Item GlossaryEverQuest icon

Polar Ice of Virtue  
 

NO TRADE PRESTIGE AUGMENTATION
Augmentation type: 2
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
DEX: +10 CHA: +10
Recommended level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class VIII Augmentation Distiller or greater to remove this augment safely.
Item Lore:An aura emanates from within
Item Type:Augmentation
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Theme:Miragul's Menagerie
Price:1150 Points
Sold:Yes
Submitted By:Kheysa Meatus
Lucy Entry By:Danalog
Updated By:nekokirei Novices of Drinal
Source:Live
Updated:Thu Oct 9th, 2008
Lost Dungeons of Norrath Item


Rarity: Uncommon
Level to Attain: 20

[Adventure Merchants | Comments ]

Adventure Merchants:

Everfrost Peaks


Zone(s) Found In:
Screenshot

Uploaded November 27th, 2008
Send a correction
Post Comment
question
# Aug 29 2004 at 10:29 PM Rating: Decent
23 posts
I may sound stupid but i have a question. This aug doesn't say it is lore, but other augs specifically say they are not lore. What is the difference.
Using augmentation
# Sep 20 2003 at 6:25 PM Rating: Default
How do you put this in the item? I still am not tracking on the augmentation slot thing.
____________________________
Rangers, Necros and Druids OH MY!



RE: Using augmentation
# Dec 29 2003 at 12:29 PM Rating: Decent
14 posts
Also, be aware that the limitations of the item you are augmenting will apply to the Augment!

For instance if you are Level 45 wearing an earring with a recommended level of 51 and you install a +3 Agi augment, you will only get +2 Agi until you reach level 51.

It will behave as if the Augment is now "Recommended Level 51".

This happened to me lol, so be warned.
RE: Using augmentation
# Sep 20 2003 at 7:52 PM Rating: Good
26 posts
At every Wayfarer's Camp there is a "Bird Bath" (pool of water on a small pedestal), which acts much as a forge does. Simply place your item you wish to augment along with the augment into the container and hit combine....voila...an augmented item! Bear in mind, however, that the properties of the augment (No Drop, Class restriction, etc.) will now apply to the item being augmented. So a former tradeable item once augmented will now be No Drop. You can always remove an augment at a later date to return the item to it's former self, but in doing so, the augment will be destroyed.
Hope that helps...

Darknife, 65 Rogue
Inny
____________________________
Sinew Bonebinder
56 Neck-romancer;
Darknife, 65 Rascal
Innoruuk Server
Post Comment

Free account required to post

You must log in or create an account to post messages.