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Trident of Slaughter  
 

No Trade Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Piercing Atk Delay: 19
DMG: 1 Dmg Bonus: 33
Backstab DMG: 1
Magic DMG: 1
Bane DMG: Greater Akheva +16
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Backstab +5% (14 Max)
STR: +25 STA: +25 HP: +125
SV FIRE: +25 SV DISEASE: +25 SV COLD: +25 SV MAGIC: +25 SV POISON: +25
Recommended level of 60.
WT: 1.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG SHM
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Piercing
Stackable:No
Lucy Entry By:rale
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-14 17:45:26
Page Updated:Sat Feb 8th, 2020

*This item is the result of a raid event.
Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Common
Level to Attain: 60

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Vex Thal

Looks like:

Screenshot

Uploaded December 23rd, 2022 by halfridge
Updated December 24th, 2022
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Shaman
# Oct 15 2005 at 4:01 PM Rating: Decent
Awsome weapon for A shaman, or a bard that isn't meleeing... even awsome for a ranger (Bow shots)
2 cents
# May 28 2003 at 1:01 PM Rating: Decent
If only one could put this in the Range slot when not in Vex Thal.. still a great weapon if your guild is still raiding in VT zone (plus it's not lore and is useable in secondary.. having two of these on a rogue would be a deathwish)

;-)~
Clearly
# Sep 01 2002 at 11:48 PM Rating: Default
A monk item
Groovy
# Jul 03 2002 at 10:26 PM Rating: Default
This is cool
humm...
# Jul 03 2002 at 1:14 AM Rating: Decent
is it just me or is this potentially an 18 dmg backstab weapon for rogues?!? what happened to never having higher than 16 dmg on a dagger? i thought that was what they announced a while ago... I could see a rogue getting himself destroyed with this, even using evade and his disciplines. 18 damage potential (assuming the magic dmg isn't resisted) is pretty crazy stuff, I would love to have one for my rogue when he gets to a higher level... wow.

Baakon, 22nd lvl rogue, knights of round
Torvonnilous
RE: humm...
# Dec 18 2002 at 6:58 AM Rating: Decent
*
72 posts
I wondered the same thing... 1 base damage + 16 bane damage + 1 magic damage = 18 total?

And actually, Verant once said they wouldn't allow anything higher than 15 damage on a rogue piercer... long before Luclin came out. Oh well, they have to evolve rogues along with everyone else, right?
RE: humm...
# Dec 29 2002 at 2:08 PM Rating: Decent
**
627 posts
16 damage rogue piercers were introduced with SoL (Khalshazar, Bloodbath) and now 17 is out (Ifir)
RE: humm...
# Jan 30 2003 at 2:58 AM Rating: Default
With avatar on, and my khalshazar popping off like crazy, aggro is negligable after a while. I get worried sometimes when ppl start to die though.
Effectiveness of non Bane-Greater Akheva weapons
# Jun 30 2002 at 11:40 AM Rating: Decent
Can anyone has fought here comment on how effective regular weapons are in here? Are they just as effective as they are in other places, or do you really need some bane weapons to get down to the nitty grits in vex thal? I hear the bane weapons were really important for taking down the emperor, are they just as neccessary here?
Precisely
# Jun 28 2002 at 1:26 PM Rating: Decent
Recommended Level 60 to use. I don't know of any 60 character who doesn't have at least one all purpose weapon appropriate to their level. The other people who said this is for Vex Thal fighting are absolutely correct. Use this in Vex Thal and keep your regular weapons in a bag for use elsewhere.
heh
# Jun 28 2002 at 12:46 PM Rating: Default
I say let the true piercers grab this weapon and default it to the rogues
smart thinking verant
# Jun 27 2002 at 4:49 PM Rating: Excellent
i must hand it verant on this they came up with a great use of the bane damage weapons with a lot of this VT stuff, they made the weapons horrible stats(some of em) with great added bonuses, then added bane greater akheva damage to them that make the little 1h weps like 17/18(damage/delay) which is exactly what VT loot should be dropping, but if you start adding that stuff in the game you get the same problem that has always been there with expansions, you get the uber loot and the previously uber mobs are a joke, with this added benifit, these weapons are AWESOME!! but ONLY in VT, which imo is genious, it lets the uber guilds who go here get their kick *** loot while still keeping some of the difficulty for other mobs in lesser zones(mind you this doesn't affect the KICK @SS armor in VT, just the weps, hehe)


Hakammer 55th cleric
Nisumbus 56th mage
RE: smart thinking verant
# Jun 27 2002 at 10:36 PM Rating: Excellent
I concur - most people (by this I mean melee) carry multiple weapons, for different purposes, with them...this is more of a MUST use for specific purpose, and that's awesome.

For example - I have a Centi Spear, an SoG, and my Ghoulbane. Some undead come at me. Which am I going to pull out? My GB. Sure, it's not the greatest weapon, but with some decent DEX, that GB can proc multiple times making it better than my other two.

Very nice.

And to answer the questoin of why have other than rogue listed to use this if it has a +% to Backstab? Why not? There are plenty of +% items out there that are used by people who have no use or can't use the bonus. One that comes to mind, though I can't think of the name of it, has a +% to Hide. I know a few paladins that use it, but they aren't Halflings...and only halfling paladins have hide (AFAIK). It's just another bonus that IF you can use it...excellent. If not, it really doesn't take that much away from the weapon.
Hmmm
# Jun 27 2002 at 4:45 PM Rating: Default
Ok,so it has awsome resists and some really good stats. But apparently it can only be used against akheva, which, judging from how other folks figure it, it would be roughly 17 dmg against those mobs. If it has +5% to backstab skill, why is it useable by any other class besides a rogue.
So on the occasion when you are fighting akheva mobs, a rogue can have a weapon waaaaay better than the epic, if those people are correct in assuming that is how it is this weapon would be 17/19 against particular mobs and also adding 10.5 skill points to backstab or more, my skill is 210 so thats what I'm going by. So ummm can someone please clarify the usefulness of this thing? Aside from awsome str and hp addage, plus truely phenomenal resists, all I can really say is, too bad it isn't a range slot item :(

Vonhumboldt
51 Rogue
Mith Marr
RE: Hmmm
# Jun 27 2002 at 11:53 PM Rating: Decent
Its usefulness is very clear. It's a great rogue weapon for use when fighting Greater Akheva. Doesn't need to get anymore complicated than that.

Teriuk Blackarrow
Warrior
Morell-Thule
____________________________
Warlord Teriuk Blackarrow
Morell-Thule (Erollisi Marr)
RE: Hmmm
# Jul 01 2002 at 5:09 AM Rating: Default
Unless VI changed the way backstab is calculated, this is a very sucky weapon to backstab with, even against greater akavah. Bonus damage isn't used to figure the multiple, just the base damage. So...guess this would be a secondary slot weapon for rogues. Of course they would get the modifier for whatever they have in their primary slot, and a 17/19 is just awsome.

Though anyone that can wield this weapon should consider it, lots of extra HP's, fantastic saves, great ratio. If it had any AC I'd rather it go to the MT.

RE: Hmmm
# Jul 01 2002 at 5:25 AM Rating: Decent
Backstab damage have been changed. Bane and other damage mods are now included in backstab as well. I can not recall the excact patch it happened.
RE: Hmmm
# Jul 10 2002 at 12:25 PM Rating: Decent
Thank you. Was about to lose it until someone said that... I've got the Fungusbeast Spine (13 +2 DIS) and I KNOW that the extra 2 is calculated into backstab. High backstab at 51 went from 360ish to 428. (from a 13 dmg weapon to the fb spine)
#REDACTED, Posted: Jun 27 2002 at 4:38 PM, Rating: Sub-Default, (Expand Post) That sucks, such a kick *** weapon, but its only made for fighting a single type of mob, ah well
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