Item GlossaryEverQuest icon

Mechanized Lockpicks  
 

PLACEABLE
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Pick Lock +2% (8 Max)
WT: 0.1 Size: TINY
Class: BRD ROG
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Lockpicks
Stackable:No
Merchant Value:15 pp 0 gp 0 sp 0 cp
Tribute:15
Lucy Entry By:Tiana
Item Updated By:unknown
Source:Live
IC Last Updated:2019-10-14 16:13:55
Page Updated:Sun Sep 8th, 2019


Average Price: 300pp Pricing Data...
Rarity: Common
Level to Attain: 1

[Recipes | Comments ]

Crafted: This item is crafted by players.
Used in 1 recipe.
Recipe list - Premium only.
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basic lockpicking
# Jan 30 2011 at 7:50 AM Rating: Decent
Scholar
24 posts
get to PoTranquility............the floating book...........stand in front of it.......have just regular old LOCKPICKS in your cursor............click the floating book.........."you have successfully picked lock".....(You have become better at Pick Lock! (90)......im a new bard....just started it...and thats how i max'd out the skill for my level...took me like all of 2mins(if that) hahaha...Good Luck

Edited, May 14th 2011 9:03am by miltduhilt
Mod stacking verified
# Feb 03 2006 at 2:47 AM Rating: Decent
Scholar
*
64 posts
OK,
So much for speculation. Using the scientific method (i.e., actually looking at skill lvl while stacking modifires)here are the results. At lvl 39 skill at 195. With mech lockpicks in prmary or on cursor skill is 198. With lockpicks on cursor and in primary skill is 201. MY conculsion modifiers stack.
Mod stacking verified
# Feb 16 2007 at 1:24 AM Rating: Decent
I use Cheirometric Lockpick Device (+3% lockpick) and Mechanized Lockpicks (+2% lockpick) and yes they stack to +5% lockpick

____________________________
Grimdal Shadowwalker
stacking modifiers
# Sep 14 2004 at 11:27 AM Rating: Decent
*
52 posts
well if Haste modifiers dont stack it stands to reason that lock picking mods wont either... of course what actually makes sense in this game? Haste is an ability, picking is a skill...
____________________________
Roglol Rustyacks of Karana
My-Teeist Oger Warrir


Price
# Sep 27 2003 at 11:30 AM Rating: Decent
14 posts
Last night on Quellious they were selling for about 100pp each. Not sure if any were actually sold though. Seems like it'd be a good way for a new Gnome to make some extra pp.
#EberkSoulforger, Posted: Aug 28 2002 at 9:12 AM, Rating: Sub-Default, (Expand Post) Why are all the tinkered items here as new items? These all have been in the game forever and are tinkered my gnomes? well good hunting and safe journey to all.
RE: Why?
# Aug 28 2002 at 10:50 AM Rating: Decent
7 posts
A new item is an item that has only just been submitted to the site. This doesnt mean it is new 'in game'.
/sigh
# Aug 28 2002 at 2:35 AM Rating: Default
21 posts
still who wants a pre 50 rogue? eh? no one in seb of HS i can tell u that
____________________________
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Danger Rogue
These are very useful for pre-50 rogues.
# Aug 27 2002 at 11:55 PM Rating: Good
Scholar
**
308 posts
Rogues can cap their pick lock skill at 200, once they hit level 39. The skill won't go up again until after level 50, and quite a few high level zones have locked doors that require more than 200 pick lock skill to open. However, if you use some mechanical lockpicks, your skill gets that vital boost to 204, which is enough to pick locks in Karnor's Castle, Sebilis, Charasis, and even the door in the Freeport bank. These mechanical lockpicks are a great item for rogues to get, if they plan to do some skull-duggery in these high level zones before they get into their 50s... pre-50 rogue survivability in these zones is another matter. ;)
Mod Stacking
# Aug 27 2002 at 5:21 PM Rating: Excellent
*
164 posts
Does anyone know if the Pick Lock modifiers stack from multiple items, as long as your are not over the hard cap?

I am a bard so my lockpick skill is capped at 100, although this is a soft cap. If I equipped this mechanical lockpick and wore my Forhal's Gauntlets (pick lock mod of 2%), would I end up with an effective skill of 104?
____________________________
Muse Calliopeia the Bardess
[url=www.descendents.org]<Descendents>[/url]
Too Many Seasons on Mithaniel Marr

"I sing sometimes for the wars that I fight, 'cause every tool is a weapon if you hold it right." - Ani Difranco
RE: Mod Stacking
# Aug 28 2002 at 2:10 AM Rating: Decent
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229 posts
Word form the last fan faire from the people who actually did skill modifiers, is that no skill modifiers should stack. I bellieve the only relible test has been done on backstab.
____________________________
Ishwar - level 93 Barbarian Rogue - GM smith - AB Server
RE: Mod Stacking
# Mar 25 2003 at 8:38 AM Rating: Decent
But I would guess that Lockpicking could provide the best test of this - use a set of mechanical lockpicks (+2%) and Forthal's gauntlets (sp?) (2%) and try and pick the North Freeport bank door at 193 skill. 193*1.04 = 200.72; 193*1.02 = 196.86 so if they stack, the Rogue should be able to open the door at skill 193; if not (eg if highest modifier works), only at skill 197 (200/1.02=196.07).

Edited, Tue Mar 25 08:05:13 2003
RE: Mod Stacking
# Aug 27 2002 at 10:44 PM Rating: Default
**
328 posts
As far as I understand it, the modifiers cannot break 255. Whether or not they stack, I have no idea. I would guess no, though I'm sure you could use more than one item with different modifiers. But that IS only a guess.

[edit: Actually, considering you can use a Tinkered Fishing pole and bait together - they should stack - therefore, you probably could stack same modifiers. Just a thought.]

Edited, Tue Aug 27 23:32:48 2002
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