Soloed him with my 76 BL (Jan 18, 2008) when he had the hammer. Just worked thru his DA, hit him with everthing I could when he wasnt DA and heal used heal pots when I couldnt damage him. Pet was still scoring some crits while he was DA
68 bard n 68 necro duo. bard cleared all the mobs in the praetorian's room, then we buffed up and pulled him. when he's got the hammer, don't let him fight melee or he'll proc his DA and then you'll have to wait 15 seconds before your spells will land. its a nuisance, to be sure, so the bard ended up kiting him around, while holding aggro. he kept selos up and twisted chants with mana song. the necro sicced his pet and dotted. he went out of mana when praetorian was at 70% and we had repops around 40%, but the necro took care of that. it took us 15-20 minutes all told. he dropped the hammer, which was definitely a consternation until the bard managed to keep the aggro on himself, and the necro could have his pet whacking from behind.
good luck! i imagine a bard could pull off this kill solo if he was patient enough, and maybe i'll try it someday.
oh and the weapon does NOT have an augmentation slot.
Just killed this guy, Full group, 3 necros, warrior, druid and ranger. Hammer didn't show in his hand, until we engaged him. Cleared the room of adds, full mana'ed up, and just started wailing on him. When anyone got low on HP, just backed up a bit, re-healed, then re-entered the fight. Still, this guy has massive HP, took awhile to go down. Was an awesome fight, hammer dropped.
i was wondering how this would work with high level clerics now. with the new spells vow of valor, ward of reprisal, yalp 8, and promised renewal, clerics can now tank or even solo lb mobs. my 75 tss t1 geared cleric, with only about 100 aas can solo wos mobs. douing with the chanter he could easily handle them with only about 2 heals. my cleric until just recently was just a buff bot really and prior to these spells and some guild rot tss armor could not take more than a few hits from a db mob.
im going to go grab this for the cleric, il let you know how well it works.
Just read a big write up on this on another board. Don't use your DA spell and this will proc like normal. If you do use your DA spell, you have to wait 15 minutes.
Have someone cast a target DA on you if your pulling and ramp.
65 pally (me) mounted horse, invised, rode in and pulled him with Divine Stun, and rode back out and zoned to lose adds. Zoned back in and he was standing in the middle of the hallway from the zone at Scarlet Desert to the first room in Grieg's. My guild (Destiny) showed up and a ranger snared and kited him in the first room while I tanked the couple spawns we had. Used only DoTs and nukes and a few pets; after a couple of procs of his hammer, he died pretty easily. The DoTs seriously slowed down his regen while invlunerable.
It helps to shrink the kiter to help them avoid being hit. If he hits you the hammer procs pretty much every time so you must stay away from him no matter what. 65 Shammy slow stuck first time as 65 Ranger snare and 65 Chanty Tash.
His proc lasts about two minutes and he CAN attack while DA'd.
With practice it should be doable with a single group as long as you have lots of DoTs and nukes. You definitely want the kiter to have total aggro before sending in any pets. If the hammer never procs it would be a pretty short fight.
Seeing how the new cleric combat innate spells will proc even when DA, this may now be far more valuable for the solo cleric than ever before. I wonder if i can solo the Praetor . . . .
Expert Artisan Joziah Truesilver Devoted Son of the Mother of All Cleric of Resolution Firiona Vie.
At first we were farming this fellow for hammers for clerics (defensive purposes) and all the paladins passed because of the instant aggro loss that the DA proc gives.
Then some bright spark thought up RAMPAGE TANKING PALADINS :o) OK, its not going to work on Quarm, but for lesser rampage mobs where you really want your MT to maintain tight aggro, the rampage pally tanks can actually use this hammer and drop to the bottom of the hate list again, leaving your warrior back on top of the hate list where you want him or her. It is an interesting idea and one that is still in refinement, but seems to work so far.
i dont know how that would work...if you go invuln, the mobs may forget you completely if your invuln to long. for a cleric i can see them using it on a AE rampage mob.... but other then that (unless you want to click it off every time it procs) its useless. though i do have to admit, it is a nice twink item lol.
Trying to work around the proc effect on this is much too much trouble...
The only time this weapon becomes worthwhile is when you embrace it's proc for whatever reason you may have.
I am not entirely sure how invul drops your agro, but if you ever try getting agro on you and only you and going invul the mob still has agro on you, meaning you dont loose agro completely. From what I can tell it seems that it temporarily drops you to 1 agro point but does not affect your actual agro. Put that with the fact that no matter what your agro does, the Rampage list is permanent until someone on that list dies and you have a plan that seemingly will work.
From what I can see... this is an amazingly good use for the weapon's effect... Hats off to whoever put two and two together and thought of it... Just remember that while Invul you cannot receive healing, so in some volatile cases this could end up being more risky than helpful.
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Warning - Attempting to patch together any coherent message from my posts may result in chronic headaches and/or intense vomiting.
Once established you stay on rampage untill you die or mob dies, with self da on pulls and DA hammer (WA5) a pally can RT and not need healing for half of the time. Have employed this method on Sol Ro and mini's in fire.
This item is particularly useful for rampage tanks. When the hammer procs for the rampage tank, the rampage tank drops to the bottom of the aggro list while remaining on top of the rampage list, and invulnerable to the rampage hits. Yes, with weapon affinity 5, the hammer procs alot. Also good to have Spell Casting Reinforcement 3 to extend the duration of divine aura from 18 seconds to almost 24 seconds. Good wep to have for every raiding pally.
#Ninusin da Basher,
Posted:Feb 28 2004 at 12:22 PM, Rating: Sub-Default, (Expand Post) Thats a reall weard proc to pu on a hammer for Clr and Pally use seeing how it is combat proc and can not attack or cast spels while you have that buff up. thats some sad crap. Well thats just M2CW.. if anyone thinks its cool cause of proc try it out and let us know.
If you look up the definition of consternation, it's actually very appropriate. There you are meleeing with this hammer and suddenly, you can't hit or cast anything :)
Farm this lad all the time. The DA hammer fight is the most fun, easy enough if he is kited and you dot him after clearing adds. Doable with single grp or less This seems to be his commonest drop, but for clerics who were wielding the Sprinkler in main hand, is is a very nice extra 100HP to carry until something better comes along. Out of the last 10 kills he has had this drop 6 times, Scythe of Sundering 3 and the much sought after RGC Wand once.
Spells that landed from necro:
Not resisted - Funeral Pyre, Touch of Mujaki, Splurt, Cessation of Cor, Pyrocuror, Saryrns Kiss
Resisted at times - Horror, Blood of Thule, Embracing Darkness, Neurotoxin, Gangrenous Touch of Zumu'ul
Suggest Fire and Magic, and shaman reported cold landed well. Like me he had to wait a little later in the fight to land curse/disease/poison. All of these landed more easily the lower Myral's health became. In addition the chanter debuffs had probably kicked in by then too.
Worth killing just for the fact that the hammer drop MAY save your cleric's butt and restore the tank to the top of the hate list.
You want to kill him? I don't care what item he has, it's cake. Pull the room he's in. He won't agro when you tag the two mobs on either side. Once cleared, get FM and everyone ready.
If you have a bard, mez him and everyone debuff, snare and slow him. Have slower in one corner, chain-snarer in the other. Let mez fall... whichever has agro is the kiter. ;) grats... run him around the exterior of the room for two laps, casting dot or snare to keep agro. Once agro is established... dot, nuke, and send in pets. In a few minutes, he will be dead.
If youre a Pally and ever plan to MT dont bother with this hammer. It was fun to get, and fun to try out. I mainly use it for the +15 WIS when fletching now. The DA proc causes an instant loss of aggro, and your slower or healer gets turned into paste that used to resemble a caster.
Save your pp (if youre a Pally) and get a Windblade. Do some adventures and buy one of the dd proc augments like Silver Flecked Crystal of Agony (ECommons 510 pts)or whatever its called. This proc stacks with your own procs like Ward of Nife or Pious Might. Use your own Valor of Marr, worn haste item, and have ENC cast Speed of Vallon on you. This will give you a 50dam, 44del, and all the stats weapon with a 125dd proc, a 150(living)/270(undead) proc and maxed haste. Fight undead and throw in your undead nukes and youre slingin some respectable damage out there. I know it seems like EVERYBODY has a WB these days but there are reasons for that. It works. Its dropable. Its not so expensive that you cant buy one. If you dont want a WB, look into getting a Shadowflame. Its a little less dam, same del, and much better stats. You will have to loot that one though ;)
If youre a CLR, by all means make the effort to get this Hammer. +15 and higher WIS items are not easy to come by. If you do have to fight, and proc...you lose aggro and the MT's place on the hatelist is maintained. This hammer procs A LOT. The 100 hps and mana will be a nice addition also. Pairing this with a Shield of Bane Warding will give your CLR a +35 WIS right off the bat. I cant say how this will compare against CLR's Hammer of Damnation. I cant imagine it would be all that bad though.
The guy is a gimp with or without the hammer. We took 7 people in there. Bard kiting, rogue, pally, wizzy, cleric, ranger and a chanter. We cleared the room and had him dead before the room popped 1 mob. Very simple.
First attempt: attempted to tank him with a 12 member raid party, of course DA proc'd so he stayed invulnerable. Cleric camped and came back in to rez a few minutes later.
Second attempt: Druid snared and kited him. Casters did spell dmg but he regenerated it back up within seconds.. we never got him below 97%. I know DA was not up because I walked up and hit him with my weapon no problem. My hammer proc'd 150dmg to him and within .5 seconds he was 100% again.
We took this guy out after about 15 minutes. We did not run him to the zl like all the other posts here indicate. Instead we kited him in the room where he spawns. Our Enchanter mezzed and slowed him, our druid snared him repeatedly until mez broke to gain maximum agro. During the kite he repeatedly snared him to keep agro as all of us slowly dotted/nuked to keep from pulling agro to quickly. The druid made a large circle around the room to keep a good distance away from him. We did not have the problem of him "poofing" when he walked over something. Only once did he get close enough to our druid to actually proc the hammer. One time was all it took; however, as he regened back 20% of his life during that time, and the DA lasted for about 5 minutes. Since our druid was chain snaring him the snare never wore off. Easiest way to find out is have your necro use the smallest life tap they have. Little to no mana requirements for this spell. Once his LT lands have her call out to start attacking. This way your not wasting the casters mana to try and find out if he is no longer covered by DA.
Chain snaring is a great way to maintain aggro while kiting and the only way maintain aggro when big nukes start firing. This is how kite groups at the PoV OC camp and HoH graveyard work. You have pet groups and casters in the middle with a kiter maintaining aggro through snares (and if they don't summon, DOTs and nukes). Using this technique you can build an incredible DPS group without the need of a real healer.
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Tarquelian Pyromanseer 67 Arch Convoker In Via Damnum Xev
I belive the reason could be casting time. Snare has a very short cast time compared to most nukes. And the object is to keep lots of agro and not get hit by him to proc his hammer. (from the way I read it)
He doesn't summon. Despite that, the second ANYONE does more than 10hps worth of damage to the mob, you WILL get summoned if you're at the top of his hatelist.
The proc does not last longer and longer, whats happening is he is constantly procing DA so its refreshing over and over giving he impression its longer lasting.
We took on this guy and he had the hammer. He was invincible to all attacks -- melee or magic.
The Proc is Divine Aura. For players this lasts about 30-seconds. For this guy it clearly lasts much longer.
For players -- you can't attack with you use Divine Aura. This guy can and did.
Big question -- if a player has the hammer -- does the Proc last more than 30-seconds and can you attack MOB's while the DA is up from the proc?
If not -- I see little value in a hammer that may have good stats -- but once it procs it is useless (while you can't be harmed, you can't attack/cast either).
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The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!
If you pull with the DA spell, this Hammer will NOT proc until the spell gem recycles.
So don't use the DA spell, just the hammer -- and it will proc over and over.
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The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!
couple things: I have this hammer, and I love it. it has great stats. And no, it's not useless. Clerics are not melee, therefore they aren't using the hammer for melee, they are using it for it's stats. I use mine while in a raid, and once in a while in PvP when I know I can't win, but need the free DA to get to a zone line or something. If I'm meleeing for whatever reason (which I've been known to do in a boring group that takes no dmg, ever)I usually use my summoned hammer. Max out my dex and I'm a proc God. =) And, even if you did want to use this one as a melee hammer, it's not that difficult to click off the DA! =p One simple click and you can melee again. And the DA that procs is just like normal Cleric DA, no, you can't attack or cast while the DA is up. But, if you don't have this hammer, no point in discussing it much anyway, I don't believe it drops anymore since GE was revamped. . .at least, we havn't seen P. Myral anywhere since.
Hate to argue with Allahs, but this is not a raid event. Even with the hammer he is single groupable. Without the hammer 2 people could kill him. He's not hard at all. He does have a boatload of HPs and if he has the hammer, you will have to kite him, but he certainly doens't qualify to be called a raid event.
I am a lvl 38 pally I have this hammer in my possostion(or how ever u spell it). I have had this hammer since lvl 35 I do dmg from 20-130 so far I am wondering about the proc I hear it starts at 45 or so an hear a lot about how this ruins the whole deal I disagree. I havent had it proc yet but since it is a click off effect then it shouldn be that hard to regain Aggro esp. with the stuns an taunts not to mention the hits that u will be dealing at higher lvl. that alone should make it relatively to regain aggro so for those of u that doen the weapon u are NUTS!!!! this is the best damn one handed weapon in this game. the dmg ratio along makes it one of the best oif not THE best those stats make it THE best. so for all of u who bash this weapon well.... /em gets ready to bash your head in with his awesome hammer!!!!!!
Hehe talk about twink. I'm guessing the Hammer will proc when you are able to use your spell DA, being lv 51. So probably be a while till you see a proc.
What younger Palys don't get is how incredibly huge the hate requirement they need to stay on top of the agro later in life. I'm not saying it is hard to do our job... but you do need to stay active and most importantly get good agro early (before the over zealost slower or nuker jumps all over the mob). This thing is in fact cool, but no you won't be able to unclick this effect and "get agro back easy enough" after dropping all the hate you had before the proc.
Paladins have no problem getting and holding aggro, no idea what you are talking about. Pull with Cease, or a short duration stun and the mob can be slowed on inc even before you start melee and taunt.
From using DA it seems that sure you drop to the bottom of the list while the effect is on..but soon as i click it off, im back up there, so it only temporarily drops you down the list.
Based on the information in this thread that mentioned him poofing, we opted to snare pull him to a large room where we all waited just a small distance from where we found him spawned. There are several large areas within which he can be kited. Our main enchanter, level 61, kited him in a large circle around the room with repeated casts of Tash. Good spell to keep aggro with, even if it doesn't land. The rest of us hit him with dot spells, small nukes and ranged weapons from the center of the room while our 2 tanks dealt with adds that popped. Took us a couple tries before our bard presented this idea, but this will work every time he has the DA proc hammer.
Here is some good info I've gleaned from doing this mob 3 days in a row:
WHERE: Take all rights when you zone in from the Scarlet Desert, that should be 6 doors (one of which is broken and laying on it's side). You will pass exactly 11 mobs, 2 are roamers, 3 are statics and 6 are little 'traps' that have mobs springing out of them. Any of these have a chance to see invis, but it is entirely likely that none of them will see from time to time.
PULL: If you elevate Praetorian Myral in ANY way, i.e. pulling him over a crate, or kiting him over the awnings in the large kite area (past the 3rd door, can't miss it), he will poof. So make sure you give the 3 or 4 awnings in the kite area a wide berth.
KILL: There are alot of ways to kill him, but there are some things for certain. You have to stop his regen, and you have to keep him from proc'ing his hammer. That means don't let your melee get in front, because he can proc on a riposte. Don't send pets in while he is facing you, again... he might riposte. Make sure you keep your puller sowed, or if he catches up.. yup! he might proc the hammer. The DA lasts about 3 minutes with this guy, more than enough time for your regen-inhibiter-of-choice to wear off and for him to regen 25% of his hp.
**NOTE** if he does not have the DA hammer (it looks like a normal velilum battle hammer in his hand, wood and velium), then the DA problem is moot.
He is alot easier to kite around than to fight straight up, he flurries, has a good amount of hp and the aforementioned regen.
RAID SIZE: I've heard of this being done with 1 65 bard and 1 65 cleric. But that is an all-in-one package there. Bring someone who can snare it, someone to stop his regen, and my favorite: some pet classes. Pets never get in front, and are low aggro. The only problem with this is that there *will* be adds, and you will need someone to tank them. My suggestion for a 1 group kill would be: Bard (kiter), shaman, cleric, necro (snarer/pet), ranger (backup snare/ranged dmg), and some tank.
Took him down today with 5 ppl, 2 wiz, 1 mag, 1 druid and me bst. Single pulled him to room by zoneentrance to SD, wizzie started kiting him around while all the while using his staff of temperal flux on him, adding up to lots of aggro, druid snared and pets were sent out after wizzie had sufficient aggro from staff and nuking and rest started in dot'ing nuking. fight lasted a while but not particulary difficult, insane regen on this guy. wizzie didnt lose aggro once and all in all a fun and easy but long fight, dropped hammer
I don't know how Disease effects works on mobs. I know that if a player is diseased, they can't regen HPs till the disease counters are removed. So, would it make sense to find some disease spells to put on this guy to retard his regen while he is invunerable?
Sorry Malchore/Kakryn...that's a myth. Been a myth since soon after the first person contracted Rabies from a mummy. Disease dots work like any other dot...they just remove hp each tick. If you have higher regen than the dot, you will regen hp...regardless of disease/magic/poison/fire/cold style dot.
It's easy to test. Duel a shaman. Have them debuff you so your disease resist is WAY low. Then have them dot you with a low level disease DoT. Then have them cast their best regen on you. Your HP will go up each tick...just not as fast as if you didn't have that DoT on.
Killed was killing him cause we wanted to get his hammer and we knew it proced da so we had a druid kite him around his own room for awhile and after the druid got him down to around 80 percent he decided he had enough and just poofed so not sure if kitting him around is a good idea
I'd love to have one of these during for those really tough encounters.
If clerics are asked to camp, I could hit Yaulp V, DB, clear target window (if multiple mobs), hit attack then /q.
If the (a) meanie comes for me after DB fades, the hammer might proc, giving me an extra 18 seconds to LD, and and make it possible for me to log back on alive.
Alright, I'm gonna toss out some info on how I pulled him out and killed him. I took him down as a 56 cleric, with a 62 Enchanter, 61 Ranger (with Trueshot), a 58 druid, and a Necro (can't remember what level). He is NOT a static spawn at the SD entrance. The only way he gets there is if someone runs him out. If your any type of self-respecting cleric, you have Divine Aura and Barrier. Mem those two and wait for them to pop. (PS. Make sure you have SOW or Run 3 before attempting the following) Choke down an invis potion, run to where he spawns (you can locate this on any map). You have to hit him once, as he was not KOS to me at the time. Toss up Barrier and run like hell to the zone. Drag the adds with you. Zone into SD... heal yourself, wait awhile... pop back over and Mr. Man is standing at the zone with a blank stare on his face whining about "Why do you do this? Did Luclin send you?". Gather your group/groups around him and start hammering away. Have the melee call when he procs Aura, or your casters will just be wasting mana. I'd suggest a team of necros/druids on hand to keep his regen down. The druid and the enchanter had a hard time keeping it down even with pets on it. It is possible for a twink to possess this weapon. As for the probability of a group of people gathering just for you to twink a PAL.... that's another story.
Aanmery I'm on the Prexus server. I'm open for questions anytime you have them.
PS: Forgot to add that I had a 60 Wizard there too (thanks Jerel)
The what? It's spelled H-A-M-M-E-R, stupid midget. He's a college professor with the spelling skills of an 8 year old, and the mind of a demented and suicidal 6 year old. Aan, the school just called, you are fired. Let this be a lesson to all of you, drugs are ba... what was I saying? Damn another bad batch of crack. Drunken EQ master, deathbringer to anyone stupid enough to group with me or stand near me. Spunkmidg/Supmidg/Weemidg Prexus
For those that needed some tips on how to kill this guy, here goes...
Ok First and most important, if he has the hammer you have to keep it from procing if you want any chance at killing this guy. How do you do that? First have a shaman cast Malo on him and zone, Then have a druid chain snare him for about 5 mins at least, all the while the druid is running in circles outside of Myral's melee range inside the first room. Be aware, there is at least one mob in that room, so have someone rdy to dispose of it, preferably that person would pull the agro towards the zoneline away from the druid that's kiting.
The point of this is to have the druid build up so much agro that melee can follow behind the mob and slash away while the druid keeps his attention.
Bring as many classes that can DoT that you can muster, he has high HP and regen.
Ensure that he get's Maloed the second your casters start getting resists.
If you bring pets ensure that they have Taunt OFF!
This is easily a 45 minute to an hour fight guys ( if he has the hammer ), just make sure NO ONE get's agro besides the druid because that hammer of his procs almost EVERY blow, and the proc for THIS NPC does not last 18secs.....it lasts SEVERAL minutes. So, if it goes off, your gonna be sitting there waiting for it to wear off while you watch him regen his HP to full again.
One other tidbit of info for ya.....he likes to POOF. What I mean is that he will depop if he is not being hit after he gets down to about 70% health. We found this out the HARD way, he tried to do it to us the second time but our MA was wise to his tricks and did not let up. What he did to us was he froze in place ( did not attack or move ) so the MA tried to pull him back away from the wall.....the second he got out of melee range <pOOF>. Sooooo....the second time he froze yet again, this time however we kept hacking away.
He did however wake up just before he was going to die ( at about 10% health ), so we went back to the snare/dot while the tanks hacked away from behind routine. And remember the druid MUST chain snare constantly throughout the ENTIRE fight to ensure that he has agro, hence keeping the mob from procing that nice hammer which I now own thanks to the help of my guildmates.
If you happen to check these boards again would appreciate any extra info you might have on how many people you had hacking away and nuking/doting for the 45 min fight. Thanks for the comprehensive info though. Spunkmidg/Supmidg/Weemidg
Ok Spunk, here goes. We had one warr (60) one shaman (60) one druid (60) two wizzys (57-58) one paladin (58) one ranger (60) one necro (58) one monk (60) and two clerics (57-60). Hope that helps Spunkmidg.
Thanks a bunch helps a lot, just didn't want to call in my friends and then beat and beat only to not be able to get him deaded. Friends list don't help a ton for making single groups, but for once the 95% of my friends list being 60 druids and wizzies will pay off. :P Thanks again appreciate it. Master of Midgets
How hard mob this is ??? Seemed pretty hard to me, at least when he´s holdin that god damn hammer! Any on you actually ever killed this guy when he´s with that hammer ?? How, oh how did you do it ?? That´s something I really would like to know :)
aiight i very very very rarely post on this site, but i was just checkign to see if the hammer was up on this site, and after readign up on the posts here there seems to be a bit of confusion going on. I myself have this hammer, i am a lvl 53 paladin. i have been using this hammer for bout 3 months now, and i absolutly love it. As for using this hammer, its bout the single handiest wep i have had. But i cannot be a MT using it, esspecially in a riad situation, there are to many other peeps on the aggro list to risk using this. as stated earlier on a post this does not remove you from the aggro list, it merely drops you to the bottom of the list, meaning that if you are solo, it will only save you for 18 secs. i group constantly with high lvl enchanters, the speeds of my hits and the numrous procs i get are great as long as im not the main tank. i hit up to 170 pts dmg with this w/o any str/dex/agi buffs up, tiss sure to be more with my skill above 200. i deal a massive amount of dmg, yet castign DA, and clicking it off lets the main tank maintain agro, but i always have a secondary wep handy to switch too if the MT drops or if i am the MT i will keep another wep such as my edge of honor up to Keel with. its that simple. Also you can do a ghetto crowdcontrol with this if nessacary, if you have two mobs and the MT is on one, you can tank the second mob off to anothere area, rooted it, and beat on it, as long as you dont get healed by another the mob will concentrate its aggro on you. whiel the proc keeps yeeeer life intact, takes some practice to get a hang of tho, speed and high dex is a necesisty. well suppose thats it for now, will check up on this post if anyone has any questions.
Metstix Bladeweilder 53 paladin of Brell saryrn
PS. As for how to kill this guy who drops it, i cannot divuldge that info
PPS. As for the guy who mentioned twinking, i have a friend who has one on his lvl 11 pally.
Ok - you've been using this hammer for 3 months right ? This suggest that if you were levelling (use moderate assumptions at 2 level per week)that means you were approx. level 20 when you 1st got this hammer.
Either 2 things happened here:-
a) A High level group consisting on non Pallys or Clerics was in group that killed him when the hammer dropped. Feeling extremely charitable, they OOC that the hammer dropped and was willing to kindly donate to the 1st Pally that came along. You being the lucky 1 was the chosen
b) You are crapping BS like no tomorrow.
So I would think the latter happening. So nice try ! Your BS doesn't stack up pal.
Later
PS. What's this crap about not divulging info on how to kill him.
My beastlord has an 18 27 weapon that he got in the low thirties from UP, so why wouldn't this be possible? People can single group these types of guys and twink their lower level chars.
Since when does one have to get "all the way through Grieg's End just to loot this thing?" The guy is a fixed spawn at the entrance from Scarlet Desert a few feet from the zone line (you can see if he's up with the hammer just by zoning in, no need to walk around). I suppose if you want to call walking a couple feet from the zone line down a completely safe hallway going "all the way through Grieg's End" then you can. To each their own!
/sigh, he's not a fixed spawn, he mearly stays at the Zone entrance after being trained there. He will basically stay there until someone kills him. But yes, you don't have to get "all the way through Grieg's End just to loot this thing?" mearly get a port to TS, get an invis and run through SD to GE zone. If you've done this before, you'd know that the only way to properly kill him is to get him in the large room at the zone in to SD.
"PS. As for how to kill this guy who drops it, i cannot divuldge that info
PPS. As for the guy who mentioned twinking, i have a friend who has one on his lvl 11 pally. " Heh, thats pretty stupid. Level 11 pally has one? i seriously doubt it, nobody is going to get a group (or 2) together to kill this guy for someone's level 11 pally. and if it was a raid force.. theres bound to be a cleric (or pally) who'd want this thing even just to play with.
Sure they will. I've helped twink a guildies level 30 necro with a scythe of sundering from this guy. I also intend to get my cleric one after I finish creating him. A guild may not come out and kill him just to twink your alt, but friends will.
I'm a 53 Pally and would love to get my hands on this weapon. A one hander that does this kind of damage that enables me to use a shield for stunning. I have to aggree with previous post this is probably the easiest of this kind of weapon to get for most guilds don't need to be in the super elite ones to have this item . Thanks verant .
WTF is wrong with people calling a weapon that does this kinda dmg a bad weapon? lol are you smoking crack? because theres a hand full of weapons in the game that are better..and all but three of them youll probably never have a chance to get and the three others will never drop your gonna use that as an excuse to call this a bad weapon?? lol this guy is probably the best chance in the game for a weapon of this calliber and if your strong enough to obtain it im guessing that you have haste already.. making this a very fast and hard hitting paly weapon.. id own with one of these i dont know about you lol... sry bout the bitching =) have a nice day taygarr
I have to disagre with previous posts saying this is a bad pally weapon. I will agree if a pally is the main tank this weapon is bad. Well if in a grup situation and you are not main tank its a great weopon, no matter how much damage you do, as son as it procs the mob is off you. Click off th proc and back to fighting(this thing procs alot) When acting as a main tank i would recommend something else. As soon as it procs whn you main tank it taks a couple rounds to regain agro. Got my highest hit today, a crit for 462, highest non crit has been 206. Grat on hand weapon.
Kebmo Stormbeard 57th season Knight Xev Server Dominion
unfortunately the effect is not a right click. Otherwise it WOULDNT say combat. In other words,while it has good stats as far as meleeing goes, its proc makes it suck. Reminds me of old Sword of Skyfire... nice stats... proc ruins it.
Everyone one of these that has dropped has gone to a cleric. No paladins would use them, because the proc is combat. You cannot cast spells or melee when the divine aura effect is up.
damage above delay on a one hander? I thought that was against the balancing rules... Or have those changed?
Now that i check, i see quite a few 1 handers with DAM>DLY... but only for classes that can't dual wield. Bah, seems like not dual weilding should be a penalty. Why do Pallys, SKs, ETC get to use a shield while WARs have both hands full with the same ratio?
It still keeps with balancing rules. Imagine how much damage a warrior would do with a pair of weapons like this. Pallys and SKs dont get really good melee skills like warriors, and monks get, so giving them a "godly" weapon doesn't unbalance game play.
Can anyone tell me how I might get to where this guy spawns? Would really like to find him so we can have a go at him, whether it's successful or not. Thanks in advance.
DA does remove you from hate but only till it wears off. IF someone else has gathered enough aggro, it will forget about you. If your under 20% health, most high level mobs will whack you in 1 hit as soon as DA runs it's course or you click it off.
For a cleric, this is the perfect 'oh $#!@' weapon. Great stats, when mob agro's whack it and hope for the proc, then click the invuln off when it is time to cast (or can you click DA off? Never tried.) Beautiful.
Mobutu Virginhunter Dark Cleric of Cazic-Thule Xegony
"It's times like these I wish I'd have listened to what my mother always told me." "Why, what did your mother always tell you?" "I don't know; I wasn't listening."
DA or DB can be clicked off. I have a 54 cleric on Rodcet Nife. When I have to use it, I keep it up long enough to allow the tanks to get aggro back. Then I click it off if I have to heal someone. If not, I let DB run its duration because of its healing element.
If you already have all 15 buff slots full, then when the Divine Aura procs, it won't stick, will it? With all the buffs that paladins get now, it wouldn't take much help to max out your buff slots, to prevent this thing from sticking. If you can keep the proc from sticking, wouldn't that help out main tanks that use this weapon?
If all your buff slots are full then any new buffs that are stackable with everything you allready have on will just erase one of your current buffs and put itself in the old buffs spot.DA stacks so it would wipe one of your current buffs.
No, DA would not work. Many times I have hit DA and had no spots available in a raid situation where I get cleric aggro...and it does not work b/c I have my max amount of buffs on me. It does not erase any buffs when it is cast or proc'd.
A one handed weapon with a ratio of less than one, that is just insane. even if it was two hand it would still be insane. I also have to mention all those delicious stats it has on it!
First off, They both last 18 seconds, the file for Divine Barrier says it has a damage shield, has anyone any actual PROOF of this? i've never seen the damage shield actually hit when i use the spell
You need to understand a few things about Divine Aura to figure out what use this weapon has. First when Divine Aura goes off you are moved to the bottom of the hate list removing you from being a good MT. Second you can just click the icon off. Since this is roughly a slow weapon if it procs you have around 3.5 seconds (+/- haste/slow effects). This would be great for a paladin. The damage/delay can be enough to put you on top of hate list and if you cast a lot of stuns in an attempt to interrupt that puts you farter up the hate list. A proc of this would remove you as a challenger for the top spot on hate list. With Divine Aura you should leave it on for a second or two just to ensure you are not going to be on top of hate list when you remove it. A paladin in high end encounters is probably not going to make it to top of hate list since the warriors should be equipped with better hate gathering weapons and in those fights stuns are not highly useful. If I had this weapon I would tend to use it during large fights especially against large AE mobs that you can rougly gage when the AE goes off. If you are lucky the DA will be on shortly before and you can leave it on till the AE goes off then resume fighting by removing the effect. In single group situations in which I was the MT I would not use this. Every time it proc'd the creature would be pealed off you and jump the next person on list which could be the slower or healer.
this weapon is nice if you are just additional tank in a group or on raids where you don't want aggro as a paladin anyway and if you are out of healing business. But once the Weapon Procs its more or less a danger for your cleric chanter/slower in your group as the mob you are tanking instantly goes on the next person on aggro list because you are not on the aggro list anymore. Even when you click it off you have to target mbob again and Stun/Taunt to get aggro back which takes too long imho to ever use it as MT in a group. Its nice for soloing as a paladin though. I like it and use it every now and then but its more a nice toy than really my main weapon to use.
Greetings,
Mozaarash Luminous Crusader of Shadows of Doom on AB
Just to clarify, Divine Aura will not clear the hate list. You won't be attacked if the mob can attack someone else. If the mob hates you more than anyone else and you are close, you will be attacked again after you remove the DA buff. It used to be that you could keep agro by sitting underneath the mob due to sitting agro. It still works despite agro changes, but you need to be very low health and sitting to keep agro even while DAed (or the last one left alive). I have some nice logs showing me (cleric) tanking Ixiblat Fer and Lady Vox for over 15 seconds before I chickened out and stood up and ran out of range (it didn't help enough with Vox though :/ ).
You can't cast spells, use items or attack while you are Invulnerable. You can be Death-Touched while "Invulnerable".
10? Why even bother putting a recomended level of 10 on a no drop item such as this? To prevent someone from sneaking their level 5 paladin in here and power looting this bad boy? I think not! Just the idea of using this as a TWINK weapon is insain. Sure it would be sweet, but it would also be nuts! I realisticaly can't see anyone below level 51 getting this, I have a realy hard time imagining someone under level 55 getting this. And I have a GREAT imagination!
#Altane,
Posted:Jun 21 2002 at 4:40 PM, Rating: Sub-Default, (Expand Post) This would be godly as a Paladin weapon but..Divine Aura is 18 second invuln that also prevents you from attacking I believe...so no Paladin in his right mind would USE it unfortunately. Besides, anyone that can GET it, probably has equivlent. Grats to Clerics!
#DElacub,
Posted:Jun 21 2002 at 11:04 PM, Rating: Sub-Default, (Expand Post) no Divine Barrier is 18 seconds...Divine Aura is 6 seconds....
-------------------------------------------------------------------------------- Spell cast on you: The gods have rendered you invulnerable. Spell fades: Your invulnerability fades.
Check the duration... really, its 6 seconds... I didn't know 18 seconds actually meant 6 seconds. Divine Barrier is the same thing with a damage shield and a regen, not an 18 second version (seeing that that would be the same thing then).
#Dread Lord Rathnor,
Posted:Jun 23 2002 at 7:40 PM, Rating: Sub-Default, (Expand Post) Hehe divine aura is worthless as a cleric/Paladin casting it, it doesn't last very long and has a horrible wait timer on it.