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Icon The Scepter of Shadows  Item Glossary
LORE ITEM NO TRADE
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

Item Lore:Key to Vex Thal
Item Type:Misc
Stackable:No
Lucy Entry By:Kerasota
Updated By:«Nobody Special»
Source:Live
Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Shadows of Luclin Required: Yes


Rarity: Common
Level to Attain: 60

[Comments ]
This item is the result of a quest.

Crafted: This item is crafted by players.

This is the key to Vex Thal.
Screenshot

Uploaded November 27th, 2008
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10 Threads (Search Forums)
yay
Posted: Jan 2nd 2006 3:19pm | IP: Logged | Reply to this
32 posts
Score: Default
solo'd all but rift and orb for my 52 cleric on same account(i'm a rogue) ME was the longest shard, ssra 2nd, but overall WAYYYYYYY faster this time around!
key not working
Posted: Dec 5th 2005 11:25am | IP: Logged | Reply to this
25 posts
Score: Decent
question...
i have the sceptre. clicked on the door behind Rumble. nothing...
what am i doing wrong? :(
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Qendiil - 70th Paladin of Tunare - 7th Hammer
Posting from Indianapolis, IN
easy solo?
Posted: Jun 27th 2005 12:08am | IP: Logged | Reply to this
**
356 posts
Score: Decent
naw, wouldnt call it easy. did solo every shard except Ssra, enlisted a 66 beastie to help in there, but did so as a 70 mage. most classes that NEED to be VT keyed will be unable to accomplish this on thier own. if you can solo it all youre are likely past VT and are wasting your time, unless youre doing it for fun as i am. Ssra, Akheva and the Deep are hardest parts due to mob #'s and strength. anyway, GL to those after thier shards, you will need it ;)
easy solo?
Posted: Apr 18th 2008 3:32pm | IP: Logged | Reply to this
3 posts
Score: Decent
Never a waste of time to do keys to zones as there are times you might want to do it for fabled drops.
not soloable
Posted: Mar 28th 2005 12:06pm | IP: Logged | Reply to this
15 posts
Score: Decent
how is this soloable? the plains rift needs a raid to do
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Khahril 70th Level Iksar Necromancer of the Nameless
Sekdak 68th Level Froglok Cleric of th Nameless
Fannye 58th Level Human Mage of the Nameless
Khascharm 55th Level Enchanter of the Nameless
Posting from Federal Way,Washington
RE: not soloable
Posted: Jun 19th 2005 8:20am | IP: Logged | Reply to this
*
127 posts
Score: Decent
If they play on Firiona Vie, its soloable. It can all be bought in the bazaar. :P
Posting from Florida
...
Posted: Jun 3rd 2004 3:42pm | IP: Logged | Reply to this
*cough* Timesink *cough*
----------------------------
EQ
Duke Darkleaf (Retired)

WoW
Veridion/51 Dwarf Hunter/Suramar
Veridion/45 NE Hunter/Alleria
Ancksunamun/23 NE Priest/Suramar
Wellwisher/13 NE Druid/Suramar
Oshinko/13 Tauren Shaman/Suramar
Lfg/8 Gnome Rogue/Suramar
Sadorchadas/6 NE Warrior/Suramar
Posting from Tacoma, WA
RE: ...
Posted: Oct 6th 2004 3:44pm | IP: Logged | Reply to this
34 posts
Score: Decent
No more of a time sink then getting your elemental flag is...except this is solo-able by any class now basically.
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70 Savage Lord Ikkorus - Drinal
70 Lord Eonan - Drinal - Retired
65 Deceiver Shayo - Drinal - Retired
65 Warlord Faril - Drinal - Retired
RE: ...
Posted: Jan 16th 2005 9:39pm | IP: Logged | Reply to this
anohh
Scholar
31 posts
Score: Good
well clerics have a hard time soloing several of the shards due to large numbers of adds and low dps eather that or im just the gimpest cleric ever made and that might just be it lol
RE: ...
Posted: Feb 9th 2005 1:47pm | IP: Logged | Reply to this
*
126 posts
Score: Default
Nah, I took my 67 cleric to The Grey, no snare, adds, I did kill two mobs and gave up, got my nec out there and it was easy. SSRA many adds...I don't think classes that can't kite, or heal well, can solo most of these. FG is hard, adds, mobs in ME hit hard and fast and even if you have 9k plus HP you will die...so no, duo, or more for these is what I suggest.
RE: ...
Posted: Jun 17th 2005 9:54am | IP: Logged | Reply to this
*
98 posts
Score: Default
i solo in ME all the time and im 9k plus hp .....
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Mikimaru Ownzall
<Sanctus Arcanum>
Tarew Marr
Posting from Hell
RE: ...
Posted: Nov 14th 2004 12:44pm | IP: Logged | Reply to this
**
614 posts
Score: Default
VT is a great place for guilds to gear up so they can begin PoP progression, I dont think its a time sink more of a progressional step.
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EQ2:
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
wow
Posted: Mar 31st 2004 5:39pm | IP: Logged | Reply to this
47 posts
Score: Decent
what a quest, involving raids & such, just to get a single person their key, now you gotta think, with spawn times & such, a raid of twenty peeps could be at this key for quite a long time questing it... wow.
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~When the wise man points to the sky, only the fools look to his finger~

[IMG]http://www.danasoft.com/sig/vlasicsig.jpg[/IMG]
Posting from Milan, Illinois ~ USA
RE: wow
Posted: Aug 10th 2005 8:18pm | IP: Logged | Reply to this
49 posts
Score: Decent
It does involve raids, but the only part that really NEEDS a raid is Emp Ssra, and after him many pieces for the key are dropped so multiple people at that stage can all get thier key piece (I think he drops 24?).

Just the wording of your post made it sound like you had to do 1 raid per person, so I thought I'd clarify that while there is a raid involved, it yields many pieces for the key. However, some of the parts aren't easily soloable, such as the emp key and lucinite, which do only drop one piece per kill and those can be a sink.
RE: wow
Posted: Dec 13th 2004 12:32am | IP: Logged | Reply to this
**
781 posts
Score: Good
I have five of my ten shards so far, of those five I've soloed The Grey and Scarlet shards, duoed the Fungus and Dawnshrouds shards with my 66 Shaman friend and the Ssra shard I got today with a group of 9 people on a mini-raid to get 3 of us a Ssra shard each.
The other items need I will get over the next few weeks, most likely with the help of a single group, since there are 4-5 of us all collecting shards together.
Most of the VT quest can be done by a single group.

You will need a raid force to get the drop from the Emp in Ssra, though and an Emp key to even get to him to loot.

So you'll have to complete the Ssra Emp key quest first, to even have a chance of completing your VT key.

People say it's a long quest and not worth it, but I am having a blast doing these two key quests. I don't care if it takes a few weeks, I'm making new friends, getting to know my future Guildies (Hail White Wind on Drinal) and it's a change from the normal exp grind.
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Whiptail Warclaw - 62 Iksar Beastlord.
Drinal server...

"The Asylum: Only your Sock Puppets will hear you scream!"
Posting from my Mum's computer... QLD, Australia.
Question about keys
Posted: Jan 2nd 2004 9:37am | IP: Logged | Reply to this
4 posts
Score: Default
I've heard the mention of "soulbound" and "key ring"...

If I get a "key" and it is "soulbound", if I use the key once, Thus adding it to my keyring... can I destroy it afterwards?

RE: Question about keys
Posted: Jan 30th 2004 2:34am | IP: Logged | Reply to this
**
497 posts
Score: Good
Soulbound keys are keys that physically stay in your inventory when you die. There can, of course, only be 8 such keys in the world.

Thus, SOE came up with the keyring idea and previously soulbound keys plus a number of others became keyring keys when next used (e.g. they got added to a flag list, and you no longer needed the
key). So soulbound keys keyring keys are very different, but have a relationship to each other.
----------------------------

laink, Posted: May 17th 2004 11:44pm, Score: Sub-Default, [expand] Soulbound keys do not physically stay in your inventory. They go on your keyring and that's it. You don't have to have them on you after you have used them once to get into the zones.
RE: Question about keys
Posted: Jun 5th 2004 9:17am | IP: Logged | Reply to this
9 posts
Score: Decent
Wrong and right. Soulbound keys originally did stay in your inventory even when you died. Certain keys were marked as soulbound keys so that if you died in say...HS...you would spawn with the key on your toon instead of on your corpse.

Soulbound was out before the keyring was ever encoded. Once the keyring came into the game, all you had to do was use the key once and then bank or destroy it. Personally, I banked mine. That way if ever they have a bug that wipes keyrings....like they've had before.
RE: Question about keys
Posted: Feb 6th 2005 7:49am | IP: Logged | Reply to this
gbaji
Encyclopedia
There is no 5th star.
19359 posts
Score: Excellent
Eh? Actually, that's only partially correct as well. While keyrings and soulbound keys are different mechanisms, they are related in that they both are attempts to solve the same problem.

Kunark introduced the concept of soulbound keys (actually, keyed zones in general). It's one thing to have a key to a door in a zone. If you wipe on the other side, you can summon your corpse. But if you wipe inside a zone that requires a key, you can't get back. Bad news. Soulbound keys was the solution initially. There were three keyed zones in Kunark (CS, HS, and VP). All had a soulbound key. They added more keys with the Velious release, including soulbound "keys" required to port past IC (unique in that you didn't need them to enter a zone, but it was much more difficult to get there if you didn't have the key).

When they came out with Luclin they realized the whole soulbound keys thing was a problem. There's only 8 main slots, so you can only have 8 keys. They started tooling around with the idea of a keyring, but the early implementations didn't work too well. Their interium solution was to remove the requirement for keys to the dragon portals in Velious. You no longer need them.

Adding the keyring basically allows you to have a number of "soulbound" keys greater then 8. It fills the exact same need: Keys that are on your character even if you die. Even this has been phased out though with character flags introduced in PoP.

They are most certainly related items. They represent a progression of solutions to the same problem. I believe that soulbound keys still technically work. At least I know for a fact that some of my old keys continued to appear in my main slots after death well after the keyring was introduced. They are still in the game, you just don't need them.

----------------------------
King Nobby wrote:
More words please
Posting from San Diego, CA
RE: Question about keys
Posted: Aug 10th 2004 4:27pm | IP: Logged | Reply to this
*
58 posts
Score: Default
Ietherian is correct. Souldound keys and the Keyring (something implemented later) are seperate.

As far as I know, 'soulbound keys' are a thing of the past and no keys stay on you upon death.
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Muerta
53 Human Rogue
Archimonde

is it soulbound
Posted: Sep 27th 2003 12:51pm | IP: Logged | Reply to this
12 posts
Score: Decent
Is it added to the keyring after being used once!!!
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Kill anything shorter than your knees that has fuzzy toes and make a sandwich out of it!!!!
RE: is it soulbound
Posted: Oct 31st 2003 5:21pm | IP: Logged | Reply to this
21 posts
Score: Decent
yep adds to keyring first time ya use it.
i wish
Posted: Aug 8th 2003 3:40am | IP: Logged | Reply to this
12 posts
Score: Decent
Only one person in. Everyone that enters VT has to have the Scepter.
Key, how many ppl get in.
Posted: Aug 7th 2003 11:33pm | IP: Logged | Reply to this
14 posts
Score: Default
Dose tiis let one player in or the full groop?
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Everything is new till death take me.

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