Item GlossaryEverQuest icon

Earring of Incessant Conflict  
 

Lore Item No Trade
Slot: EAR
AC: 29
STR: +25 DEX: +30 STA: +20 WIS: +15+2 INT: +15+2 HP: +255 MANA: +230 ENDUR: +230
SV FIRE: +30 SV DISEASE: +25 SV MAGIC: +25 SV POISON: +20
HP Regen +3 Mana Regeneration: +3
Required level of 65.
Effect: Ferocity III (Worn, Casting Time: Instant)
WT: 1.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 8 (General: Raid)

Item Lore:A small ruby hoop with a confused aura
Item Type:Armor
Stackable:No
Lucy Entry By:Vabtoo - Arch Overseers
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-12 08:20:22
Page Updated:Wed Aug 13th, 2014

*This item is the result of a raid event.
Expansion: Gates of Discord Gates of Discord


Rarity: Rare
Level to Attain: 65

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Txevu Raid Event: The Gladiator Pit (Key #1)

Drops

This item is found on creatures.

Txevu, Lair of the Elite
NPC Name
Ixt Hsek Syat



Zone(s) Found In:


Zone Name
Txevu, Lair of the Elite

Item Lore: A small ruby hoop with a confused aura.
Screenshot

Uploaded November 27th, 2008
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very good
# Mar 30 2005 at 2:45 PM Rating: Default
this is very good i have a pala lvl 66 have this it i very very good
AA
# Oct 15 2004 at 2:49 PM Rating: Default
Guessing this effect does not effect the double attack AA ability for beastlords?
RE: AA
# Oct 25 2004 at 9:56 AM Rating: Decent
Sure it does, it even gives casters double attack.....
DoT?
# Aug 30 2004 at 6:04 PM Rating: Decent
***
2,308 posts
DoT sheilding? Does this stack like the regen %'s? And does every class get DoT sheilding? Any specific place I can go to read up on these new modifiers?
RE: DoT?
# Aug 31 2004 at 9:26 AM Rating: Excellent
*
108 posts
The +%'s actually add together; Shielding, DoT, Spell, Stun. It appears to max at 30% of a shielding type, but thats from what others have parsed that I've seen. The Ferocity function is a percentage. Percentages don't add raw data like the Cleave bonuses do which can actually add a skill, minor but a skill, that otherwise didn't exist. Think that was their fix for giving classes without the skill the ability to do it. it may, but I don't think too many casters will be getting this yet before a heavy DPS class that can use. When it happens, please let us know!
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Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Kaarse the Ash Warden, Striker of the Black Desert
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
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Raene, Defiant of Harrow
Argus Grimm Elite Sniper of Auraxis and the 2RAF
"Doing the improbable daily to make the impossible seem easy"
classes without double attack?
# Aug 30 2004 at 4:30 PM Rating: Decent
so sence ferocity is just strait + to skill would this give classes without double attack the chance to do so? like priests and casters? i'm pritty sure the cleave ones give them critical blows, if so that would be sick.
RE: classes without double attack?
# Aug 30 2004 at 5:10 PM Rating: Decent
Look at it this way, what is 9% of zero? Then add that to zero, and you get how much of a bonus that priest and other non double attack classes get from Ferocity.
RE: classes without double attack?
# Aug 30 2004 at 5:40 PM Rating: Default
But then again druids with "cleave" can crit, so can you really be sure?
RE: classes without double attack?
# Aug 31 2004 at 2:29 AM Rating: Default
*
75 posts
when i read the cleave message, it says increase chance of crit 20%. this one doesnt say that with 12 slots of increase chance of double attack.
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