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Rod of Annihilation  
 

Lore Item Placeable
Slot: RANGE PRIMARY
Skill: 1H Blunt Atk Delay: 40
DMG: 60 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
INT: -50
SV MAGIC: +10
WT: 5.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Blunt
Stackable:No
Merchant Value:5 pp 0 gp 0 sp 0 cp
Tribute:1360
Submitted By:Durnhelm Eorling
Lucy Entry By:VaderFLAG
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 03:29:10
Page Updated:Sat Sep 7th, 2019

Expansion: Ruins of Kunark Ruins of Kunark


Average Price: 600,000pp Pricing Data...
Rarity: No Longer Dropped
Level to Attain: 1

[Adventure Merchants | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Where is Marcia Attamilgad?

Adventure Merchants


North Ro
Merchant Name Cost Faction TS Skill
Marcia Attamilgad [Rare Items] 30
Nobles


Zone(s) Found In:


Zone Name
North Ro

Formerly dropped by the Crypt Caretaker of Old Sebilis.
Screenshot

Uploaded August 3rd, 2018 by Drewinette
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drop
# Dec 05 2010 at 5:54 PM Rating: Decent
Avatar
*
54 posts
I believe this stopped dropping not long after kunark were released, can't remember why it was removed but was powerful/and pointless at same time, never heard any one wanting to buy one or barely speak of it in ingame chat during my 10years of playing (on and off)

Myself allways wanted one =)
____________________________
Keraz
Rathe Server
I am Aware
# Jan 19 2007 at 8:17 PM Rating: Default
I realize this item doesnt drop anymore and hasn't for 2 or more years, however, it looks as if it is tradeable (not "no drop") and I can't imagine anyone destroying one of these. Im on povar and interested for the right price..
Dmg
# Jul 31 2005 at 4:50 PM Rating: Decent
Anyone have any info on a casters melee damage with this?
Is it comfirmed as no longer dropping?
# Jan 30 2004 at 10:29 AM Rating: Decent
I noticed that this weapon no longer drops. If i am wrong correct me. I would love to get this weapon for my necro cause everyonce in a while a greenie agro's me and i dont like wasting mana to nuke the living hell out of it. or would be fun to use when gathering bone chips (i am a cheap sob.. i am not paying a noob to do the same thing i can do, especially since LDoN came out, skellies are all over the adv camps while ur waiting hours for a group.)

so if you have one for sale on the Rodcet Nife server.. send me a tell.

62 Necromancer Ssnowflake Iceheart
http://www.magelo.com/eq_view_profile.html?num=892941
A wonderful dream.
# Oct 22 2003 at 11:30 PM Rating: Default
It would be great to (just for kicks) give this to a high level mage or necro pet and watch them nail mobs for 500-600. Pet's don't seem to have a damage cap so it would have limitless possibilities on a 65 necro or mage pet. Kind of like the sword of truth... wonder if pets can use that... =P
RE: A wonderful dream.
# Dec 28 2003 at 4:36 PM Rating: Default
cool idea but pets do have dmg caps for example 61 mage pets is 83 and 64 bst is 77 only a weapons whos dmg times 2 is greater than those numbers will do any good like this weapon will let the pet hit for 120
RE: A wonderful dream.
# Apr 30 2006 at 2:02 PM Rating: Default
I said that a while ago, but I'm still pretty sure that pets at that level will be doing more than simply double the damage of the weapon.

Also, I was referring to the fact that they don't have a damage cap from weapons, I've given a level 6 mages pet a 32 damage weapon and he was swinging for 64. Take that Befallen!
int - 50
# Oct 19 2003 at 2:08 AM Rating: Decent
its int - 50 for a reason, you would have to be an idiot to use this hehe it just wouldnt work, fun to dream tho =) i wish i could hit like a tank but the fact is my skills are...crap and will never be better than crap due to caps
RE: int - 50
# Sep 27 2004 at 4:54 PM Rating: Decent
some of those socalled "idiots" have int of over 310 at level 46. Using this is no bother.

This is a melee weap that you use to jump in and wack for fun... not as a permanent use.
necro
# Oct 14 2003 at 9:26 PM Rating: Decent
Scholar
*
73 posts
A necro could act like a shadow knight but with a stronger pet with this.

Edited, Tue Oct 14 22:22:34 2003
____________________________
Based on Solusek Ro since 1999
Kenuven Unlimited 55 Preserver
Uzerin Ascended 52 Elementalist
Coldor Ascended 44 Monk
Coin Operated 39 Bard
Bakztab 39 Rogue
Milduu Ztaen 28 Shadowknight
Agnoce 10 Warrior
Forget it...
# Nov 16 2002 at 8:30 AM Rating: Default
Nice to dream about, but forget it. Here's reality.

All you're going to hit with this is another caster, in a duel, maybe.
1HB skill cap is just too low.

And hell, some warriors freak out if you wade in just to stun. Level 40+ Chanters stepping in to MELEE would (rightly) get put on everyone's Do Not Group list. If you do it, you better explain that you're Full Mana, bored, and since we're fighting just this one easy mob, and everyone's all buffed up, hey what the heck. Even nuking would make more sense though...a little.
RE: Forget it...
# Nov 18 2002 at 10:05 PM Rating: Excellent
Heh, if I go in to melee with my chanter and anyone in my group complains, that means no snakey for them. I can do a crap load of damage with self buffs, course if it does turn on me I know to back off.

Course normally, yes a chanter who melees is an idiot, and I would never in a raid(unless I wasnt only chanter, but lately I have been).
hmm...
# Nov 10 2002 at 6:24 PM Rating: Default
My mage wears a Tola robe. I want one of these.... ohh the posabilitys
RE: hmm...
# Apr 24 2003 at 6:44 PM Rating: Decent
*
221 posts
Hehe. I was thinking the same thing for my Chanter. I have a few folks I group with that can keep the mobs off of me and who don't mind me pretending I'm a tank (in the right situations--got to know when it's a walk in the park and when it's going to cause a wipe) so I can skill up my melee skills. It's just no fair that a chanter should have to create a pet at the 48th level to take out spiderlings efficiently for Pete's sake!!
Great info
# Oct 03 2002 at 10:20 AM Rating: Decent
This item was dropped in the first week of kunark. I play on the Rodcet knife server and there are 2 on the whole server. The owner of one no longer plays. The owner of the last one is willing to sell if the price is right. His name is Bigsby. Send him a tell during game.
Max
# Aug 15 2002 at 12:08 PM Rating: Decent
Max I hit for with a 32/32 weapon on my chanter maxed out skill is 110.
ooh
# Jun 01 2002 at 5:40 AM Rating: Default
I wish my monk could equip this weapon. For 2hb i have a dmg 30 delay 40 weapon. Not that good in comparison to an ifs or tstaff but if i could equip this weapon i would do it in a heart beat.
RE: ooh
# Oct 18 2003 at 11:26 AM Rating: Default
But then again, that's the POINT, isn't it? If a Warrior could equip this he'd spank everything around like Santa beating up a kid who pees on his lap (teehee). But the reality is, it is a sweet weapon that is horrible because it is only equipable by casters.

Much like Tolapumj's Robe, this thing is basically either a joke or an alternate path that a caster could take. I have seen the occasional chanter buff himself with Rampage and SLtW or WR and slap things around pretty good, as long as the group has a good tank to keep aggro. I would never spend the time to raise my piercing past 30 (I had a Sarnak Ceremonial Dagger for a while in my youth) to do a small amount of damage compared to medding/nuking n such.
#REDACTED, Posted: Apr 22 2002 at 12:59 PM, Rating: Sub-Default, (Expand Post) how much would one go for on the nameless?????????????? this is an awsome weapon for casters. 60dmg 40dly!!!!!!
OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
# Apr 22 2002 at 12:01 AM Rating: Decent
JESUS ******* CHRIST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

omg... 60dmg 40delay? who give a flying **** about the neg50int, with that thing (and a decent 1hb skill) you could out taunt a warrior.... YOU WOULD INSTANTLY TURN INTO A MELEE CLASS

btw, 50int is equal to about 450mana... not too big of a deal

i feel lightheaded...

Edited, Mon Apr 22 01:26:55 2002
Thought
# Apr 21 2002 at 11:25 AM Rating: Decent
If you are uber enough you can hold this item and still have 200int, ive seen it before.
INT?
# Apr 19 2002 at 8:10 AM Rating: Decent
Please forgive me..The only Int caster i have is a 16th lvl Gnome mage for tinkering, but is the dmg on this weapon worth the -50 int you have to take? just wondering..well good hunting and safe journey to all.
All about the Chanter...
# Jan 22 2002 at 5:38 PM Rating: Decent
37 posts
<insert Haste item here (FBSS)> + Illusion: Werewolf (Str + Haste) + Boon of the Garou (more ATK) + Beserker Spirit (more Str + Damage Absorb) + Rune 3 (why waste Peridots?) + <insert highest Haste spell here> + Rod of Annhilation + Maxed out 1HB = Chanter rocking da hizzouse!!!

Sure, sounds like lots of spells, but it really isn't. A *decent* Enchanter would Haste himself BEFORE hasting his melees in order to time them, so you'd already have that. I personally still use Rune 3 because I just need to be protected from 1 or 2 hits in order to control a mob, so that's that. Illusion: Werewolf can be cast ahead of time. All that's left is Beserker and Boon. Boon is quick-casting, and Beserker doesn't take that long. Besides, you're going to want to wait til your tank gets in good aggro before wading into melee.

With Clarity 2 up, you really shouldn't have mana problems. Throw in the new Meditation buff, Intellectual Superiority, and medding for short periods will do you just fine. So that takes care of the "go med!" problem.
Now, check it, a Chanter's best DD is like 1K damage. If you can get 10 hits in with this bestial weapon, you've already done as much damage as one of your nukes. With all the massive buffs, the hastes, and the skills, you should land 10 hits pretty easily (considering you aren't fighting some crappy mob, and are fighting something like Sarnaks in Chardok, or Drolvargs in KC, which take a little longer to kill). The obvious counter-point is "um, why not just nuke?". The answer to that is two-fold: A) You have barely no risk of getting aggro on yourself, and B) it actually is very mana-conservative, although at first glance, it doesn't seem to be. Beserker Spirit and Boon are both cheap spells to cast (and are good for a couple of fights), and the rest you'll probably have on you anyway. So instead of knocking off a full blue bub shooting off a nuke (if you have the open spell slot for it), you can just do some meleeing. :D

BTW, I do have experience as a meleeing Enchanter, and although there are critics, an Enchanter can keep down a VERY mean stun lock. The advantage to that is that you conserve your Cleric's mana on single pulls (unless you're an over-aggroing idiot), since a good stun lock will only take about half a blue bub of mana (if that).

Here are the spell lists I use, in case anyone wants to try it on their own:

*IF* I had a Rod of Annhilation:
1) Tashania
2) Dazzle
3) Color Shift
4) Color Flux
5) Reoccuring Amnesia
6) Buff slot (Clarity, GoM, Int. Sup., Brilliance, Insight, Haste, Rune 3, Illusion: Werewolf)
7) Beserker Spirit
8) Boon of the Garou
*In the 6th slot, I'd usually have Haste up, since that's the one with shortest duration.

Stun Lock Master (wielding Incandescent Wand)
1) Tashania
2) Dazzle
3) Color Skew
4) Color Shift
5) Color Flux
6) Reoccuring Amnesia
7) Buff slot
8) Boon of the Garou

*Since I don't need Str for the stun lock, I get rid of Beserker, and throw in Color Skew. I always open with Color Flux, as it seems to resist least for me. Color Skew has a slow casting time, so I hit that one last. It's a real no-brainer: Open with Color Flux, then Color Shift right after, then Color Skew. Rinse and repeat. By the time you're done casting Color Skew, Color Flux should be back up.

Anyway, I may have gone off-track somewhat, but my point was to not only say that this weapon would be deadly in the hands of Enchanter, but also to show how it could be done in an efficient manner.

BTW, my sig's wrong...I've dinged some. :D
RE: All about the Chanter...
# Apr 22 2002 at 5:17 PM Rating: Decent
You are a crappy chanter if you think that your 1hb skill, 110 capped, is goning to hit with any damage or frequency on a mob over 44 (which is the lowest level you can cast boon on yourself). Your job is to handle crowd control and the pace of the battle. If you want to melee then play a warrior. A chanter is not a melee toon period! If you are doing melee then I feel sorry for the group you are in. You could be doing debuffs nukes or parking things that walk by so that your group has non stop pulls. That is what a GOOD chaner does, gets your group the most exp with the least amount of danger.
RE: All about the Chanter...
# Oct 03 2002 at 9:15 PM Rating: Decent
There are plenty of times when there's more than 1 chanter, or a solo chanter, or a one shot assasination attempt on a mob...

Do not assume that chanters have to group. Or even want to.
A good chanter is ready to do whatever happens to be needed. Mesmerizing Accuda and simply walking off would be appropriate here.

We were given a certain amount of melee skills, they do work. Work as well as others? Nope, of course not. It's a GAME. Sometimes I want to have FUN. Listening to you tell me what I can/can't should/shouldn't do ain't on my list.

Sounds to me like you've been in dreadlands or OT or whatever exp grinding place for far too long.

Boon of garou no longer stacks with werewolf illusion, but it did. I've never had a problem stacking my rune with the berzerker line. (Then again I completely ignored them until I got the 200pt one.) Berzerker spirit does stack with whatever rune I cast, in whetever order.

Trickster's augmentation does still stack over another illusion.

FYI all they did to Boon of Garou was swap it from being primarily a buff with secondary illusion to being primarily illusion, thereby eliminating the stack.

I frequently help my pet beat down a mob as it runs, or step in and tank it to keep pet alive. (Said pet may or may not be summoned or charmed. You are in my group, you are a pet, here's a scooby snack, now go attack the scary monster.)
RE: All about the Chanter...
# Apr 17 2002 at 7:12 PM Rating: Default
Only 2 things to point out about your post. Boon of Garou and Illusion:Werewolf do not stack. Rune and Berserker Spirit don't stack. That said getting in there and bashing some monbs around with this would be very fun. I want one someday. But please test strategies before you share them.
Everything else in your post was very informative and correct.

This item did get me to thinking so I figured out what a lvl 50 chanter could do with this:

With illusion werewolf (40% haste), Swift like the wind (60% Haste), and a simple FBSS (21% haste), you could have a pretty fast weapon, I believe a 60/18 using the standard haste formula that is floating around. Lots of fun, those gnolls in black burrow will truly fear me when I get one o these. (insert maniacal laughter here)

*Edit* I apologize boon does stack with other illusions. I tried it out again and you are correct. Bad me, no biscut.

Edited, Mon Apr 29 16:34:26 2002
RE: All about the Chanter...
# Apr 22 2002 at 10:14 AM Rating: Decent
Actually Illusion:Werewolf and Boon did stack and may still stack, just have to cast the in the correct order. The Rune and Berserker Spirit not stacking is true. But yer going to get pulled over for speeding if you read speed limit signs like you do haste caps. :) Just remember there are only 2 songs that allow you to bust the haste cap. And no, scotty can not help you go any faster.

*imagines the SOE police handing Futen a ticket for exceeding the int casters haste cap*

Jhason MacKintosh
Rogue of Bristlebain
RE: All about the Chanter...
# Apr 08 2002 at 8:16 PM Rating: Default
just like to point out Intellectual Superiority does nothing to aide in medding, as it reduces that chance of fizzling any type of spell by a whopping 6% i believe (the irony of it, is when I fizzled it 3-4 times the 1st time I cast it to see what it did...). Not flaming, by any means, as I don't have the cohones to even try to get one of these and melee (I've begged my guild's clerics for rezzes enough as it is), just a friendly correction. =)
still droping?
# Jan 19 2002 at 11:45 PM Rating: Decent
can anyone tell me for sure if this is still droping?
RE: still droping?
# Jan 27 2002 at 3:51 AM Rating: Decent
26 posts
It no longer drops.
Annihilation
# Dec 10 2001 at 10:15 PM Rating: Decent
Yeah, this would be good to beat somethin to death with after you are oom. Lol, a weapon that makes you stupider
RE: Annihilation
# Jan 12 2002 at 9:22 AM Rating: Decent
Hehe, yah you would start talking like dem der oggress and trollssys andd be blaming thingys to bloody, itty, bitty, parts andd all...and forget to be a spell caster. geesh.. imagine if a warrior got a hold of one of these dang things (if only). casters up front with warriors, but would probably still be smarter than the warriors anyway, -50 to some of them is a lot but still can get >200.
sigh
# Nov 26 2001 at 2:12 AM Rating: Decent
I want one even though apparently they no longer drop. With the 36% haste on my tola robe this would be a kickass wpn. Out of mana- saddle up and bang some heads, all other times i would keep using my chetari wardstaff.
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