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Greater Poleaxe of Sorrow  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 24
DMG: 35 Dmg Bonus: 29
This item is placeable in yards, guild yards, houses and guild halls.
STR: +15 WIS: +8 INT: +8 HP: +100 MANA: +100 ENDUR: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
Recommended level of 53.
WT: 5.5 Size: LARGE
Class: WAR PAL RNG SHD BER
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:2H Slashing
Stackable:No
Lucy Entry By:Kerasota
Updated By:Cougarwulf
Source:Live
Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Planes of Power Item


Rarity: Rare
Level to Attain: 65

[Drops | Comments ]

Drops: This item is found on creatures.

Plane of Torment


Zone(s) Found In:
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bring it on
# Nov 07 2002 at 1:54 AM Rating: Decent
*
67 posts
I figure i am inviting ya'll to rip me a new hole, but, i gotta say it. With the delay on this beauty i figure that even a warrior might be considered when looting rights are decided. even though they aren't meant to deal the damage like pallys or sk's, or especialy rangers, they the delay on this is such that they might stand a chance at maintaining some aggro in a group as well as be pounding out insane damage, and any good source of damage is a boon for any group. the same goes for rangers for that matter, if you were to have a ranger in group with you that had this all you would need to do to keep em from gettin to much aggro is maybe be a little stingy with the haste, the weapon for it's damage is already fast enough for their damage output to be insane. But that is the perspective of a relative newb, i have limited experiance with post 50 play and my current char isn't even close to that kind of end game stuff as of now.

Oogieboog Ickysnott 32 warrior OF The Nameless

oof, somebody shoot me for posting with that kind of grammer, ieouch.
RE: bring it on
# Dec 08 2002 at 6:17 PM Rating: Default
10 posts
To let you know about the ranger skill caps...By lvl 50, they still only have 200 skill in weapon skills (just like pal/sk), but post 50, ranger's skills increase really quickly (5 per lvl I think), where pal/sk skills only increase 3 per lvl. So soon after lvl 50, rangers will have the same skills as a warr again. I do think that at lvl 50 a ranger will still outdmg a warr despite slightly lower skills ... this would be due to an innate ability to do more dmg, not reflected in their attack.
For example, if there was a monk and a warrior, and they both had the same ratio weapons and the same attack, the monk would still do noticably more dmg because monks are "flagged" as an offensive class. For all we know, there is probably some little stat that VI won't show us that is higher on monks, rogues and rangers.

BTW, I'm not 100 % sure about all of what I've said about rangers skills and dmg output, as I only play a ranger as an alt. But most of it should be correct going by what I've heard and asked about = )

So after all that talking...err, typing rather...I would say that rangers would likely do a decent amount of damage with this weapon, and surely would be considered for looting = )

Janglur 55 SK
7th Hammer
RE: bring it on
# Aug 02 2003 at 3:38 AM Rating: Decent
Scholar
36 posts
Knight's weapon skills cap at 225. I believe warriors weapon skills cap at 255.

Warriors are on a higher damage table above knight's, so generally, with weapons of equal quality, the warrior is going to outdamage a knight under the same fighting conditions, i.e. both attacking a mobs back.

Shadowknights come slightly ahead in DPS over paladins due to their DoT's and lifetaps and spear spells, they also have a pet they can use for some small additional DPS. Shadowknights will more closely match a warriors dps, but either remain equal or slightly below them... remember spells take time to cast, so you lose melee dps from casting time.

Vs undead, if a pally has SU, pally's will generally match or surpass warriors and shadowknights both in terms of DPS.

The reason why high end rangers are rarely seen with anything but a bow equipped nowdays, is because of the AA skills they get to enhance archery. With archery mastery 3, endless quiver, some nice player made arrows, and a nice bow, a ranger is going to easily outdamage warriors, shadowknights, and paladins. Usually matching rogues and monks. The disadvantage is mobs being in a wall where arrows will not hit the mob, line of sight issues, and the fact that arrows can break mezzes on mezzed mobs.

Advantages are, you lose no dps due to melee/caster push and mob being out of range, you can't see the mob, you can't position yourself close to mob because of 40 other melee in front of you etc. You also can avoid most monster AoE (area of effect spells), and require little to no healing since you are not being damaged.

Usually this is why some rangers will outdamage rogues because they don't have the diasadvantage of trying to be in melee range, and then the other added disadvantage of being forced to be BEHIND the mob for backstabbing purposes. When your in a 72 man raid, sometimes it's hard just to get close enough to a mob to attack because 50 other people are in your way.

That being said, most rangers do NOT go in on nice weapons that are war/pal/sk useable. Simply because their melee weapons sit in a bag 95% of the time, except in special circumstances where their bow is of little use. That's why there is a few very nice RNG *only* weapons, so they can still have a chance at nice weapons without shafting the melee who rely on them for dps.

For example you will never see a pal/SK go in a nice high end bow, for the same reasons... it will get little use, or practically no use at all.

#eqomaniacc, Posted: Nov 25 2002 at 6:54 PM, Rating: Sub-Default, (Expand Post) stfu newbie shadowknights and palys tank just as good as a warrior Smiley: mad and besides a 2 hander would be better in a palys or SK hands anyways so uhhhh thereeee
RE: bring it on
# Dec 04 2002 at 8:25 PM Rating: Default
*
67 posts
not to diss or anything but i just did a skill cap comparison between war sk and pally in offence and 2hs, and i found that post lvl 50 warriors have the higher skill caps, now wouldn't that translate into more dps with pure melee than any pally or sk? so a warrior wielding this sucker could concievably out damage a pally or sk hands down, that is if you don't count their spells which this weapon has no bearing on and are going to be present in the same form regardless of what weapon they wield. In fact they could probably get weapons that help in that catigory better than this without sacrificing to much dps with their weapons.
OMG, i think i just poopoo'ed on the idea that warriors are infurior to pallys and sk's in 2hs, that is in regards to this weapon, there are weapons with stats so favored to the hybrid that warriors should'nt roll for em, and the status of warriors outdamaging the hybrid in pure melee aspects will change once they make a better 2hs that's pally, sk only.

i didn't look up rangers so i am not sure how their skills compare to warriors or the others, they may deserve this weapon over all else for all i know.

Oogieboog Ickysnott 37 Warrior The nameless
RE: bring it on
# Dec 04 2002 at 8:25 PM Rating: Default
*
67 posts


Edited, Wed Dec 4 20:02:16 2002
RE: bring it on
# Dec 23 2002 at 3:12 PM Rating: Default
With aa points a sk or pally is gonna outdmg a war 2hs wise
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