Item GlossaryEverQuest icon

Gem Encrusted Choker  

Slot: NECK
AC: 8
This item can be used in tradeskills.
Skill Mod: Jewelry Making +10% (30 Max)
WIS: +8 INT: +8 MANA: +100
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Misc
Lucy Entry By:Lyrik Mindlethe/Vallis Aspectus/ARo
Item Updated By:RondorNorador
IC Last Updated:2018-09-17 03:27:47
Page Updated:Sun Jul 22nd, 2018
Shadows of Luclin Item

Rarity: No Longer Dropped
Level to Attain: 58

[Drops | Adventure Merchants | Comments ]

This item is the result of a quest.

Drops: This item is found on creatures.

Adventure Merchants:

Zone(s) Found In:

Uploaded July 27th, 2018 by Drewinette
Updated July 28th, 2018
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Drop Info
# Sep 17 2008 at 11:45 PM Rating: Good
263 posts
The drop info for this item is likely wrong...

It HAS dropped off of a Possessed Warmonger, but never off of the Possessed Warlord.

So far every drop in the Ring of Fire seems to be limited to one mob only, barring the vendor trash.

Please adjust the links.
Gnostica 65th level Wizard (Al'kabor)

To be a wizzy is to be living on the edge, the edge of always stealing aggro, and I like always living on the edge.
# Dec 07 2003 at 11:30 PM Rating: Decent
6 posts
My question is are skill modification items stackable ... I have geerlock and trophy was wondering if i should use both when doing my combines
RE: Stackable?
# Dec 08 2003 at 12:40 PM Rating: Good
3,705 posts
No, only the highest mod is used. In the case of trophy and geerlok, since both are 5%, it doesn't make a difference which you use, unless you need the int.
Xaanru's stuff
RE: Stackable?
# Jan 10 2004 at 1:25 AM Rating: Decent
49 posts
Where does one confirm this? Has SOE came out and said it? If so, where? Im not doubting you but just want to know how you confirmed it.
RE: Stackable?
# Jan 27 2004 at 7:10 PM Rating: Good
Rogue analysts first identified the mechanics of skill mods and skill stacking by parsing backstab damage with backstab mod items.

They discovered that:
1) Skill mods do not stack, the highest takes precedence.

2) Skill mods will not push a skill above 252 effective points.

Which is why most tradeskillers stop at 240, as 240+5% = 252, the max effective skill possible.

Note that int/wis casters max at 252 Meditation skill, as well. In theory, Med mods are useless to these classes. Further evidence that 252 is the absolute cap.

It bears mention that these conclusions were made in the height of Luclin and may now be obsolete. But most people live by them to this day and seem happy to do so.
Symphonic Distortion
Maestro of Emarr
RE: Stackable?
# Mar 27 2004 at 2:44 PM Rating: Good
104 posts
Seems like a easy one to confirm nowadays... as when ever you open a trade container with new TS UI it will show your current (item modified) skill in top right corner. Yes I am aware this post was written before that came out, just pointing out it can be verified in game now.
Xissu Shadow`Tinkerton
The Fallen
# Feb 18 2003 at 6:58 PM Rating: Decent
7 posts
Decanter of the Apothecary has a +mod to make poison
# Feb 18 2003 at 6:41 PM Rating: Default
246 posts
I know about geerloks, Trophies, Gauntlets of Dark Embers (+15% to Smithing), and those silly Vahshir armors. Am I missing anything else that has a tradeskill modifier?
RE: Others?
# Feb 19 2003 at 10:03 PM Rating: Good
26 posts
it lists other items that have tradeskill mods to them.
RE: Others?
# Feb 19 2003 at 2:23 PM Rating: Default
The grandmaster items for each tradeskill also give a percentage bonus.
Maluum, 32 wiz, Ayonae Ro
Krellian Stonesinger, 35 mage, Ayonae Ro
Jinantonx Ontharocs, 29 necro, Ayonae Ro
Mazilli, 22 SK, Ayonae Ro
Bankuma, 10 war, Tallon Zek
RE: Others?
# Feb 18 2003 at 7:59 PM Rating: Decent
74 posts
Hoarfrost hammer
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