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The Binden Concerrentia  

Slot: NECK
Charges: Unlimited
STR: +15 STA: +15 WIS: +15 INT: +15 AGI: +15 HP: +75 MANA: +75 ENDUR: +75
Effect: Talisman Gate (Any Slot/Can Equip, Casting Time: 20.0)
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Misc
Light:Flameless Lantern
Lucy Entry By:Kerasota
Updated By:Weyland
Updated:Mon Feb 27th, 2017
Planes of Power Item

Rarity: Common
Level to Attain: 65

[Quests | Recipes | Comments ]

This item is the result of a quest.

Quests: This item is used in quests.
Plane of Tranquility

Used in 1 recipe.
Recipe list - Premium only.

Found in:
Uses Quintessence of Knowledge as a reagent.

Uploaded November 27th, 2008
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Gate potion comparison
# Feb 26 2017 at 3:03 PM Rating: Excellent
732 posts
			The Binden		Gate Potion 
reagent cost		105 pp			146 pp 
reagent trivial		Alchemy no-fail		Alchemy 131 skill 
stack			1 slot + 100/slot	20/slot 
cast time		20 seconds		10 seconds 
recast time		0			0 
teleport location	PoK			bind point 
time to acquire		days			minutes 
lend to friend		no			yes 
potion belt enabled	no			yes 
worn item stats		obsolete		n/a 
weight			who cares		whatever
Conclusion: get both.
About to give up on this quest!
# Nov 25 2007 at 3:39 PM Rating: Default
61 posts
I am doing this quest just to get this so I have a means of teleporting to PoK and, well, it's there, lol. I have been stuck with getting the piece from the PoA so I figure since after turning lv 80 I could kill those castellans no problem. Was I ever wrong! I did kill them easily up until I got to the next to last mob before the tunnel when a named popped. I managed to barely kill him and the green mob together until after having killed the named and then the green castellan another named boss-like mob appeared and kicked my a@#. So now what? Wait until next year when we can go to lv 85??? There is no chance I will see this thing. I just was hoping I could make some bank space since it is filled with clickies and no drop keys from just about everywhere. I wish they would give us more bank space. Bottom line though is why not make getting the PoA piece on par with the other ones in PoF and PoE? It makes no sense to me since I really had my hopes up getting to that stupid tunnel in PoA.

About to give up on this quest!
# Dec 07 2009 at 6:29 PM Rating: Decent
240 posts
Duo'd this in one day with merc healer as a gimpy 74 rogue... Why its marked rare is beyond me, since its a quest and not at all limited to any season or event.
About to give up on this quest!
# Nov 29 2007 at 9:02 AM Rating: Decent
66 posts
I and others duo'd this at 70, so you hardly have to wait until lvl 85. The key is patience - lots and lots of patience. There are two mephits that path down to the entrance - you can kill those repeatedly until you get lucky.

I myself ended up having to kill 44 of those things... over the course of a couple weeks.
About to give up on this quest!
# May 03 2008 at 10:48 PM Rating: Decent
1,163 posts
Air is a mean zone, but I did get my drop after just a few mephit kills. The zone is made easier by the fact 90% of the mobs are humanoids and I can therefore headshot them. Without that, my suggestion would be to get selos/fast horse and run fast into the tunnel and as deep in as possible (before reaching mobs the other end). The pathing is screwy and they're likely to lose you by the time you get there.
Used to..
# Oct 01 2004 at 9:38 AM Rating: Default
40 posts
This used to be worth the effort... and in many ways, it still is. But with OoW and the new Origin AA... you can gate, reagent free, once every 72 minutes. Granted, it may make life more difficult since it ports you to your home city, and if you're KoS... well.. it ports me to my guildmaster in Kelethin. heh.
RE: Used to..
# May 09 2005 at 11:42 AM Rating: Decent
143 posts
still worth it for those who are like me and KOS in my hometown ><
Overlord Reznir Kosman Warmonger of Kratos
Augment Idea
# Aug 02 2004 at 1:39 AM Rating: Decent
116 posts
I still switch out my necklace for EB item so putting EB on this would be a nice augment. Just a suggestion.

*EDITED* ok, ignore my suggestion on the augment considering that with OoW expansion which is due out in about 2 weeks, you will be able to get an AA that makes it so you will never need another EB item again. (Lets hope they don't change it.)

Edited, Tue Aug 31 23:32:43 2004
# Jul 25 2004 at 6:04 PM Rating: Decent
33 posts
Just got this for my beastlord was extremely worth it now I use it all the time period. Real question is anyone got any LDoN augment ideas?
70 Wildblood-Predator Garrote on TP.
<Malus Imperium>
RE: augment?
# Jul 31 2004 at 6:20 AM Rating: Default
2 posts
You should go for Summer's Boon in Nro it is 700 sum points very nice it doubles ur pets regen and adds some HP and other is a must
66 Druid

63 Beastlord
RE: augment?
# Aug 24 2004 at 6:21 PM Rating: Decent
yes it's that item ... that Tilar said

it's purpose is to raise pet lvl by 1 (i.e. ur 61+ pets innate lvl is 60 -> will now be 61)

It adds a 5% per tick regen to pet (on mage 7.9khp pet).
Raises dmg of pet by approxamately 2.
RE: augment?
# Aug 02 2004 at 2:17 AM Rating: Decent
111 posts
This is the item you are talking about.

Range, Primary, Secondary -- No where there do I see Neck.

And it's Summoners Boon.
RE: augment?
# Mar 24 2005 at 8:34 AM Rating: Decent
118 posts
Also, even if you could equipment the summoner's boon augument in the neck slot, it would be sort of a waste to do so - since you can just swap a cheap item (with slot 3) in when casting your pet.

Edited, Thu Mar 24 08:33:37 2005
RE: augment?
# Jun 04 2005 at 2:10 AM Rating: Decent
550 posts
actually, putting the LDoN summoner's boon into this item (if it was possible), would be great if this was an item you carry around in your inventory.

With the Omens aug, it might be possible to add the pet focus to an item... and since it's a 'swap out' item... anything you already normally carry around is perfect!
Pain Lord Darknyss Grimscale
70 Iksar Crusader of the Greenmist
Re: Quite nice
# May 11 2004 at 11:10 PM Rating: Default
18 posts
Due to basically a design flaw because instruments are "reagents" (see Lucy)

If this is true, then couldn't someone (say a non-Bard) just buy an instrument and carry it around with them when they use this to Gate back to PoK? I've never played a Bard so I don't know how an instrument could be a "regent".
RE: Re: Quite nice
# Sep 08 2004 at 3:42 PM Rating: Decent
229 posts
There are songs that require an instrument to be equiped to play. In Lucy's it says something like "requires regent: flute." Invis song doesn't actually consume the flute everytime you pulse invis or a bard would need a stack of them for every few minutes of invis. Evidenly the bug had something to do with special bard coding as opposed to song vs spell coding. So as long as a bard had the required regent on him, it didn't get consumed. It's fixed now. My bard uses a quintessence of knowledge everytime he uses this.
# Apr 06 2004 at 12:00 AM Rating: Decent
17 posts
sence ldon came has an aug slot been added to this is so what type?
Lord Gothera
75 paladin of tunare
17k and counting
brell serilis
RE: aug
# Apr 20 2004 at 11:50 PM Rating: Decent
A type 7 augment, like all other items non Time, LDoN, or hardcore GoD
re: why bother
# Mar 12 2004 at 12:32 PM Rating: Default
3 posts
A patch that came out just before GoD's release changed the sell back price of ALL tradeskill made items. This was due to the abuse of Jewl Crafted items made for LESS than what they sold back to vendors for. A 10 dose gate potion now sells back to a vendor for 9pp.

Edited, Fri Mar 12 12:34:22 2004
RE: re: why bother
# Apr 17 2004 at 1:34 AM Rating: Decent
Rofl butog you little sneak, trying to get people to buy more gate potions from your shammy? yes they still sell back to vendor for 1904 you weiner :P
RE: re: why bother
# Mar 15 2004 at 1:27 AM Rating: Decent
3 posts
actually they still sell back for 1905pp
RE: re: why bother
# Mar 22 2004 at 5:35 PM Rating: Excellent
52 posts
Yup yup...
I never use the last charge
I always sell to a vendor before that last charge is used so I recoup some of the cost.
RE: re: why bother
# Apr 20 2004 at 6:53 PM Rating: Default
57 posts
thats good idea, enver thought of that
why bother
# Mar 09 2004 at 9:09 PM Rating: Decent
75 posts
IMO. I say just go to Bazaar and pick up a 10gate potion. use 9 charges and sell the last one back to vendor. seems to come out to about the same per port as the reagents you buy for this item and u dont have to carry extra items, get combines done for you, or complete this irritating quest.

This item cant be augmented although it is a nice neck item for non elemental, but u have to be elemental to get it. so why carry it and the reagent around when u can just grab a 10gate potion easy, with half the cast time in case of emergencies.

Edited, Tue Mar 9 21:12:50 2004
RE: why bother
# Apr 11 2004 at 3:40 AM Rating: Decent
78 posts
With Bidden Concertia you can essentially have two bind points tho, binding near a dungeon and using this to gate to pok for buffs/whatever else one might need (for those of us fortunate enough to bind ourselves or get their hands on a locket of escape that is).
It wasnt me!
Doesn't work
# Feb 27 2004 at 6:45 PM Rating: Decent
8 posts
I also got the final piece and can't combine.. I reported the bug though
# Feb 27 2004 at 3:17 AM Rating: Good
119 posts
when i first saw this, i was really excited about the gate, but... the reagents make it less worth it. the thurg gate potion may be lore, but the components are not. i keep a stack of small pieces of velium in the bank, as well as several velium vials, so whenever i gate to thurg, i just get a new velium purifier, hit the bank quick and make another potion on my way out. any race can make it, so it too is a viable gate source for non casters - cast time is half of this one - and you can easily farm the components in crystal caverns and pay almost nothing for these. Having said that, a gate to pok is a bit more convenient than thurg, and the thurg gate potion doesn't give you any stats - /shrugg i'll probably still go after this item.

Edited, Tue Mar 2 23:06:09 2004
RE: ew
# Mar 03 2004 at 10:02 PM Rating: Default
I agree. It's an okay item, but not many people want it for the stats. They want it for the gate... and this is a hard quest. Not just anyone can get it. Elemental flags take awhile to get.
RE: ew
# Feb 27 2004 at 3:19 AM Rating: Default
119 posts
disregard - dupe post

Edited, Fri Feb 27 03:20:13 2004
# Feb 19 2004 at 8:38 PM Rating: Decent
Same here, its bugged apparently *sigh*
Broken Quest????
# Feb 19 2004 at 6:10 AM Rating: Decent
19 posts
After months of working on this quest, i finally got my last fragment from PoAir tonight. Much to my dismay, when i put the 4 Fragments into the Small Lined Box along with the Powered Clockwork Talisman and hit combine, NOTHING happened. Didn't get a messaget that "These items cannont be combined in this container" or anything. Just plain nothing happened. I still have all my pieces, filed a /petition and a /bugreport.

Anyone else have this problem lately? Or am i just having some bad luck?


This quest has NOTHING to do with PoTime access for anyone who is wondering. It's just a cool quest that results in a neck item with NICE stats and gives Melee a chance to Gate to PoK for a small price ( Quintesence of Knowledge are Shaman made for around 105pp or can be bought in Bazaar for around 150pp on Fennin Ro). Sure beats buying Gate potions though *shrug*
Lord Cayz, 80 Beastlord of Fennin Ro
Caelum Infinitum

Soulsavur, 70 Prelate of Fennin Ro (Retired)
RE: Broken Quest????
# Feb 19 2004 at 6:03 PM Rating: Decent
I have the same Problem with the 2nd Talisman. Hit combine an nothing happened. I think the container is buged because the new tradeskill UI.

RE: Broken Quest????
# Feb 19 2004 at 7:04 PM Rating: Decent
19 posts
I'm sorry to hear you have the same problem, but thanx for posting. Least i know now i'm not the only one. Gonna try to re-load Default UI now and see if that works. If it does, i'll let ya know. If it doesn't, guess i'll just wait for a GM to contact me *sigh*
Lord Cayz, 80 Beastlord of Fennin Ro
Caelum Infinitum

Soulsavur, 70 Prelate of Fennin Ro (Retired)
# Nov 17 2003 at 3:18 PM Rating: Default
129 posts
Did you notice that they chipped in the extra Agility for last one, but no Dex?
Agility is a nice thing, and really for the bigger races, but Dex would also be nice.

All in all, I would love to have something like this though, the resists, sta, hp, and the Unlimited Gates rock for nongaters.
Fallgore Bonekrackler
RE: Notice
# Feb 17 2004 at 11:41 PM Rating: Decent
18 posts
I play a ranger so I agree with you on all aspects full heartedly lol.
#Yevun, Posted: Nov 20 2003 at 10:34 AM, Rating: Sub-Default, (Expand Post) IMO unless your a monk agi sucks. Unbuffed i have like 145agi or something hehe and i have 1206ac unbuffed. When i forgot i had 10k on me i took off running out of bazaar to attend a raid, well i had been over weighted by 350+ stones and my agi was near the 85 range, my ac only dropped to 1188...thats only a lose of 28ac from the 60ish agi i had lost. I am just stating from my view, and since this lacks ac on it, i would hope they'd give it some agi >_>
So What if you Cant Wear it
# Nov 02 2003 at 11:09 PM Rating: Decent
9 posts
Even if you dont wear it, it's worth the Unlimited Gates. The stats are nice and the Resists are sweet. but if for some reason you prefer not to wear it heck slap it in a bag and use it for the unlimited Gates to PoK. Many times i've been stuck in Bum Fuc* wishin for a way out. If i had this on any of those nights Bling insta port to PoK.
RE: So What if you Cant Wear it
# Jan 09 2004 at 11:24 PM Rating: Decent
10 posts
It costs about as much as a gate potion to refill this item per use so dont get all freaky about the gate, though nice, you have the ability to gate right now.
RE: So What if you Cant Wear it
# Jan 24 2004 at 9:57 AM Rating: Default
Not true on the cost for gate potions. I have a shaman who practices Alchemy. Gate potions cost around 300 to 800 plat to make, depending on where you want the potion to take you. And that's if the Shammie doesn't fail on the combine, which is almost unheard of. Stand in PoK sometime and listen to peeps auctioning gate potions. They usually sell for 2.5K for a 5 dose shot. Quintessence of Knowledge only costs around 105 Plat to make, has a trivial of 30, and is almost a no fail combine for any shaman lvl 30 or higher. MUCH cheaper to have this item and buy a stack of the QoKs for qaround 1K, than buy a 5 dose Gate potion for 2.5.
All that is lost, is not Forsaken
RE: So What if you Cant Wear it
# Jan 25 2004 at 1:43 AM Rating: Default
43 posts
OK, I probably shouldn't mention this since SoE will nerf it for sure.. But, Current prices for a 5 dose gate potion are about 1500pp.

I use 4 of the gates and sell the remaining dose back to a vender for about 975pp.

thats comes to about 130pp per gate, and I dont have to be elementals flagged to get do it.
RE: So What if you Cant Wear it
# Jan 28 2004 at 11:48 AM Rating: Default
On another note, vial of velium vapors is really cheap and it's pretty quick and painless to get your pottery skill up high enough to make them.
RE: So What if you Cant Wear it
# Feb 08 2004 at 9:14 PM Rating: Decent
10 posts
As long as you have the faction to get into Thurg. By the time you've done the first 3 shawls though, your usually good.
RE: So What if you Cant Wear it
# Jan 22 2004 at 12:48 PM Rating: Default
11 posts
It has unlimited charges
# Sep 16 2003 at 10:01 PM Rating: Default
4 posts
Can this item be MQed?
# Sep 28 2003 at 11:40 AM Rating: Default
144 posts

All the items must be combined in a special container, making MQing impossible
#sugarbearcsa, Posted: Sep 17 2003 at 1:36 AM, Rating: Sub-Default, (Expand Post) Well since it Lore you can only have One at a time, So you would have to destory it and then do the first quest and the this one to get it again. A better idea would be to finshes the last quest with this, that will give you a stronger one, with Unlimited charges
# Sep 17 2003 at 9:06 PM Rating: Default
84 posts
ANd I relize now that this is the last one
My eq2 and MMO blog (
# Oct 03 2003 at 9:42 PM Rating: Default
45 posts
With every turn in for the next gate neck you give the NPC your CURRENT gate neck along with the NO DROP items that you collect from certain zones. Meaning I'm 3 fragments from my last neck when I'm ready to do my turn in I take the 4 fragments from the elemental planes and my Powered Clockwork Talisman and turn them into Elder Clinka, in turn you receive The Binden Concerrentia.
Elder Grimbeast
65 Ogre Bst
The Nameless
Good money maker
# Sep 11 2003 at 11:09 PM Rating: Decent
1 post
This thing is perfect for making plat or for the sale of lore items, as a caster you can bind where loot is, then use this to gate to pok for a quick sale and gate back to get more lore items to sale.
My friend does this all the time but he's a druid and can port lucky him, now we all can profit in the same way with this.
Cost per Port
# Jul 30 2003 at 3:52 AM Rating: Good
45 posts
Gate potions are not cheap, a 10 shot gate potion costs 3000pp in the bazaar, guild shaman makes em for 2800, still it's 280 to 300pp per port. That can wear your bank down in no time, especially if ya like to farm SRT for molds to mule.

The neck is **** nice no doubt, good resists and decent stats. The cost of reagents comes out to cost about 150pp per port. So it basically cuts the cost in half compared to gate potions. Still a little too much to just use 20 times a day, but **** nice.

Duke Nicketh
Lord Protector
Personal Friend of Mayor McCheese
Solusek Ro
RE: Cost per Port
# Aug 04 2003 at 6:08 PM Rating: Default
2 posts
Actually you can sell a 10 dose gate potion with one charge left to a merchant for 2k so that effectively costs you 800pp for 9 gates. That is a reasonable cost in my opinion.

61 Druid
Zeb Server
Storm Warden
Zeb Server
RE: Cost per Port
# Oct 20 2003 at 11:30 AM Rating: Excellent
Not any more, Merchants are (or soon to be) Showing charges so that vendor Recharging is and will not be possible any more.
Soriab Whitebeast 70 Wildblood
RE: Cost per Port
# Oct 29 2003 at 8:03 PM Rating: Default
32 posts
don't think he was talking about buying it back after.... just selling it with one charge left to recoup some of his money
RE: Cost per Port
# Nov 19 2003 at 8:25 AM Rating: Decent
78 posts
No both posts were correct. The original was saying that you could make a 10 dose potion use 9 doses then sell the item with a single charge back to a vendor for the same price as a 10 dose potion with all the charges remaining. Thus you could recover a large proportion of your money making each does effectively cost alot less.

The second poster updated the information as recently Sony has changed the way that vendors deal with charged items.

Originally a 10 dose potion with only 1 charge remaining had the same sale price to a vendor as selling a 10 dose potion with all 10 of its charges left, Sony changed this recently such that the cost for multiple charges on items are now simply a multiple of the cost of the item with a single charge. So you can't reduce your costs this way any more.

Edited, Wed Nov 19 08:42:20 2003
Night Elf Hunter
RE: Cost per Port
# Dec 25 2003 at 9:44 PM Rating: Decent
12 posts
the costs for selling charged items to mercahnts have not changed what so ever. Only thing that has changed is that you cant sell a fully charged item and then the same item with no charges left and then buy them both back fully recharged.
You can still sell a 10 dose gate potion to a merchant with only 1 charge left and get 2k for it. Only thing the merchant does differently is he will put the 1 charge in a different slot in his inventory then like a fully charged item (or even 2 charges left etc.) would go in, so he would sell one 10 dose potion with 10 charges left and one 10 dose with 1 charge left, but at the same price.

In a shorter explanation, charged items did not change in price concerning NPC merchants, it only effected how the merchant would sell an item with 0 charges left or a fully charged of the same item.
Useful for Far away binding
# Jun 25 2003 at 2:37 AM Rating: Good
12 posts
A friend of mine is a rogue who's bound in PoM ( from many moons ago when she had a locket of escape ).

Being a melee its hard for her to get around, let alone get back to PoP zones when she gates to bind. Talisman Gate takes you to PoK, so in essence she has two bind points. Its nicer than some people think.
RE: Useful for Far away binding
# Aug 09 2003 at 11:01 AM Rating: Default
I am also bound in PoM. There are a number of easy ways out depending on the time of day or who happens to be in PoM. I, personally, use my worker's sledgemallet. With the PoK book in OT, it's very handy. I also keep FoB gate potions on a corpse in case I die. If all else fails, there is always zoning into CS and begging a TL off one of the wizards that is bound to be kiting there. :) Don't get me wrong. I'd absolutly love an infinite charge tailsman gate item and this thing has very nice stats. But, it's not really this or be stuck in PoM. And, most of the time, when you really need it is right after you die and you're naked anyways.
Lich Reegor Mortees
scaled Arch Lich
Boo Boo is my lengthy motsa ball.
This is a nice neck
# Jun 15 2003 at 8:01 PM Rating: Decent
17 posts
My guild is elemental able and VT and all that jive, but I still like this neck for a number of reasons.

1 it has wicked resists across the board
2 it has Agi, one of my weakest stats
3 i can bind in plane of mischeif and still port to my raids ontime when needed
4 it was a fun quest that let me see the zones and such
5 it didn't cost me raid pts to get a quick fix to my **** ribbon choaker and the thing stil has 75hp/75mana for for free

65 Shamama
Saldaria Snowspirit
Prophet of Quellious
Vis Maior guilded un proud of it!
This is the final result ?
# Jun 12 2003 at 12:14 PM Rating: Default
66 posts
That's pretty bad considering Elemental plane ppls have access to way better necks.. the gate might be nice for a melee, but gate potions are cheap these days
Sage Quineloe
65 Arcanist
Solusek Ro Server
#xArmagonx, Posted: Jun 03 2003 at 2:30 PM, Rating: Sub-Default, (Expand Post) Thunker you obviously can't read and dont have any 1 of these 3 neck pieces... the casting time is 20 seconds... That will not get you away from a mob kicking your ***, and to add a train in it... I dont think so...
#Markkos, Posted: May 05 2003 at 12:58 PM, Rating: Sub-Default, (Expand Post) The schematic states that this energy will "bind you in the now". I am not sure what that means, but I believe that you wil soon find out.
Yes, needs a regeant
# Apr 14 2003 at 10:00 AM Rating: Good
11 posts
I finally got my last fragment last night and can confirm that yes, this DOES require a Quintessence of Knowledge for the gate.
#Kappsin, Posted: Apr 11 2003 at 3:57 PM, Rating: Sub-Default, (Expand Post) this ports you to plane of knowledge facing north, not PoTime Lol
# Mar 12 2003 at 7:14 AM Rating: Default
3 posts
Your cracked complaning about No ac or dex. Look at this thing its worth the time for the ressists and mana/hp. time ya get this those are what your looking for
#Moombles, Posted: May 14 2003 at 6:05 AM, Rating: Sub-Default, (Expand Post) You are all idiots complaining about an item you will most likely never have the chance of seeing in-game. The talisman is one part in a series of pseudo-keys for the highest known tiers of the planes. That and it might be the only way out of the PoT, but you will never know, cuz only Afterlife in their sleepless EQ madness has made the effort to achieve that. So shut up, your yammerin' takes away from their accomplishment.
RE: cracked
# May 14 2003 at 10:16 AM Rating: Good
Actualy several have now entered Plane of Time since Afterlife did. And severeal more are on the brink now that Sony has fixed the obviously broken Rathe encounter. So Dont sit try berate others and their sleepless EQ madness or try sound like you know what your talking about, which is hopeless. All it takes is effort to get there and to get this talisman. If you dont put it in...shut up and stop trying to belittle those that have.
Drombac Gunn Arcanist
#orbofthemonkey, Posted: Apr 13 2003 at 2:50 AM, Rating: Sub-Default, (Expand Post) no, its really not. If it were 135 Hp, +25 resists.. then maybe if you just happened to ahve the stuff.. but to be honest.. no its really only wroth it for the gate if you dotnhave gate and dont mind spending a ridiculous amount for the regeant.
RE: cracked
# May 12 2003 at 1:15 AM Rating: Default
15 posts
you are an idiot for those of us whom cannot cast gate this is a life saver & if you dont know what im talking about try running a non full blood caster in eq & pick a fight with a mob that is a close battle & let some fool come running past you with a train on his back & he doesnt have the common courtesy to let you know he was coming. then tell me what you would have given for the ability to cast a gate spell as try to get your body back from deep inside a zone with no inviso to get it...

even a fool is considered a wise man if he keeps his mouth shut.
RE: cracked
# Jun 04 2003 at 8:40 PM Rating: Decent
162 posts
by the last quote i see you read your Bible, too bad you didnt read the information on this page.

This item will not save a life, cast time is 20!! no quick escape here...u r better off running to the zone (if there is one). Also, gate can be interupted....and if u r getting hit hard enough that you have to gate, then u will probably be interupted.

hey, but it aint to late to become wise T....
# Feb 15 2003 at 3:59 PM Rating: Default
what no dex?
#sullonguy, Posted: Jan 08 2003 at 11:10 AM, Rating: Sub-Default, (Expand Post) Being that both of my mains can port i really dont care about the effect but this neck peice is still AMAZING. /drule off
#Jerker the Charming, Posted: Feb 16 2003 at 12:32 AM, Rating: Sub-Default, (Expand Post) both of your mains?
# Dec 31 2002 at 11:35 PM Rating: Default
It appears to be out of reach to 99 pct of players, unless of course your guild is Afterlife
Time, I need more time!!
RE: Gate
# Mar 30 2003 at 11:59 PM Rating: Default
24 posts
=/ quite wrong, 3 guilds on my server have access to quest this
Halfawhit 65 Cleric
Firona Vie - Fire and Fury
Quite nice.
# Dec 19 2002 at 12:36 AM Rating: Decent
93 posts
Very tough to get I'm afraid, considering you have to be flagged for the elemental planes, and most players are not likely to ever get there--possibly including myself.

The gate requires a component, unless I'm mistaken. Some alchemy-made stackable item, 110pp or so each.
RE: Quite nice.
# Feb 11 2003 at 3:19 PM Rating: Default
16 posts

According to Afterlife's website it does indeed require a component. I can't confirm as I'm sure I wont be seeing this item in my lifetime.

Arione Stormseye
56 Blackguard of Luclin
Exiled Outcasts
"I am still awesome...seriously"

Edited, Tue Feb 11 14:49:33 2003
RE: Quite nice.
# Dec 23 2002 at 12:13 PM Rating: Default
4 posts
Are you sure that the final version requires a reagent? I'd hope that after all the work that you put into attaining this item that you at least dont have to carry around some goo to make it work.

Can anyone that has this comment on it please?
RE: Quite nice.
# Jan 28 2003 at 7:21 PM Rating: Excellent
15 posts
if you look up "Talisman Gate" on lucy ( )

it states that it *DOES* require a reagent - the Quintessence of Knowledge.

Apparently, all 3 talismans require this reagent, so you're probably well versed in carrying these around by this time.

from EQTraders, the recipe for the Quintessence is:

1 erudition vine
1 tanaan ginko

place those 2 items in a Medicine Bag and combine - trivial<35.

both items can be purchased from the alchemy vendors in PoK.

The neckpiece is still a nice thing to have for one of those (oh shoot, my raid left me in the Plane of Hate, and everyone's gone) gotchas. Would be better if the Quintessence was either cheaper, or easily farmable (or better yet, foraged!)
RE: Quite nice.
# Apr 07 2003 at 1:11 PM Rating: Decent
Foraged? Hahah. I like the combining, but then again I'm just an alchemist. :) Seriously though, it does seem silly that the end of the line quest item still needs the reagent to get home to Knowledge.
RE: Quite nice.
# Mar 26 2003 at 10:44 PM Rating: Decent
160 posts
I've used my first talisman with no such regeant.
Eclyptic Starsonata
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Nandar Stormstrider
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RE: Quite nice.
# Mar 30 2003 at 2:20 PM Rating: Decent
9 posts
Err, this is because you probably used it as a bard. Due to basically a design flaw because instruments are "reagents" (see Lucy), items that cast anything requiring a reagent do not require it when used by a bard.

Maestro Nyim Bel
Tholuxe Paells

#valkyr the Wise, Posted: Apr 26 2003 at 1:48 AM, Rating: Sub-Default, (Expand Post) Give SOE time.....I'm sure they will fix that. Of course, they will probably end up "breaking" bards. But hey, as long as we're not getting a free ride.....
# Dec 18 2002 at 10:38 PM Rating: Default
216 posts
Ok so Im a meele.
But I think this is an awesome all around item.

Bind yerself in lets say Skyshrine (one of the city zones without a POP portal within earshot...and also a city nearby some higher end zones) and use this item to go around PoP portals as needed.

Never mind the awesome Hp/Resists on this.
Ulvian Stormweaver
Warder of Veeshan
-Rage above the storm-
RE: Heh
# Feb 19 2003 at 2:08 PM Rating: Default
112 posts
Works fine until you die and can't get a port or a rez, then you are stuck in SS until you can find one. That would really suck. Hope the cleric likes you.

Where ever you go, there you are.
RE: Heh
# Jan 06 2003 at 9:40 AM Rating: Default
108 posts
What he is saying is that if u bind in far off zone like Sky (his example) .. . u can use this to go to PoP to move around .. then if u want to go to Sky (his example) u get a wizard to TP u to bind. :) .. a very nice idea except the first two only has 5 charges till u get to the elemental planes and can get this one.
RE: Heh
# Dec 19 2002 at 3:43 PM Rating: Default
The effect on this is not a TL to bind, it is a TL to PoK only. Still nice to have.
Mobutu Virginhunter
Justifiable Cause, Xegony

"It's times like these I wish I'd have listened to what my mother always told me."
"Why, what did your mother always tell you?"
"I don't know; I wasn't listening."
RE: Heh
# Dec 23 2002 at 11:48 PM Rating: Default
748 posts
He never said it TL'ed to bind. However being able to go to PoP allows you to go to the 18 different zones (there are 20 ports, but the Felwithe/Kelethin goes to the same zone as do the Erudin/Paineel), and a wizard can tl you back to your bind point in a remote area like Skyshrine.
Karazara Twoflower, 73rd rank iksar paladin of Tunare and Morrel-Thule (75th rank carpenter), Jaggedpine Defenders, Guk server

My profile:
# Dec 18 2002 at 9:25 PM Rating: Default
1 post
aye it is a nice item for anyone. gratz to everyone who gets it

Edited, Wed Dec 18 21:02:26 2002
#Rwyn, Posted: May 07 2003 at 1:12 PM, Rating: Sub-Default, (Expand Post) Past 50 AC dosen't matter too much hp's are all that seem to matter. I have 1200 ac and get hit for full dmg most of the time in POP.
RE: aye
# Feb 24 2003 at 12:50 AM Rating: Decent
464 posts
You would think so, but for all the trouble it takes to get this thing it has no AC and still requires a regent. Seems kinda silly to me.
Lord Grieger Venificus
Darkreaper of Cazic Thule
Maelin Starpyre
RE: aye
# Mar 21 2003 at 4:41 PM Rating: Decent
22 posts
by the time you get to this you dont need the AC imo. Im a 65 Ranger with almost 100 AA. I have 1280 ac now, any more would be overkill
Nhoji Rhal
RE: aye
# Feb 05 2004 at 10:02 AM Rating: Decent
13 posts
Heh, I'm a 65 druid with close to that AC (self buffed, though). I hate to say it, but rangers are often required to tank hard-hitting mobs in small places, and it can make a big difference to have 1500+ AC.

Take care of your AC and it will take care of you.
RE: aye
# May 31 2003 at 7:36 PM Rating: Decent
I have to agree that AC isnt as big of a deal unless you are a tank. Mobs hit so hard in elemental planes (where you have to get quest pieces from) that you really shouldnt get aggro.
RE: aye
# Apr 01 2003 at 3:10 PM Rating: Default
5 posts
i like overkill
RE: aye
# Apr 05 2003 at 10:40 PM Rating: Decent
lol first time I heard a ranger say I have enough AC
#NeemaKaZeema, Posted: Nov 29 2003 at 3:37 PM, Rating: Sub-Default, (Expand Post) yeah a ranger says he has enough ac at 1208, meanwhile his ac sucks, id like to see this newbs magelo
Nice item
# Dec 18 2002 at 5:47 PM Rating: Decent
117 posts
Infinate Gate... Nice lol Be good for melee... or anyone for that fact ^_^

Visionary Kadic Nitethissle
<Crimson Legacy>
71 Bedazzeler
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