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Greaves of the Penitent  
 

MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 13
INT: +5
SV POISON: +5
WT: 5.6 Size: LARGE
Class: CLR
Race: ALL except BAR ELF TRL OGR IKS VAH
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Appearance:Plate
Tint:
 
Color (RGB):255, 220, 130
Stackable:No
Merchant Value:20 pp 0 gp 0 sp 0 cp
Tribute:173
Lucy Entry By:Kerasota
Updated By:Otternaut
Source:Live
Updated:Thu Oct 9th, 2008


Average Price: 225pp Pricing Data...
Rarity: Common
Level to Attain: 28

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This item is the result of a quest.

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Uploaded November 27th, 2008
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#Ganthora, Posted: Jan 15 2003 at 4:13 AM, Rating: Sub-Default, (Expand Post) I'm sorry. I am tired. Getting bored of grinding the druid and the next character I make will be this so I bring up the midlevel armors to see a gang of newbies in denial **** about WIS. Here you go, cut me down for this, but I have been playing since before Kunark came out, and my highest level is 46 Druid. Go ahead, cut me down. But I know more than 90% of players. I spend that much time making **** sure I am not going to go into anything without the info. Hey people **** about this, when you drop a CH onto a WARRIOR you are going to get aggro. If you don't believe me go back to DAoC we don't want you here. That AC is going to matter. Specially if you are going for all out WIS. My druid has 233 wisdom, very high for his level but I am hunting in Jaggedpine, the poachers who are like monks and rogues. I wish I had some AC. Level 50 melees are going to have a **** fit there. Let alone a level 46 druid. But I can do it because I am uber and unlike some idiots that play the game I pay attention, I don't allow for error. I don't wait till I have 10% hp to run like some warriors try to pull off. I don't think if the mob resists snare the first few times, that it will eventually work. Now, back to the plate. At 25/30 you better not be worried about tradeskills, because no matter what is higher (And yes, it runs of off EITHER INT or WIS, whichever is higher, to skill up. Wis DOES effect success rate, so if you have a high WIS like a cleric or druid would, you are going to be a good tradesman. At 233 I have put away 190 skill points in Jewelry Crafting, Tailoring, Brewing, Baking, Blacksmithing and Pottery, in less than a week, within the ballpark of 2k) your int, or wis, neither is gonna be high enough to be considered good. The INT however effects how fast you learn Channeling/Abjuration/Conjuration/Divination/Alteration/Evocation and the Specializations. That skill combined with your WIS modifier, and level determines your fizzle rate. Yes, level. If you think level doesn't matter I am sorry, you are wrong. And the save... Trust me, 5 save something doesn't sound like much compared to +10wis or whatever but... there is a reason you start with +/- 95/100 ability points in each ability, and only +/- 20/25 in each resist. Smaller scale. 5 SvM is very much more crucial than 5wis. And for those mana fiends out there, just to give you an idea of your idiocy, at 208wisdom and 233wisdom, there is only a difference of 145mana. Enough for maby a stun. Not much else. Hence why I am going for resist gear now. I hope those of you who read this aren't ignorant because this is the raw deal. This is how it works, and if you ignore it you will be the lousy **** cleric and I will be the uber one.
RE: Smile!!
# Apr 26 2005 at 4:36 AM Rating: Default
Ok, I not flaming or anything, but just incase people read that, you now get lots of mana for each wisdom going upto about 255 instead of 200, I think. If I am wromg please correct me :)... I am sure they have moved the soft cap
____________________________
Leraz 70 Lord
7Th Hammer... PST :)
"http://www.magelo.com/eq_view_profile.html?num=595964"
RE: Smile!!
# Jul 04 2004 at 8:48 PM Rating: Decent
14 posts
Quote:
But I can do it because I am uber and unlike some idiots that play the game I pay attention, I don't allow for error.

and thats why you think WIS or INT affects success rate on tradeskills? Smiley: confused

Edited, Sun Jul 4 21:49:31 2004
RE: Smile!!
# Apr 07 2003 at 6:08 PM Rating: Default
2 posts
Geez man, you have some serious issues - this isn't a rant board you know; why the **** are you whining on about your noob druid and tradeskills for pity's sake man? Check youself :/

I've never posted before, but the level of your idiocy and irrelevance has tempted me out!!!

MY GOD MAN -- YOU'RE FLAMING 2 YEAR-OLD POSTS OMG! OMG! OMG!

How do people like survive daily life?

About these pants, which I believe is this purpose of posting here, forgot them - they're junk and not worth looking at now that we have luclin and pop, you can buy better than this for next to nothing.
Gold Armor
# Jul 13 2002 at 9:31 PM Rating: Default
*
55 posts
<edit> Removed post because I found the answer :)

Edited, Sat Jul 13 22:32:25 2002
#GodlySmurf, Posted: Feb 02 2002 at 7:10 PM, Rating: Sub-Default, (Expand Post) WHY DO THEY GIVE INT? VERANT=MORONS
RE: Why Me...
# Mar 13 2002 at 11:43 AM Rating: Excellent
Sage
***
3,705 posts
Oh MY GOSH, verant made some armor with mediocre stats, and to top it off, put the quest items in zones where a level 20 something could get them. How dare they. They should have put uber stats on these, and made them drop off venril sathir in Karnor's castle. Oh wait, they have those. they're called Donals Greaves of Mourning. These must have been designed for the low level player who can't get those yet.

Would you please stop complaining about these. EQ was designed so that characters (except for twinks) are not SUPPOSED to have their primary stat maxxed at lvl 30. This armor gives a GREAT ac boost over banded, and is designed so that if you have the complete set, it raises EVERY stat at least a little from its base level. Hence the intelligence on these. Note that in addition to the "useless stat" these have a nice save.

My cleric had a nearly complete set of this by level 28, and the ac was good enough that I could actually solo a little for exp, without having to root everything I fought. At level 42, I just replaced the last item of the sol ro armor, and I feel it has served me well.

If you don't like this stuff, and prefer wis over ac, go get some gatorscale legs, foreman's tunic, platinum armbands, etc. And whatever you do, don't get aggro.
____________________________
Xaanru's stuff
AC is always good!
# Oct 31 2001 at 12:56 AM Rating: Good
Sage
***
3,705 posts
Many of the posts I read discuss playing EQ as if you would always have a balanced group. Possibly true if you're in a large guild, or have lots of friends who play. However, for the rest of us, there are times when we don't have a perfect group. I was recently in a group in highkeep basement fighting goblins that consisted of Myself (lvl 30 cleric), a lvl 30 rogue, and 2 druids (28, 31). Notice, no tank. We were able to function fairly effectively with my character as the tank. I would pull with a spell, and start meleeing, then the rogue would start melee and backstab. every time the rogue got taunt, I would blast the mob with a dd, to get it back. that way the rogue could still backstab. We did this for about an hour, until a melee type showed up. I was able to tank beacuse at lvl 30 I have a buffed ac of 616, which was about 100 higher than the rogue, and near 200 higher than the druids.

Basic point is, High ac items are good for any character who doesn't always have the perfect group. I also pair up with a mage friend often, and have to backup tank when his pet dies. The resist is just gravy, and as far as I know, Int is useless, but with Verant, you never know. I won't complain that it is there, because they are good pants without it.
____________________________
Xaanru's stuff
Wis Legs
# Sep 26 2001 at 2:38 PM Rating: Default
4 posts
Look at the Krumpf Military Legs just get some friends to help on the Last Giant AC 14 Wis 5 Str 6 CR 5 great for Cleric or Druid
RE: Wis Legs
# Mar 13 2002 at 11:30 AM Rating: Good
Sage
***
3,705 posts
If you want really easy to get wis legs, go sit in Karnor's castle for about 3 hours (maybe less), and occasionally /ooc want to loot jarsath legs. Eventually some will drop, and be called out. If you are low level, and there are not a LOT of people in the zone (60 or so) don't go for them unless they are at the entrance, or are at the locations LC or RC (left corner and right corner). The pants are ac 15, +5 wis/int. However, The quest pants above will be a nice set until you are high enough level to brave Dreadlands and Karnors Castle to get these. I wore the greaves of the penetent until lvl 42, when I relpaced them with Jarsath (I was hunting in Karnor's, not waiting to loot them). BTW, Seb scale are a nice set of tradable wis legs, if you can afford them.
____________________________
Xaanru's stuff
RE: Wis Legs
# Oct 23 2001 at 6:02 PM Rating: Decent
.....and most of all NO DROP. (Rallos Zek) However, most people that would even consider doing this armor quest, do not have access, nor do they have the resource to get these. I have a pair on my 55 Druid, solo'd the quest at 54, you really need some heavy hitters to take the Giant down.
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Beebe Lytcaster 53 Heretic
Hiyeedi Fliess 55 Preserver
Sarany Richmen 34 Warrior
Audrea Vai 36 Enchanter
Payhn Reliepher 35 Cleric
Whispher Sweetnothings 25 Monk
Rallos Zek
No Wis?
# Aug 31 2001 at 11:13 AM Rating: Default
5 posts
I just don't get it. A cleric item with INT instead of WIS? May be great AC but heck, give me wis over int any day.
RE: No Wis?
# Sep 03 2001 at 4:09 AM Rating: Decent
4 posts
I agree, not sure why items are like this, another example of pointless stats are the warrior's crafted helm which gives wisdom.
RE: No Wis?
# Oct 23 2001 at 5:56 PM Rating: Decent
INT - learn skills faster - IE...learn Alteration more quickly....you will quit fizzling when your warrior is nearly dead. Also, if you ever plan to do any TradeSkills, INT is very important, low INT = more failures, more failures = larger cost. The design of the armor is to increase ALL stats on the character with a full suit. If you want to only focus on Wisdom, trust me....you will end up dying with tons of mana.
____________________________
Beebe Lytcaster 53 Heretic
Hiyeedi Fliess 55 Preserver
Sarany Richmen 34 Warrior
Audrea Vai 36 Enchanter
Payhn Reliepher 35 Cleric
Whispher Sweetnothings 25 Monk
Rallos Zek
RE: No Wis?
# Aug 24 2003 at 7:28 PM Rating: Decent
*
59 posts
Not true -- skillups come from whichever is higher, INT or WIS. INT does help you with magic resists, however. It is a myth that INT affects only skillups and WIS affects only successes -- success or failure is based off your skill level, and whether or not you get s skillup is based off the higher of INT or WIS... Or STR if you're blacksmithing. That's right, boys and girls -- pick up a Harnessing of Spirit, Strength, a few STR buffing items, and drink yourself retarded... And watch the smithing skillups roll in. Note: this tactic not recommended in Kelethin.
RE: No Wis?
# Dec 21 2003 at 2:17 AM Rating: Default
NO IT IS NOT!!! Lousy tree house living elves....
____________________________
-Well now I've got some advice for YOU little buddy! Before you point your finger you should know that I'M the man!
It's all about the AC
# Aug 23 2001 at 9:38 PM Rating: Excellent
1 post
It is commonly known that post 30th level clerics and shammies need to max out their AC. Why? Because you WILL aggro a mob when trying to heal your pet (group tank) (not every time, but some times). At these times, you need to take a hit or 5 before the mob is taunted off you again or before you get Divine Aura off. This armour is fairly easy to get post 25th and gives some of the best AC for its level. Once you make 35th you can look at getting some better legs.

On the issue of WIS... you're not going to get much benefit from a few points of wis at this level. If you're running out of mana that often such that you wished you had just a little more, then your time would be better spent figuring out what you're doing wrong!

At 30th you should be able to have a group that is chain pulling, you keep the tank hovering around two bubbles of health permanently and always have more than 50% mana in case of emergencies (like being trained).

Dryad
Lost Souls of Glaznor
Innoruuk Server
Gatorscale Legs
# Aug 18 2001 at 5:56 AM Rating: Default
3 posts
Why on earth would anyone spend the time to get these? The look may be nice but your time would be better spent camping the ancient croc in guk for the gatorscale leggings. 7ac 4wis 15hp beats the **** out of these. The extra 5ac is nice but considering a clerics job is healing the 4wis could mean the difference between getting that last heal off or loosing a party member.
RE: Gatorscale Legs
# Aug 24 2003 at 7:41 PM Rating: Decent
*
59 posts
Well, one good reason to lock yourself in the basement for hours and hours to get this piece of armor... Believe it or not, despite the multitude of expansions, the name of the game is Ever _Quest_. Meaning, wow, you do... Quests? Who comes up with this stuff? The point of the game is that there is no point -- antics ensue. WIS buffing items are easy enough to come by -- especially when you consider LDoN is just around the corner, with item augmentation slots. Personally, my main is a lv 25 SK with somewhat inferior AC. He's too low for most mid-level armor quests (can't do Darkforge until 31ish), too low for "loot" zones (got killed 3 times in 2 hours in Highkeep -- including the corpse runs across the Karanas), and all around tends to take hits from similar-level mobs in a fashion not entirely unlike a 10 year old girl. I can only imagine what a cleric would be going through when his tank gets swarmed by 3 or 4 mobs and he can barely heal fast enough when, lo and behold, welcome to Aggro Land... Where every pansy priest-archetype character gets his **** handed to him because he couldn't survive long enough to stun and root. I've only played a cleric up to 12ish, but just looking at stats, I would gladly go out of my way for these greaves at lv 24. Regardless, a little INT never hurts -- part of your magic resistance is calculated off INT. Nothing worse than your group's cleric getting Feared by some passing mob... Hehe.

There was a point in that paragraph somewhere...

Edited, Sun Aug 24 20:31:16 2003
RE: Gatorscale Legs
# May 08 2002 at 8:26 AM Rating: Excellent
Scholar
*
86 posts
Simple - 13ac x 1.6 = Over 20 total AC
---------7ac x 1.6 = just over 11 total AC

That Armor class is the thing thats going to be able to keep you alive - not some wimpy 4 wis bonus. Once you get to the point that you'll want to start maxing out your WIS those leggings will get you killed 10 times over. I say it all the time but it just doesent seem to sink it - Armor Class and magic resists are THE most important stats in the game if your going to be grabbing Aggro in combat. Even after 30 or so when you start cranking your WIS up, you want the highest AC to go with that WIS buff. Every point matters once you get to the planes and no-ones going to want a cleric if shes going to get cut down faster than tanks can taunt mobs off her because she decided that having 250 wis was important enough to sacrifice 30 or 40 AC
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RE: Gatorscale Legs
# Nov 26 2002 at 12:25 AM Rating: Decent
*
61 posts
i totally agree with you on the war first thing, i played a war and then an sk as my first two primary alts. i learned so much about other classes, what they are good for, and what they should be doing. it's made my alts better characters for groups to have around many times over. tanks are the meat of a group, and people who learn to make themselves into a good tank, make good leaders and better alts later on.
#Vamuklaa, Posted: Jun 15 2001 at 12:26 PM, Rating: Sub-Default, (Expand Post) As far as trade skills is concerned INT is what determines if your skill increases. and WIS is what determines the failure rate..
#Anonymous, Posted: Jun 11 2001 at 2:25 PM, Rating: Sub-Default, (Expand Post) /rant
RE: OH BOY! INT!!!!!
# Jun 15 2001 at 5:10 AM Rating: Decent
You dumb newbie, the higher of wis or int is what determines non-melee skill increases. Please don't rate this post down, since it's important that people have this fact and don't believe the BS that guys like him post.
RE: OH BOY! INT!!!!!
# Jul 18 2001 at 9:24 AM Rating: Default
37 posts
Yeah... your post is gettin' rated down. First off, you don't need to flame anyone. Second, when you flame someone, you need to be RIGHT. Higher Int leads to quicker skill gains, while higher wisdom leads to less failure. After helping friends get to 200 black smith, 200 jewelery and myself to 130 tailoring, I know. I spent the first 50 points of my carrier without buffing my INT and it was awful. Just a tip for anyone getting into trade skills, buy some cheaper INT gear to wear while working, and after that try to get chanter buffs. It'll be a noticeable difference if you go from 73 INT to 94 INT like I did... even then, 94 is low.
RE: OH BOY! INT!!!!!
# Jul 20 2001 at 10:55 AM Rating: Good
Mr Anonymous Rude Person is correct, however, and you, Squamo, are not.

It IS the higher of INT or WIS for skill rises, with a bonus given from a secondary stat for SOME skills - Strength for Smithing, and Dexterity for Fletching and Tailoring. This has been confirmed to be so by Verant's Tradeskills programmer. Please go to the EQTraders forums for the answers:
http://pub13.ezboard.com/feqtraderscornerfrm61.showMessage?topicID=3.topic
RE: OH BOY! INT!!!!!
# Jul 06 2001 at 2:09 AM Rating: Decent
*
151 posts
Don't be judgemental. *None* of this stuff is available from Verant, and some of it is really vague. As far as I can tell, noone is really sure how trade skills are modified. It used to be that *only* int modified how quickly the skill increases, while wisdom increased the success rate, but they've done a few patches on trade skills and its no longer clear. I've heard rumours its still the same, I've heard rumours that its now Wis or Int, depending on what's higher. The popular opinion in EQ traders is the latter, but some people are still doubtful.

Calling someone "dumb" only reveals your own faults.
Wis woulda been nicer
# Jun 09 2001 at 7:27 PM Rating: Default
Wis instead of Int would have been much better here, it's that simple. as for being well balanced, on the few occasions when i need int for trade skills i would just put something else on, not somethign that was meant to be one of my quest armors to use in general. Verant was just being goofy here, but hey, as a whole the armor suit isn't bad, it looks really good, and is fairly easy to get.

REALLY shoulda been wisdom though. Not even a question as to which is more useful to clerics.
stats
# Jun 01 2001 at 11:05 AM Rating: Good
You may not us int to fight, but a balanced character is almost necassary for any kind of trade skills.
crafted
# May 12 2001 at 6:25 PM Rating: Default
uhhhh, the fighters (warrior) and their crafted...crafted bracers give int to warriors...so please learn the facts before posting
RE: crafted
# Jun 08 2001 at 12:29 PM Rating: Decent
Clerics get the best of this set armor, they have 5 wis in each bracer, that's a total of 10 in the most important stat. Correct?
As far as Int goes, it won't help much with tradeskills because skills will be checked against the higher statistic between intelligence and wisdom. The real bonus on these pants (other than the nifty gold look) is the save vs poison. 5 points of any resist could be the difference between a shaman's d.o.t. being resisted and death.
#Anonymous, Posted: Apr 19 2001 at 4:58 PM, Rating: Sub-Default, (Expand Post) how dumb is that! we dont need no stinkin INT! why do we always get screwed? i mean the fighters and their crafted have it good but nope we only get bracers to give us our most important stat!
#Anonymous, Posted: Feb 15 2001 at 1:32 AM, Rating: Sub-Default, (Expand Post) WTF? int for a fookin' cleric??? GRRRRRR dumb quest i say!!
Int? For a Cleric?
# Feb 13 2001 at 12:04 AM Rating: Decent
31 posts
Why on Norrath would a cleric need an Int boost on armor specifically for him?
RE: Int? For a Cleric?
# Feb 13 2001 at 11:59 PM Rating: Default
guess for general stat increases.. ? i dunno.. all the other class specific armor has wierd increases too, guess this one's just following suit
#Anonymous, Posted: Mar 07 2001 at 6:25 AM, Rating: Sub-Default, (Expand Post) This is because Verant gets off on people wasteing money and time. Thats why as soon Dark Ages of Camelot arrives EQ will be history on my PC. And yes, go ahead and ask if i dont like eq why am i on the site pertaining to it. *Shrug* Chalk it up to boredom.
RE: Int? For a Cleric?
# Mar 17 2001 at 12:38 AM Rating: Decent
So think of it as 13 ac 5 sv poi pants. Nice pants.
RE: Int? For a Cleric?
# Mar 17 2001 at 1:22 PM Rating: Good
Int is NEVER bad!! It helps develop trade skills, for one, which is always handy.....

....more importantly, the more you level, the harder it is to get your skills up. ESPECIALLY specialization skills. Intelligence remedies that. I'm a DE cleric and after i get these greaves I will have 115 int. I remember once I was grouped with a Halfling cleric and my magic skills were higher than his, even though he was TWO levels higher. I NEVER fizzle!!! (evil laughter)
You intelligence
# Apr 11 2001 at 12:39 AM Rating: Default
38 posts
It's also proven that with trade skills will use either the Highest Wisdom or Intelligence when trying to create an item.

I have noticed also that with my high wisdom I gain skill points in my casting ability, also if you never practice casting then your skills will never get better. That's why clerics complain that their invis to undead sucks cause they have the skill at 20-60, when I was 24 my skill was around 116+.. Big difference.

Oh since I'm human I tend to notice differences in stat increases.

Wrenn Whitehand
Fennin Ro
Human Cleric of E.Marr
____________________________
If at first you don't succeed, then failure might be more your style!
RE: You intelligence
# May 24 2001 at 1:46 PM Rating: Good
6 posts
For Divination, I went to EFP, stood in the middle of the street, and started casting Detect Undead until my mana ran out. I maxed out my Divination skill for my level (at that time, around 16) in about an hour.

For Conjuration, just conjure your own food and drink. It's cheaper than purchasing it, even if you do have to spend five minutes casting when you log on.

Alteration and Abjuration you'll raise by healing and buffing, which is what we do most of the time anyway. Evocation, of course, by nuking undead. Alternately, if you wanted, you could get a high-level guild mate and throw your wussiest DD spell at him umpteen times...with his consent, of course.

Actually, I don't think that getting a +Int item when you're a cleric would do anything for raising your skills, since your Wis should be higher than your Int. However, I don't really think that you should just have +primary attribute items; that would be, well, weird.
____________________________
Telwar
Crusaders of Drunken Might
Fennin Ro
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