Item GlossaryEverQuest icon

Gravestone of Dire Melodies  
 

Lore Item No Trade Augmentation Prestige
Augmentation type: 3
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
Recommended level of 50.
Focus: Wind Resonance 6
WT: 0.0 Size: TINY
Class: BRD
Race: ALL

Item Information:
You must use the solvent Class XI Augmentation Distiller or greater to remove this augment safely.

Item Lore:An aura emanates from within
Item Type:Augmentation
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Theme:Mistmoore Catacombs
Price:220 Points
Adv Merch Sold:Yes
Submitted By:Sardaukarr Duhsmahtwuhn
Lucy Entry By:Danalog
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 12:43:35
Page Updated:Thu Oct 9th, 2008

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath


Rarity: Uncommon
Level to Attain: 20

[Adventure Merchants | Comments ]

Adventure Merchants


Butcherblock Mountains
Merchant Name Cost Faction TS Skill
Biski Teezlen [Adventure Merchant] 220
Adventure Points
Jelqtan Oretnai [Adventure Merchant] 220
Adventure Points


Zone(s) Found In:


Zone Name
Butcherblock Mountains
Screenshot

Uploaded December 27th, 2022 by iventheassassin
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These don't stack right?
# Jan 30 2004 at 12:00 AM Rating: Decent
The augs mod will not stack with an instruments mod correct? or will it? Would be cool if it did, but I guess this would just help if you didn't feel like equiping the weapon. Anyone know for sure or not?
RE: These don't stack right?
# Jan 30 2004 at 2:10 AM Rating: Excellent
****
6,998 posts
Quote:
The augs mod will not stack with an instruments mod correct?


For a particular instrument modifier, the game takes the highest of that type that you have equipped and disregards the others (similar to how item haste works). In other words, they're exclusive, not additive.
RE: These don't stack right?
# Aug 17 2004 at 1:16 PM Rating: Decent
I think what he meant was that, if you aug this into something with +Stringed Instruments already, will that item now have its Stringed Instruments skill increased by 60%, or will it only set its Stringed Instruments to +60% if and only if the item's Stringed Instruments was greater than or equal to 60% previously?
RE: These don't stack right?
# Aug 17 2004 at 2:42 PM Rating: Good
****
6,998 posts
Assuming you could have two modifiers of the same type on an item, I would guess that the same logic would apply: the game would only use the highest modifier and disregard the others.

Now that you can swap augments out and get them back, someone pop this in a wind instrument and let us know the result. Smiley: smile

Edited, Tue Aug 17 15:43:46 2004
augs?
# Jan 18 2004 at 10:02 AM Rating: Default
among the not surprising bugs that come with all new exspantions and aside from the fact bards arent on the fix list by alphabitation im a bit more curious why the music augs arediff by slot #.
RE: augs?
# Jan 29 2004 at 6:27 AM Rating: Decent
Actually, this Wind Aug is the only one thats type 3 slot, the rest of the bard uags are type 7 . . ..

You will notice that this aug cost ALOt less Adventure points then the rest of the musical aug do, and also has a high instrument midfier. Thats BECAUSE its type 3. The only type 3 items in game that can hold this aug are either rare drops in the adv, or also purchased with adv points. So your either shelling out for this, AND shelling out ALOT of points for a type 3 ( depending on whre you want it to go ) . . . or buying it over and over as you upgrade your slot 3 to hold it ( bad idea ) ..

I like the fact however that even though the rest of the instrument aug may cost alot more, they are all type 7 . . . .

Have you looked at your non - LDoN instruments, such as your TDoK ? You will notice they all have a slot 7. So I can either add in the stinged or singing aug to my TDoK, and play percussion at 2.8 , and still get a nice mod to whatever one I put in!

My only wish was that one or both was a slot 4 lol. Then I could put the singing in my Battle Drummer main Gauche and make it really sweet for grouping :P
lvl?
# Jan 12 2004 at 12:11 AM Rating: Decent
I know the picture shows recomended level of 50, but its not a required lvl. Like many instruments ( such as, for example, TDoK ), that have a recomended level, the instrument mod still apllies to full, even though stats of said instrument will still be decreased as normal, if below the recomended level.

Since this is RECOMENDED 50, and not REQUIRED, Im going to go under the assumption that the 60% stinged mod will go through for you even if your below lvl 50.

I dont have the points yet, Im lvl 41, but Im not far and will get them before 50. If my assumption is incorrect and someone has tried then please correct me if Im wrong, as there is a shoulder item I have been looking at getting as well :P

Thanks in advance.

Peace
Location
# Dec 01 2003 at 4:17 AM Rating: Decent
Does this Aug work if added to a non Primary or Secondary item. i.e. if I add to by Boots or Helm would I get the effect ??
RE: Location
# Jan 19 2004 at 3:14 AM Rating: Default
Yes you would.
#REDACTED, Posted: Oct 25 2003 at 12:43 PM, Rating: Sub-Default, (Expand Post) WOW!!! 60 pct!?! really!!?? Another item for my uber monk!!!
fixed?
# Oct 14 2003 at 2:35 AM Rating: Decent
Anyone know if they have fixed these yet?
RE: fixed?
# Oct 17 2003 at 5:28 PM Rating: Decent
I have the dire melodies augmentation, and it is currently working.
RE: fixed?
# Dec 16 2003 at 1:33 PM Rating: Default
What slot did you put this item on?
other instrument augs?
# Oct 08 2003 at 2:21 PM Rating: Decent
Are there other instrument augmentations?
RE: other instrument augs?
# Jan 19 2004 at 3:18 AM Rating: Default
There is a Stringed aug that can be purchased at the Everfrost camp for a whopping 960 AP. I haven't heard of Percussion or Brass augs.
wind aug =)
# Oct 03 2003 at 5:42 AM Rating: Default
Im guessseing that you have to be lvl 50 or higher for the item to be a wind instrament i will definently be picking this item up one of theese days
wind aug is uber even if the mod isent all that great theres no swiching instroments and the mod prolly is pretty sweet considering it costs 220 points
This aug isn't worth it at the moment
# Oct 03 2003 at 1:16 AM Rating: Decent
As of this post (3 October 2003), instrument augments are not working at all. They have no song modifier, and they don't allow you to play songs which require that type of instrument (invis song, for instance).
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