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Windraider's Belt  
 

Lore Item No Trade
Slot: WAIST
AC: 35
STR: +10
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
Haste: +40%
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Stackable:No
Lucy Entry By:Affliction - Erollisi Marr
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 10:01:52
Page Updated:Thu Oct 9th, 2008

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 55

[Drops | Comments ]

Drops

This item is found on creatures.

Temple of Veeshan
NPC Name
Zlexak



Zone(s) Found In:


Zone Name
Temple of Veeshan
Screenshot

Uploaded November 20th, 2022 by halfridge
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Item Dropped
# Dec 23 2003 at 7:59 AM Rating: Default
Dropped this for us =)

Edited, Mon Jan 19 12:52:49 2004
Too Heavy
# Apr 13 2002 at 5:38 AM Rating: Default
Whoever says this belt is for monks...WTF!?!?!
Look at the weight of this thing! I'd rather have my cloth cord than this POS...
RE: Too Heavy
# Sep 28 2003 at 9:30 PM Rating: Decent
Um, one half of one stone is too heavy? I guess I'm missing something here...
RE: Too Heavy
# Sep 11 2003 at 2:40 PM Rating: Default
.....
#REDACTED, Posted: Jun 24 2002 at 3:40 PM, Rating: Sub-Default, (Expand Post) jOO gots some probs ma. This thing you could never touch anyway. I know this for a fact. jOO will never eva see one of these drop in front of yer eyes. An if jOO do you won't be the one winning it cause its to heavy. So go ahead and wear yer ac2 belt pff while i have some 30+ haste and some 35ac 7sv 10 str belt
#REDACTED, Posted: Apr 26 2002 at 12:42 PM, Rating: Sub-Default, (Expand Post) You sir, are a ******.
RE: Too Heavy
# May 10 2002 at 7:29 PM Rating: Default
Ultenth I couldnt have said it better my self. And Wow 35 Ac is Pos? +10 str and +7 to all saves is Pos?! Wow Id say someone needs to get their priorities straight.

Oh yeah it has haste as well? Ok let me group with the other guy when it drops I know he wont roll on it.
Haste
# Mar 23 2002 at 6:45 AM Rating: Decent
Haste is 41%
RE: Haste
# Oct 10 2002 at 9:28 PM Rating: Decent
*
105 posts
close.
Belt is confirmed at 40% haste.
RE: Haste
# Oct 12 2002 at 10:14 AM Rating: Default
Oh, dammit! Here I though this was a nice belt and now I find that it's one percent lower than max item haste!
Saves are important too...
# Jan 20 2002 at 3:00 PM Rating: Default
Everyone keeps going on about how wonderful the haste is but in my opingion, that is NOT the most valuable quality of this belt, there are many items with comperable haste by the time you could aquire this belt, the AC (obviously) is quite nice too but to me, the 7 to all saves is what puts it over the top. For high-end zones such as ToV, VP, etc. you are dealing with alot of AoE mobs where saves are really important. Not to downplay the emmense value of AC but in such situations, the AC only benefits the MT most of the time while EVERYONE there needs to be concerned with the AoE thus saves become the overwhelmingly most valuable stat; it doesn't matter what kind of damage you are capable of dealing if you are killed in about 30secs cause every AoE hit you for its max damage... Between the excelent AC, high haste percentage, and the saves, this belt is among the most well rounded and overall valueable belts around, i cannot think of better offhand though there may well be better; then agian its possible that this is the best, that title has to be bestowed upon one belt or another hehe.
RE: Saves are important too...
# Jan 10 2003 at 1:49 PM Rating: Default
I disagree - the saves on this belt are the same as a Girdle of Magnificence, which is much easier to obtain.
#REDACTED, Posted: Apr 22 2002 at 1:12 AM, Rating: Sub-Default, (Expand Post) Forgetting the HP... And in high end mobs, youll need HP more than anything just about. Id go with felix belt if I were to choose between haste belts, simply because its got the +100 to HP
drops on
# Nov 21 2001 at 2:22 AM Rating: Good
Zlexak
Hmmm.
# Oct 31 2001 at 2:39 AM Rating: Decent
**
505 posts
Just got one of these tonight, if you have any suggestions on a good parser and testing weapon (cheap) I can parse it. Odds are it's going to be end game haste ~36-41%.

... and yes, I'm a monk. I don't get the whole bash monk mentality here.
#REDACTED, Posted: Oct 25 2001 at 12:31 PM, Rating: Sub-Default, (Expand Post) it says the zone its found in, its not mob specific..wtf do you think drops it
WTF this drop off
# Oct 21 2001 at 8:02 AM Rating: Default
People, plz stop telling everyone how good this belt is and say what is drops off...seriously, we can all see thats its good, you dont have to tell us.
#REDACTED, Posted: Sep 19 2001 at 1:06 PM, Rating: Sub-Default, (Expand Post) What's the percentage haste on this?
Haste stuff
# Jun 20 2001 at 12:44 PM Rating: Default
I know you went through all the trouble of breaking that down but can you repeat the part about haste not affecting DEL? It deals with damage?

I shouldn't question because I have yet to aquire a haste item but I expect when I do, I will attack more often not do more damage.

So I am not going to be surprised when I get my hangmans noose tonight (*prays*) can you just reiterate the way I will see a change in dmg output?
RE: Haste stuff
# Jun 21 2001 at 12:59 PM Rating: Good
Your damage will increase by a certain amount determined by your haste. You can calculate haste two different ways. Percent increase in Dmg OR percent decrease in Dly. They are seperate and calculated differently. You WILL attack more often, thus, doing +x% dmg over certain amount of time. People say FBSS is 21% haste...they are right. People say FBSS is 16% haste...they are correct. First is percent dmg increase...second is percent dly decrease.

That explain better?

Ahnoksuna
RE: Haste stuff
# Jun 26 2001 at 7:55 AM Rating: Default
AHHH now that makes more sence. I soppose the DMG output is the more accurate way of determining the effectivness.
Sweet item
# Jun 20 2001 at 6:16 AM Rating: Default
I'm going to say it. I can't help myself.

This would make a great Monk belt.

Well, it would!!!

Of course, its great for any melee class, and every one of those should get the roll, but it would be particularly sweet for a monk, because of the high AC (comparatively speaking) and the low weight.
RE: Sweet item
# Jun 26 2001 at 7:06 AM Rating: Default
Monk should go to Plane of Sky and get his/her class specific Haste belt from there. Done a coupla raids, and they lub dem., FYI, in the plane there are class spefic haste belts for all melee (dunno bout casters/healers)classes, always has been too. Did people just forget about the planes when the expansions came out?

Neat belt though.

My 1cp on this
____________________________
Arcturion Obiwanshinobi
Paladin Extraordinare

Luuke
Ubermonk

Stasis
Prexus Server
Uh, not quite
# Jun 12 2002 at 3:33 PM Rating: Decent
*
212 posts
All the belts that DROP in sky are 21% haste and pretty much not even worth the cost of the stone to fly up and get one, much less the time spent. There are belts that you can QUEST for in sky that give 41%, but other than the haste, they are pretty pathetic in terms of resists and hp.

The quest belts are also extremely hard to get. You need to clear sky completely many times to gather the key part you need.

On the topic of Windraiders, it's 40% haste and the lack of HP on it makes it one of the least desirable of the available 40%+ haste items. It's still a VERY nice belt, just not quite as nice as a few of the other available 41's. :)
#Anonymous, Posted: Jun 20 2001 at 1:24 AM, Rating: Sub-Default, (Expand Post) what named mob drops this =P it can't be random.
Drops
# Jun 20 2001 at 7:16 AM Rating: Default
Seems to be one of the rarer drops from Zlexak.
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haste
# Jun 19 2001 at 5:11 PM Rating: Excellent
For those unfamiliar, something that has a "Haste" effect is something that makes you faster, something that gives you a greater speed in one way or another. As far as EverQuest goes, Haste more accurately effects how fast you attack. The speed in which you attack is represented by your weapons "Delay" attribute (Del). Delay is measured in tenths of seconds. For instance, a weapon with a Delay of 20 would attack every two seconds. Likewise, a weapon with a Delay of 44 would attack every 4.4 seconds. Going by that system is not 100% accurate because there are many decimal values that are not taken into consideration (ie a Delay of 44 might actually be 44.013). Excluding these decimal values alters your results slightly, but usually only by a maximum of one or two tenths. It is a good system to use, but like I said, not 100% accurate.


A common misconception is that a Haste effect directly alters the Delay of your weapons, when in fact it doesn't. Haste is measured in Damage Increase, NOT Delay Decrease. An item or spell that adds a 40% Haste effect does NOT lower your weapons Delay by 40%, but rather increases the amount of Damage you do by 40% over a period of time. Another point of notice is that Item Haste and Spell Haste combine. For instance if you had a Spell cast on you that adds 20% Haste and an Item equipped that adds 17% Haste your total Haste would be 37%. This does not work in all cases because many Items and Spells have rescritctions where they will not stack with eachother.


Although Haste deals with Damage Increase and not Delay Decrease, you CAN calculate what your weapon Delay would be during the time period you are Hastened. In determining your weapon Delay with a given Haste percentage there are three steps. To illustrate these steps we will pretend that you are using a Fighting Baton (8 Dmg/20 Delay) with a Flowing Black Silk Sash equipped (21% Haste). The first step is to add 100 to the Haste percentage. In this case the result would be 121 (100 + 21 = 121). The second step is to divide that number (121) into 100. The result would be roughly .83 (100 / 121 = .83). The third and final step is to multiply the previous results (.83) by your weapon Delay (20). The result is 16.5 (20 * .83 = 16.5). We have now determined that a Fighting Batons 8/20 with 21% Haste become 8/17 (16.5) during the period of time that you are Hastened.


Here are a few examples of this method of determining haste effects.


[Delay 30 with 40% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 40 = 140

Step Two - Divide the previous result (140) into 100.

100 / 140 = .71

Step Three - Multiply the previous result (.71) by the weapon Delay.

71 * 30 = 21.3

Finished - A Delay of 30 with a 40% Haste becomes a Delay of 21.3.


[Delay 15 with 85% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 85 = 185

Step Two - Divide the previous result (185) into 100.

100 / 185 = .54
.54 * 15 = 8.1

Finished - A Delay of 15 with an 85% Haste becomes a Delay of 8.1.


[Delay 44 with 20% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 20 = 120

Step Two - Divide the previous result (120) into 100.

100 / 120 = .83

Step Three - Multiply the previous result (.83) by the weapon Delay.

.83 * 44 = 36.5

Finished - A Delay of 44 with a 20% Haste becomes a Delay of 36.5.
#Anonymous, Posted: Aug 28 2001 at 10:29 PM, Rating: Sub-Default, (Expand Post) Who came up with that "damage increase, not delay reduction"? Could you be a *bit* more confusing please? Haste makes the weapons swing faster. It does not make the weapon do more damage per swing. How much faster? The number of swings per minute is increased by the haste percent. It swings as fast as a weapon with lower delay, but there are two reasons that you can't think of haste as delay reduction:
#Anonymous, Posted: Jun 20 2001 at 2:27 AM, Rating: Unrated, (Expand Post) STFU and play the game who cares we are here to have fun not break the game down into miniscule itsy bitsy pieces!
RE: haste
# Jun 19 2001 at 5:28 PM Rating: Decent
Or you can go like this
30 / 1.4
15 / 1.85
44 / 1.2
heh
btw, the final delay is rounded to nearest integer.
RE: haste
# Jun 19 2001 at 7:35 PM Rating: Decent
yeah, but i wanted to put up the detailed way haste works because SOOOOOOOOOOOOOOOOOOO many people think its % in decimal form of haste times delay, then delay minus that number
like
21% haste on 100 delay weapon

.21
X 100
-----
21.00

100
- 21
------
79

which is WRONG!!!!!!!!!!!!!!!!!!

new delay would be 82.5
RE: haste
# Jun 20 2001 at 12:11 AM Rating: Default
Well posted....just wanted to add this:

I'm 99% certain that delay adj will never go below 10 delay. IE..even if the calculation says 8.XX, it will be a delay of 10.

As I said, I'm not 100% certain, but I know I read that somewhere and was posted by a very knowledgable person...quite like yourselves.

Again..thanks for posting the above...many people do NOT know this stuff.
RE: haste
# Jun 20 2001 at 1:34 AM Rating: Default
My Fists are 9dmg 9dly. I've parsed this numerous times. So I'm 100% positive you can go below 10 delay
RE: haste
# Jun 22 2001 at 4:41 AM Rating: Default
I've never been able to get a 9dly from any logs, and believe me I've tried.

if you have some spare time could you edit out chat and send me a log of this, I would be very intrested in knowing that it can be 9dly hehe.

at risk of being added 5000000 more spam lists. My email is Froggie6@home.com, I would love to see a log of 9dly )

Thanks in Advance,
Ealar Dlan`Vuli
#REDACTED, Posted: Jun 19 2001 at 4:19 PM, Rating: Sub-Default, (Expand Post) Very nice belt!
#REDACTED, Posted: Oct 23 2001 at 1:44 PM, Rating: Sub-Default, (Expand Post) man, were you ever a psychic
Nice!
# Jun 19 2001 at 4:19 PM Rating: Default
Very nice belt!

Anyone know what % haste it is yet?

cue: 40 posts arguing about how to figure out haste percentages.
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