No Trade Placeable
Slot: RANGE AMMO
Skill: Throwingv2 Atk Delay: 20
DMG: 15
Bane DMG: Undead +10
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Recommended level of 46.
WT: 0.1 Range: 100 Size: TINY
Class: ALL
Race: ALL
Valorium Shards
No Trade Placeable
Slot: RANGE AMMO
Skill: Throwingv2 Atk Delay: 20
DMG: 15
Bane DMG: Undead +10
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Recommended level of 46.
WT: 0.1 Range: 100 Size: TINY
Class: ALL
Race: ALL
Ok, here's how this works. On every server EXCEPT FV, the SHARDS are no drop. However, the shards are used to make the pulsing blue vial, which is a relatively low level brewing combine. Trivial around 150ish.
The VIALS are tradable. As is the Drunder's steel, that is used to actually make the weapon. The Decorin Ore shard that is used to MAKE the drunder's steel (trivial 180ish), is no drop.
So, have the brewer in your guild loot the Valorium shards, and a smith hold the decorin shards.
Once the vial and drunder steel are made, they can transfer the items to the person making the weapon.
The actual weapon combine is zero trivial, so no skill is needed in order to make it (no fail too, I think).
So as long as one person in your regular grind group is a brewer, and a smith, everyone in the group, or guild can have the dark courage weapons.
Combine with one celestrial solvent in a brew barrel to get "a pulsing blue vial" that is droppable and one of the items needed to get the "black insanity" Zek Bane weapons. Trivial is about 151 in brewing.
hehe, I /duelist'ed on my rogue with 200 throwing with a few of these.. landed a 254 hit once, was pretty fun. I wish they dropped more frequently, and its rare to be grouped with a smith...
if u have no inten t on using them for the weapons ... then why not throw them .. better to see them put to use then to rot on a corpse ... ive thrown well over a stack of them on lany's t'vyl server
If you have any more info on making Zek Bane weapons please list here. I have camped the left and right side at top of castle and only seen these drop once. Dropped off golem there.
Not sure about rogues, but I found out as a ranger with EQ. If I put a throwing weapon in the range slot and another one in ammo, I never run out :). A cool side effect of endless quiver, maxed my throwing fast with a couple shissar fangs.
Fun toys if you save up a bunch (I've 23 so far). They certainly are of no real use though unless we find something that summons them or makes them not used when thrown.
Consider them the PoV Throwing Boulders though and have some fun getting big critical/deadly hits on undead targets.