Staff of the Serpent | | ||||||||||||||||||||
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[Quests | Comments ] This item is the result of a quest. Quests: This item is used in quests. ![]() Burning Woods |
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![]() Uploaded November 27th, 2008 | |||||||||||||||||||||
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Staff of the Serpent | | ||||||||||||||||||||
|
[Quests | Comments ] This item is the result of a quest. Quests: This item is used in quests. ![]() Burning Woods |
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![]() Uploaded November 27th, 2008 | |||||||||||||||||||||
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Officer, Crimson Fist
Tholuxe Paells
When you do the turn in for your 4th quest (whatever order you did them in), bring your seal, and your other 3 pieces of staff. Hand them the seal to get another enchanter's sack and do the final combine right there to give to Jeb, because Jeb WILL NOT give you a bag.
So you might as well get the bag while you're at the the Master and not have to run back to Nadia Starfeast in FV.
Good post though, I hope it helps the next chanter.
Vamok - 62 Enchanter <Unquenched Valor>
The Tribunal
1. The epic was made back in the day for people who only could be AT MAX lvl 60.
2. You BOUGHT the SMR and Spoon, that isn't "smart" in my opinion that's you just having enough money to waste. SMR's an easy camp, people just make it seem hard.
3. Those AA's weren't around when the epic was
So stop gloating as if you're some sort of elite little chanter. I hate that. People who talk about "owning" some mob simply because they're a higher level and have AA's that didn't exsist when the mob was created. I solo'd alot of my chanter epic too. But this is the second time. My first was when I was 58. And kunark was the only add on. :)
Vessel isn't a hard fight btw. Just get a group and someone who's done him before..best strat is to either get huge dps and rush the hell out of him...or pull to water.
Your "flame" is unprovked and unjust.
If anyone is "gloating as if you're some sort of elite little chanter" it's you with you little flash back into Kunark. Grats to you but leave me alone as my post was not intended be my heroic tale of "People who talk about "owning" some mob simply because they're a higher level and have AA's that didn't exsist when the mob was created." I posted it in a friendly manner. There was no reason to be a jerk.
Haven's Edge
Stromm
Do you use hacks?
No, I'm a Wizard.
Again, I could be wrong, but that's the way I understand it.
<Valorious>
The big monkey in the FoB went down by charming the ranger by the enterance to Kasora. DC the ranger, buff him up and he'll tank the monkey NP. I'd advise some pet toys because it took about 5 mins w/o them.
Verina Tomb spawned about 3 days IRL after I 1st checked on her. Tanked her myself and used animation and nukes for DPS. Spam'ed some mana taps and She didn't heal once.
Vessel Droz in Cabalis took a group. I charmed everything thing I could find. Highest charmable mob in the zone is L51 and had no where near enough DPS for him. Could not find anyway to solo him. Brought back a group and dropped him NP. Yes, you can jump out of the water. Yes, He will run through the 1-way door if you do not pull him into the water. He was up the 1st time I checked. He can be Duo'ed with a 70ish Necro. When to go into Cabalis from the FoB, follow the left wall untill you get past the huts and to the stairs that lead to the water. Under the stairs is a passage and you can jump out of the second air pocket. Run through and make sure that Vessil is not KoS to you as you are scouting him. You will pull him to the 3rd pocket so have your group wait there.
PoFear took a group. We took the west wall to the the even cords of the ring of fire and a bard single pulled the wrath to us. Went down NP. We had to kill about 3 other mobs while in PoFear. Get a bard to pull this one. One wrong pull and you will have a train of about 30 mobs from the temple right on top of you. It too was up the 1st time I checked it. All other mobs will path back but the Wrath so someone can suicide pull him and he will camp the corpse while everything else walks away if necessary. Wrath can be kited. Save the trouble and bring a bard. PoFear now has a map.
PoHate took about 4 hours and 15-20 Reavent kills. I solo'ed the 1st few by the zoneline by charming one and letting them die at the same rate. Break charm and nuke them both for full XP. XP was pretty decent. It was taking longer for them to spawn than I liked. After a few kills I got a 70 Necro friend to help me clear and we got the drop in about 3 hours (4 hours of my time total). The drop rate has been increased. We also Duo'ed The Death Knight while looking for spawns. Necro and I both got very LOM but only because I aggro'ed the knight on accident. The reavent that dropped the item was right next to the death knight. You can hand the reagent stone to the lady in PoK and get up there w/o a wizzy.
Felia Goldwind took about 1-2 hours with a ranger tracker. The named spawn pattern as listed on her forumn is correct. Use invis and kill those mobs and another will spawn imediatly after you kill the 1st. All the the mobs in her named cycle spawn right by the bone yard near Burning woods. Be careful of adds. Nothing is mezable.
The mob in the hole was pretty tough. Not the mob herself but the mobs I had to kill to get to her. I was non-KoS to all of the constructs but was KoS to all of the ghosts and the Gargs. When you enter the hole follow these directions. Use gnome Illusion to slip by the rocks and you will not need a key to enter the hole. Then you follow the hole and go down the ramp on the left and drop. Go into the building on the left side of the pit and make a quick left. You will go through a courtyard and into another hall. You will pass a small room with a pool in it and a Earth Elemental dead on the ground. You will get a message about the summoned elements or something being strong here. Continue that way untill you get to the gates of the castle. There are Ghost on either side guarding it that See invs. This is the spot you need to be. Look up and to the left and you will see 2 gargs. Tash the lower garg and he will run down to you. Kill him. Then there is another Garg that is right above where the 1st 1 was. NUKE him and he will SUMMON you up. Kill him, but do not fall off. Once he is dead, you can look down and there in Krindle. Drop down and kill her. She is easy but the Gargs have very High MR. You need to Nuke/Burn them down fast or they will Pwn you. Don't waste time or Mana with slow, they will resist.
Combine all 4 parts and the hand in guy is just north of Kringle. Nuke another garg to get back up top and then drop down to where you belong. Then run to the hand in guy. You do not need a key. Just use /tar <name> and tash him or his Pet. He has very HIGH MR and almost killed me trying to mez him (5 resists). He is non-KoS so just AE mem-blur and he will stop attacking.
The rest is pretty simple. Everything else that I needed to do was Rune Tanked by myself and DPS'ed with my animation and nukes. The only hard part is the roamers and the long spawn times but even that is easy as stated above.
The whole quest took me a week. Minimal help.
65 ENC, 30ish AA's. Sub - Elemental.
Darkelf Enchanter. Agnostic. Nothing was KoS to me with illusions. If it's KoS to you, you shoulda been agnostic.
Edit: I bought the SMR for 10k, the A Spoon for 3k. Tradable items are not worth my time to Farm.
Some people say this Epic is not worth it. It is very difficult to get clicky haste any other way. And the Epic has a better grapic. Also, with +10 to all resists it was very helpful since I just joined a Time+ guild. Considering you have to do the pre-quest for 1.5, I think it's much more rewarding to spend the little extra and get this item instead. Clicky haste still still has it's uses.
Edited, Thu Feb 24 16:41:34 2005
Haven's Edge
Stromm
Just a tiny correction to an otherwise superb and helpful post. The "lady" you hand the stone to is actually in the Plane of Tranquility, not PoK. She's a Dark Elf and she's right behind you as you zone into PoT from PoK. Every one in your group needs a stone. You can't just give her one stone and have her teleport your entire group. Each one must individually give a stone. And they can be purchased by from a merchant in Neriak at the bottom floor of the Cleric guild.
Another thing. Rapture works just fine on the turn in ghost in the hole. If you choose to mezz him, blur him first. Otherwise, you can't do the turn in. I mezzed him, then my Ranger guide decided to kill him, the hothead!
Thank you again for a very useful post. I got many good tips from you when I completed my epic. Now, just to kill the All-Seeing Eye in Plane of Mischief, and I'll have my 1.5!
Edited, Sun May 21 18:41:43 2006
83rd level Dark Elf Enchanter
Prexus Server
Officer, The Rangers of Tunare
I know why I can't get any Gallantry! It's just because I'm a Dark Elf, isn't it? Yeah, I see how you all are! "No buffs for the Inkies," right? "Dark Elves are all evil!" "Dark Elves smell funny!" Well, we do not smell funny! I've smelled Dark Elves all my life and it's nothing to laugh at!
83rd level Dark Elf Enchanter
Prexus Server
Officer, The Rangers of Tunare
I know why I can't get any Gallantry! It's just because I'm a Dark Elf, isn't it? Yeah, I see how you all are! "No buffs for the Inkies," right? "Dark Elves are all evil!" "Dark Elves smell funny!" Well, we do not smell funny! I've smelled Dark Elves all my life and it's nothing to laugh at!
You are correct when you say that agnostic is not enough is all cases. But in this case, it is plenty.
Edited, Wed Apr 19 06:23:22 2006
Haven's Edge
Stromm
Oh yeah, and the key to the turn-in guy in the Hole is tradeable, so you may be able to find one for sale in the bazaar. It's called "a sacred key". I picked up one for 5pp and saved myself the trouble of having to pull him out of the room.
There are lower level skellies right by the zone to SQeynos that should be on the same faction that you could cast on. You could also target one of the mobs in the room and then go to a safe spot. Collaboration is like Pacify. You do not have to be able to see the mob to cast the spell. You just have to be in range. He can hide arround a corner out of LOS.
Haven's Edge
Stromm
-Demmonik
83rd level Dark Elf Enchanter
Prexus Server
Officer, The Rangers of Tunare
I know why I can't get any Gallantry! It's just because I'm a Dark Elf, isn't it? Yeah, I see how you all are! "No buffs for the Inkies," right? "Dark Elves are all evil!" "Dark Elves smell funny!" Well, we do not smell funny! I've smelled Dark Elves all my life and it's nothing to laugh at!
Even if the PoHate part was *really* hard to get back to times, all the rest was more funny than boring. The hardest thing to get for me was the PoFear part, because our group wiped twice while zoning in (CT was up = full spawn of mobs )p)
Anyway, I went back to the revamped pohate just some time ago, and I really found the new hate better... And somehow easier (you'll say that mobs are much harder, but I'll say that we are too with two things: Rune and Charm.
With your rune you can tank any mob of the zone for a few rounds, with a charmed pet from tier 3/4 hunting in tier one it's really fast (I was able to kill the 12 PHs in tier one before the first one repoped... alone) And I saw about two essences in one day, and a few nameds... I even twoboxed the "Hand of a Maestro" for war epic... Do you imagine? a mob that needed two groups or even more!
Was just my two coopers about the subject.
I don't view this game in terms of stats or the best character, it's the fact that I'm a HIE ENC, Ellrolsi Marr with 103 starting int and 100 starting cha and am having to deal with all of the problems presented, with tact and guile instead of in a game of best stats. I don't mean to demean a stat's importance, but how you become a good player is what you can do with what you have.
That aside, the Epic didn't interest me for a while due to a couple of reasons - first, I just plain wasn't sure it would ever happen for me; second, haste was easy enough to cast manually.
Then one day I was given the Haste duty during a raid in UP. That one, single, long day taught me something: 6 second, mana free, clicky haste is a GOD send... or at least it was about 3 expansions ago. I spent the ENTIRE RAID either hasting, or medding up so I could haste the people the first full bar of mana couldn't handle. Then, as soon as I reached 100% mana again after getting the last several people, it would wear off the first person again.
There is nothing so boring as waiting on mana and casting the same spell for 5 minutes.
On the other hand, when you're level 65 and have had KEI, Tranq and VoQ to mess around with for a while, no doubt a load of AAs with mana effects and probably a bit of FT (now Mana Regen + items), the Epic effect of the very first expansion to this game isn't going to mean anything to you.
I can't even begin to imagine why someone would wait until level 65 for this item, much less feel they have grounds for complaint on stats that are about 5 or more expansions old.
I'll leave that to flamers. :)
The effect is nice, being a single taget effect it will be nice to be able to haste pets without having to keeep rememming SoV instead of VQ. I'm considering getting off my butt and doing the epic for just that reason. Besides, the stats are still decent for us that are not uber-guild-equipped and even though it will be a slight drop in mana for me the added resists will be nice.
The final reason that will always hold true: doing your epic elevates you just that much more as someone who put the work into a once-uber item. With the lastest expansions there are a lot of 65 chanters with no epic, and unless they inflate their ego they may never do it. Nothing wrong with that. Anyone that scoffs at someone who didn't do thier epic (except for maybe clerics) is not someone you want to hang with.
But since you say going LoM isn't an issue for you, and you may very well have a better stat item in your primary. You may be correct in saying you don't need it. Np, but I'm sure there are others who will benefit from the effect/stats/resists.
And, lastly, if you are seeking the item as the real reward for the epic quest, you are going about it wrong. In my expierence, (and most/all of everyone else I know that's completed their epics), the reward is the completion of the quest, the friends made while doing it, and the experience (not xp) gained while doing it.
Cafeen || Ioa
Numero Dos of <Cartel>
<Me>
Previously I had given up after spending over 150 hours in hate trying to get that drop. Now all I need to do is take a trip to the hole for Kindle and Polzin, and I'm done!
Never seen anything else.
Allian 65 ENC
Tallon Zek
I have been camping this 1 drop since May 2003. I have killed over 400 revenants and 15 T'Vala spawns. Can anyone give me insight on where is the best place to get this PITA (Pain in the A$$) item? I have sent countless emails, petitions, feedbacks, and bug reports. Nothing is being done.
Member of the Planar Campaign
Magelo - http://www.magelo.com/eq_view_profile.html?num=1065059
I should note that it took almost a year of camping Hate for me to see the EoV drop. I hope someone finds the above info useful. Good Luck!
Edited, Wed Nov 5 09:15:52 2003
Nalamdare chantu
47 enchanter
Veeshan
And granted the stat increases on this item, or most are not the best in the game they are not worthless. And not all suck big wankers as you so eloquently put it. Monk epics are still on the vast majority of the higher end monks, if they blow goatballs why are they still being used.
Now go back to DAOC or something and stop wasting our time with posts like that.
Choushoe 45 Shaman of Tarrew Marr
*sigh another worthless post
Prexus Server
Monk
(54 chanter Javyn)
Prexus
http://everquest.allakhazam.com/db/quest.html?quest=781
Another good one is at http://www.bjornstar.com/
And the one you mentioned, at Caster's Realm, is also good.
Plane of Sky is commonly called Plane of Air (even in the /who alls it shows airplane). This is not the Plane of Air from PoP, but rather the old one (Altered Planes I believe they called them). (as a note, since epics were created way before PoP, all planes mentioned in epic walkthroughs will be the older ones)
I saw a link somewhere about how exactly to get this piece, but I cannot recall where right now.
Basically, all you have to do to grab the book of "Charm and Sacrifice" is head to the Erudin Library (top floor) and by a Cloudy Stone of Veeshan (or something along those lines) from a merchant there. This will cost around 105p (with decent CHA). Next step, make sure you have at least 1cp on yourself and find a friendly wizard to port you. Hand him the stone and off you go.
There is a dwarf merchant/npc on the zone in island. His name is The Keymaster (or something like that...you'll see him). Buy the key that is for sale for 1cp (it looks like a piece of Jade). With key in hand, head to the edges of the island walk around clicking on the portal things you see (someone referred to them as ashtrays, and that's the best description I can think of). When you hit the right one, you'll be ported to the Quest room, the book is right on the table there.
This is a very easy piece to get. There are no aggroing mobs on the ZI island or in the quest room. When you're done, just jump off and you'll land in the water in East Freeport. Hope this helps a bit :)
Cafeen || Ioa
Numero Dos of <Cartel>
<Me>
Description:
1: Increase Attack Speed by 66% (L1)
2: Increase Agility by 40 (L1)
4: Decrease Stamina Loss by 3 (L1)
5: Increase Armor Class (AC) by 12 (L1)
Details:
Casting Time: Instant
Recast Time: 0 seconds
Skill: Alteration
Allowed Targets: All
Duration: 300 ticks (30 minutes)
Resist: None
Range to target: 100
Paladin of Firiona Vie
the dreaming lvl 10 enchanter
Anyway, if you find a Monk who absolutely does NOT want Speed of the Shissar, he's suffering from delusions, or stupidity, or both.
Popermen - 49 Monk, Rallos Zek
Warrsaw Pact - 30 Enchanter, Rallo
Coercer of Saryrn
[url=www.titansofsaryrn.com]<Titans of Saryrn>[/url]
I'm like 2 mobs away from getting mine so I'm starting to do a bit of research as to how its going to affect my equip layout )
Mistress Linamarie Nobleheart [:jester:]
Charming Enchantress
67th Season on The Tribunal (Ayonae Ro)
EQ2:
Linamarie
Enchantress
14th Season on Lavastorm
Classes: Enchanters
Races: Humans, Erudites, Gnomes, Dark Elfs, High Elfs
Type: 1H Blunt
Damage: 11
Delay: 24
Stats: +60 MANA +40 HP +20 INT +15 CHA +5 STR +10 STA +10 SV COLD +10 SV DISEASE +10 SV FIRE +10 SV MAGIC +10 SV POISON
Special Attributes: MAGIC, NO DROP, LORE
Slot(s): Primary Hand Slot
Weight: 5 Stone
Effect: Speed of the Shissar
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