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Mace of Memories  
 

MAGIC ITEM LORE ITEM PLACEABLE ATTUNABLE
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 24
Singing
DMG: 18 Dmg Bonus: 26
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +12 STA: +12 WIS: +10 INT: +10 AGI: +12 HP: +105 MANA: +95 ENDUR: +95
SV FIRE: +17 SV DISEASE: +12 SV COLD: +12
Recommended level of 66.
Effect: Ykesha (Combat, Casting Time: Instant) at Level 55
Focus: Singing Resonance 5
WT: 1.2 Size: MEDIUM
Class: WAR RNG BRD ROG BST
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Lore:An ancient weapon from far away
Item Type:1H Blunt
Stackable:No
Instrument Modifier:1.5
Lucy Entry By:Trextal Phoenixsong - Clan Ta'Veren, Terris Thule
Updated By:hittum
Source:Live
Updated:Thu Oct 9th, 2008
Omens of War Required: Yes


Average Price: 63,333pp Pricing Data...
Rarity: Common
Level to Attain: 66

[Drops | Comments ]

Drops: This item is found on creatures.

Wall of Slaughter


Found in:
Item Lore: An ancient weapon from far away
Screenshot

Uploaded November 27th, 2008
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15
# Apr 22 2005 at 5:38 PM Rating: Decent
Scholar
**
274 posts
the graphic says 15 which means 1.5 or 150% of unmodded song effect.
graphic
# Nov 23 2004 at 5:33 PM Rating: Decent
*
81 posts
what does it look like held ?? anyone
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RahZel
RE: graphic
# Apr 26 2005 at 8:20 AM Rating: Decent
Looks like the picture, or soulstripper
To Proc or Not to Proc
# Oct 22 2004 at 11:02 AM Rating: Decent
Scholar
40 posts
As a beastlord the +HP, Mana, and Endurance is nice enough I do not really care about the proc "problem". It is interesting to note that a lot of the mobs around WoS are immune to the proc and also to the Vamp touch aug that I added.
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Schlechter Wolf
Why is the Ykesha proc on this weapon?
# Oct 22 2004 at 10:32 AM Rating: Decent
*
59 posts
The Ykesha Proc only works on mobs 55 and below correct? If thats the case, why would this proc be placed on an item that a 65+ mob drops? and in a zone that is 65+. I dont believe I would loot this then run to KC to use it. Or is beacuse the mob will be immune to it when it procs and cause a certain amount of aggro that way? Just don't make sense to me.
RE: Why is the Ykesha proc on this weapon?
# Aug 05 2005 at 4:00 PM Rating: Decent
*
189 posts
baically, the agro works like this, If you were a high level mob and somekept trying tostun you, what would you do..Kill him
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Zul'jin
Yoeko - Tauren Warrior
70 Season of kicking ***

RE: Why is the Ykesha proc on this weapon?
# Oct 26 2004 at 2:05 PM Rating: Default
The Ykesha damage will still hit on a proc, but the stun will only land on mobs up to 55. Aggro is gained by attempting to cast a spell, and some people believe that a resisted spell generates more aggro than one that's taken in full. In short, Ykesha is still a good aggro proc.
RE: Why is the Ykesha proc on this weapon?
# Nov 06 2004 at 10:57 AM Rating: Default
17 posts
If target is immune to stun (55+ mob for Yak proc or just a mob naturally immune to stun) you get no noticable aggro. Only aggro in this case would come from proc dmg.
RE: Why is the Ykesha proc on this weapon?
# Jan 09 2005 at 1:07 PM Rating: Decent
26 posts
wrong. it doesn't matter. you get that aggro and even more because stun isn't a static amount of aggro. the higher level the mob, the more aggro you get.
RE: Why is the Ykesha proc on this weapon?
# Dec 27 2004 at 6:46 AM Rating: Default
**
277 posts
I agree that the word immune means not effected by. However it is easy to test wheather you generate aggro by casting stun on a mob that is immune to stun.
I took my paly to EF and cast stun on a giant being fought by a high lvl warrior, yes i asked permission.
The result was instant aggro.
I've also notic above lvl 55 mobs change targets from the ykesha proc from the agument that drops in BF.

So you do get aggro from hitting a stun immune mob with a stun proc. I think the key to understanding why this happens is to imagen what the code would look like, and to understand that stun mean to not move and to have your casting interupted.
So the code might have lines that say
Stop all movement for x seconds
Interupt all casting.
But there is no damage accocated with the above actions so you also need a line tht says
Rase Y's agro by Z amount.
So when the mob is immune to stun it has lines of code that would say
When stun happens do not stop moving
When stun happens contuin casting spells.
The lazy programers just didn't see a need to put in extra code to remove the aggro part of the stun code lines.

So in the end the mob isn't effected by the stun as it keeps moving, and it keeps casting.
Dragorn Strategist
# Oct 07 2004 at 9:27 AM Rating: Decent
Scholar
24 posts
Droped from a Dragorn Strategist today in WoS. First mob up the ramp at the "boot" camp near the tent with 3 dragorn.

Edited, Thu Oct 7 10:27:53 2004
singing
# Sep 22 2004 at 7:06 PM Rating: Good
*
229 posts
Shouldn't that read Singing +50%? For example, the Necklace of the Melodic Dragon says 20 on the item which is +100%.

The standard convention on the bard boards would call this 1.5, which means multiply the song effect by 1.5. Alla's convention would mean add 50%.
RE: singing
# Sep 23 2004 at 8:19 AM Rating: Decent
You are correct this should be a 150%, or 50% above base skill
____________________________
Quaerendo Invenietis
Seek, you will Discover
RE: singing
# Jan 17 2005 at 9:53 PM Rating: Default
If the graphic is right then this is +75% (15 x 5)
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