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Crucible of Escape  
 

PLACEABLE QUEST ITEM
Slot: PRIMARY SECONDARY
Charges: Unlimited
This item is placeable in yards, guild yards, houses and guild halls.
Recommended level of 20.
Effect: Lesser Succor (Any Slot/Can Equip, Casting Time: 10.5) at Level 14
WT: 0.1 Size: SMALL
Class: DRU WIZ
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Misc
Stackable:No
Merchant Value:0 pp 0 gp 1 sp 2 cp
Tribute:427
Lucy Entry By:Kerasota
Updated By:SwiftyMUSE
Source:Live
Updated:Thu Oct 9th, 2008


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 20

[Quests | Comments ]

Crafted: This item is crafted by players.
Quests: This item is used in quests.
West Freeport

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Crucible of Escape item window 2016

Uploaded October 25th, 2016 by snailish
Updated October 24th, 2016
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RE: Grrrrr....
# May 18 2002 at 7:39 AM Rating: Good
Sage
*
111 posts
Well it's kind of the point not to let people do that. You don't see them giving wizards any +250% 2h bashers with 30/30 ratio and stats either, which is what would be required for a wizzy to melee decently. Still usefull, saves me a gem for something else while aiding.
RE: Grrrrr....
# Aug 23 2002 at 12:54 PM Rating: Decent
*
180 posts
quote: You don't see them giving wizards any +250% 2h bashers with 30/30 ratio and stats either, which is what would be required for a wizzy to melee decently.

Ok the plus 250% thing is bogus, but you might wanna check out high end caster weapons, 30/30 would be nothing special. rofl take a look on the sight you are posting on sometime.

Edited, Fri Aug 23 13:44:26 2002
RE: Grrrrr....
# May 18 2002 at 9:52 AM Rating: Decent
16 posts
uh yeah they do, many weapons in luclin with sick stats like 17/19 1hb. tons of stats..and Mag only..and I know there are cleric/shaman weapons that are the same. But..just like thurgadin gate potions there should be more gate potions that are all/all that anyone could make, like a little quest like the thurgadin ones. And I know everyone would kill to have an item..crafted too..that let you succor
RE: Grrrrr....
# May 18 2002 at 12:34 PM Rating: Decent
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185 posts
the key part was the +250% 2hb, not the ratio. the ratio means squat when your weapon skill is capped at 110.

the reason this and similar items are restricted to classes that already have the ability is to make it more convenient to use the ability. If everyone could use every ability by getting items, then what would be the point?

damage like a rogue; ac and hp like a warrior; buffs like the shaman; druid AND wizard ports; necro pet; and right click, manaless, 0 casting time complete heal. hell, skip the buffs and just have 1 item that gives +255 to all stats and resists.

it is easy to whine that some other class has all the good stuff and you get stuck with the crap. but if that were really true, you would just make a new char of that class. so quicherbichin and get over it. you really want to be a druid, then just be a damn druid. And if you want to be a whatever you are now also, then just buy another computer and second account, and be both. Worked wonders for me.
RE: Grrrrr....
# Aug 17 2004 at 6:25 PM Rating: Default
*
236 posts
I tend to agree with the original poster. It might make no sense to let every class somehow get every ability that every other class gets (though I could debate that too in another thread somewhere), but something as simple as Succor or Gate? Why should thosae be so unattainable for non-casting classes? I can gate already anytime I want - all I have to do is die, and I magically appear back at my bind point. Granted, books, camps, nexus have all made travel a LOT easier than it was 3 or 4 years ago. I stopped playing my ranger for a long time just because it was such a pain to run him through 3 or 4 zones to fight, get encumbered, run 3 or 4 zones back just to sell and bank, then run all the way back again; it was much easier just to make a druid that could port all over the place after a few weeks of grinding. But still, with all the stuff that higher-level players can achieve with AA, tribute, or whatever, why is gating or succoring so out of the question? From a role-playing perspective, is it so unimaginable that a ranger, masters of the outdoors, could for example pray to karana to turn him/her into a bolt of lightning and flash across the sky to a destination? Or that a rogue could "shadow-warp" to another part of a zone? The fact that they made the thurgadin gate quest establishes a precedent, and proves that there is at least some rationale to this. They really need to expand on this IMHO
____________________________
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RE: Grrrrr....
# May 18 2002 at 4:20 PM Rating: Decent
*
91 posts
Not that it really is relevant to the post, but you can't code more than 127 of any one stat to an item, Oakwood.
____________________________
Viktheren
Ex-Channeler of Luclin
Ha!
# May 21 2002 at 2:34 PM Rating: Decent
*
93 posts
2 things:

1. How did you find that out?

and 2. Funny way to end the thread!
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RE: Ha!
# Sep 07 2002 at 12:49 PM Rating: Decent
20 posts
I'm sure he found it out the easy way, he went and started his own Ethernal Quest server and added some items to his database, noticed that (as it was set up to be) any value over 127 becomes negative (easiest way to fit both negative and positive values in only 1 byte)
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