Item GlossaryEverQuest icon

Eternal Ice of Avoidance  
 

LORE ITEM NO TRADE PRESTIGE AUGMENTATION
Augmentation type: 3
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
Skill Mod: Dodge +5% (23 Max)
Recommended level of 45.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class IX Augmentation Distiller or greater to remove this augment safely.
Item Lore:An aura emanates from within
Item Type:Augmentation
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Theme:Miragul's Menagerie
Price:150 Points
Sold:Yes
Submitted By:Kheysa Meatus
Lucy Entry By:Danalog
Updated By:nekokirei Novices of Drinal
Source:Live
Updated:Thu Oct 9th, 2008
Lost Dungeons of Norrath Item


Rarity: Uncommon
Level to Attain: 20

[Adventure Merchants | Comments ]

Adventure Merchants:

Everfrost Peaks


Zone(s) Found In:
Screenshot

Uploaded November 27th, 2008
Send a correction
Post Comment
does it stack
# Jun 21 2004 at 10:05 PM Rating: Decent
10 posts
I have both the 5%dodge and the 8%dodge but not sure if they stack can anyone tell me for sure if i waisted an aug slot or if it was a good investment. Gliber 65 pally
does it stack
# Feb 25 2008 at 5:31 AM Rating: Decent
10 posts
They dont stack
____________________________
[img]http://eq.sig.magelo.com/1401949[/img]
does it stack
# Jun 21 2004 at 9:59 PM Rating: Default
10 posts
I have both the 5%dodge and the 8%dodge but not sure if they stack can anyone tell me for sure if i waisted an aug slot or if it was a good investment. Gliber 65 pally
Augmentation Type 3
# Sep 24 2003 at 11:16 AM Rating: Decent
38 posts
I noticed this has an augmentation type 3. As far as I know, all my gear only has types 1 and 4, so there's nothing that I could add this to.
RE: Augmentation Type 3
# Sep 30 2003 at 1:16 PM Rating: Decent
5 posts
Slot type 1 can take any augmentation, I believe.
____________________________
-- Jev
RE: Augmentation Type 3
# Sep 30 2003 at 1:44 PM Rating: Good
Sage
***
3,705 posts
I believe that is backward. Type 1 can only take the single stat augments. However, you may put a lower numbered augment into a higher numbered slot. For example, I know a guy who put a +6 resist augment (the regular dropped kind) into a type 4 slot on his weapon.

So, if that logic holds for all augment types, a type 3 should also fit into a type 4 or higher slot.

Also, nearly all pre-LDoN gear, was given type 1 slots (armor) or type 4 slots (weapons). The exception is plane of time gear, which has type 8 slots, and a few items like fungi tunic, which has no slots.
____________________________
Xaanru's stuff
RE: Augmentation Type 3
# Nov 11 2003 at 1:47 PM Rating: Decent
37 posts
After one of the Post-LDoN patches, nearly all pre-LDoN gear has had the type 1 slots changed to type 7. I can speak from personal experience that at least type 3 augs do NOT fit into type 7 slots. This tends to make me think that the rumors that lower type augs can fit into higher-type slots is just that: a rumor.

As for your friend who put a +6 resist item into a type 4 slot, well, as every post-patch aug that I've seen drop has been Augmentation Type: Fits in any slot (not sure, but they may have been type 1 pre-patch), I suspect your friend took an aug that will fit in any slot, and wasted it in a slot that will accept a type 4 aug (typically weapon procs, which, IMHO, are MUCH better than +6 to a resist!). I don't dispute that he was able to do this, but I can't say I think its a good idea.
RE: Augmentation Type 3
# Nov 11 2003 at 4:05 PM Rating: Good
Sage
***
3,705 posts
Yes, I can confirm that, at least since the patch, augments will NOT fit in higher numbered slots. Either it has always been this way, and the other was a rumor, or they changed it so that all old gear wouldn't be able to take EVERY augment except for the class 8 stuff.

BTW, to answer the original question, a lot of the Adventure merchant gear has type 3 slots.
____________________________
Xaanru's stuff
Stack?
# Sep 19 2003 at 9:25 AM Rating: Decent
Do Dodge modifiers stack? If I got multiple Dodge modifiers, would only the highest Dodge modifier take effect or would they be cumilative?
____________________________
Hey look a monstar~ Hit it with a rock and lets eat it! :-)
RE: Stack?
# Sep 19 2003 at 11:33 AM Rating: Excellent
6 posts
Not 100% sure, but I think only the highest would take effect.
RE: Stack?
# Sep 20 2003 at 1:23 PM Rating: Excellent
Scholar
*
63 posts
True.

Same as focus and tradeskill bonus.
Post Comment

Free account required to post

You must log in or create an account to post messages.