Item GlossaryEverQuest icon


Skill: 1H Blunt Atk Delay: 25
DMG: 11 Dmg Bonus: 30
This item is placeable in yards, guild yards, houses and guild halls.
WT: 3.0 Size: MEDIUM
Class: BRD
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Lore:Evensong, Star of the West
Item Type:1H Blunt
Light:Flameless Lantern
Submitted By:Solos Chimamire
Lucy Entry By:Suladan
Item Updated By:unknown
IC Last Updated:2019-09-12 09:56:52
Page Updated:Sat Mar 30th, 2019
Classic Item

Rarity: Common
Level to Attain: 46

[Drops | Comments ]

This item is the result of a quest.

Drops: This item is found on creatures.

Zone(s) Found In:

Uploaded July 16th, 2017 by Gidono
Updated July 17th, 2017
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# Oct 12 2016 at 4:39 AM Rating: Excellent
4,580 posts
Is this item still available in game? [Formerly dropped on Maestro of Rancor]

Does it drop at some point on progression servers?

We need a modern item window pic of this item.

We could use a pic of someone wielding this item.
Matches Dawnchaser
# Jul 25 2002 at 12:52 PM Rating: Good
151 posts
Noticed that except for being 1Hb instead of Pierce, this thing matches the Dawnchaser. Assuming one didn't have a pair of better weapons for the 1HB and Pierce skills, this would make an interesting combo to meelee to keep those skills up. And before anyone decides to flame that either of those weapon skills are "useless" for Bards, think about this:

How would you feel if you flamed only to find out a couple of days later that some new Bard-usable 1HB (or Piercer, or whatever skill you said was "useless") that was excellent had just been found?

Pardon me while I catch my breath from laughing at you frantically trying to improve a skill you thought was "useless." The point is- you NEVER KNOW what they may change on any given day. Sure, there's gonna be one favorite skill you keep maxed b/c it's your best available weapon, but that's no reason not to keep the others up-to-spec as you go. Get a decent group where you don't have to maintain the highest meelee output, and work on those "secondary" weapon skills. Be prepared, and you'll fare better in the long run.
"Nothing is truly useless. It is up to the user to supply the creativity to FIND those uses."
RE: Matches Dawnchaser
# Jan 02 2003 at 5:29 PM Rating: Default
1hb useless? NO WAY

My weapons are as follows (from memory):

Troubador's Mace - 1hb
Di'Zok Wristsnapper - 1hb (range for stats)
Sion. Partisan - Pierce
Symphonic Saber - 1hs
Jagged Blade of Mourning - 1hs

Out of these, my best damage per second output comes from the Troub in primary and Partisan in secondary due mainly to the ratios. That being said, I just got the Jagged Blade so I have been experimenting with it in secondary and primary. I have found that I do better with the Troub in primary. For secondary I normally switch out for stats, ie, Jagged for Dex, Partisan for cha and int and Symphonic Saber for the stats and proc. (When I am crowd control, the cha and int help and the proc. once mez breaks, can, with one play of Katta dex song, move me from the top of the hate list to the bottom).

All that said, pre-epic, you can't beat the Troubador's Mace for the ratio, stats and brass instrument effect which rocks with several awesome buffs or AOE songs. And if I get a superior range item, the Wristsnapper is going in my primary for the 10/18 ratio.

Long post to say that for bards, 1hb is not useless. Most epic holders I see have a 1hb in their other hand.

Sinfonian of the 52nd song
Sacred Reprisal
range slot
# Aug 10 2001 at 3:11 PM Rating: Default
282 posts
I have one of these, & i assume the reason you can put it in the range slot is that it is a very, very good source of light (brightest i've seen). If i'm somewhere dark, & the infravision from my mask of deception isn't cutting it, i whip this puppy out & stick it in my ranged.
PsychoX / Troubadour / Tunare
range slot
# Jul 19 2001 at 3:23 AM Rating: Default
once again, MANY weapons are range slot equippable, everything from a beginner weapon like a splintered club to this, they don't all have stat boosts it's probably just something on the 1hb 'template' that they use to design weapons. NODROP means you can't drop/sell/trade the item, throwing something doesn't do any of these it simply has a chance to do damage and makes the item disappear...
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