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Qeynos Badge of Nobility  
 

Lore Item No Trade
Slot: NECK
AC: 6
STR: +6 WIS: +6 INT: +6 AGI: +6 HP: +40 MANA: +40 ENDUR: +40
Effect: See Invisible (Worn, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Stackable:No
Lucy Entry By:Agamenoar
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 04:12:11
Page Updated:Thu Oct 9th, 2008



Rarity: Rare
Level to Attain: 55

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Qeynos Badge of Nobility (Badge #5)


Zone(s) Found In:


Zone Name
Jaggedpine Forest
Screenshot

Uploaded November 27th, 2008
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Quest
# Jul 28 2004 at 4:53 AM Rating: Decent
I saw on allahakazam that it was truesight once, a long time ago, think that it was nerfed ages ago to see invis instead of truesight, unless there is a continuation of quest /shrug
Quest ends here?
# May 08 2004 at 7:22 AM Rating: Excellent
I have been out of the game for a little over a year now, and was wondering if there is any word on the quest continueing. This is actually a decent neck slot item with a cool story line. Decent being NON-Planes gear that is.

Thanks for any info.


Talissia Moonchyld
58 Animalist
Karana
Quest ends here?
# May 08 2004 at 7:22 AM Rating: Decent
sorry double post


Talissia Moonchyld
58 Animalist
Karana

Edited, Sat May 8 08:22:26 2004
Gnoll War..
# Nov 10 2003 at 8:52 PM Rating: Decent
Snuck into the caves and harmonied and killed my way to Barducks. Killed everything in the caves and then kited him til he died. Rushed back to Jagged Pine to await the start. By myself I proceded to use entrap to snare every gnoll that came close to the buildings. At one time the train of Gnolls was truely amazing. I kept running in and around the buildings snaring everything as the train grew and grew. Entrap lasts a good long time, never had it wear off before on a kite. Hadn't formulated any plan really, when all of sudden all the gnolls despawned. You dont have to kill them, you just have to delay them. One decent kiter can keep the town alive. Ranger+Soe+Entrap>Gnoll Invasion.

Botwa 65 Forest Stalker
Info for Druids
# Nov 03 2003 at 10:38 AM Rating: Decent
I finished this quest this past weekend. It's a cakewalk for a druid, at least on over level 60. I invised/harmonied my way into Barduck's cave, killed a few of his followers around him and harmonied the others. I then pulled him along the left hand wall in his lair. I root/dotted him down there. He breaks root fairly easy but not enough to be a major pain. Looted his head and gated out. Waited a few hours to go back and turned everything in.
Loseing gnoll war
# Oct 21 2003 at 3:08 AM Rating: Decent
BTW if you lose the gnoll war and seargent dies, No biggie, simply redo the pate part and all is well, when its time to spawn barducks A> you already have his head b> you can do combine and hand it in after the seargent repops
Qeynos badge of nobility
# Oct 20 2003 at 7:50 AM Rating: Decent
Hello, i was under the impression that this was supposed to be "True sight" instead of see invis, has it been nerfed?
RE: Qeynos badge of nobility
# Oct 29 2003 at 8:23 AM Rating: Decent
Doesn't look like it, at least according to Lucy:

http://lucy.fnord.net/itemhistory.html?id=8968
took him out
# Oct 03 2003 at 9:13 AM Rating: Decent
wrong post=)

Edited, Fri Oct 3 10:10:40 2003
Quest works fine-
# Aug 31 2003 at 12:30 AM Rating: Decent
Completed this entire quest (all badges) tonight on Veeshan, had no problems at all, sergeant returned marked badge w/o any trouble and gave me nobility after I turned in barducks head and writ.
!!! QUEST BROKEN !!!
# Aug 26 2003 at 8:41 AM Rating: Default
***WARNING*** ***WARNING***

The Quest is now broken and not working correctly! I initiated everything up to giving the Dryad Pate and when I had given the Badge of Honor to Sergeant Caelin he did not return the Marked Badge of Honor ... I petitioned and the wonderful Brioma saved the day again by returning my original Badge of Honor Smiley: bowdown .

She said the Quest has been broken for a few weeks at least and that they have been sending reports to SOE. So, unless you see a Patch message that this has been fixxed DO NOT attempt this Quest Smiley: disappointed Smiley: cry
RE: !!! QUEST BROKEN !!!
# Sep 05 2003 at 2:45 PM Rating: Default
Has anyone on Ayonae Ro successfully done this Quest since my post? I really want to complete this, but would not be at all happy if I had to /petition again, hehehe
Outpost Overrun
# Jun 11 2003 at 6:25 PM Rating: Decent
Killed Barducks last night. 53 paladin, 55 druid, 62 shaman.

We hustled to the outpost to watch the invasion. Looked like the gnolls came from the cave, not sure if any spawned closer to the town. It seems after they kill one of the NPCs, "a gnoll" spawns in that NPCs place. The Lady Deira was either not attacked or defended herself easily. She was up at the same time the gnolls had taken the banker / merchant / other NPC spots.

Killing those gnolls yielded coin but no other loot. I suspect you have to kill the gnolls that actually run from the cave to the outpost in order to find the no-rent loot mentioned.
The Killing of Starbucks (Barducks)
# Mar 19 2003 at 4:48 PM Rating: Default
Can kill Starbucks by moving with invis all the way into his room. Had a group of 4 X 54+ with chanter and snare/rooters. Immediately as you enter room turn right and hold to area on that wall not far from entrance.

Can now start pulling mobs leading up to him one at a time can snare than root/rot them or have melee move in to make it go a bit quicker. When 3 mobs leading up to him are done snare pull him to back wall as well. He's bit tougher to keep rooted and may want melees to engage some though he puts out serious damage. Not sure if he can be slowed?

He also dropped SaberTooth 1hs fair weapon good dmg/dly ratio but no stats (

All of this can be done without ever leaving the room he's in. Have done this about 3 times now to help others get their badges.

**Btw may want to send out a zone shout just prior to killing him as it triggers an event ! The local population of JaggedPine will come under attack from marauding gnolls and unless players interfere the village will be wiped out including all merchants and other NPC's there.
Barducks
# Dec 24 2002 at 5:18 AM Rating: Decent
I killed him by pulling him outside and root rotting him. The total damage was 28,868 pts. 12 roots (190), 11 WD (1287), 12 Drones (340), 5 Wrath of Natures (1650), and 3 scim hits (43,27,31). No clarity and 30% mana when he dropped. I think that he has excellent regen and not really almost 29k hps. His max hit was 229. He is most certainly a harder kill that Disturbed Elysians. They are dead before the 3rd wrath is finished.

Invis up and make your way thru the tunnels. Casters see thru invis, but melee do not. When you find Barducks, get next to the wall and away from his buddies. Root, snare, then invis and wait for him to follow you on your leash. Once you have him outside just remember to snare him often and take your time. Wolf form helps with the NPCs outside.

Tremil
Heiro
Inny
tough solo
# Dec 09 2002 at 12:10 PM Rating: Default
I tried this with my 56 mage, can solo everything up to the qeynos catacombs part. I died twice in that dump. Maybe I just suck. Be ok if was just one, but have to fight three at once, and if wait too long they summon pets.. ugh.

cleric, wiz and warrior had no trouble at all down there.
RE: tough solo
# Dec 31 2002 at 11:24 AM Rating: Decent
I did it with a lvl 56 ranger and 46 druid. Easy as pie.
Barducks
# Nov 14 2002 at 5:12 AM Rating: Decent
Killed Barducks tonight with 61st druid/59 monk.
Do not let this guy hit you unless there's a shaman and cleric medding around you and you are wearing plate. That being said:

If you pre-clear the area around him (only about 5 or 6 spawns) then you can agro kite him and let your monk friend trail along behind, FDing if he gets agro.
Agro-kiting works well with a rogue too. Rogue can evade for agro redux, as well. Remember, mana-free dots are your friend, and the spell Flame Lick occupies Barducks' full attention when you spam cast it at him :)
Seems to have a 24 hour spawn time after the time of death.
Barducks Darkpaw ~10000-15000hp
# Nov 04 2002 at 2:27 PM Rating: Decent
Just so you know Barducks has about 15000 HP so be prepared for a long fight if you dont bring many with you.

60 druid/60 bard took him out np.
hits for upto 220 (highest on druid)

took around 7-10 min to kill.

Nuke of 1024 moved his health bar less then 1/2 a life bubble.

no real strat needed just root and dot, bard charmed and sent in anything around (other mobs lasted like 10-20 seconds against him).

damini, 60 druid veeshan server
Aprox Lvl of Barducks Darkpaw
# Oct 21 2002 at 10:48 PM Rating: Decent
Could a small group of low 50s take him out?

Edited, Tue Oct 22 19:20:55 2002
RE: Aprox Lvl of Barducks Darkpaw
# May 10 2003 at 2:45 AM Rating: Decent
yes, easily if you can manage to pull him... i've took him down being a bard 48 grouped with a 48 ranger, but trust me, if your group is small take a bard... 15khp is way to much for a caster and even a single 65 war would die without the help of some other support class...
RE: Aprox Lvl of Barducks Darkpaw
# Nov 26 2002 at 7:50 AM Rating: Default
Should be ok.

I managed him solo at 54 as a shaman without epic or JBB, but it took a while.
RE: Aprox Lvl of Barducks Darkpaw
# Oct 26 2002 at 6:52 PM Rating: Decent
I took him out(level 55 bard) with only the help of a level 54 cleric. The cleric rooted it, while I twisted Chant of Flame, Chant of Frost, Chant of Poison, and Largo's Absonant Binding(safety net). Charmed any adds and let Bardok mincemeat them. Took about 10 minutes to kill him in this way.
Shaman Epic MQ'd at lvl 30??
# Oct 03 2002 at 12:40 AM Rating: Default
Um, big thing about epics:
You can't do alot of the major turn ins till you're lvl 50...
In order to MQ, that's alot of frickin turn ins, and ones not questable to a lvl 30...
Where's your dose of reality???

And alot of epics can be MQ'd...look at the druid epic...HUGE parts of that can be MQ'd...it's not enough that our epics are the easiest to get, but with the way the quest goes, we don't even have to do them

Kashya Treeadore
Preserver of the 58th circle
Devout Follower of Tunare
Bristlebane Server
Broken?
# Sep 27 2002 at 10:52 AM Rating: Excellent
*
85 posts
Is the 2nd badge quest still broken? (or the 3rd maybe, not sure) The guy in SK spawned multiple times last time I checked.
RE: Broken?
# Mar 08 2003 at 1:18 AM Rating: Excellent
*
85 posts
(Read after the post after this...)
Older and *cough* wiser now...got almost all of the quests done, just the gnoll here to go. But oh my gosh Semajecap, could you be more right? The SK mobs were quite painful to sit through talking (had to do it a few times, since I *cough* killed the investigator the first time (it was a mistarget really!).

People who plan on doing the second...take a nice long book with you!

Edited, Sat Mar 8 00:46:15 2003
RE: Broken?
# Nov 08 2002 at 6:01 AM Rating: Decent
ive done 1st through 4th badge 4 or 5 times in the last 2 weeks for various people. nothing is broken....but the NPCs in SK talk WAYYYYYY too slowly. takes about 15 minutes to get to the SKs.

hope this helps =)

Semaj Ecap 54dru
after the quest
# Sep 04 2002 at 12:17 PM Rating: Decent
Scholar
*
57 posts
When you kill the Gnoll :
[Wed Sep 04 18:46:00 2002] Barducks Darkpaw's corpse shouts 'A curse upon you pitiful manlings! Avenge me my brothers and raze their pathetic settlement! Ruin their land as they've ruined ours!'

When you hand to sergeant the closed bag and the marked QboH :
[Wed Sep 04 18:51:02 2002] Sergeant Caelin says 'A job well done! Perhaps now that will throw the gnolls into disarray and show them that we are not to be trifled with! The people of Qeynos and it’s surrounding territories are in a great debt to you. You have proved time and again your willingness to take great risks to protect those who can’t protect themselves. I am hereby empowered to grant to you an honorary rank of nobility. Take this badge and were it proudly.'

Few minutes later :
[Wed Sep 04 18:52:50 2002] The sound of war drums echo through the forest and a rough inhuman voice calls out a war cry. 'Brothers, now is the time of our revenge! Destroy the human settlement and claim it as our own! For Barducks and clan Darkpaw!'

And 10/15 mobs named : A gnoll rush the sergeant/banker, shops and kill all.
I was alone so I've not tried to kill the gnoll.
If anyone know if there is something to do, plz tell :)

Nilzera Nilbreeze, Phantasmist.
http://www.magelo.com/eq_view_profile.html?num=214465

Edited, Wed Sep 4 13:06:51 2002
RE: after the quest
# Dec 21 2002 at 8:05 PM Rating: Default
thats the start of the next and final one, which isn't in just yet. and from what i know you have to kill the gnoll and keep those guys alive. if they die you have to start from 1 all over again. and if i'm correct the mob is level 60 even, then final turn in guy will be in PoK and will miss his home on qeynos.
RE: after the quest
# Oct 11 2003 at 4:29 AM Rating: Decent
I seriously doubt what you say : it is possible imo to stop the invasion, but there is no way gnolls con even to a lvl 60, been in JP long enought to see at least 25 invasions, each time the invaders were dark blue to me and they still are at 58. Also if you could link a (serious) site that gives infos on a next badge, it would be better than "somebody stated that someone told his friend about a possible next badge" :oP
=)~~
# Aug 16 2002 at 1:24 PM Rating: Good
Woot! These quests are great. I was get'n excited about finally being high enough to acquire my Qeynos Badge Of Honor...now I REALLY have something to look forward to.

On another note...I'm glad to see the folks over at Verant are finally get'n their act together. I've been playing for almost 3 years now and was about to quit...but over the past month or 2 EQ has been get'n better and better. The new UI...jaggedpine(great zone, especially for us 'droods')...the bazaar...and the compass that went in a couple days ago...and now another badge...weee i'm have'n a ball =)

Good Luck to all you EverQuackers ;)

Semaj Ecap 47dru
Semajecap Nitburell 40war
Cazic Thule
Darkpaw
# Aug 12 2002 at 12:47 PM Rating: Excellent
*
199 posts
Just a little note, I soloed the gnoll in the cave for the quest. He has approx 20k hps and it took me about 10 mins to kill him using root/dot/epic/Tov bracer. He only managed to hit me once for 195 so I assume he's pretty nasty, dropped the head and a sabertooth 16/29 1hs. Fairly easy if you're a 60 druid with epic.
Possible Conclusions...
# Aug 11 2002 at 11:19 PM Rating: Default
I have done each part of this quest as soon as I found the next part implemented, and I must say that I am loving it. The storyline is rich and believable (for EQ), the characters unique, and who can beat a game of Rat Reversi?

Every time I complete a portion of this quest, the storyline gets added to a running story for the entire quest. Each time I read it through, the more convinced I become that this could potentially end in a high end epic battle with Kane Bayle and his Corrupt Guards. What a fitting end to this quest! Every step you take Kane is implicated in some fashion. Every person or thing you kill takes you one step closer to solving the entire mystery.

Many thought that the Plague of the Karanas was the end, but how could it be? We learned about Azibelle (lovely little fight, hehe) and took her down, but we never really solved the case, so to speak. I, for one, hope that this is taken out to the only logical conclusion, the death of Kane Bayle. I can see it now...

Soandso shouts, "Warning, preparing for 10th Badge Quest. If you are under level 50 we recommend leaving, and will provide ports to those who choose to do so"
Soandso2 shouts, "Wow! The 10th Badge war!"

... and so on, a la Great Divide, hehe.
Barducks is a timed spawn
# Aug 02 2002 at 5:45 PM Rating: Decent
This guy is a timed spawn. I was checking on him daily, and he would always pop 24 hours after he was killed. I timed the spawn, and logged in just in time to see him pop. I had a few guildies come join me and we took him down. Was not an easy fight, he hits for 200-250 VERY fast. Don't know if he's slowable, we didn't have a shaman/chanter, but that would have helped a lot.
RE: Barducks is a timed spawn
# Aug 28 2002 at 2:57 AM Rating: Decent
Willsapper slow stuck on him so he is slowable.
nice quest
# Jul 29 2002 at 8:38 AM Rating: Excellent
I have a WW amulet, but I do these quests nevertheless a) because maybe badge # 10 once it hits the servers will rock, definitely, and b) because the quests are REALLY nice! Best scripted quests I've seen so far, anyone know anything better? I mean, punching investigators! Rat Reversi! It's funny, it's nice! It's a game!


Edited, Wed Jul 31 15:39:05 2002
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