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Pristine Jeweled Gloves  
 

MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 17
STA: +10 WIS: +12 AGI: +8 HP: +85 MANA: +85 ENDUR: +85
SV FIRE: +5 SV DISEASE: +5 SV POISON: +5
Recommended level of 65.
WT: 0.5 Size: SMALL
Class: DRU MNK BST
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Appearance:Velious Leather 2
Tint:
 
Color (RGB):100, 175, 100
Stackable:No
Theme:Takish-Hiz
Sold:Yes
Tribute:27619
Submitted By:Henora
Lucy Entry By:Delasa
Updated By:Irrarr
Source:Live
Updated:Thu Oct 9th, 2008
Lost Dungeons of Norrath Required: Yes


Average Price: 31,500pp Pricing Data...
Rarity: Common
Level to Attain: 65

[Drops | Comments ]

Drops: This item is found on creatures.



Found in:
Hard setting.
Screenshot

Uploaded November 27th, 2008
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Slot Type 7
# Nov 03 2003 at 1:40 PM Rating: Decent
*
96 posts
The Slot Type is now Type 7.
____________________________
Elder Zephaus Rootwine
68 Storm Warden of Tunare
The Appointed
E.Marr
-------------------
Grandmaster Potter (250)
Jewelcraft (200)||Fletching (200)||Fishing (200)Tailoring (191)||Brewing (187)||Smithing (186)Baking (168)
Not so Hard
# Oct 28 2003 at 3:51 AM Rating: Default
15 posts
Had these drop last night on our first attempt at a hard mission ( success ). All 65's group and none of this have EP access. Group was
65 SK
65 Pally
65 Bard
65 Bst
65 Chanter
65 Cleric

The summoned rock monster thingies can still be charmed even on a hard mission and really make a difference on the DPS. I was Tanking ( 65 SK ) and trash mobs were hitting 891 max, mini named hit for 1020 max and the end boss hit for 1241 max. We had 1 wipe and 1 near wipe. Completed mission with only a few minutes to spare and we all got 105 adventure points. I would say having a bard as a puller CC and mana battery is much prefered choice for a non EP group as your gonna need that mana !
This comes from ....
# Oct 27 2003 at 3:21 PM Rating: Good
*
101 posts
Dropped off a Hard Adventure from a named. The mobs hit for 1100 on the non warrior, 700-900 on the warrior. Mobs where NOT pacifiable, so had to resort to Necromancer splitting, with the enchanter assisting by mezzing - due to time, we where happy when we got it down to 2 in the pull (rather than the 4-5 in a room). The mobs where partially slowable after debuff by Enchanter. They hit moderatly fast (tho no faster than the normal level Tak mobs) so slow is very noticable.

The named did not noticably hit harder, but he did hit faster and took longer to slow. However, he was no more of a challenge than the normals, because i was using Defensive. All in all, a nice reward for the effort vrs risk.

Warning, they don't kid around when saying HARD - With a slaughter adventure, we killed 18 mobs in the 1.5 hours, additional 4 in 30 minutes overtime, including the named, with a group of 5 65s, and a 62 wizard. Mana regen included VoQ, FT 5 avarage.

If you found this info useful, please rate my post :) thank you.

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