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Tarafol's Pendant  
 

Lore Item No Trade
Slot: NECK
Charges: Unlimited
SV DISEASE: +15 SV POISON: +5
Recommended level of 20.
Effect: Cure Disease (Any Slot/Can Equip, Casting Time: 6.0) at Level 20
WT: 0.0 Size: TINY
Class: CLR DRU SHM
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Jewelry
Light:Candle
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-16 11:58:04
Page Updated:Thu Nov 7th, 2013

Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Common
Level to Attain: 35

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Helping the Forsaken


Zone(s) Found In:


Zone Name
Echo Caverns
Screenshot

Uploaded November 27th, 2008
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Other classes...
# Aug 26 2005 at 7:04 PM Rating: Decent
Avatar
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96 posts
Is it possible to use this from the inventory or must one equip it to use it?
____________________________
Build a man a fire and he's warm for an evening. Set a man on fire and he's warm for the rest of his life.

Darkreaper Tineldar Sombretide of the Truthbringer <Callidus>
RE: Other classes...
# Aug 27 2005 at 5:24 PM Rating: Decent
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164 posts
I the black box, next to casting time, it says "must equip". I have found that to be reliable information.
Removes only diseases.
# Nov 28 2003 at 12:30 PM Rating: Default
Ardnahoy - Of course it didn't remove a necro snare. That can only be removed by the "Remove Curse" line of spells. The effect on this necklace, however, is Cure Disease.
RE: Removes only diseases.
# Apr 08 2006 at 5:34 AM Rating: Decent
woofie is correct. darkness (snare) is a magic type spell. boil blood is fire. to my knowledge necro's dont have a curse
RE: Removes only diseases.
# Aug 23 2004 at 9:00 AM Rating: Decent
Sage
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90 posts
uh, actually, necro snares dont grant curse counters, and thus arent cureable with Remove Curse.

necro snares can only be removed with the Dispel Magic line.
#REDACTED, Posted: May 29 2003 at 3:21 PM, Rating: Sub-Default, (Expand Post) Call me crazy, but my warrior likes to solo, and having something that cures disease would be a major help should I be fighting a disease monsters (low level example-mummies, zombies, etc.)
why the complaints..
# Dec 22 2002 at 6:06 PM Rating: Default
Hmm lets think about this... 1. It is an item with an effect that is clickable and you don't have to take the time to sit and mem the spell or take up a spell gem with it. 2. It has decent resists, something which is always important as you progress to higher lvls. So it may not be the best item on the block, but hey I am more than willing to spend the time going to get it, if nothing else it is a good xp zone, with the added reward of getting a quest item if things work out.
Asagari Heartfinder
29th season cleric
The Tribunal server
#REDACTED, Posted: Oct 18 2002 at 5:17 PM, Rating: Sub-Default, (Expand Post) Does this seem assanign to give a quest to the three classes that can cure disease at lvl 9 or so? Hit me with a brick. Where does veriant get this stuff from sure wish they would stop smoking crack while coming up with these things this should be for every class but CLR DRU SHM.
got it
# Aug 06 2002 at 3:09 PM Rating: Default
7 posts
Finished the quest and got the pendant. It has a slot now and is equipable. I wanted it for the disease resist more than anything. Very nice
____________________________
Ragbert
Cazic-Thule
You have to kill the Great Saprohyte?
# Jun 28 2002 at 9:57 PM Rating: Default
Scholar
**
332 posts
The Great Saprophyte is a three-hour spawn, major undercon, and takes no less than a reasonably experienced group in the upper 40's to take down. I wonder if level 40+ people will find this reward worthwhile?

If it were equipable by other classes, like hybrids for example, then it would have real value.

I completed the quest for my cleric and druid, and decided to test it out, figuring that this would be nice to use when mobs land desease based slows or snares.

Well, it took a whopping NINE casts of this necklace to cure a slow from an UP shaman mob. It almost took longer to cure than it did for slow to wear off on its own. Also, I cast it over 10 times in an attempt to remove a necro snare, but it did not work.

The only real use I got was in Paludal Caverns, curing newbies while I PL'ed my SK.

Edited, Tue Dec 3 11:53:43 2002
____________________________
Duke Ardnahoy
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I

Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
RE: You have to kill the Great Saprohyte?
# Oct 01 2003 at 5:12 PM Rating: Default
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87 posts
A group of upper 40s? How about one lvl 48 paladin.
Broken
# Jun 18 2002 at 10:02 PM Rating: Decent
I did this quest a few weeks ago.

The necklace is un-equipable, it doesn't have a listed slot.

And yes, the effect must be equipped to use.

hihi destroy button.
Just get an Earring of Purity
# Jun 18 2002 at 8:59 AM Rating: Default
If you want a clickable cure diesese just get an Earring of purity. Has a clickable Counteract Disease, which is better then cure, and casting time is only 5 sec. Not to mention it has useful stats (Wis, AC, HP, and Mana)

Edited, Tue Jun 18 09:51:27 2002
RE: Just get an Earring of Purity
# Jun 18 2002 at 12:02 PM Rating: Excellent
Hey yeah great idea, hear that all you lv. 35 clerics? Just pop down to Chardok and kill the lv. 57 Iksar Trustee for the earring of purity. Pffft way easier than this quest.
RE: Just get an Earring of Purity
# Jun 21 2002 at 4:40 PM Rating: Default
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104 posts
ROTFL amen Czalewa
Its not the mana its the spell slot
# Jun 18 2002 at 3:56 AM Rating: Decent
I dont think many high level healers will be shy of a bit of mana for using this spell, however a free spell gem comes in extremely handy, which this item frees up.
Double Bah!!
# Jun 17 2002 at 11:14 PM Rating: Default
Well, I've come acrossed some of the components of this quest, the underbulk bile and the fiend spores and decided to look up what they were for...and behold....a completely useless quest item. It would be different if classes other than healers could use it, but I find it rather innane for such an item for classes that really dont need it, with the exception of saving mana - but how much mana is it really saving. As it was, the fiend spores arent exactly a common drop, not that they are rare - but it takes 10 to 20 kills before I have seen it drop. As an enchanter, I would find this item somewhat nice to have if I could use it (maybe a bank item) - but as it is, this quest item sux for whom it is intended in my opinion - and a rather needless quest.

Edited, Tue Jun 18 00:05:48 2002
RE: Double Bah!!
# Sep 02 2002 at 5:22 PM Rating: Decent
I agree. Verant has this seeming block about allowing anyone to have an ability already assigned to another class. How many items have you seen where the ability is simply some spell you could already cast 20 levels ago? Geez, give us something to shoot for here! How about a level 51 cleric item that casts clarity. Or a warrior item that casts cure disease. It's not like it would throw the game out of whack if the spell is 20 levels lower than the folks using it, but it should would make the item interesting.
RE: Double Bah!!
# Jan 02 2005 at 1:00 AM Rating: Decent
Agree with that..and could think of so many nice combinations that would benifit the way the game is changeing..
#REDACTED, Posted: Jun 17 2002 at 10:39 PM, Rating: Sub-Default, (Expand Post) Please.....Whats the point its just a needless gripe :(
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