MAGIC ITEM PLACEABLE
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 9 Dmg Bonus: 25
This item is placeable in yards and houses.
WT: 2.1 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC BER
Race: ALL
Slot 1, Type 4 (Weapon: General) Slot 2, Type 20 (Ornamentation)
Jade Mace
MAGIC ITEM PLACEABLE
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 9 Dmg Bonus: 25
This item is placeable in yards and houses.
WT: 2.1 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC BER
Race: ALL
Slot 1, Type 4 (Weapon: General) Slot 2, Type 20 (Ornamentation)
Few months ago i bought a Jade Mace from a merchant for just a few plat...Was pretty happy cause of quarken saying its practically no longer dropped. Just a few days ago i bought 2 more jade maces for 5k each, then today i just bought 1 for 10k... wondering if they are dropping common again. i now have 4 jade maces and only spent 20k.
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Dude, You Totally just GNOMED THAT!.
Stickietoes 100 Paladin of Luclin Mats 96 Magician of Luclin Vahshir 85 Rogue of Luclin
"Man who runs infront of Car is tired, Man who runs behind Car is Exhausted"
The Jade Mace dropped for me as of 3/26/12 on the Luclin server. Dropped of The Fabled Drolvarg Captain which spawned on the right tower near the front entrance. I wish I would have know it was such a valuable item from back in the day I wouldn't have let it rot. I've played since 1999 and today have 55 ranger on the Fippy Darkpaw server in my opinion it doesn't look all that amazing, good but not amazing.
This item does still drop. Dropped for me today, July 1st 2011. It dropped from the drolvarg captain on the balcony near the entrance, 1st spawn on the right after you go up the stairs, the side looking further into karnors.
Magelo lists this item's drop rate at: 4 of 646 from the "a drolvarg captain" aka less than 1%.
It has likely been removed from the captain's loot table. The Axe of Destruction which the captain now drops (was news to me) started dropping in mid-2006. I suspect it replaced the Jade Mace on his loot table and the 4 Jade Maces recorded having dropped, out of 646, were likely pre-2006 (or pre-Axe of Destruction).
The Axe of Destruction is listed at a 16% drop rate (105 of 646) which is very much in line with the Jade Mace's previous rarity, furthering my opinion the AoD replaced the JM on his loot table.
I'd say this item no longer drops, but am curious if anyone can say otherwise as of recent.
There are 2 different Captain spawns, the Jade mace will only drop off the one that spawns in the front Drolvarg fort before you cross the second bridge into the main fort. He also drops shoulders, the AoD and silk gloves are off a completely different Captain spawn. I had a Jade Mace drop for me today.
I would say this item is Ultra Rare, to the extent that it may not drop any longer. Killing the captain in KC about 30 times: mostly the gloves, and the 'rare' seems to be Axe of Destruction, replacing Jade Mace.
I love this weapon as a twink item for melee. 9/18 is great and wicked fast for pre 20. I used this weapon myself when I was level 50 (back in the day it was pre pop) Nice weapon well worth it if you cant get better.
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"Just a gangsta I suppose..." - Avon Barksdale
Just came back to EQ about 2 months ago.... Frogblade 52 Pal on Terris? Timberland 17 Druid on Sleeper (most likely retired because progression server is lame)
yall say it is crappy cause of the dmg but theres augs now that can fix that ......less they aint got an aug spot witch does kinda make it stinky......
Basically its like this. For MOST people ratio is more important then raw damage. The reason being, as you level, your damage bonus adds in to the damage.
First of all a 9/18 (1/2 ratio) is way nice. If your a monk and fight bare handed the delay is somewhere around 35... (the level veries, but you get the idea)
Second is that low ratio beans more skill gain. More swings in for stuns and all that stuff.
third, the 9/18 as you level becomes closer and closer to a 1/1 ratio with damage bonus. An example (please dont flame, I dont remember details) but there is(was) some weapon in the game that was like 3/10 or something. Ok thats pathetic right? Wrong! Some guy won the best of the best tournament with it. With his damage bonus it was more like a (13 dmg bonus) 16/9. He was whipping the snot out of people with it.
*stuns, criticals, skill build, casting interuption ETC.
So you see, low delay in general is more valuable. not always, but usually. You can factor in how common the item is and weight, and what classes can use and so on. Even graphical looks and popularity play a factor. I see all the time old world weapons tossed aside and sold for like 300p, and a 'new' weapon from a new expansion... same stats... sold for like 10 times that.
A great example of how this happens is this the beetle stinger spear. Saw that for sale 300p, and some 'new' weapon, without prock, and lousy stats for like WAY more just because it was 'new'.
Weapon you are speaking of is the Moss Covered Twig. It doesnt drop any more and they existing ones were nerfed. Mainly after the BoB you are speaking of.
its slightly sad that whenever someone does something creative it is either nerfed on the basis that it wasn't being used as it was intended, or the player is punished for 'exploiting'.
This is much like the tactic in the Fortress of Zek where you set the two factions on each other. You think such ingenuity would be encouraged in a place which is the embodyment of cunning, lol!
The people for whom this is really good is warriors. Speed of a swing is very important for taunting. But besides that, with a good haste this item has an effective delay of around 10 or 11 (with enchanter buffs and such) That is a hideously fast weapon. Just think that you are swinging non-stop for the most part. If i played a melee i would be happy to have this weapon.
Im a 41 Ranger on the Ayonae Ro server and im looking for one of these. I currently have some cash and veno axe for it. If you see me in game give me a tell =)
Still a good weapon to use for minor twinking of your Monk. would highly recommend any newbie players to only use this in the Primary slot. That is unless you got something faster :)
#Nixoh,
Posted:Jan 30 2003 at 10:04 AM, Rating: Sub-Default, (Expand Post) At level 50, this is one of the best price/performance weapons in the game, and it just keeps getting better as you go up. There are much better NODROP weapons, but that delay of 18 is awesome for something you can buy in the bazzar. Far, far better than Lammy, Centi, etc. Even one point of delay is gigantic at these levels.
Just keep in mind that is has the same purpose as a Lammy. To hold aggro. It's not gonna hit uber hard, but it is gonna hit uber fast, so the mob is gonna stay pretty ticked off at you, and wont be trying to skin your chanter or cleric. Which is the whole point of being the main tank.
SCHW would make this weapon 9/15 RBG would make this weapon 9/15
The reason both haste items would have the same delay in this case is that you round up on the percentage. the SCHW would make it an ACTUAL delay of 14.754, and RBG would make it ACTUAL 14.173.
ok its simple put the fasts weapon in primary slot put high dmg in secondary slot because you wont be hitting very much with your secondary its called duel wield it is a skill that increases your rate to actually use your secondary weapon it never will be as fast as it says and damage bonus is just what they give you on your weapons so you do more damage to meet your new damage cap and it works on both weapons you are useing like say you have a dmg bonus of 1 it would make your jade mace 10dmg 18delay and getting higher lvl and haste items you can eventually have an amazing ratio on your weapons ok now stop with the BS and dont make up anymore rumors
#Daggerwolf,
Posted:Nov 09 2002 at 6:00 PM, Rating: Sub-Default, (Expand Post) learn to use some friggin punctuation you first grader. can barely read your first sentence, let alone first post cause it all runs together,
RE: the rumors people make up gives me such a head ache
Here's the simple rules of thumb for deciding which weapon to wield in which slot:
Primary - lowest delay since there is a damage bonus for your primary weapon Secondary - best ratio since there is not a damage bonus for off-hand weapons
If you're trying to determine which setup is better, try the following "modal damage" formulas (approximates how often you'll swing with the 2nd weapon):
I am a little confussed... I am hearing conflicting messages. I have a 27 warrior had the mallet given to him the other day. He also has a Wurmy and a Wakizashi of Frozen Skies 6/22 but procs at level 20 a 85dam effect. I was intending on using the mallet in my secondary slot because i thought that lowest delay always went in the second slot for dual to work properly. When does this change? I am guessing once the damage bonus get large enough that the xtra dam from a low delay in prime offsets dual not working as often. Is this right and what level does it happen.. ballpark?
General rule is Low delay in Main hand and best RATIO in off hand.
Exception is the wurmy till about 50 it outdoes most low delay weapons in main hand. Although because it is so slow you might have a tough time keeping agro off a ranger monk or rogue with faster weapons...
Dual wield is not linked to the main hand in any way.
The real value of the JM is its taunt ability in the hands on the main tank.
I (55 war) have been using a guard captains mallet (11/20) and frostbringer (12/22 + proc). Decent dmg ratios and a proc to boot, and I'll still lose aggro here and there to the other melees (unless I'm shammy buffed). But I've found that swapping the mallet for a jade mace results in quick and solid aggro.
Also, for those wondering about the speed difference vs. a lammy, it's noticible. I've grouped with similarly-equipped tanks sporting a lammy and never lost aggro while using this mace. Lammy's stats mean JACK when your cleric is oom from healing everyone but you cause you can't hold aggo.
Now before someone pipes in with "just get Crescent Blades of Luclin, it's 10/18" or "bah Random_ToV_Drop_01 is better"- yeah, we know there are better weapons out there. But as of today the price is 6k and falling on the JM. THAT is a bargain for the value.
Young warriors save up for this sweet item, it will serve you well.
#deethleech,
Posted:Mar 14 2002 at 10:06 PM, Rating: Sub-Default, (Expand Post) I am just wondering WHY this weapon is even worth 3k+ now? I mean a KD is far better... calculate it out. Both weapons have a 2 dmg ratio, but when you get haste like the silver chitin handwraps i have it makes Jmace 9/15 which is a 1.666 ratio and makes KD 14/23 which is a 1.642. THerefore the kd is better. Not to mention KD also weighs 1.1 less AND looks cooler. The ONLY reason i can see this thing being the price it is becuase of it's rarity. I dunno about the dmg bonus of having a weapon in main hand and can't really see why people put the faster weapon in main hand. If you put the slower/higher damage weapon in your main hand then it will also benefit from the damage bonus or whatever and just hit even harder. I was watching a monk at lvl 40 fight with Jmace and hands... he was hitting top of 36 with mace. I hit max of 46 with my kd and i am 4 lvls lower, by the time i get to 40 i should be hitting in the low 50s. Anyways, that is all i have to say.
yer math is kinda wrong as well. Ratios will stay the same with equal haste except for rounding errors. Rounding up delay favors the numbers you use shoiwing it as an increase, when if in fact it's not
Well your not taking into accout the damage bonus in primary hand. It works like this a low delay weapon makes better use of your damage bonus in main hand. A long delay weapon will still get damage bonus but less frequently. For example say you swing your KD(28dly =2.8sec.) in primary hand. In one minute you will swing 21.4 times thus applying your damage bonus 21 times per minute. Using a JM(18dly-1.8sec.) in primary means you will swing 33.3 times in one minute. applying your damage bonus 33 times in one minute. At higher levels as your damage bonus increases you will do more damage using a low delay weapon in primary.
#deethleech,
Posted:Mar 14 2002 at 10:04 PM, Rating: Sub-Default, (Expand Post) I am just wondering WHY this weapon is even worth 3k+ now? I mean a KD is far better... calculate it out. Both weapons have a 2 dmg ratio, but when you get haste like the silver chitin handwraps i have it makes Jmace 9/15 which is a 1.666 ratio and makes KD 14/23 which is a 1.642. THerefore the kd is better. Not to mention KD also weighs 1.1 less AND looks cooler. The ONLY reason i can see this thing being the price it is becuase of it's rarity. I dunno about the dmg bonus of having a weapon in main hand and can't really see why people put the faster weapon in main hand. If you put the slower/higher damage weapon in your main hand then it will also benefit from the damage bonus or whatever and just hit even harder. I was watching a monk at lvl 40 fight with Jmace and hands... he was hitting top of 36 with mace. I hit max of 46 with my kd and i am 4 lvls lower, by the time i get to 40 i should be hitting in the low 50s. Anyways, that is all i have to say.
#tinysparks,
Posted:Mar 15 2002 at 12:37 AM, Rating: Sub-Default, (Expand Post) When wielded in primary weapons get damage bonus. This explains why this weapon is way better than KD at higher lvls when wielded as primary weapon.
The damage bonus is added AFTER the damage is calculated. In other words, if you would normally hit for, say, 50 points of damage, with out a bonus, if you have a 10 point damage bonus, you damage becomes 58 total. So, the bonus isnt added onto the damage of the weapon, its added onto the damage the weapon DOES.
Also, you are correct. The Jmace is better at higher levels, because of the damage bonus. The reason is because the bonus is added every time you hit, so, the more times you hit, the more damage bonus is applied. If you have 2 weapons with a ration of 2, but one of them is a faster, though not as damageing per hit, weapon, then the faster one will do more damage.
LoL, I hope I didnt confuse you, it was kinda poor wrighting =)
How about a current price check on this weapon? I know lams go for about 3-4k now on Tarew Marr server, the the jade mace comparable in price or widely different?
The rule for what weapon should go primary or secondary works like this: Melee classes receive a dmg bonus on items in their primary hand after level 28. Not sure the exact equation on how much but the bonus goes up with levels. If you have a Jade Mace and say a Centi LS, you would want a JM in primary after about level 35 because the damage bonus on the faster weapon would get more out of your weapon ratio. Pre level 28 you would want whatever item has a better overall dmg ratio.
I just came back to everquest and started an iskar monk and was sitting in the pit entrance and a high lvl monk comes and gives me a jade mace and Knuckle Duster said he was going to start playing a different server. My question is which should go primary?
umm wouldnt the lammie be all round better cause the stat adds and such same dmg 1 dly more than mace and gives 6 str 6 sta and 20 hp... i know 1 dly does count but dont the stats matter too? Dont take anything i say seriously lol my warrior is currently 26
only if you can use 1hs, in the case of a cleric this thing would rock.
now pleas don't spam, i know a cleric doesn't need to be able to pound out the damage but it is sort of a reasurance to be able to put a spank on the mob that decides that your healing of your party members is bad.
oh well it is your choice, and remember THE POWER IS YOURS!!!!
Um.. no. When a mob decides that it doesn't like a cleric, the LAST thing the cleric should do is swing a weapon. STAND AND LET THE TANK DO HIS JOB... that's it. The best class for this weapon, in the current SoL envoirnment, is a monk. It's a bit on the heavy side, but there's much better equipment available under most circumstances for all other melee classes.
I'm currently using a Jade Mace 9/18 in primary, with a Lamentation 9/19 in secondary. Was told today that I *may* get better results with the Mace off-hand. Anyone wanna back this up, or reject it?
OK, so here is some info that the previous posts left out. Think of dual weild as a proc. You swing delay 18 weapon, successful DW, delay 19 weapon swings. 1.8 seconds go by swing delay 18 weapon again, successful DW, delay 19 weapon not ready so it doesn't swing. If you crunch the numbers haveing the lower delay weapon in the off hand works out to better damage over time, but always try to keep them close to the same or it's a waste of a slower weapon.
So here is the example with the weapons talked about here, Lamentation and Jade Mace. With the Lammy in primary and JM in off hand you get a 9/19 and a 7/19. with the JM primary and the Lammy off hand you get 7/18 and a 9/36. The lammy is only ready every other time, if DW procs every single.... Anyway I think you get it now, or you might never. Check out http://www.monkly-business.com/articles2.asp?ArticleNum=66 for a more detailed look at damage.
It sounds like a nice theory unfortunately it's totally wrong. Throw a lightstone in primary and your secondary will still swing independently of your primary. Low delay weapon in main high delay in offhand
No, his "theory" is right. I've tried all sorts of weapon combos and have yet to see the secondary go off if the primary isn't triggering. Yes, you can swing your off hand with no weapon in the primary, but if you equip a primary you never swing the secondary out of turn. I don't know how it's supposed to work, but that's how it's been working for me the whole time.
However, If you put a 20DLY weapon in your primary and a 40DLY weapon in your offhand, it works out nicely and you aren't wasting any DLY points.
Ok here i go, Watching a person duel Lammys is a joke. You get a Damage Bonus on your main hand ever time you swing, so you get a really good main hand with low delay and hope for highest damage possible, 9/19 (lamentation). A lammy is great for your main even though its not 2.0 ratio like a Crystalized Short Sword (CSS) your acctually doing more damage per second with the lammy. becouse you get the damage bonus ever swing and you just aced a few off your delay and got in a few more hits in the fight. Now your off hand is another story, no damage bonus so speed is really not an issue, now if it was 50/100 you would be in bad shape becouse if you get more chances to miss, but with the whole damage bonus thing it might be worth it. Getting off subject, back to offhand stick with a good ratio 12/24 24/48 33/62, just make sure the damage is atleast half the delay, For the guy who was told put the mace in your off hand yah that would be best if your stuck with both weapons or you could do the smart thing, sell that lammy and get a better ratio for your offhand and do way more damage. Just my lots of CPs
#Anonymous,
Posted:Sep 23 2001 at 3:46 AM, Rating: Sub-Default, (Expand Post) hehe think if i get 2 JM's and silver chint hand wrap's and put them on my lvl 18 monk he would look cool =)
#Anonymous,
Posted:Sep 16 2001 at 6:44 PM, Rating: Sub-Default, (Expand Post) lol right 60 is cap right now buddy
#Crombur,
Posted:Sep 03 2001 at 2:34 PM, Rating: Sub-Default, (Expand Post) I don´t know wich weapon to choose...
Well dammit, as soon as i saw the stats on this sucker, i knew i had to have one for my lvl 73 wizzy, seeing by the stats that it had, i thought it would have to be a wizzy weapon, i went ahead and bought one without out checking the classes! and the person who sold it to me, wont give me my 40k back!
To help me recover from this loss, i will be taking all the donations i can, please give me any items that are worth over 60k. Thanks in advance.
Arguements about damage delay are numerous.One thing we know for sure is if the secondary weapon has not recycled in the time it takes for your primary weapon to cycle you get no chance of a offhand attack in that case.Therefore, what good is a low delay primary weapon if your secondary weapon is half as fast? Fact is your are going to do much less damage if you configure yourself that way. With a 40% or better chance of your off hand weapon attacking each cycle then after your first stike, up to 50% or more of your off hand attacks will fail automatically..now that won't hurt your mob much ehh? Here's the scenario:
Primary hand: Jade Mace: 9 dam 18 delay Off Hand: Ringed mace of the ykesha 10dam 22delay Seems like a fast combo to ehh? ..lets see what the POTENTIAL IS...
1st Attack Jade mace hits and Ykesha hit 2nd attack Jade mace hits Ykesha hasnt cycled yet so misses 3rd Attack Jade mace hits and Ykesha Hits 4th Attack Jade Mace hits and Ykesha hasnt cycled yet so misses again
..so every second chance to cycle the Ykesha mace will automatically miss!
The above assumes that the weapons hit everytime and actually only represent when the weapon is available to cycle. Off course if you miss..then you get no chance for damage and no chance for an offhand strike so that can alter things somewhat. As you can see the above combo means that the Ykesha even though a fast weapon will miss the opportunity to cycle very frequently due to the very low delay of the jade mace..now lets reverse the positions, Ykesha in Primary and Jade mace in secondary....
1st attack Ykesha Hits and Jade mace hits 2nd Attack Ykesha hits and Jade Mace hits 3rd Attack Ykesha hits and Jade Mace hits 4th Attack Ykesha hits and Jade Mace hits etc etc etc
....the Jade Mace will ALWAYS be availabel to cycle on the chance of an off hand secondary strike....
With the Slower weapon in the primary hand, EVERYTIME there is chance for a secondary strike the weapon will be available since it's delay is faster than the primary weeapons. One could conclude that the best combo is two weapons of equal delay and the maximum damage potential and least weight possible(due to fatigue factor).
If you want to optimize the offhand weapon attack it should generally be the faster of the two weapons in the case where you have two weapons of differing speeds. In the case of the two weapons mentioned..the 4 point slower delay on the Ykesha should make little difference and the person will be plowing some serous damage and taunt potential..this model will not hold if your slower weapon is more then 40% or so slower than your offhand, In that case I would argue that it would be better to put a slightly weaker, but faster weapon in your offhand. High damage high delay wepaoons are (IMHO) for classes that cannot dual wield.
Some urban legends are hard to kill. After much debate and log passing the good people at the safehouse has put the following in the Rogue FAQ:
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2.9 What is dual wield? How can I use it? Dual wield allows you to equip a second melee weapon in your other hand. The first training point will boost the skill to 16 (or 15, unconfirmed), and successive points will aid in speeding up skill advancement. The level bonus present in damage over level 25 only occurs on attacks performed with your primary weapon.
2.9.1 Does weapon speed on the dual wielded weapon affect primary weapon attack speed or dual wield rate?
The delay of your primary weapon does not factor into your dual wield chances. Every time your secondary weapon would swing due to its delay, you will automatically check versus your dual wield skill. A success will activate dual wield and you will swing your secondary hand. Consequently, equipping a fast weapon in your secondary hand will lead to more checks versus your dual wield skill.
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Ishwar - level 93 Barbarian Rogue - GM smith - AB Server
It all depends on your job in the group. Galadril made an excellent post that details nicely the differences in the two combos. So which one is best for you? Well if you are a warrior and are going to be doing MT duties for your group, then you are going to want to use two FAST one-handers to generate the most aggro possible. Aggro is generated from the damage you do (or the damage you take away) and from what high-level tanks refer to as 'touches'. If you hit three times for ten, for example, you have generated much more aggro than someone who has hit once for 30. While you are not doing as much damage, you have to realize that warriors are not damage dealers, they are meat shields that are supposed to keep aggro so others in your group can do the damage! I know I'm going to get flamed for this statement from some idiot level ten warrior who's friend gave them jade maces who does insane damage at that level, thinking that warriors the damage dealing masters. My advice is to get to level 50 and go toe-to-toe with a rogue, monk, ranger, magician, necro, shaman, wizard against a MoB. If you can hold aggro I assure you that you will not be taking the experience for the kill. Am I saying that warriors are pussies that don't do any damage? No, that's not what I'm saying at all, I'm just putting you into perspective. Sure you don't put out the damage that rogue does, but let's see them put out any damage if you don't keep aggro! It's not about which class is better than the other overall, it's about what your class does the best and how you can use that to compliment what the others in the group can do the best! (unless you are grouped with a ranger, who is the best at foraging and that's about it). However if you are a secondary tank, by all means go for all out damage like the 28/30 twohander weapon! Survey the situation at hand and make your weapon choices accordingly. Hope that helps answer your question in a round-about way :)
Hate to respond to anything this idiotic, but with that "scholor" thing over your head, you just might convince somebody you know what you're talking about.
The problem comment is this: (unless you are grouped with a ranger, who is the best at foraging and that's about it)
You just don't get it, do you? Rangers are jacks of all trades, AND have some damn important skills.
As a Ranger, I control aggro. The mob hits who I tell it to hit. Usually it isn't me, because Rangers have low hp, but its hitting the MT because I tell it to (using jolt, stop hitting for a sec, etc..). Without me telling the mob to hit the tank, theres no way that tank could hold aggro off me. But when that tank is almost dead, and your butt is yelling OOM, I get the aggro the split second I want it. And while I'm not a tank, I can take a few hits. Is there a mob on a caster or cleric? Rangers job is to pull him off, and they do it well. Zing the mob with a snare/taunt/dot/whack upside the head, and he isn't going anywhere till I jolt its ugly butt.
Damage? A well equipped skilled ranger will do more damage than a warrior/monk/rogue in a head to head fight, don't be fooled that he's just hitting in the 50's while the rogue/monk/warrior occasionally give big numbers. The Ranger is doing those 50pt hits FAST..not to mention the fast dots and small DD's..
Crowd control? How often have you seen a ranger park a mob? Snare a runner about to cause a train? Lets see a rogue/monk/warrior do that..
Track? Guess what? We do it better than anybody, and we don't even charge for it, like clerics do for rezzes, wizzy's/druids for ports..
Pulling? Get a ranger in an outdoor zone with a good bow, Harmony, root, and snare, and he'll be able to find the mob, control that mob better than any falling down monk, AND be able to track the mob back to where the party is without getting lost. Hell, the mob may even be half dead by the time a good ranger gets it back to the party.
Buffs? Trust me, your little cleric butt is doing a lot less work when the Ranger keeps the tank buffed with AGI and Attk buffs, and he might just let you make a more graceful escape because he bothered to SoW you.
Corpse Retrieval? Ever lose a member in EJ to one of those big nasty worm thingys? Yep, send the sowed, cammo'd ranger out to track the corpse, AND bring it back while avoiding mobs and not getting lost. Thats a serious bit of rangering, and it doesn't even require a coffin.
Yes, Rangers ARE jacks of all trades. Yes, Rangers do have low hp and ac. But when it comes to controlling aggro and telling the mob who to hit and when, there are none better.
If every group you're in has a Warrior/Cleric/Chanter/Druid/Shammy/Necro/Rogue/& Wizzy in it, you may just be able to do without a Ranger. But since you can only get 6 in a group, I suggest you find the best ranger you can and put him to work.
Rangers have a misunderstood role in the game, partly because there are some poor players who try to play them like tanks, and largely because of misinformed "scholors" such as yourself. Every class has a very important role to play in the game. Don't dismiss the rangers because its more complex than sitting on their butt and hitting a hotkey saying "healed", or more than stabbing the mob in its back(not to diminish the importance of either job). A ranger is a thinking persons class, and just because its too complex and subtle for you to understand, doesn't mean its not a damn important job.
Well, for a moment let's assume that every attack hits, and that you've got maxx'ed skill in 1 and 2hand blunt. At level 29, the most you will do with jade maces (quadding) is 92-96. The delay is 18, so a VERY good ratio there. Now looking at Peacemaker. The max damage is about 56, with a delay of 30. I think at least for level 29 that the jade maces are better. Hope this helps. :)
____________________________
Sir Balidin Evilbasher Knight of Truth, Love, and LUMBYISM! Xev
Owner of 4 Enchanters: Level 65 (Deleted), level 59 (Retired), level 48 (Deleted), and level 36 (Semi-active)
I think at level 30 you are overestimating the number of times that you are going to successfully dual wield and then double attack on that dual wield creating that awesome quad attack. Peacebringer is going to be an alot better damage dealer for level 30 than 2 jade maces.
Look at it this way. With the comparitive delays of each weapon (18 for maces and 30 for peacemaker) you will get 10 rounds of attack with the maces for every 6 rounds with the peacemaker.
Use 50% for both the dual wield and double attack chances and a standard warrior hit ratio of 65% or 2/3. (I'm not 100% familiar with dual wield and double attack percentages at your level but I am pretty sure that they are well less than 50% at level 30 - but 50% is easy to use and the higher percentage benefits the speed weapon which in this case still loses)
Main hand Mace attacks in 10 rounds will be 15. Thats 10 plus 5 more for double attack. 2/3 or 10 of these will hit. Average damage with level bonus on main hand around 20 per hit for a total main hand damage of 200.
Secondary hand attacks in 10 rounds will be 5 successful dual wields and on those 5 successes 2-3 double attack successes for a total of 7-8 attacks. 2/3 or 5 will hit for approx. damage of 18 each (no level bonus). Total second hand damage is around 90.
Total damage with dualed jade maces around 290.
Peacemaker will get in 6 rounds of attack during this same time period and double attack 3 times for a total of 9 swings. 2/3 of those 9 will hit for 6 hits doing 58 damage per hit. 348 total damage.
While you might argue with my percentages and the damage numbers I quickly threw out there, what this really illustrates is that those fast weapons only really become highly damage efficient when you are high level and have a large level bonus. If you were level 49 you would have a level bonus of [(level-25)/3] 8 and that 6 more damage per whack for 10 main hand hits would even it right out and from then on the maces would continue to widen the gap over the two hander.
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Galadril Adamante Paladin of Tunare Bristlebane Server
Just put one weapon in primary and test out which does more dmg. Many feel that you should put the more damaging weapon in primary and the other in offhand so I'd say probably Mace in Pri and CSS in Off.
#Anonymous,
Posted:Jun 15 2001 at 12:42 PM, Rating: Sub-Default, (Expand Post) Well theres two sides to this fight. One you want the jade in primary doh. But for 2ndary you could have the jade mace and as a warrior after lvl 45 you get 5 damg to you wep and have a 14damg 18dly wep in each hand or have a 14damg 18dly in promary and 17damg 24dly in 2ndary. Well if you know any math the jade mace would have a better ratio in the 2ndary but then you remember the 2ndary isnt entirley based on dly and it screws everything up(. The best bet for you to do is to find a friend who will let you borrow both and try it out:) Imo id probally go for ccs in the secondary:)
#Anonymous,
Posted:Jun 04 2001 at 7:41 PM, Rating: Sub-Default, (Expand Post) would 2 jade maces be better or a jade mace primary and a css secondary for my 49 warrior?
#Anonymous,
Posted:May 17 2001 at 9:39 PM, Rating: Sub-Default, (Expand Post) BULL sh*t you have youre level 52. Nobody with any brain in their head would say they would use only ONE of the warrior epics and a jade mace. Jade mace REALLY sucks compaired to the warrior epic. Plus by 52 saying you have an FBSS isnt so great, and you probably wouldnt have kept these if you got two lamentations, you would sell them and buy something good. So go back to killing orc centurions or whatever dumbass, you arent level 52
i really doubt that this thing is common. i mean why the hell would Verant place a weapon in the game this good and make it common. you would have nothing but item farmers on your hands. plus if it was common it would not cost as much as it does.
and i have 2 or these on my 52 warrior and i have a FBSS and i spit out some serious dmg, i love these and the only other weapons i use besides these are my 2 lammys and when i get my epic ill proly use one of the epic swords and a jade mace, that will really rule.
No these are not common they are uncommon. Common is a drovlarg mantle. Captain is a random spawn. In my xp I have to say the mantle common mace and dagger uncommon and the cobalt gaunts rare. Thought ive heard others say mace and gaunt uncommon and dagger rare:( Who knows heh
I've dropped the cappy more times than i can count. I've seen mantle drop almost always and gaunts drop occasionally, but yet to see the mace drop. So I'd say uncommon may be a stretch too.
#Anonymous,
Posted:May 17 2001 at 10:17 AM, Rating: Sub-Default, (Expand Post) Sad to say but this bad boy dropped last night and the group rolled on it and someone won the roll, well someone decided they did not like the outcome and all of a sudden went LD and never came back, and it was not me. Just posting to say "Watch your arse and other people". Sorry to waste a post spot on this but just needed to get off chest.
Reading through these posts, I wonder what is happening to man kind. Are we all so sad that we have to sit there and bash on other people? Come on guys its a game, have fun and quit trying to pick on everyone for their inadiquacies. Or where you all just picked on as children?
As a class that does not get dual wield, there are MANY better weapons for the Shadow Knight than the Jade Mace. If you do not have dual wield, you'd be better off selling this thing and getting something better.
Ccan't imagine what life would be like with two of these. But I have used one before ( friend loaned it to me) and it hit damn fast. Two would be real nice!
#Anonymous,
Posted:Mar 27 2001 at 6:03 PM, Rating: Sub-Default, (Expand Post) got 2 of these on my bard, with KoF and my haste song these f00king own
#Anonymous,
Posted:May 16 2001 at 3:22 PM, Rating: Sub-Default, (Expand Post) KoF??? You mean CoF? Cloak of Flames,if you can't spell the damn thing you shouldnt have something so nice
#Anonymous,
Posted:Jun 02 2001 at 12:25 PM, Rating: Sub-Default, (Expand Post) Bet my warrior still outdamages your bard even with your KoF (CoF?), haste song and 2 JM's with his lammy and jarsath combo and fbss.