Item GlossaryEverQuest icon

Worn Golden Tooth  
 

Lore Item
Slot: NECK
AC: 5
STR: +2 STA: +2
Haste: +21%
Recommended level of 34.
WT: 0.3 Size: TINY
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Stackable:No
Tribute:1283
Lucy Entry By:Bolly
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-29 08:30:14
Page Updated:Thu Oct 9th, 2008

Expansion: Legacy of Ykesha Legacy of Ykesha


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 45

[Drops | Comments ]

Drops

This item is found on creatures.

Dulak's Harbor
NPC Name
Vurag



Zone(s) Found In:


Zone Name
Dulak's Harbor
Screenshot

Uploaded November 27th, 2008
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if you are after the tooth.....
# Jan 19 2005 at 4:02 PM Rating: Decent
If you are after the tooth, GOOD LUCK.

As of last night, our group has killed our 19th Vurag....we all have the belt, and had to let another 15 of them rot.

I am beginning to wonder if the tooth even drops anymore. I have killed Vurag at least 7 or 8 times, before this current 19, in hopes of getting the tooth. It is a longshot to get, if it is even still part of the loot table. It's not like we killed him, camped out. came back in a week, etc. We were the only ones hunting him, and bottom line: if it DOES drop, its like maybe 1 in 50, not 1 in 10, that it will be the tooth. Its been 19/19 belts every time.

So, save yerself some hassle, and get chitin gloves, a LDoN haste augment, or something else, because you too will be posting here, that the darn tooth isn't dropping at all.

On a positive note, we all levelled 3 times while camping the punk (but we really came for the tooth).

Spum & Jigglez Pyooyhand
44Berserker / 44Beastlord ogre couple
<Sign of One>
Karana

if you are after the tooth.....
# Sep 10 2006 at 5:55 AM Rating: Decent
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159 posts
JUST DROPPED AT THE FOOT BY THE GANGWAY TO THE BOAT. 6:52 am EST SEP 10 2006, ON THE LADY "D" IN DULAK HARBOUR. iT ISNT A MUTH, BUT IS A RARE, RARE DROP.
RE: if you are after the tooth.....
# Jan 24 2005 at 11:55 AM Rating: Decent
tooth still drops - got one a few days ago & sold it for 3500pp in Bazaar within hours. Wasn`t after this paticular item, just clearing docks trying to get a pally quest item.
When does it kick in?
# Jul 12 2004 at 3:10 PM Rating: Good
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166 posts
Just wondering, after reading all the posts, if this haste will work on a character lower then the recomended lvl. I know the stats are less, but will the 21% haste be in effect on a lvl 12 monk?
I ask because this is a modifier and not an actual effect with posted amounts of haste for lvl ranges. I have not been able to find any info about this so I am just posting to find out.
***Flame on***
RE: When does it kick in?
# Nov 03 2004 at 3:11 AM Rating: Decent
**
308 posts
**edited out double post**

Edited, Wed Nov 3 03:13:59 2004
RE: When does it kick in?
# Nov 03 2004 at 3:11 AM Rating: Decent
**
308 posts
If I'm not mistaken, haste used to be non-level-specific. However, this has changed in recent times. If an item has a recommended level, then yes, the haste effect will scale to your level. If an item doesn't have a rec level, then you'll get the full effect (IE Flowing Black Silk Sash, which in my book is still cool). So, in my example, using the FBSS is still better at level 12. Unless you really need +2 dex / str. And 5 AC. And a good waist slot. Hm...maybe I should rethink...
RE: When does it kick in?
# Nov 03 2004 at 3:10 AM Rating: Decent
**
308 posts
If I'm not mistaken, haste used to be non-level-specific. However, this has changed in recent times. If an item has a recommended level, then yes, the haste effect will scale to your level. If an item doesn't have a rec level, then you'll get the full effect (IE Flowing Black Silk Sash, which in my book is still cool). So, in my example, using the FBSS is still better at level 12. Unless you really need +2 dex / str. And 5 AC. And a good waist slot. Hm...maybe I should rethink...
RE: When does it kick in?
# Nov 02 2004 at 4:39 PM Rating: Decent
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346 posts
Recommended level is the level at which an item's stats give their full value. Here's Lucy's view of this item at level 12, which shows that you would only get 7% haste.
When does it kick in?
# Jul 12 2004 at 3:04 PM Rating: Decent
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166 posts
Berserkers
# Jun 14 2004 at 2:44 PM Rating: Decent
This item is also useable by berserkers.
Nice Haste Item
# Sep 15 2003 at 9:07 PM Rating: Good
This tooth has 21% haste on it. Decent upgrade from a FBSS since it frees up the waist for the Blackblood Girdle that drops in this same zone. I would gladly free up my Silver Chitin Hand Wraps for this item so that I can also wear the Soot Covered Hand Wraps that also drop here.

All in all, I loved the XP off the boats. Have had much luck in Dulak's Harbor (Soulstripper, Repungent Boots, Rust Encrusted Tunic, Worn Golden Tooth, Blackened Glass Eye, Sharkhide Shawl and many gems). Didn't expect to be able to have so much fun in a zone without being 15 levels above the reccomended level. I still get around 1% every 2 to 4 kills. Would definitely suggest this zone for any Beastlords out there who are tired of the constant trains and overpulls in the Planes. Smiley: banghead

Edited, Mon Sep 15 22:06:19 2003
Stinkin' Belt
# Sep 12 2003 at 4:20 PM Rating: Default
Needless to say that after 3hrs of waiting for this guy....he drops the stinkin' belt. Clearly disappointed.
Spawning Vurag
# Jun 19 2003 at 6:35 AM Rating: Excellent
This morning I was joining Yaala(wizard of 55 spires) of the Legion of Strength and Honor in hunting down the captain of the Stormwave when I noticed Vurag on Track. I can tell for sure he: 1. Spawned on top of a Boat Scrubber and 2. was not force spawned as nobody has been killing anywhere near him. Killing him revealed the tooth, extremely lucky.

Anyway, as mine is not to boast, I simply relay that he -can- spawn on his own without killing of boat scrubbers. Previously I killed a boat scrubber near the oceancrasher (sp?) and vurag spawned some few minutes later. Therefore, I surmise he can replace any boat scrubber in the area. How he is best spawned I do not know.

Perhaps somebody can use this information and build upon it.

Special thanks to Yaala and Joziah of the Legion of Strength and Honor.

Thelen Stormbow - Gnomish Clockwork Ranger
Firiona Vie
RE: Spawning Vurag
# Oct 29 2003 at 6:54 AM Rating: Decent
About a month after LoY came out I finnaly broke down and got it... My druid 51 or 52 at the time got the dust blown off him and came here to hunt. before the spawns and drops were "nerfed" I would kill the 3 boat scrubbers at the first dock the one by the bar, then at the end of the Lady D dock and finally at the 4th dock.
With KEI it was tight at 52 and breath of ro, but after about 3 respawns he would pop and At that time he dropped the tooth every 3rd drop.
Since then He seems to take about twice as long to get to spawn and drops the tooth about 1 in 7 times =(

Hope this helps, and yes any boat scrubber in the zone seems to be a potential place holder, though I've never noticed him spawn stacked with a boat scrubber, it may just be I've never been in the zone when they were left alone long enough for this to happen...

Be safe and good hunting
Haste
# Jun 11 2003 at 12:33 PM Rating: Default
OK to clear up any misconceptions, Haste is Level dependant IF IT's CASTED ON YOU AS A SPELL. Haste is assigned to an item based on the lvl it's assessed at. So a FBSS will remain at 21% and never change but the same spell "Haste" will increase as the caster increases in lvl.
RE: Haste
# Jun 19 2003 at 10:15 AM Rating: Default

Not entirely true.

Haste is "capped" at certain levels. Up to 51 there is a DEFINITE cap, and after that until 60 the cap "shifts" slightly to give you more room. Thus a 41% haste item along with spell haste will give different dmg output ratios as you increase in levels up to 60. I'm not sure that anyone has parsed out 60+ haste yet though.

And bard haste songs (like the warsong of the vahshir) stack ABOVE the haste cap, so even if you are at max this song will give you more haste.
RE: Haste
# Sep 12 2003 at 9:54 PM Rating: Decent
Not all haste songs.

Not all bard haste songs stack above the cap. Many of them dont stack with other haste spells, although ,they do stack with item haste. The pure haste bard spells like Battlecry of the Vah shir and Melody of Ervaj do stack with other haste spells. Battlecry will allow you to break cap, so will Warsong of the Vahshir. Im a little hazy on Vilia's Chorus of Celerity, but i believe it does stack but wont let you exceed cap. I hope that may clear up any confusion. (And that its right)
#REDACTED, Posted: May 04 2003 at 2:42 PM, Rating: Sub-Default, (Expand Post) For some reason i doubt some of you, i have killed this guy over 20 times... he constantly drops the crappy belt
#REDACTED, Posted: Jun 15 2003 at 8:31 PM, Rating: Sub-Default, (Expand Post) You owe me for the name idea for your BST, Vahh.
Value over others
# May 03 2003 at 12:29 PM Rating: Good
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230 posts
The best selling point for this item is the slot it's worn in does not generally have a high AC item.
Most people (who would be using a 21% haste item) will be wearing 8 - 10 AC armour on their neck, this means you'll only lose about 5 raw AC...an FBSS would likey lose you 10 - 15 AC from your waist and SCHW 6 - 15 AC, depending on class.
So, with the exception of Monks for whom a pair of SCHW would be pretty decent AC, this item definitely has some worth for the sub 50 crowd.

Edited, Sat May 3 12:51:03 2003
RE: Value over others
# Aug 06 2004 at 8:22 PM Rating: Decent
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59 posts
That's exactly the reason I held out for a Silvery Belt of Contention ;-)
Haste
# Apr 13 2003 at 12:54 PM Rating: Default
If Sony/Verant covered haste issues such a long time ago I would like to see that for myself. I tested my haste items on the same character with different levels and the haste ratio keeps pretty much the same.

I used the known formula:

(Weapon Delay)/(1 + . Haste %)

So I, just like many others, don't believe haste on items changes if you grow higher in level. And even if it did, it could be a combination of both opinions, like there could be a maximum on the haste items that is static. (max of 22%)

Then it would increase a few % during level ups till the maximum, like lvl 20 19% and on lvl 25 22% which is its max

Why would someone otherwise pay lots of pp for a haste item if his/her damage output stays the same?

Anyway, let people believe what they believe, this story is my 2 coppers.

Love,

Wandriana Noamuth and other chars on Xev
RE: Haste
# Jan 26 2004 at 4:01 PM Rating: Decent
Off the WEB Delay/(1 + haste)=Hasted Delay
Example Delay of 2 haste 40% 2/1.40 =1.43
LVL Max on Haste
lvl 30 50%
LvL 50 74%
LvL 54 84%
LvL 59 94%
LvL 60 100%
I have found on the web certain haste items have a lvl you must be for the haste don't know if that is true or not.
Velshir
Haste, old issue
# Apr 09 2003 at 1:31 PM Rating: Default


Edited, Tue Aug 31 15:26:18 2004
RE: Haste, old issue
# Jun 12 2003 at 9:47 PM Rating: Decent
*AHEM*

Please, guys, calling each other idiots is childish, and not needed.

That aside, Rytac is right, in a way. Haste is level dependent. The spell haste lines, obviously, are for the caster, but also the beneficiary. Verant, or maybe Sony right when they took over, put a haste cap dependent on level on all characters. If you don't believe me, get a lesser guard of haste and an FBSS, and equip them on a lower level character. The haste effect will be almost exactly the same, even though the haste on the items differs by 15%.

Bards are perfect examples of this. My bard definitely swung faster leveling up with SCHW and his Group haste song, Anthem de Arms, even though haste didn't change. And there was no difference in swing time at lower levels between bard self haste (JWW) and anthem combined with SCHW's because the haste cap was reached by that level.

It does go up, however, by leaps and bounds and by the mid 20's or early thirties the cap is lifted altogether (noticed that with my bard too).

So, don't flame him for a true statement. It's just that by the time a non twink can actually afford a haste item the cap has been lifted, and that most twinks won't notice that much of a difference anyway because of either slow weapons or very fast weapons (delay > 30 or < 20). Haste is much less evident on my paladin until stacked (spell+item).

Hope that clears some things up, and just point something out if I'm wrong.
RE: Haste, old issue
# Jul 10 2003 at 7:16 PM Rating: Decent
I own both items..adn the haste is the same..you cnat tell any diffence while while in combat...I dont use a log file or anythign but it is the same during combat...the stats are better on the schw..but I am trading them in adn keeping the tooth. I can get way better ac hands than neck..currently using a 15 ac item on neck...but the Fierce Heraldic hands are like 25..so ill be upgrading to those soon..hopefuly i can find someone to swap the schw for feirce if I can lucky...
RE: Haste, old issue
# Aug 03 2003 at 6:20 PM Rating: Default
did the same..swapped my schw for this neck and upgraded my hands to Cobalt..great trade for sure..got 15 more ac and the haste seeems to be the exact same...although I am level 55 so the haste should be 50% but cant tell in battle. I normally group with shammy so i have casted haste as well..but either way I got more ac and stil have haste...

Jaredar Duncan 55 Barb Warrior Quellious
RE: Haste, old issue
# Nov 03 2003 at 3:45 PM Rating: Decent
You will not be able to see any difference if you are not log parsing. It is only a 1 percent (or maybe 2, can't ever remember if the SCHW is 22 or 23)

Even with log parsing you will have to have a fairly significant log in order to be able to see the difference.

All in all, this item is a better value than the SCHW because there are better stat and AC items readily available for the hand slot than there are for the neck slot. And this item also usually sells for 500-700 pp cheaper on my server than the SCHW do.
RE: Haste, old issue
# May 15 2003 at 11:21 AM Rating: Default
eh how can a database be wrong when game gets info from it?
RE: Haste, old issue
# May 11 2003 at 12:40 AM Rating: Decent
So then, you claim a FRSS (listed in the "wrong" magelo database at 11%) is the same as a CoCW or CoF (listed at 36%)... I will assume then, for sake of argument that the numbers given by the lucy data above are the ones being used in both cases... this means that at level 50, I can put on a FRSS and get 50% haste? Somehow I kind of doubt it.

Effects as listed here are parsed directly out of the games database... so if a caster casts the spell "Haste" then it would vary as above, based on the level of the CASTER. The target could be level 1 and get 50% haste, if the caster was over 49. Items have the "Effect level" built in to them then they are originally created, thus they have a fixed haste %. Even clickable haste (like the eyepatch of plunder, I think it is) will have a fixed level, because the item is doing the casting. This is the same phenomenon you see in weapons which have a combat effect ("proc")... they always do the same damage (if you ignore partial resists), because the level for the spell is fixed when the item is created. Thus, a weapon which procs the very same spell a player can cast wil not vary, whereas the player's casting results will vary as he goes up in level.

Your assumption that worn or clickable haste on an item could vary by the level of the wearer or clicker is not supported by the other items in the game, whose effect level is more easily measured. Since I see no logical reason why sony would make Haste the only effect in the game which keys on the target's level rather than the caster (or object), and I have yet to see any other example of an effect which works that way, logic says that you are mistaken.

I am not defending any particular method for foguring out what the haste of an item is, but I have found the data at Magelo to be consitent, at least with itself. It provides a good way to compare the relative hastes of items, and seems to me at least to compare well with the haste percentages of bard and caster haste as well. Your milage may vary.

Edited, Sun May 11 01:03:26 2003
RE: Haste, old issue
# Aug 06 2004 at 8:48 PM Rating: Decent
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59 posts
Quote:
Even clickable haste (like the eyepatch of plunder, I think it is) will have a fixed level, because the item is doing the casting. This is the same phenomenon you see in weapons which have a combat effect ("proc")... they always do the same damage (if you ignore partial resists), because the level for the spell is fixed when the item is created. Thus, a weapon which procs the very same spell a player can cast wil not vary, whereas the player's casting results will vary as he goes up in level.


That's iffy. I'm not sure about the Eyepatch of Plunder, but I've been using a pair of Gauntlets of the Blood Fiend (procs a clicky Vampiric Embrace) since my mid-20's. For those of you unfamiliar with Vampiric Embrace, it is a self-buff spell that allows you the chance to proc a lifetap in combat. At level 35ish, it did around 22 damage. At level 51, it does 24. So it's possible that more items take the player's current level into effect when proccing, unless that is inherent to the Vampiric Embrace spell (decided at proc time rather than cast time). Regardless, I agree, this bears no relevance to an item's fixed Haste percentage. It certainly makes the percentage on Eyepatch of Plunder worth looking in to at different levels, IMHO.
RE: Haste, old issue
# Mar 19 2004 at 3:30 AM Rating: Decent
We should clarify. There are several different limits here.

One is haste per level. That applies to spells cast by PC's.

Second. Haste cap. Level-based maximum haste on a character. Probably never seen if character is only using one item. Start stacking items and maybe this is an issue.

Third. Use level / Proc level. Many items have minimum level requirements for spell effects. Even if the item itself has no minimum level requirements, e.g. Polished Granite Tomahawk (old favorite of mine) required level 20 for its spell to go off. I do not know, but I assume that haste effects could have the same requirements.

Fourth. Same as third but set up like recommended level proc. Perhaps some items have a minimum level for the max effect.
#REDACTED, Posted: May 22 2003 at 5:08 AM, Rating: Sub-Default, (Expand Post) Hi i have a GM stein of moggok that procs light heal and i have never seen it proc less then 33 on anyone i put it on that can proc it.
#REDACTED, Posted: Apr 26 2003 at 7:18 PM, Rating: Sub-Default, (Expand Post) idiot
RE: Haste, old issue
# Apr 16 2003 at 12:03 AM Rating: Decent
umm, yeah..........
Please point us to this information that was covered soooooooooo long ago.

I would love to see these "facts" on haste.
The only item I know of that is level specific haste (haste increases with level as opposed to a required level) is the silver swiftblade.
There may be more items that change haste with level but it certainly isnt all of them.

RE: Haste, old issue
# May 16 2003 at 8:44 PM Rating: Decent
i think items lucin and older are lvl dependent till you reach the required lvl then full hasted prime example lesser guard of haste now for less confusion they went to a required lvl
Selling price?
# Apr 03 2003 at 9:03 AM Rating: Decent
I now have 2 of these ( 2 chars )
I dont see them in bazaar for sale, so I'll ask here.
On Terris-Thule the price for FBSS is 1500-2000, and Crystal Chitlin Handwraps go for 3000-3800.
What should I sell them for?

-Edit-
Sold pretty fast at 3k.
Alot of people asked questions about it, not many people had heard of it.

Edited, Sun Apr 6 10:07:52 2003
#REDACTED, Posted: May 11 2003 at 5:04 AM, Rating: Sub-Default, (Expand Post)
RE: Selling price?
# May 11 2003 at 5:03 AM Rating: Default
on tunare where SCHW sell for 4k (+/- 500) you will usually see it going for 4-4500 as it is about the same haste in a slot that can be difficult to find good stats/AC.
I think thata fair price to charge, regardless of server would be either that of the SCHW or between FBSS and SCHW...

Be safe and good hunting.
ALSO DROPS A CRAPPY BELT
# Apr 03 2003 at 8:10 AM Rating: Decent
AC 5 HP 25 WEIGHT .7 ALL/ALL
Haste %
# Mar 17 2003 at 7:36 PM Rating: Good
17 posts
Worn Golden Tooth is now in the Magelo database. It has a Haste % of 21%.
#REDACTED, Posted: Apr 23 2003 at 6:01 AM, Rating: Sub-Default, (Expand Post) Unless the haste DOES change wwith lvl...Last night i compared this with an FBSS....with my 32 warrior swinging a wurmy...The FBSS was faster...so i think the haste of thi is really abou 18 % because the FBSS is 21%right??
Haste
# Mar 17 2003 at 1:03 PM Rating: Default
Here is description info on the haste :1: Increase Attack Speed by 2% (L1) to 50% (L49)

Details: Raw spell data
Spell Type: Beneficial Skill: Innate
Mana: 0 Target Type: Self
Casting Time: Instant Duration: 3 ticks
Recast Time: 0 Resist: Unresistable (0)
Fizzle Time: 0.00 Range to target: 0
AE Radius: 0 Interruptable: Yes
Location: Any Time of Day: Any





Messages:
Cast on you: You feel your heart begin to race.
Cast on other: Soandso begins to move faster.
Effect Fades: Your speed returns to normal.

RE: Haste
# Mar 17 2003 at 1:25 PM Rating: Good
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170 posts
What you're reading is spell Haste, not item Haste. Item Haste has fixed values and does not change with level.
RE: Haste
# Mar 17 2003 at 7:24 PM Rating: Default
Thx info...what do you know about this item as far as percent of haste? I see some say 21% but it looks like they are guessing, how can I know for sure?
RE: Haste
# Mar 18 2003 at 5:30 PM Rating: Good
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170 posts
It is 21%. You can use Magelo to check for haste info. Most of their data is pulled from the game itself so you can be assured it is correct.
Haste
# Mar 17 2003 at 1:01 PM Rating: Default
I thought that this was a spell haste by its description on Alahkazam...Now is the haste lvl + 1 up to lvl 49 so haste is 50 percent is that how you determine it? Trying to learn here. Thx info... Eadein
what is Magelo
# Mar 10 2003 at 11:43 AM Rating: Default
what are you talking about Magelo?
RE: what is Magelo
# Mar 10 2003 at 2:01 PM Rating: Good
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170 posts
Magelo is a neat third-party program you can use to make your own profile. Create your characters, and upload whatever items you want on it for the web to see. Check it out:

[link]www.magelo.com[/link]

Edited, Mon Mar 10 13:48:55 2003
Haste
# Mar 07 2003 at 7:28 PM Rating: Good
Should be 21% haste according to Lucy. Effect level is 20, haste is usually effect level +1. (SCHW's level is 21, CoF is 35, etc.)
RE: Haste
# Mar 07 2003 at 10:16 PM Rating: Default
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188 posts
Bah, NM. I misunderstood.

Edited, Fri Mar 7 21:45:05 2003
%?
# Mar 07 2003 at 6:45 PM Rating: Default
Anyone have a magelo listing as to the haste on this? Magelo gets blocked at work =(
RE: %?
# Mar 07 2003 at 6:55 PM Rating: Default
I havent seen too many LoY items in the Magelo database yet.

My Hate Forged Armguards (discovered the day of release) are still not in Magelo's database. Give it a coupla weeks =)
RE: %?
# Mar 10 2003 at 11:05 AM Rating: Decent
Aye, Magelo has not been patched yet to support LoY and therefore no one has been able to run it since Ykesha's release.
RE: %?
# Apr 13 2003 at 4:16 PM Rating: Decent
Someone please post where this was covered by SoE a long time ago? They usually will not release information like this because their formulas are very unique... Everything I've ever seen on any subject of this type was completely heresay by players... Why would sony not tell us how it works? copyrights... other games will use the info.. its just like the math that works into melee attacking.. its somewhat complicated, but very original... Thats why you wont see specific information released by sony on how its calculated... now on the other hand.. in my guild a few rogues and i did a test.. we took 2 piercing weapons with same dmg/ dly on both.. no haste and killed a mob and parsed the dps.. added the haste of an item and did it again on the same type of mob.. more dps.. these weapons were 17 delay.. with a 41% haste item the delay's should have been maxxed at 10.. like everyone says is the max.. but when something as simple as celerity is cast on us.. we still have even more dps.. continue adding higher levels of haste and we still get more dps each time.. why is this? because (as sony must have forgotten to mention once before) haste effects more than just delay... we dont know what else it effects.. but ther is more to it than we know.. possibly effects chances to duel wield or doulbe attack.. not based on speed of weapons.. it may reduce your chance of completely missing a mob.. who knows... but that was our experiment.. and we concluded its unknown.. just my 2cp..

Dannuss Shadowman
65 Deciever, Tribunal...

Edited, Sun Apr 13 16:39:58 2003
RE: %?
# Aug 19 2003 at 6:35 PM Rating: Excellent
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69 posts
There have been extensive parses done on haste on Monkly Business. The conclusion is that the only thing haste effects is delay. The myth about delay being limited to 10 is just that a myth. The reason it was ever thought to be true is because EQ logs don't get anymore granular than 1 second intervals ( delay 10 ) and therefore it couldn't be measured accurately. There was one post, however, that showed a 59 monk with epic nd max haste ( total around 105% making adjusted delay of 9/16 fists to roughly 8 ( rounded up ) ) hitting the same target with his fists 5 times in the same second ( double atttack/dual wielding would only explain 4 at most if delay could not go below 10 ).

The summary: "Haste cannot adjust delay below 10" is a MYTH caused by EQ log timestamps being at least 1 second apart. :)
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