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Calamitous Hilted Fang  
 

Lore Item Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Piercing Atk Delay: 20
DMG: 13 Dmg Bonus: 33
Backstab DMG: 13
This item is placeable in yards, guild yards, houses and guild halls.
STA: +8 CHA: +5 INT: +5 AGI: +12 HP: +50 MANA: +50 ENDUR: +50
SV COLD: +5 SV MAGIC: +10
Recommended level of 55.
WT: 1.8 Size: SMALL
Class: WAR RNG BRD ROG BST
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Piercing
Stackable:No
Tribute:9300
Submitted By:Drozzee of Sol Ro
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-25 10:17:48
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Planes of Power Planes of Power


Average Price: No Data Pricing Data...
Rarity: Rare
Level to Attain: 60

[Drops | Comments ]

Drops

This item is found on creatures.

Plane of Nightmare
NPC Name
Hobgoblin Anguish Lord



Zone(s) Found In:


Zone Name
Plane of Nightmare
Screenshot

Uploaded November 27th, 2008
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Info
# May 22 2003 at 12:01 AM Rating: Excellent
Not too good considering the difficulty of this encounter, probably why nobody ever kills him. Heres my writeup on the encounter:

(Note, no real strategy included in this information, due to the fact that we got our asses handed to us on a silver platter and never went back)

Your first target mob to complete the named cycle is "The Bullyrag Bat". Not "a bullyrag bat" (which is just a named bat). After entering the bat cave and killing him, "The Painwrack Hobgoblin" will spawn in the next cave down the hall. the Painwrack Hobgoblin is lvl 65, hits for 700ish, shaman class mob who will be buffed/hasted and will gate. After killing him, "The Fearsome Hobgoblin" spawns in the next cave down the hall. This is a level 65 Shadowknight mob, melee for 700ish, HT, etc. Only drop we recieved from him were some junk arms. Now, killing "The Fearsome Hobgoblin" will spawn the final mob, "The Hobgoblin Anguish Lord". This mob is located in the final cave in this section of the tunnels, heres his info (as much as we have been able to determine)

The Hobgoblin Anguish Lord
Level 68-70?
SK Class
Melee for 1200+
Quads
Flurry?
AE Knockback (note, this knockback is apparently unresistable and packs quite a punch. I was shot back from the Anguish lord clear out of the cave and was promptly beat down by 2 reapers.)
His HP seem to be fairly low. my best guess would be anywhere from 60k to 80k HP.

The anguish lord also spawns with 2 guards, level 65. One of them, a mephit, has a 1500pt unresistable(?) AE. the other guard, a level 65 Bat is apparently 100% melee.
Both guards also melee for 656.

Now, the logical way to kill these guys would be to clear the cave, split the guards and kill them off one by one. Theres a slight problem with that. All 3 mobs are PERM ROOTED. The anguish lord will summon, the guards may not (undetermined). If I had to dream up a strat, I would say put everyone between the wall of the cave and the Lord, so when the knockback goes off, you arent flung into the 12 other hobgoblins in the cave. Use fast heals only on your tanks to avoid having a critical cheal interrupted by the knockback. Put a tank on each of the mobs and kill the lord before the 2 guards.

Heres a nice trick to use against knockback mobs (or any perm rooted mob for that matter).
Enchanter should tash the mob 100 times before the people move in. MA goes first and Area Taunts, this will put his level of aggro 1 point above the enchanters. This solves any problems you may have with tanks losing aggro. Also, the MA will be summoned immediately after being knocked back. Theoretically, you could have the MA with his back to the cave (with the now respawned hobgoblins). The lord would summon him as soon as he gets knocked back out of melee range, before he aggros the other mobs in the cave. This strat is also very effective against The Itaer Vius.
Permarooted mob strategy
# May 24 2003 at 1:57 PM Rating: Decent
*
92 posts
This may technically be an exploit, but I doubt it. This is a simple strategy to deal with multiple permarooted mobs. I learned this strategy watching someone do it for part of coldain ring 9.
Have someone be the aggro dummy. They aggro (very low aggro, perhaps an arrow) all of the permarooted mobs, then SIT DOWN outside of melee range, note that this won't work so well if you have casters blasting your aggro dummy away.
Now, the aggro dummy will have permanent aggro on all of those mobs until someone else does something to create more. Sitting is quite a good chunk of aggro. Anyways, now your raid force takes out ONE of these targets, while the rest sit there staring stupidly at your aggro dummy, permarooted and unable to get to him.

Good way to do the crowd control, but everyone there will need to understand what they're doing.
RE: Permarooted mob strategy
# Jun 23 2003 at 1:27 PM Rating: Decent
Not very good vs summoning mobs either /shrug
RE: Permarooted mob strategy
# Oct 26 2004 at 3:04 AM Rating: Decent
**
263 posts
How about using a debuff spell or snare? just enough to get aggro without causing summoning damage.
RE: Permarooted mob strategy
# Dec 05 2003 at 9:58 AM Rating: Default
sounds very good actually as long as they remain fairly undamamged. they cant summon until damaged to a certain extent. then its a bad thing as he'll then be summoned and eaten.
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