Item GlossaryEverQuest icon

Circlet of Disguise  
 

MAGIC ITEM NO TRADE
Slot: HEAD
Charges: Unlimited
AC: 35
HP: +125 MANA: +75 ENDUR: +75
SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12
Recommended level of 60.
Effect: Illusion Human (Any Slot/Can Equip, Casting Time: 7.0)
WT: 2.5 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Illusion
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Lucy Entry By:Mavik
Item Updated By:RondorNorador
Source:Live
IC Last Updated:2019-05-21 03:08:01
Page Updated:Sun Feb 18th, 2018
*This item is the result of a raid event.
Shadows of Luclin Item


Rarity: Rare
Level to Attain: 60

[Drops | Comments ]

Drops: This item is found on creatures.



Zone(s) Found In:
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Uploaded November 27th, 2008
Updated November 28th, 2008
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where it drops
# Mar 25 2009 at 10:48 AM Rating: Decent
*
157 posts
this only drops from the SOUTH Kaas Thox Xi Aten Ha Ra. the one in the north room cannot drop it (different loot tables despite the same name). Its a rare drop.

the FABLED version however can drop from either blob. this is because both blobs share the same fabled loots. Its significantly less rare then the unfabled version.
Humans XP bonus...
# Apr 29 2004 at 4:13 PM Rating: Default
1 post
Humans get an XP bonus, and an Enchanter told me he always uses it even though hes DE due to he gets the XP bonus of a human, any truth to this ?
RE: Humans XP bonus...
# Apr 29 2004 at 7:11 PM Rating: Excellent
Sage
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3,705 posts
Humans do not get an experience bonus.

However, they do not get an experience penalty either, such as that suffered by iksar and most other large races.

Halflings get an experience bonus. Not sure who else does.

Illusions do not change your experience table. An enchanter, in human form, would still get any experience bonus or penalty that their race normally receives.
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#Victorian, Posted: Jan 24 2005 at 7:41 PM, Rating: Sub-Default, (Expand Post) Hmmmmm.
RE: Humans XP bonus...
# Jan 31 2005 at 10:34 AM Rating: Default
34 posts
High elves get an experience penalty as well as iksars do,
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RE: Humans XP bonus...
# Jan 31 2005 at 5:49 PM Rating: Good
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235 posts
High Elves don't have an experience penalty, but yes, Iksar do (20%). Why is that even being stated though?
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RE: Humans XP bonus...
# Feb 01 2005 at 12:36 PM Rating: Excellent
5 posts
Iksar suffer an experience penalty because of their innate regen. The same as trolls do.
RE: Humans XP bonus...
# Jan 05 2006 at 11:50 AM Rating: Default
*
92 posts
XP penalties:
Ogre - Cant be stunned form the front
Troll - Innate Regen
Iksar - Innate regen


XP Bonus'
Halfling - small race (not sure why they get bonus)
Any warrior class
Gnomes- Small race
Human - No natural traits to enhance game play (Infravision)

besides being in illusion does not give you the XP bonus of the class you still get same XP as if you were out of illusion.

Edited, Thu Jan 5 10:52:54 2006
RE: Humans XP bonus...
# Dec 12 2007 at 3:24 AM Rating: Decent
26 posts
This was actually a programming error in Verant's original incarnation of the game. If you are familiar with programming, variables are assigned values (such as experience modifiers) and are hard coded by identifying characters. For instance, XPmodD might be for dwarf, or XPmodDE for Darkelf. Do an XPmodH = 0.05, instead of XPmodHu, and you just accidentally gave Halflings the experience bonus that was intended for Humans. After having it active in the game, they just never decided to nerf Halflings. Hope this helps.
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RE: Humans XP bonus...
# Jan 05 2006 at 12:40 PM Rating: Good
Sage
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3,705 posts
Humans do not get an experience bonus. Humans are the base race. All bonuses and penalties are modifications from the base model, which is human.
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RE: Humans XP bonus...
# Jan 06 2006 at 1:53 AM Rating: Good
Scholar
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1,087 posts
Humans are a base model/race for NPC's, but not for pc's.
Here is a list of all exp modifiers on race choices. Class ones being removed long ago.

Barbarian
Size: Large
Vision: Normal (poor night vision)
Starting City: Halas
Experience Modifier: -5%
Classes: Beastlord, Berzerker, Rogue, Shaman, Warrior
Racial Abilities: Slam


Dark Elf (Tier'dal)
Size: Small
Vision: Ultravision (excellent night vision)
Starting City: Neriak
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: Hide


Dwarf
Size: Tiny
Vision: Infravision (good night vision)
Starting City: Kaladim
Experience Modifier: 0%
Classes: Berzerker, Cleric, Paladin, Rogue, Warrior
Racial Abilities: None (Dwarves' starting bonus in Sense Heading was recently made irrelevant by the change in the game code that gave all characters 200 skill in Sense Heading.)

Erudite
Size: Medium
Vision: Normal (poor night vision)
Starting City: Erudin, Paineel
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadowknight, Warrior, Wizard
Racial Abilities: None

Froglok
Size: Tiny
Vision: Ultravision (excellent night vision)
Starting City: Grobb/Gukta
Experience Modifier: 0%
Classes: Cleric, Paladin, Shaman, Warrior, Wizard
Racial Abilities: Swimming skill starts at 125

Gnome
Size: Tiny
Vision: Infravision (good night vision)
Starting City: Ak'anon
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: Tinkering skill starts at 50.

Half-elf
Size: Medium
Vision: Infravision (good night vision)
Starting City: Qeynos, Freeport, Kelethin, Felwithe
Experience Modifier: 0%
Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Racial Abilities: None

Halfling
Size: Tiny
Vision: Infravision (good night vision)
Starting City: Rivervale
Experience Modifier: +5%
Classes: Cleric, Druid, Paladin, Ranger, Rogue, Warrior
Racial Abilities: Sneak

High Elf (Koada'dal)
Size: Medium
Vision: Infravision (good night vision)
Starting City: Felwithe
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Racial Abilities: None

Humans
Size: Medium
Vision: Normal (poor night vision)
Starting City: Qeynos, Freeport
Experience Modifier: 0%
Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: None

Iksar
Size: Medium
Vision: Infravision (good night vision)
Starting City: Cabilis
Experience Modifier: -20%
Classes: Beastlord, Necromancer, Shadowknight, Shaman, Warrior
Racial Abilities: Forage skill starts at 50, Swimming skill starts at 100, Iksar have a natural bonus to AC, which grows as they level.
Racial Penalties: Iksar cannot wear plate armor.

Ogre
Size: Large
Vision: Infravision (good night vision)
Starting City: Oggok
Experience Modifier: -15%
Classes: Beastlord, Berzerker, Shadowknight, Shaman, Warrior
Racial Abilities: Slam
Racial Bonuses: All Ogres are unstunnable when attacked from the front.

Troll
Size: Large
Vision: Infravision (good night vision)
Starting City: Neriak
Experience Modifier: -20%
Classes: Beastlord, Berzerker, Shadowknight, Shaman, Warrior
Racial Abilities: Slam
Racial Bonuses: Trolls have an innate ability to regenerate

Vah Shir
Size: Large
Vision: Infravision (good night vision)
Starting City: Shar Val
Experience Modifier: -5%
Classes: Bard, Beastlord, Berzerker, Rogue, Shaman, Warrior
Racial Abilities: Safe Fall skill starts at 100
Racial Penalties: Vah Shir consume food twice as quickly as any other race.

Wood Elf (Fier'dal)
Size: Small
Vision: Infravision (good night vision)
Starting City: Kelethin
Experience Modifier: 0%
Classes: Bard, Druid, Ranger, Rogue, Warrior
Racial Abilities: Hide, Forage skill starts at 50



Edited, Fri Jan 6 21:37:20 2006
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Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
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RE: Humans XP bonus...
# Jan 06 2006 at 3:56 PM Rating: Good
Sage
***
3,705 posts
Did you even read your own post?
Quote:
Humans
Size: Medium
Vision: Normal (poor night vision)
Starting City: Qeynos, Freeport
[Experience Modifier: 0%
Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: None


Edited, Fri Jan 6 14:58:38 2006
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RE: Humans XP bonus...
# Jan 06 2006 at 9:29 PM Rating: Decent
Scholar
***
1,087 posts
oh crap
I guess I was reading another race at the time.
Will try to edit it if it lets me.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: Humans XP bonus...
# Jun 04 2006 at 2:02 PM Rating: Decent
*
92 posts
Ogre warrior still has better Xp per kill than an Ogre shaman so as far as class xp being taken away i have to debate it.
re: XP bonuses ?
# Aug 11 2007 at 5:29 AM Rating: Decent
Scholar
***
1,352 posts
just to update this information:

All racial XP penalties have been removed from EQ now.

The only race which recieves an XP bonus are halflings (5%). The only classes which receive an xp bonus are warriors (10%) and rogues (9%). (so Halfling warriors/rogues get 15%/14%). These XP bonuses appy to XP for leveling, but NOT AA xp.

the XP penalties were removed when TSS was released (patch notes).

Quote:
*** Miscellaneous ***

- Race based experience penalties have been removed.


Edited, Aug 11th 2007 6:40am by DukeLatan
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re: XP bonuses ?
# Jan 11 2008 at 1:38 PM Rating: Decent
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319 posts
thank you for another good post Latan
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good hunting
#matikasix, Posted: Apr 14 2004 at 4:11 AM, Rating: Sub-Default, (Expand Post) the only reason why its human, is because they have looked up class stats, and found out, nobody wants to be human, so this is a second chance for getting the ugly models in use, Humes are the suck.
Curious...
# Sep 26 2002 at 12:36 PM Rating: Default
Scholar
*
78 posts
Out of pure curiosity... Does anyone know what effect this has on goody two shoes factions (if any) when equiped by evil races?

Just wondering if it makes life easier for Ogres around Human towns...


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Night Elf Hunter
Teranus
Wouldn't that be the point?
# Oct 03 2002 at 4:39 PM Rating: Decent
I would imagine the same effect that a Dark Elf enchanter gets when using the spell Illusion: Human. In that case, there's still the religion problem though.

How can anyone SEE a religion, Illusion or not? Smiley: confused
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RE: Wouldn't that be the point?
# Aug 29 2003 at 7:13 PM Rating: Default
***
1,197 posts
the halo or horns i guess?
RE: Wouldn't that be the point?
# Nov 06 2002 at 12:14 PM Rating: Default
Scholar
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78 posts
I don't think I'd like to second guess Verant as to the point of alot of their items in game, however, yeah, if it does have the same effect as the chanter Spell it should make wandering around Norath a little easier... potentially for some of the quests as well. I've noticed that merchants generally don't seem to be too bothered with religion, mainly just pure faction problems. I'll just have to get myself a key for Vex Thal and join in on a raid in there I guess ;-)

Was just curious to see if anyone had looted one as an evil race, to see how useful they had found it.



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Grabble
Night Elf Hunter
Teranus
RE: Wouldn't that be the point?
# Nov 08 2003 at 6:34 PM Rating: Default
**
497 posts
As a Dark Elf Innoruuk worshipper, I can tell you illusions do help, but usually only mildly. My wife is a Project Illusion enchanter, and yes illusions will make me non-KoS in some places, but it won't put me far above it usually.

For example, I had a newbie dark elf inny mage I made, got PI'd to Human, and went from KoS to apprehensive in Highhold (where I was leveling at the time) so usually it'll bump you to non-KoS, but still not able to buy/sell/do some quests.

Race is only half of a faction, deity is the other, and most folks hate Innoruuk worshippers (kinda fitting)
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RE: Wouldn't that be the point?
# Aug 28 2006 at 12:31 AM Rating: Decent
Scholar
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313 posts
In some cases (be very careful, it can just as easily make you KoS), it is easier to get a wolf-form illusion from a druid than a projected illusion from an enchanter.

Generally it works like this:

If you are dubious, an illusion *might* kick you over the hub to apprehensive. This will allow you to buy and sell from a vendor, but may not be a high enough faction adjustment to get anything done in a quest.

If you are threatening, an illusion *might* get you over the hub to dubious.

If you are scowling, an illusion will usually *not* be enough to get you over the hump.

However, sometimes earth elemental illusion or wolf/scaled wolf will get you a greater modifier than one of the racial illusions.

My de sk has found that earth elemental illusion (specifically) will sometimes fare her better than trying to (for example) be a high elf. I suspect (but cannot prove) that this may be because earth elementals are (shrouds and illusions excepted) non-playable races that change your religion to agnostic or something like that.

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Arguing on the internet..
# Sep 25 2002 at 10:32 AM Rating: Decent
3 posts
People get offended every day. If you walk through life trying not to break the eggshell little worlds of everyone, you're just going to stumble and fall at some point. Get over it. Sticks and stones and all that.

And yeah, by getting all righteous about some guy's sigfile, you're falling right into what the sigfile is talking about.
RE: Arguing on the internet..
# Sep 26 2002 at 12:15 PM Rating: Default
Please do not feed the trolls

;)
RE: Arguing on the internet..
# Feb 16 2004 at 3:44 AM Rating: Decent
9 posts
If you dont want to feed the trolls.. then you need to learn to run faster.
UNCOOL
# Sep 25 2002 at 10:23 AM Rating: Default
7 posts
afmo wow how uncool of you to call people with special needs that what if that was your brother our sister or even your own kid would you still call them that? think about what your going to say and try not to offend people who might have someone like that with special needs in there family. what a sad sad quote
RE: UNCOOL
# Oct 03 2002 at 2:19 PM Rating: Decent
Scholar
28 posts
oh i'm feedin this troll. this is just too good to resist.

if the ****** in question were my sibling i'd have to hire a trial lawyer to muck up the judicial system with my petty complaints about how a hate crime against my sibling had been committed. i think i'd sue on behalf of my sibling for 5 million dollars. i'm quite sure i can find a suitable attorney from all of the ads on tv.

then i'd try to have them arrested for the hate crime and tried in criminal court.

i'd go on ricki lake with said sibling and show the whole world just how pathetic i and my family are. everyone should pity my sibling for their condition and me for the sheer horror of having to deal with a negative thought thrust upon me!

i'd have newspaper articles written about me in the new york times letting the whole world know how unfair it is to have to deal with something beyond my control.

i'd write letters to activist groups trying to get the internet censored for being offensive. i might even try to run for office on such a platform. afterall, nobody wants to feel bad, right?

and after i get slapped down by everyone with any shred of sense and any working brain cell in their head i'd have to leave the country and change my name just so i could start over, learn from my stupidity, and finally come to the realization that if you refuse to cope you're better off dead.

once people know it they try to push your buttons as hard as they can. kinda like me right now. now go sleep on it and try not to wet your bed.

/wave troll
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RE: UNCOOL
# Aug 05 2003 at 4:26 PM Rating: Decent
32 posts
/cheer!
Might sound crazy
# Sep 25 2002 at 1:40 AM Rating: Default
34 posts
... but the word "disguise" isn't necessarily indicative of human. Perhaps it cycles through various illusions. There is precedence for an item like this... the Vibrating Gauntlets of Infuse, which change back and forth. The way this might work would be you change to human.. then say barb.. etc etc... all the classes.

In which case, it would own.

RE: Might sound crazy
# Mar 09 2004 at 11:26 PM Rating: Decent
**
308 posts
It says Illusion: Human right on it.
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RE: Might sound crazy
# Oct 03 2002 at 4:34 PM Rating: Default
A shifing illusion would own? Only if you know what illusion it would cast next, and if it kept that illusion the whole time. Otherwise you'd be guaranteed to be KOS at some point to the NPCs you are around, or at least taking a chance.

Edited, Thu Oct 3 17:17:50 2002
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#Malolin, Posted: Sep 25 2002 at 12:02 AM, Rating: Sub-Default, (Expand Post) omg is that funny or what lmfao
Now all we need...
# Sep 25 2002 at 12:02 AM Rating: Default
Now all we need is an Illusion: Gnome item for everyone... Fear the Gnomish Monk!
RE: Now all we need...
# Sep 25 2002 at 7:53 AM Rating: Default
21 posts
Theres a gnome mask, I think its called the mask of the tinkerer. very few in the game.
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#Kanvarwen, Posted: Oct 20 2002 at 6:25 PM, Rating: Sub-Default, (Expand Post) that is BRD/ROG only I believe
#Laelana, Posted: Sep 24 2002 at 7:12 PM, Rating: Sub-Default, (Expand Post) Now don't you all yell at me... But I think this would be awesome for a beastlord =D I mean, what's cooler than the beastlord epic on human hands? =D
WOOT!!!!
# Sep 24 2002 at 6:29 PM Rating: Default
*
101 posts
YAYYYYY finally an illusion item that EVERYONE can enjoy!!
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RE: WOOT!!!!
# Sep 24 2002 at 11:34 PM Rating: Default
*
58 posts
your sig quote just moved to the top of my list, ty for a great laugh, I'll try hard not to ninja it )
#quasar, Posted: Oct 23 2002 at 12:32 PM, Rating: Sub-Default, (Expand Post) holy **** you guys are dumb, that quote is old as **** my friend's sister trys to say she made up that **** as well, it's off one of those webpages with the 'funny' pictures and **** where they make fun of ugly people and mongoloids, either way it's ******* old and don't think this guy is some geniuss for having it
shaman
# Sep 24 2002 at 5:24 PM Rating: Default
yeah this is a shaman item, who would ever suspect a human to have a shaman epic?
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