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Icon Staff of Eternal Eloquence  Item Glossary
MAGIC ITEM LORE ITEM NO TRADE
Lore Group: Epic Weaponry
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 21
DMG: 27 Dmg Bonus: 20 AC: 30
DEX: +15 STA: +25 CHA: +20 INT: +30 AGI: +20 HP: +320 MANA: +340
SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
Spell Shield: +5% HP Regen +2 Mana Regeneration: +2
Required level of 70.
Effect: Aegis of Abstraction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 180 seconds, Recast Type: 6
Focus: Eternal Eloquence
WT: 2.5 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 8 (General: Raid)

Item Lore:A magnificent staff fortified against the powers of Discord
Item Type:1H Blunt
Light:Large Lantern
Stackable:No
Submitted By:Belanar of Cestus Dei
Lucy Entry By:Belanar [Cestus Dei]
Updated By:SoD-AB Deillusional
Source:Live
Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Ruins of Kunark Required: Yes
Scars of Velious Required: Yes
Shadows of Luclin Required: Yes
Planes of Power Required: Yes
Legacy of Ykesha Required: Yes
Gates of Discord Required: Yes
Omens of War Required: Yes


Rarity: Ultra Rare
Level to Attain: 70

[Quests | Comments ]
This item is the result of a quest.

Crafted: This item is crafted by players.
Quests: This item is used in quests.
Dreadspire Keep


Lore Group: Epic Weaponry
Screenshot

Uploaded November 27th, 2008
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22 Threads (Search Forums)
*fix*
Posted: Jan 4th 2008 6:10pm | IP: Logged | Reply to this
14 posts
Score: Decent
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 21
DMG: 27 Dmg Bonus: 18 AC: 30
DEX: +15 STA: +25 CHA: +20 INT: +30 AGI: +20 HP: +320 MANA: +340
SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
Spell Shield: +5% Regeneration: +2 Mana Regeneration: +2
Required level of 70.
Effect: Aegis of Abstraction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 180 seconds, Recast Type: 6
Focus: Eternal Eloquence
WT: 2.5 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4
Slot 2, Type 8
Slot 5, Type 30

Staff of Eternal Eloquence
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 21
DMG: 27 Dmg Bonus: 18 AC: 30
DEX: +15 STA: +25 CHA: +20 INT: +30 AGI: +20 HP: +320 MANA: +340
SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
Spell Shield: +5% Regeneration: +2 Mana Regeneration: +2
Required level of 70.
Effect: Aegis of Abstraction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 180 seconds, Recast Type: 6
Focus: Eternal Eloquence
WT: 2.5 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4
Slot 2, Type 8
*Slot 5, Type 30*

the Slot 5, Type 30 needs to be fixed... lol



*fix*
Posted: Feb 3rd 2008 8:53pm | IP: Logged | Reply to this
31 posts
Score: Decent
no, it doesn't. I'm fairly certain Slot 5, Type 30 is for the invisible augment for epic 2.5 quests. It's not "Really" there, but it allows for your epic to be upgraded when you finish the 2.5 quest.
Hmm..
Posted: Jan 4th 2008 6:09pm | IP: Logged | Reply to this
14 posts
Score: Decent
Reading all the posts above, I have to wonder if it's been so long, that they mighta fixed this stuff... I've been using the clicky, which happens to last a while, and when i use it i dont get any aggro. The effect that makes it so that we get lower aggro from any Enthrall (mezz) spells we cast, that rocks.. So far Any time i've mezzed a mob, i haven't gotten aggro when it was woken up, and the Mem blurr effect didn't take hold.

I hope others noticed that when you cast int/wis/cha buffs, the crown sparkles, and the little orange rings go like.. everywhere.. lol it rocks

[IMG]http://i129.photobucket.com/albums/p207/Einyen92/Aepic20.jpg[/IMG]

idk if that'll work for a picture...
stop whining
Posted: Apr 3rd 2005 11:12pm | IP: Logged | Reply to this
2 posts
Score: Decent
ok......for all the whiny chanters hwo think this is crap, think about this :

if your in a group/raid and you happen to get aggro not only do you have 1800 hps of padding, but as soon as those are gone the -900 hate makes the mob jump off of you. not only does it save your ass, it makes the tanks job o getting aggro back that much easier. the worse thing you could do as a chanter (besides not slow or mezz) is to be an aggro whore and get you and the rest of the group killed.
----------------------------
skeet me 4 times, shame on me. skeet me 5 times or more, shame on you.
RE: stop whining
Posted: Apr 18th 2005 5:52pm | IP: Logged | Reply to this
**
550 posts
Score: Decent
They were whining about the fact that the effect of the hate reducer was AoE, and thus, before reducing hate by 900, it would add you to the hate list of mobs within the AoE.

They whined enough until it was fixed... If they were more cordial about it, it would be nicer... but people feel that sarcasm and biting comments are going to get people's attention faster.
----------------------------
Pain Lord Darknyss Grimscale
70 Iksar Crusader of the Greenmist
RE: stop whining
Posted: Sep 14th 2005 10:43am | IP: Logged | Reply to this
**
337 posts
Score: Default
And maybe, just maybe people have been coordial for so long and recieved no answers, that biting comments seem to work better.

Remember the old addage? "the squeaky wheel gets the grease".

We all wish it were not so, but if thats what it takes to get customer service out of companies you pay for services, thats what people wil do.
RE: stop whining
Posted: Oct 12th 2005 12:10am | IP: Logged | Reply to this
13 posts
Score: Decent
can someone say exactly what the change that was made is?
RE: Aegis of Abstraction
Posted: Mar 22nd 2006 11:16am | IP: Logged | Reply to this
*
72 posts
Score: Decent
Essentially, Darknyss is correct, but I will attempt to break out the steps more clearly, so the problem and its solution can be understood:

Quote:
They were whining about the fact that the effect of the hate reducer was AoE, and thus, before reducing hate by 900, it would add you to the hate list of mobs within the AoE.


Here's how a fight would ensue:

-- Enchanter gets hit by any single mob (random aggro, Tash, Mez, etc)
-- Enchanter's 1800 HP damage soak wears off from damage taken
-- Staff's AE effect triggers to reduce aggro

Originally, at this point, not only have you been targetted by your original assailant, you've now just attracted the attention of all other unfriendlies in the area. This is because the staff effect never checked to see if the mobs were hitting you or not, it just performed the effect on them.

The fix was to make sure that the hate reduction only takes place on mobs that already have you as their target. To put it another way, target of target's health (HoTT leadership ability) must be you, the enchanter.
----------------------------
Piedmont Meandre
Prexus server
Enchanter of Erud
http://www.magelo.com/eq_view_profile.html?num=999180
need information
Posted: Mar 28th 2005 11:04am | IP: Logged | Reply to this
2 posts
Score: Decent
I can't find info. for Oculus of Persuasion. Anyone have a link to the quest?
RE: need information
Posted: Dec 17th 2005 1:49am | IP: Logged | Reply to this
**
877 posts
Score: Decent
Stolen from larsusn:


"Epic 1.5 Checklist"
By: larsusn

ENCHANTER EPIC 1.5

[ _ ] Receive Illegible Tome from Jeb in Burning woods.
[ _ ] Collect the ten Cryptic Pages (no unique item lore), which are all ground spawns that may be found as follows:

[ _ ] Charasis (Howling Stones) at -135, +245, -165.
[ _ ] Old Sebilis in the Ilis jail at -260, +355, -117 (go down the water tube, turn right, and go into the jail cell near the Echo of Sebilis).
[ X ] Cazic Thule at +430, -390 (just north of the wizard spire, in a room with lizards and pillars).
[ X ] Crystal Caverns at +590, -940, -536 (in the queen's room).
[ X ] Skyshrine at +150, +385, +3 (the southwest tower).
[ _ ] Velketor's Labyrinth at +260, -425, +21 (at the first dog tent on the left).
[ _ ] Crypt of Nadox at +785, +1745, -82 (near the broodmother).
[ X ] Najena at -160, -120, -19 (near Rathyl in the basement).
[ _ ] Fungus Grove at +1135, +1275 (Lucid Shard camp in the Shik`Nar tunnels).
[ _ ] Ocean of Tears at +555, +9270 (NW corner of the zone on Sirens Isle).

[ _ ] Combine 10 Cryptic Pages in Tome, creates Complete Illegible Tome. Give it to a sarnak Imitator (Jeb) in Burning woods.
[ _ ] Speak with Grand Librarian Maelin in PoK & Receive a Note to Lobaen
[ _ ] Give Lobaen the note (PoK, /LOC=-85, 1060, -60 Library), Receive Sealed Documents
[ _ ] Give Sealed Documents to Jeb in Burning Woods. Receive book: Assembling the Staff
[ _ ] Tell Jeb, “I would like a chest”. Receive an Ornate Staff Chest
[ _ ] Kill An Enticing Potameid (Natimbi, /LOC=-845, 1560) Loot Sullied Gold Filigree.
[ _ ] Give Anthone Chapin Sullied Gold Filigree (HoH, /LOC=RD basement) You receive a Purified Gold Filigree.
[ _ ] Collect Taste of Enticement in Mistmoore's Castle. It spawns on the table in the same room as the Dark Huntress.
[ _ ] Take this fruit and go to the seventh floor of the Tower of Frozen Shadow, Just outside of this room is the Advisor Svartmane, whom you must charm and hand him the fruit. Receive 1st Piece of the Staff.
[ _ ] Kill / Loot The 2nd Piece of the Staff drops from The Yrendan Scarab, a rare spawn in the Plane of Justice at approximately -1300, -850.
[ _ ] The 3rd Piece of the Staff drops from any named in the Vxed trial.
[ _ ] Kill / Loot The 4th Piece of the Staff drops off of War Caller Kaavi in the Bloodfields in Omens.
[ _ ] *RAID CHEST* Kill Faleniel of Darkwater spawns in Sirens Grotto. Loot Ornate Staff Topper.
[ _ ] Get Abysmal Moonwater (Abysmal Sea at +485, +70)
[ _ ] Combine Abysmal Moonwater, a Vial of Purified Mana, Essence of Sunlight (dropped in various old world zones), and Glow Lichen (foraged in Nektulos Forest) in a brew barrel to craft a Glowing Concoction (< 150 trivial, trivial needed).
[ _ ] *RAID CHEST* Kill the untrackable A Greasy Clockwork in the Plane of Innovation. Loot Glimmering Oil.
[ _ ] Combine Glowing Concoction, Glimmering Oil, Dragon Egg Oil, and Prismatic Dye (not a Vial of Prismatic Dye) in a brew barrel to craft Incandescent Oil.
[ _ ] *RAID CHEST* Kill the All-Seeing Eye that spawns in the middle of the Plane of Mischief hedge maze.
[ _ ] Combine the Purified Gold Filigree, 1st-4th Pieces of the Staff, Ornate Staff Topper, Incandescent Oil, and All-Seeing Eye in the Ornate Staff Chest to craft a Latched Ornate Chest. Give this to Jeb.
You receive the Oculus of Persuasion, a.k.a. Enchanter Epic 1.5. (AND 5 AA’s)
THE CHANTER WHINE
Posted: Feb 26th 2005 10:08am | IP: Logged | Reply to this
7 posts
Score: Default
Simply stated:

If your tired of the way SOW treats the Enchanter class.............TELL SOE

Reinforce this by not giving KEI (and above) to anyone (even guildies).

One of two things will happen....SOE will ask WTF? or take it away from you like everything else.

But please STOP FRIGGIN WHINING in posts where no one cares
----------------------------
Vulcan the Forge
Master of All Elements
Titaniun Fist of the Gods
Janilyn, Posted: Jan 24th 2005 2:37am, Score: Sub-Default, [expand] Where is the fire resist. Is that a typo. the other 2.0s I have seen all have all 5 resists.
RE: /enchie gets crap again
Posted: Feb 17th 2005 1:53am | IP: Logged | Reply to this
**
297 posts
Score: Decent
You calling this crap deserves you to be crapped ON! God please already....................
----------------------------
Mistress Shiandra Silver'Moon
Posting from Iowa
RE: /enchie gets crap again
Posted: Jan 31st 2005 12:46am | IP: Logged | Reply to this
11 posts
Score: Excellent
Quote:
Where is the fire resist. Is that a typo. the other 2.0s I have seen all have all 5 resists.


Didn't look very hard, did ya?

Bard - Blade of Vesagran - No fire.
Beastlord - Spiritcaller Totem of the Feral - No cold.
Cleric - Aegis of Superior Divinity - No cold.
Druid - Staff of Everliving Brambles - No cold.
Magician - Focus of Primal Elements - No fire.
Monk - Transcended Fistwraps of Immortality - No magic.

I could go on, but I think you get the idea. EVERYONE is missing one out of the 5 resists on their epic. It's not some grand conspiracy against enchanters. Knock it off already.
----------------------------
Sage Inien Astralwrath
Arcanist
Shadows of the Ebon Moon - Vazaelle (Not Maelin! ;) )
RE: /enchie gets crap again
Posted: Dec 17th 2005 1:48am | IP: Logged | Reply to this
**
877 posts
Score: Decent
He's right on the fact that the site doesn't display a Fire Resist in its text. I don't see a pic, either.
Agro
Posted: Jan 11th 2005 12:06am | IP: Logged | Reply to this
**
297 posts
Score: Decent
I'm gonna be honest, I am using the 1.5, Oculos of Persuasion and NEVER have I been in a situation that I got agro from "non-agroed" mobs when the AE went off. Being that I'm two fights away from this upgrade, I don't forsee it being any different. Now maybe, just MAYBE I have been lucky and never been CLOSE enough for that, but honestly I don't think that's the case, seems that there is a problem with the epic, yes, but it seems to be inconsistent, which I would think is a more severe problem than the one some of you enchanters seem to be having with the AE, just my two cents, now feel free to call me a noob, you flamers out there! =p

Edited, Mon Jan 10 23:09:55 2005
----------------------------
Mistress Shiandra Silver'Moon
Posting from Iowa
Rahzelll, Posted: Jan 7th 2005 12:39am, Score: Sub-Default, [expand] PEOPLE ARE NEVER HAPPY! sh*t BE HAPPY YOU HAVE IT ID PISS MY SELF IF I HAD THIS BETTER THAN A RUSY SWORD !!! :D ALL I SEE ARE PEOPLE COMPLANING ABOUT HOW THEY GOT SHAFTED.... SDFU YOU GOT A NICE WEAPON FOR A EPIC ! MY 2CP
stupid effect
Posted: Dec 27th 2004 3:54pm | IP: Logged | Reply to this
1 post
Score: Decent
Enchanters already get a 2k rune that can be chained every 3 seconds or so, the effect on this thing really sucks. Hope it gets fixed soon. BTW whoever asked about beneficial spells that can land on mobs? Well, pacification may fall into that category, it can still agro on a resist, but when it lands it doesnt agro. It can be cast on a group member too, so pretty sure its beneficial. The effect should be changed to be an -1000 resist check pacification, it would be infinitely more useful than current.
Disappointment !
Posted: Dec 21st 2004 4:17am | IP: Logged | Reply to this
6 posts
Score: Default
Am i the one to really think we, enchanters have a "lesser" Epic 2.0 ? Well, not speaking about the numbers, I mean HP and Mana are the same as all, but i am really feeling the effect is way less interesting than other epics, and the one which surprises me the most is the magician epic.

We do have a 1800 rune for free every 5 minutes. They have an insane effect :

Effect: Primal Fusion
1: Add Proc: Primal Fusion Strike
2: Add Defensive Proc: Primal Fusion Parry
4: Increase HP when cast by 1000
5: Increase Max Hitpoints by 1000
11: Increase Mana by 12 per tick
12: Increase Hitpoints by 24 per tick

Ok, they can't handle 1800 damage but "only" 1000, they also have a mana regen, hp regen, the 1000 HPs are real "healable" HPs, etc... with the same recast !
I'm really really disappointed !

Marada, Enchanter on Karana.

Edited, Tue Dec 21 03:18:26 2004
RE: Disappointment !
Posted: Dec 31st 2004 8:32pm | IP: Logged | Reply to this
*
57 posts
Score: Decent
LOL!
----------------------------
EQ
Duke Darkleaf (Retired)

WoW
Veridion/51 Dwarf Hunter/Suramar
Veridion/45 NE Hunter/Alleria
Ancksunamun/23 NE Priest/Suramar
Wellwisher/13 NE Druid/Suramar
Oshinko/13 Tauren Shaman/Suramar
Lfg/8 Gnome Rogue/Suramar
Sadorchadas/6 NE Warrior/Suramar
Posting from Tacoma, WA
RE: Disappointment !
Posted: Dec 22nd 2004 2:24pm | IP: Logged | Reply to this
11 posts
Score: Excellent
You do realize the effect on the mage epic 2.0 is a pet buff, right?
----------------------------
Sage Inien Astralwrath
Arcanist
Shadows of the Ebon Moon - Vazaelle (Not Maelin! ;) )
Garbage!
Posted: Dec 8th 2004 12:31am | IP: Logged | Reply to this
13 posts
Score: Default
Congrats to everyone who got it. I also feel sorry for you. I know I will not do the quest the way it is.

The one chanter in my guild got it and banked it (well put it in his inventory bags) because it is the "Instant Death Stick". I can confirm that it DOES agro all the mobs in a fairly large radius. Wiped us all. The epic is essentually useless!
----------------------------
Irving Voxkiller 52 Cleric
Order of the White Dragon
Bristlebane Server
RE: Garbage!
Posted: Dec 18th 2004 7:25pm | IP: Logged | Reply to this
40 posts
Score: Default
I'm confused about this post and hope someone can help me. I understand that the AE will cause lots of aggro by putting you on the hate list if you aren't there already. But it also says that this a triggered effect, so why would someone throw it in his bag? Why not just NOT use the effect until it gets changed? Are there that many better items that could go into an enchanters primary slot? I would appreciate any clarification about this issue.
Not so nice side effects...
Posted: Dec 5th 2004 11:22pm | IP: Logged | Reply to this
*
55 posts
Score: Good
Umm err...

That uber pbae you are all so ooohing and aaahing about is a *detrimental* spell.
It is essentially a 100ft AE Boggle.

Any ranger want to explain to folks how you can pull with Jolt (Boggle is the SAME spell)?
If it wasn't agro before... it bloody well will be AFTER this triggers.
Our encs call it their 'AE Death Stick' and none of those who have it risk using it in raids where mobs can agro through walls.
It was supposed to be flagged as non-detrimental, but as far as I understand that's not happened.
I've also seen it with my own eyes how this got beaten down by a mob in KT near a quest npc.
Next thing we knew the mob that beat the rune down was on the druid who had been healing the ench, and that quest npc agroed our chanter and wiped the floor with her in a split second, before going back to where he was.
No one else in the group got agro - only the poor chanter and the druid, who was saved by the tank who managed to get agro back.
The ench never stood a chance and there was no way the tank would try to taunt the quest mob off her even if there had been time to do it.
Forget it. Encs got shafted with this thing.
Never seen our enchs get agro from mezzes either.
They get smeared all over the floor when they get resists tho. That would have been a far better effect. A resist reducer.

Grats those who got it, it's a ton of work I'm sure. But I still think Encs deserved a lot better, especially when looking at cleric and paladin epics.

Uhm.... where is the FR?

Edited, Sun Dec 5 22:24:52 2004
RE: Not so nice side effects...
Posted: Jan 2nd 2005 9:16pm | IP: Logged | Reply to this
**
256 posts
Score: Default
paladin 2.0 not even out.

----------------------------
Lamini http://www.magelo.com/eq_view_profile.html?num=113217
RE: Not so nice side effects...
Posted: Dec 10th 2004 1:37am | IP: Logged | Reply to this
anohh
Scholar
31 posts
Score: Good
well 1st off from my memory of looking at stats of the other epics they all have 1 resist missing so its not so far out of line

2nd i cant think of a single benifical spell that hits mobs.. you cant heal them you cant buff them so its not just a matter of chaning the flag from detrimental to benifical and calling it done. the only way i see the code working is actualy if they make the ware off effect coded like rog evade to drop the chanter downt he hate list... altho this creates issues with spell interupts and stuff the way i see it so im not sure how they would be able to work it out. i understand and agree something needs to be done im just saying its going to be a lot of codeing and probably is going to take a long ass time befor we see a fix :(
RE: Not so nice side effects...
Posted: Dec 30th 2004 5:28pm | IP: Logged | Reply to this
4 posts
Score: Decent
The fix would be simple surely, just add a mem blur element to the effect that equals any "dmg" thus any mob hit by it instantly thinks "WTF was that?" and just stands and doesnt aggro!
Boggle a mob then mem blur it quick they return to spawn, something along those lines should be easy to code
Click effect
Posted: Dec 5th 2004 1:13am | IP: Logged | Reply to this
3 posts
Score: Decent
Well, the effect would be nice if it actually worked. Unfortunately due to the way such effects are processed, it very rarely goes off when the rune fades. I'm not sure that's fixable without changing the spell engine. :(

Also, if it does go off, it aggros every mob within 100 feet, which can be... inconvenient.

I'll try to send in a pic of it, odd that they don't let you upload pics...
Posting from Veeshan
picture!
Posted: Dec 4th 2004 9:21pm | IP: Logged | Reply to this
*
82 posts
Score: Default
picture please
----------------------------
World of Warcraft
Darcet, Human Paladin, Kirin Tor
~~~~~~
Everquest
Sensei Sissirr Scorpius, 68 Transcendent
Terris-thule (RETIRED)
Lord Darcet Artain, 66 Lord Protector
Terris-thule (RETIRED)

Posting from Louisiana
Fade effect?
Posted: Dec 2nd 2004 11:41pm | IP: Logged | Reply to this
*
187 posts
Score: Decent
Am I reading this right, once the rune fades/damage has been absorbed a PB AE neg 600 is proc'd? Pretty cool if so.
RE: Fade effect?
Posted: Dec 3rd 2004 11:33am | IP: Logged | Reply to this
*
52 posts
Score: Decent
It does not do AE 600 damage, it merely decreases Hate by 600. Still a nasty effect, one question though with this epic...where is the fire resist?

Edited, Fri Dec 3 10:34:11 2004
RE: Fade effect?
Posted: Dec 5th 2004 2:26am | IP: Logged | Reply to this
AHA, makes sense now! Thanks for the help! Gimme this effect on my Druid 2.0 and make me DROOL!
----------------------------
Miegsdebil - Headshotting Man-Cow on Mug'Thol

Miegre Nature'Dancer - Retired Forest Scion of The Tribunal (Ayonae Ro), and EQ.

Lidium - Former Meat Shield of 68 seasons on The Tribunal (Ayonae Ro), and EQ.
RE: Fade effect?
Posted: Dec 4th 2004 2:56pm | IP: Logged | Reply to this
My question is ... if it is a PBAE 600 Hate reducer...how is that really a good thing? If the MT is in range of the cast then wouldn't they also have hate reduced, thereby losing aggro?
----------------------------
Miegsdebil - Headshotting Man-Cow on Mug'Thol

Miegre Nature'Dancer - Retired Forest Scion of The Tribunal (Ayonae Ro), and EQ.

Lidium - Former Meat Shield of 68 seasons on The Tribunal (Ayonae Ro), and EQ.
RE: Fade effect?
Posted: Dec 4th 2004 5:20pm | IP: Logged | Reply to this
11 posts
Score: Decent
No because detrimental spells, unless on certain pvp servers, can't hit your group mates. Besides, stuff that's -hate has no effect on players anyway.

The effect is similar to boggle or concussion. It reduces the amount of hate that a targeted mob has for the caster, in this case, the enchanter, effectively lowering his rank on the target's hate list. The effect will not wipe you from the hate list, however; and a kind of bad side effect of it being AE is that if the AE hits a non aggro mob, it will aggro it since it's a detrimental spell after all.
----------------------------
Sage Inien Astralwrath
Arcanist
Shadows of the Ebon Moon - Vazaelle (Not Maelin! ;) )
RE: Fade effect?
Posted: Dec 4th 2004 5:13pm | IP: Logged | Reply to this
4 posts
Score: Decent
I believe, like most hate reducing spells/proc's...that it's for the caster only. It doesn't effect group/raid hate...just the agro of the, for this item, enchanter with this.

Wizvax Dotnet
Arcanist of 65 Xegony Seasons
Proud Officer of Legendary Shadow Hunters
Wizard's First Rule: People are stupid.

Whoote Dara`tis
Master of 62 Xegony Seasons
"Oh, crap...bad pull....Look, I'm dead...no...really I am...not buying it, huh? Crap, I really am dead" LOADING PLEASE WAIT
arnisaya's 2.0
Posted: Dec 2nd 2004 9:06pm | IP: Logged | Reply to this
3 posts
Score: Decent
ummm i dunno why someone put gratz to arnisaya for this because she has far to go B4 she has it lol i know this because i play her but thanks for makeing me feel uber =)
Pvp
Posted: Dec 2nd 2004 8:16pm | IP: Logged | Reply to this
8 posts
Score: Decent
hello new pvp god. instant click 1800hp rune. melees wont ever be able to touch him anymore. or am i wrong?

Edited, Thu Dec 2 19:17:49 2004
----------------------------
Scarse
70 Warrior
Rallos Zek
RE: Pvp
Posted: Dec 2nd 2004 8:47pm | IP: Logged | Reply to this
26 posts
Score: Decent
Aegis of Abstraction: Any Slot/Can Equip
Casting Time: 0.8 seconds
Recast Delay: 300 seconds
Recast Type: 6

5 minute recast time. 0.8 isn't instant but that is a pretty fast cast.
----------------------------
Kuldail
70 Ranger
Stromm
RE: Pvp
Posted: Dec 3rd 2004 9:31pm | IP: Logged | Reply to this
8 posts
Score: Decent
5min recast time nice so i do have about the same chance i use to have with em now. ;) none hahaa chanters own me.... well everything owns a warrior. /shrug GRATS Chanters on a cool epic 2.0
----------------------------
Scarse
70 Warrior
Rallos Zek
jdkcool, Posted: Dec 2nd 2004 6:29pm, Score: Sub-Default, [expand] Y dus it say NONE by classes if its an epic 2.0 there shud be a classe?
Wow a new world
Posted: Dec 2nd 2004 4:27pm | IP: Logged | Reply to this
15 posts
Score: Default
Gratz to all who have this (ecspecially you guys in Sect of Honor and Arnisaya)Woot Woot Go Ayonae Ro!!!
Posting from Georgia
Gratz
Posted: Dec 2nd 2004 3:04pm | IP: Logged | Reply to this
18 posts
Score: Default
Gratz
And hi to the old veeshan CD folks )
RE: Gratz
Posted: Dec 4th 2004 2:52pm | IP: Logged | Reply to this
GRATZ Belanar! Cannot wait to see what Druid 2.0 brings!

Edited, Sun Dec 5 12:38:45 2004
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Miegsdebil - Headshotting Man-Cow on Mug'Thol

Miegre Nature'Dancer - Retired Forest Scion of The Tribunal (Ayonae Ro), and EQ.

Lidium - Former Meat Shield of 68 seasons on The Tribunal (Ayonae Ro), and EQ.
Nice Epic
Posted: Dec 2nd 2004 2:00pm | IP: Logged | Reply to this
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67 posts
Score: Decent
Gratz to the owner of this fine weapon the effect is truely godly. Now Enc's can absorbe those nasty AE's. Or the rage of angry mobs that hate to be slowed even better [:grin:]

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