they get [:mad:]
Druids are well rounded character without the glaring [:banghead:]weakness. Some people just can't handle the envy [:grin:] and have to attempt class bashing to justify their own inadequacy
[:twocents:]
Boomer 59 Drool, FV
65 Druid of FV
Letz go fly and Kite
http://www.magelo.com/eq_view_profile.html?num=954290
This is the best site that I have ever been able to find (outside of http://www.eqdruids.com):
http://home24.inet.tele.dk/morph
It's a straightforward walk-through of the druid epic by a druid who lists almost all the details of the epic.
HUGE benefits: Luclin mobs that are immune to changes in their run speed? CAN EPIC NOW. DoT is far harder to resist without snare effect. As it used to be, it all landed, or nothing landed at all. Keep snare memmed, and use it... nice change, and drastically changes some high level encounters and grouping to our benefit.
Epic is now a 600hp/minute dot. Stack it: Winged Death, ESV's etc... 2200hp/min damage :)
*Note: Fire DoT series adds damage, but is way to mana expensive in my experience. Be efficient, control the fight with epic and ESV's - winged death will be only mana spent. (You'll end the 15 minute fight with 80m with KEI)- and go pull another :)
Edited, Wed Sep 11 17:19:39 2002
65 Cleric
63 Warrior
60 Shaman
Druid Motto #1: "If you choose to run away, you live to run another day"
Has anyone done this epic in tandem with a ranger? Seems like it would be fun since they are almost the same.
http://www.magelo.com/eq_view_profile.html?num=609598
My Druid's stuff
http://www.magelo.com/eq_view_profile.html?num=609602
SK is rooted..
Sk is epic dotted..
SK gets winged death..
SK gets drifting death..
1650+1287+650=3587
Druid moves out of range..
Druid sits down..
Druid still sitting..
Druid laughing at SK..
Druid moves back into range after Dots are gone and nukes..
=DEAD SK
I know.. ive done this..
Remember.. there are no rules to fighting.. only victory and defeat..
If the SK touches the druid then the druid doesnt know how to play and is a disgrace to our class... Ive dueled warriors and SK and they all go down with no problem.. and usually with about 70%mana left to spare..
Edited, Thu Jan 2 10:51:24 2003
Can a druid kill an SK? Sure, but it's not like kiting a mob.
http://www.angelfire.com/games3/EverTry/epics.html
Druid of the 59th season
Tarew Marr Server
Druids are extremely fun to play because they have the most options to what they can do. I have played my druid for about 3 years now, and have loved every minute of it. The Druid, I will agree has become the most popular class around. I believe this to be true because of their awe-inspiring Power Leveling abilities.
What you are forgetting about the druid is that their gear is almost all the time expensive and most druids have problems with money till they reach higher levels and even then its hard because they have to make up for the time they spend quad kiting and getting jack for loot but some really nice experience.
Scourge Knight of Innoruuk
<Mystical Lightfighters>
Morell Thule
Mithaniel Marr
Norrath's Watchers
http://www.magelo.com/eq_view_profile.html?num=406989
Not just once, but 4 out of the 5 pulls.. we were all amazed. I dont know exactly what he was doing but that monk was a damage machine, it was really hard to believe he did more damage, but i saw it with my own eyes. He said he was just stacking dots and nuking.
Granted, he was pulling so did some damage before they got to the mob, but still, an epic druid stacking dots and nuking can put out some serious serious DPS.
Edited, Thu Jul 11 14:01:27 2002
The dot that comes with the druid epic stacks with the other dots in a druid's arsenal. and +50 dots stack with pre-50 dots, so basically you can stack about 4 dots (that i can think of at the moment) on one target.
Winged Death = DoT for 1287 Hit Points (HP) in 9 ticks
Breath of Ro = DoT for 920 Hit Points (HP) in 10 ticks
Drifting Death = DoT for 650 Hit Points (HP) in 10 ticks
Wrath of Nature = DoT for 1650 Hit Points (HP) in 30 ticks
Breath of Ro = DoT for 920 Hit Points (HP) in 10 ticks
Drifting Death = DoT for 650 Hit Points (HP) in 10 ticks
Wrath of Nature = DoT for 1650 Hit Points (HP) in 30 ticks
AND
Drones of Doom (ES vambraces) Stacks with Drifting Death but I don't know about Winged so correct me if I'm wrong.
Romec 51st Seasoned Druid of Tunare on The Tribunal
Everwalkers
Collalron 38th Seasoned Shadow Knight of Bertoxxulos
Everwalkers
Between doing PU for my guild and being one of the people responsible for snare, druids are hella needed at most raids. Next time you do Lord Bob, Velks, or Trak, don't invite a druid and then you will realize how hard it is getting everyone there in a reasonable time period, and getting them out.
Pls stfu if you don't know anything about druids..thanks!
Gorbadoc Broadbelt 57 druid, Luclin Server
Wizards can port
Sounds like you havent a clue about druids if you think this is why you think they are good on raids.
A player who knows what a druid can do, is a valuable asset to a raid. They can nuke, second only to the wizard, and a druid can outnuke a wizard without getting aggro. They can heal secondary tanks and anyone else who gets aggro when they shouldn't. If a mage isnt present they can damage shield, they can help out shaman by using some of thier buffs to help save the shaman mana. And depending on the zone, they can kite adds if needed. Of course not many raids are in places where this is possible. They can do crowd control in a pinch. Debuff mobs.
If you think ports and snares are the limit of a druids raid contribution then you are one sorry excuse for a druid.
A word of caution and advice - the DoT/Snare effect is a fantastic kiting tool, but keep snare memmed no matter what. The timer on the Wrath of Nature is 3 minutes, and it will usually fail at the LEAST opportune time. When pulling, snare mob, THEN Epic it.... epic overwrites, recast in about 2 mins (or 2 ES Vamb casts) to keep effect on. 8 seconds to Epic snare is impossible with mob at full speed, so toss a quick ensnare on the bad guy if if drops, rinse and repeat.
65 Cleric
63 Warrior
60 Shaman
Druid Motto #1: "If you choose to run away, you live to run another day"
We LOVE it.
Weeds Farstrider
Druid of Rodcet Nife
Thanks all for on-topic posts
65 Cleric
63 Warrior
60 Shaman
Druid Motto #1: "If you choose to run away, you live to run another day"
I love the snare and DoT it has. I notice the HP of mobs do drop quicker when rooted. And, I amazed myself when I decided to melee the mob when he was near death and on the run. I hit him for 70 points of damage.
Was rather cool to see me hit harder than 33 with my Runed Falchion, but to see hits in the 50's, 60's, and then an even 70, blew my mind. Made my partner laugh when I said I was a Battledruid. He is a Paladin, and he says he will let me do all the work now. hehe.
It takes almost 8 seconds to cast and will last for 3 minutes. The snare component of the effect is about a 65% speed reduction snare. The DOT component of the effect does 590 damage a minute to a stationary or feared target, for a total damage at the end of the 3 minute effect of 1770 damage if the target nevers moves or remains feared. The effect has a higher chance of resistance than any of our other snare spells but it will usually stick to most mobs on the first try. The necromancer epic effect will overwrite our effect and ours will not overwrite theirs. The necro effect does 1200 damage a minute and the effect last 1 minute so a necro can dish out 3600 mana free damage with their epic in the time that our will do 1770. The vast majority of necromancers express contempt for their epic's effect though which, when I compare their epic efect to ours, seems very odd.
Any necro that is upset with the effect most likely does not have the epic, because once you have one, you will love the effect. Mana free damage is nothing to scoff at, especially when it does this much damage.
Ducky has served me well since I obtained it, and I'm sure your leafblowers will do the same. ;)
Dark Elf Necromancer, ECi
Basically my point is that druids may not heal like clerics, buff like shammies or nuke like wizzies. But when it comes right down to it we can do it all...and sometimes that's what makes the difference.
Gnarly
Oh yeah. on top of all that we can get yer butt outa dodge too ;p
But then,people with a clue invite me into the group and they know exactly what a druids role is and allow me to play as needed. The morons that don't understand why a druid is a good addition to any group are the same people that think enchanters are ok to have in a group but would rather have just one more tank :)
Sometimes I hate playing a druid, because I don't have a prime roll, but this post makes me feel great about what I can do. I am sometimes thanked for the role that I play in a group/raid. I try to be selfless, but I just want to be one of the heroes so badly (I rarely am!). I nuke when I need to, I heal when I need to, if there isn't a ranger, I will snare and sometimes root. All this requires that I stay on my toes, I need to watch a lot of aspects of play and read a lot of emotes. Sometimes that is all that I do (making sure that I have enough mana for backup heals or evacs). It makes me feel important when I am the last line of defense that puts a group over the edge to get the job done.
Thank you, very much, Gnarly! Your post has given me inspiration!!!
Shiffer, hairy footed fool,
Wanderer of the 51st foliage
Often the usual way they end up heroes in groups I've been in is they're the ones to evac us out when it ALL starts to fall apart. The puller pulls too much or we get a big pop at the same time the puller is coming in with a big pull. We know we are all dead with a horrible CR ahead if we don't get out fast, and the next thing I know I see LOADING PLEASE WAIT followed by a nice quiet druid grove somewhere. Happened many times. Quite dramatic when you think about it.
Of course they're also in there buffing, healing, invising, SoWing, etc. all along. Druids are very useful when played well.
By the way, I'm not a druid. I was just here because I want to help a close druid friend with her epic. Hmmm. Faydadar and Venril Sathir. Should be interesting.
Also, how fast can we get things like Faydadar and VS to spawn? I'm thinking it might be nice to run a whole bunch of druids through at once if that's possible.
Second, Faydadar can be triggered by handing in the froglok essence to the naked dwarf. He will return it so if you fail you can try in 5 hours.
58th Ranked Druid of Karana on Drinal
Ganlaan Stormwind -= Forged Souls =-
55 Preserver of the 7th Hammer
The only other choice the cleric has is to duck to interrupt the spell, and then cast on the chanter, and by the time he began to cast CH, the tank was probably down to two bubbles, so will end up dying if he does.
Sure it might be the only real feasible dungeon for our class to raid but you know what, druids can do a little bit of everything, just because we are limited to being outdoors to use our full potential doesn't mean you are any better then the next guy.
And to keep this on topic....I like the Druid epic and i cannot wait to get mine finished and get this bad boy : )
Ganlaan Stormwind (Forged Souls)
55 Preserver of the 7th Hammer
Edited, Wed Jan 9 12:49:56 2002
Wulverous - 60 Orc Hunter
Templar - 45 Tauren Druid
Ravenor - 36 Undead Rogue
<Hammer of Varimathras> Medivh Server
*retired*Wulvor Feralocity 65 Feral Lord < 119AA > EQ
1 grp of 50+ to handle corruptor
2 wis/int casters who can kite fairly well to handle the reavers (i dont know what happens nwith the druid but betetr not to elt them die as then u will have to nwait for them to respawn)
have grp 2 kite a reaver each and keep them happy till teh corruptor dies then take on out at a time
grp 1 take the corruptor hes a serious pansy compared to other mobs u will have to raid (ie VS the fcking respawn ontop each other black reavers).
this applies for the ranger epic also
i am upto the black reavers whichwe tried and faield at ocne and we r going after agian
jeil teh insane is a pansy butgetting to him is a bitch
PoA liek teh reavers cept like 50 times harder since 2 mobs come form 1 and they r 2 lvs higher then last
VS hes anoying but noit hard if u dont have to kill the one that Liftaps if VSR is up give him firefly globe theen SoVS spawns give him ressurection spell and j=he makes fun of ya and saays he will kill ya and nuture the norathe blah blah blah VS will then spawn bitch slap him around some (he DOES NOT lifetap) and loot the pulsing green stone.
PoH can be a bitch tho esp if ya goto kill inny cuz ya clear the zone and dont get a emerald if so its time to takew inny (altho u can get your swiftwind before this part) for the stone.
after those mobs u just have to tunr in some stuiff (do teh quest in the rigth order tho) and uget your earthcaller
i know this isnt the page for the ranger epic but its use full info to both druid and ranger since our quest r alot the same.
Tagian Linoroxx
52nd Ranger of Tunare
The rathe
Loyal member of Yamabushi Clan
for some reason its now saying above that it is.. its not ;)
I just got on and checked mine in game, its still the same as the screenshot. Of course the fact that beastlord's don't get 1 h slash points to this also.. ehehe.
http://wow.allakhazam.com/profile.html?8783
err, and sending correction now to allakhazam
(because it lists beastlord above as class.. )
http://wow.allakhazam.com/profile.html?8783
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