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Blessed Coldain Prayer Shawl  
 

MAGIC ITEM LORE ITEM NO TRADE
Slot: SHOULDERS
AC: 8
STA: +8 CHA: +8 WIS: +8 INT: +8 HP: +50 MANA: +50
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
Mana Regeneration: +3
Focus: Zephyr of Brell
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Armor
Light:Stein of Moggok
Stackable:No
Lucy Entry By:rale
Updated By:tinytoon
Source:Live
Updated:Thu Mar 11th, 2010
Scars of Velious Required: Yes


Rarity: Common
Level to Attain: 55

[Quests | Comments ]

This item is the result of a quest.

Quests: This item is used in quests.

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Uploaded November 27th, 2008
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Coldain Prayer Shawl
# Oct 08 2011 at 7:09 AM Rating: Good
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2,175 posts
This was posted in 2005:

Squire tworok wrote:
Out of respect to the people that have completed this quest (not an easy or fast one by any means) I think they should add another step:

Since Sony will want it to be tied into a new expansion... put a lost coldain in darkhollow or something. For storyline have it that he/she has lost faith. You hand your shawl to him/her and the faith is restored. He/she gives you back your new shawl upgraded with stats reflecting the current game.

The proposed quest is just a simple hand in because the effort was already there. This item always deserves to be a /drool thing.

I will pursue the current version some day :)



Substitute Underfoot for the Darkhollow reference (still underground!).
Focus effect
# Jan 17 2007 at 5:15 PM Rating: Decent
1 post
The effect still says works on spells upto 65, but I'm casting Conviction a level 67 spell and its working on the duration. Will try it with higher buffs as I level up!
Focus effect
# Jan 17 2007 at 8:22 PM Rating: Good
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3,705 posts
It loses 10% per level over 65, so you would still get 80% of the focus on a 67 spell.
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Xaanru's stuff
Focus effect
# Oct 30 2007 at 3:22 PM Rating: Decent
49 posts
Actually it looses 5% per level of spell over 65. Not sure if that is 5% off the 20% extension or 5% meaning would only be 10% off the duration benefit for a lvl 67 spell.
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Teitto Jaqsun of the Combine
Shaman of the 90th Season
http://eqplayers.station.sony.com/signature/652835276307.png

Upgrade?
# Jul 25 2006 at 6:43 AM Rating: Decent
Scholar
36 posts
Nowadays this item is gimp, very gimp. It used to be drooly worthy to most people, and still sort of is to some.
What makes this item still shine is the focus effect. Zephyr of Brell is 20% extension, while what most have (Extended enhancement V) is only 15%.
However, that still has it drawback. Zephyr is maxed out at 65, while EEV is 70. So, this item is still good for the Virtue and KEI, Focus of the 7, But useless to the modern day: Viction, Clairavoyance, Wunshi.
With upgraded mana+HP on this, and the focus raised to at least 70, this item could be quested more. The mana regen also used to make this uber.

An alternate is the shoulders from the HHK guard mission.

BTW, i know this is an old item, and was like the uberest thing ever, so please don't flame me :-)
____________________________
Wildeone, 75th Exemplar of Tunare, on Saryrn(Mithaniel Marr) server
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Upgrade?
# Oct 21 2009 at 3:32 PM Rating: Decent
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601 posts
everyone still wants kei from my 75 Enchanter.

I never noticed the effect maxed out at level 65 til I was looking at it today. I guess it never mattered way back when I first got the shawl.
____________________________
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Upgrade?
# Dec 25 2006 at 6:51 AM Rating: Decent
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54 posts
For conviction, it is still better than EE5, because if you think about it, it's 20% then loses 10% of that for each level over 65. So... 20% - 4% @67 (vic level) and you have 16% extended vs 15% of EE5. Course, still by todays standards it isn't what it once was. But there ya go. Then again, now that Tenacity is the buff, this then doesnt do so much. For vic though, not too shabby.
____________________________
EQnoob forevuh!
Possibilitys
# Jun 03 2006 at 11:32 AM Rating: Decent
10 posts
Was thinking with the addition of the Coldain MM's the combo of the 2 would make a VERY nice peice of armor.
A wish that will be unfulfilled
# Oct 30 2005 at 10:24 AM Rating: Good
**
309 posts
Out of respect to the people that have completed this quest (not an easy or fast one by any means) I think they should add another step:

Since Sony will want it to be tied into a new expansion... put a lost coldain in darkhollow or something. For storyline have it that he/she has lost faith. You hand your shawl to him/her and the faith is restored. He/she gives you back your new shawl upgraded with stats reflecting the current game.

The proposed quest is just a simple hand in because the effort was already there. This item always deserves to be a /drool thing.

I will pursue the current version some day :)
RE: A wish that will be unfulfilled
# Mar 05 2006 at 6:34 PM Rating: Decent
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86 posts
I agree. Ive done through the fourth quest, thus far, and it has been ALOT of work. Knowing that its an item thats, at best, mediocre doesnt help me want to keep doing it. the quest as a whole is tons of work, and it would be nice if this classic quest could be updated a bit to make it a little more on par.
Prayer Shawl v.s Mantle of Rebirth
# Aug 25 2005 at 10:17 AM Rating: Decent
3 posts
I'm currently sporting mantle of rebirth, I'm wondering what the aug slot on prayer shawl is. it would be awsome to put one of the DoN improved healing augs in it, then I would not feel bad about selling off my MoR after finishing this quest, I don't really want to keep both as Its a pain to have to switch between items depending on if I am casting a HoT or a straight heal, or if anyone knows of any other improved healing augs that would fit in this (think I remember seeing an oow one, but those run for 100-400k on my server =/ )
RE: Prayer Shawl v.s Mantle of Rebirth
# Sep 04 2005 at 3:13 PM Rating: Decent
According to the description it is Slot 7
____________________________
-Daineden Silverbeard
83rd level High Priest of Brell
Ascentia Guild of the Nameless
Owner of Water Sprinkler of Nehm Ahnk
Owner of Aegis of Superior Divinity
MQable
# Jul 02 2005 at 6:35 PM Rating: Decent
8 posts
Would anyone happen toy know if the last part of the quest is MQable? I would like to get it for my young enchanter...
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<html>
<a href="http://www.magelo.com/eq_view_profile.html?num=1050784">Venerable Elte Zy`Vede</a>
70 Cleric
Leader of<a href="reanimation.guildportal.com">Reanimation</a>
</html>
RE: MQable
# Jul 02 2005 at 8:10 PM Rating: Good
Sage
***
3,705 posts
If you have the seventh shawl, and you know another person who has the smithing skills, AND the seventh shawl, they can get the box, and do the smithing part.

However, if they have already finished the 8th shawl, they would have to redo through the seventh in order to MQ it.
____________________________
Xaanru's stuff
focus effect
# May 12 2005 at 3:57 PM Rating: Decent
3 posts
Zephyr of Brell works beyond level 65 buffs. I have it and it extends oak by 20%
Just a thought
# Jan 03 2005 at 8:23 PM Rating: Decent
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55 posts
I found it helpful to bring a gemcrafting bag with me when camping these guys and do the combines of armor on the spot, that way i knew which gems i messed up on (incidentally none, but had i messed it up) and could continue camping till i had enough
focus effect
# Dec 25 2004 at 2:33 PM Rating: Decent
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69 posts
Zephyr of Brell is awesome! It over writes Extended Enhancement by a few more percent.
With a Batfand Headband on (ExtEnh II), Temperance lasts 114 minutes. With the Shawl, Temperance lasts 120 minutes. And that's just a lvl 44 buff!

and confirming the 'light source' bit =) very nice

Edited, Sat Dec 25 14:36:01 2004
Light Source
# Dec 17 2004 at 12:14 AM Rating: Default
I keep forgetting to post this even though I noticed this a long while back ... this has a slight light source when equipped. I have not tried it in a darkened room or area, but it is always funny to hear people around me say things like "WHOAH, did you see that the light just changed???".

As you can see from my Magelo I wear Shroud of the Nimble right now so I am constantly switching back and forth depending on the situation (when I buff 9s I put it on and when I buff other pre-65s I put it on ... and sometimes I put it on when I need the extra mana regen).

Ikind of feel bad for winning this, but I did not realize that the BL in my group had much much worse, and I came back from an AFK so I thought I may as well roll...did not know he needed it so badly Smiley: cry
____________________________
Miegsdebil - Headshotting Man-Cow on Mug'Thol

Miegre Nature'Dancer - Retired Forest Scion of The Tribunal (Ayonae Ro), and EQ.

Lidium - Former Meat Shield of 68 seasons on The Tribunal (Ayonae Ro), and EQ.
RE: Light Source
# Apr 20 2005 at 9:37 PM Rating: Decent
5 posts
*scratches head* This is quested, not dropped
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RE: Light Source
# Apr 24 2005 at 11:27 AM Rating: Decent
38 posts
I think they are talking about winning a shroud of the nible and swapping back and forth between this and that.
New Change
# Oct 26 2004 at 5:28 PM Rating: Excellent
As of 25 OCT 04, the latest change for this item is that the range of buffs that it extends has been increased. Prior to yesterday it only worked on buffs that last 48 seconds or more and now it works on any buff that normally lasts 24 seconds.
There are not too many of those spells around that this affects, but it makes sense to have the change.
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
RE: New Change
# Nov 10 2004 at 11:46 AM Rating: Decent
8 posts
That would mean that it now works with the Divine spell line. They last 30 seconds and with the little extra boost, would allow the cleric time to camp out while still invunerable. Great information here!! Thanks Kirb!!
RE: New Change
# Dec 14 2004 at 9:31 AM Rating: Decent
17 posts
Not only what the princeofwords said but in the description it specifically states:

5: Limit: Effect(Invunerability excluded)


____________________________
Phaite

Master Phaite Likeitrough Level 65 Phroggie Myrmidon

Lich Lord Kelvanan Level 70 Wraith
RE: New Change
# Nov 15 2004 at 6:49 PM Rating: Decent
No.....Divine Aura/Barrier only last for 3 ticks or 18 seconds...http://www.allakhazam.com/db/spell.html?spell=130
RE: New Change
# Nov 09 2004 at 10:54 AM Rating: Decent
2 posts
Now works with Cleric and Shaman HoT spells. With this and SCRM my HoT now lasts 42 seconds which is an extra 3 tics. Pretty **** nice if you ask me.
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A shaman without a blunt is a shaman with a short fuse!
RE: New Change
# Dec 14 2004 at 2:05 PM Rating: Decent
Now they need to give us a "Blessed Prayer Shawl (Shawl No. 9[/i])" quest to do since after getting to 70 with a full list of spells a few folks will just have to bank this puppy (me included) since the Focus will be nearly useless. Smiley: smile

Edited, Tue Dec 14 14:13:03 2004
____________________________
Miegsdebil - Headshotting Man-Cow on Mug'Thol

Miegre Nature'Dancer - Retired Forest Scion of The Tribunal (Ayonae Ro), and EQ.

Lidium - Former Meat Shield of 68 seasons on The Tribunal (Ayonae Ro), and EQ.
Final walkthrough
# Oct 25 2004 at 3:18 PM Rating: Default
5 posts
Just a little tip. Have a decent enchanter on board. When we did this, we had the enchanter always aggro the dwarf general with a non ds and run him around well away from the fight. The enchanter was lvl 59. After we mopped up the mobs, the enchanter mem blured and on our way we went. We had a total of 9 players of which 2 where 65 (bst and bard) and the rest where in the range 47-59. With the general otherwise occupied, we didn't have to worry about aggroing or killing him with aoes ect. The fights were short and total time for the entire thing was about 20-30 minutes. At no time did the General's hp drop below 100%. Would have been a little faster, but the enchanter tried to cheat at one point by having the general chase him to the next spawn point. Bad idea. He simply walks back to last trigger point and then comes back.
Final walkthrough
# Oct 25 2004 at 3:17 PM Rating: Decent
5 posts
Just a little tip. Have a decent enchanter on board. When we did this, we had the enchanter always aggro the dwarf general with a non ds and run him around well away from the fight. The enchanter was lvl 59. After we mopped up the mobs, the enchanter mem blured and on our way we went. We had a total of 9 players of which 2 where 65 (bst and bard) and the rest where in the range 47-59. With the general otherwise occupied, we didn't have to worry about aggroing or killing him with aoes ect. The fights were short and total time for the entire thing was about 20-30 minutes. At no time did the General's hp drop below 100%. Would have been a little faster, but the enchanter tried to cheat at one point by having the general chase him to the next spawn point. Bad idea. He simply walks back to last trigger point and then comes back.
Just Finished
# Aug 13 2004 at 4:17 PM Rating: Decent
Just a quick post to say I just finished this for my cleric. The force to do walk was only me 2 boxing 65 war and 65 cleric, a friend 2 boxing 65 sk and 57 shaman and another friend playing a 64 sk. Tanks got aggro on pops asap and general got into the fights - only had to atone once during the walk. Would have been alot faster with more dps on board but letting you know it can be done with less than a group of decent people.
Soon I hope
# Jul 29 2004 at 4:22 AM Rating: Decent
14 posts
Thank you Pyos for the detailed guide;) I have been at the point to finish my Shawl for quite a long time now and needed to know the force I must have to do the walk. I had one of my toons follow a raiding party on the walk rescently and your instrucions fit what they did. Now all I have to do is get the group together on Tarrew Marr;) LOL I have only been playing with this thing on and off for 4 years;)
Clicky Effects
# Jul 06 2004 at 2:24 PM Rating: Excellent
Scholar
44 posts
How about Clicky Effects? Do they get extended duration? I'm thinking particularly of my Gloves of Earthcrafting (or Earthcalling). They have a clickable Shield of Thorns effect.
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Morell-Thule
Venerable Storm Warden
Tigerwhite <Illuminata>
RE: Clicky Effects
# Sep 08 2004 at 8:14 PM Rating: Decent
38 posts
Good question! I have the 8th prayer shawl and my Skyiron Cudgel of the Ancients, it DOES NOT extend duration on carnage from the cudgel but will extend the duration on my clicky sow boots from my epic. Here is the general rule I have found out so far.

It will extend ANY spell clicky or not that is a PC castable spell. Any spell clicky that is not normaly a PC castable spell will not be extended about this.
Notes...
# Jun 24 2004 at 2:56 PM Rating: Good
Scholar
42 posts
Yes, this item is still worth it, just for the focus effect and mana regen as well as the resist to boot; however, that's dependant on your class as well, honestly, with the new gear out there, this is best suited for leather and silk classes, with the exception of the plate wearing priest.

Just some notes on my final combine and escort.

For the facated gems, just keep killing geos in differnt locations of the caves WL. It's the only way to get the ph's out of the way as there are no static spawn spots. Get extras just in case you get a combine fail, happened to me one time on an Emerald.

As for the escort, over kill is best bet for success. If you go short handed, that little Dwarf will get hammered by the named giants that spawn on wave 3 and/or wave 5. Heck, some of the roaming add's can do him in if you don't keep an eye on him.

Make sure you have an Enchanter or a Bard handy as that way, you can have KOS friends help out and they only need to memblur, eash job.

Suggestion, have 3 melee and a healer clear a path and wait at the loc's provided below. Have 3 melee escort the General and on person designated resident memblur'er. Then your job can be to loot the mobs for their goods for your friends to roll on when complete. You would be surprised, some pretty decent 'alt' gear drops along the way.


---
General Bragmur: You will find him to start the action at -3400, 9000 in Iceclad. He is a permanent fixture, not triggered by your conversation with the Dain. If you happen to catch him shortly after someone else has killed him or completed the quest, his respawn is about four hours. Your mission is to travel across Iceclad with him, fighting off special wolves and giants that will ambush you along the way. He has a long history of problems with his pathing but has behaved much better since some recent tweaks. He will no longer get stuck under islands, preferring instead to swim around them. He does still sometimes vanish and then reappear a short way back or ahead on the path, sometimes even returning to his spawn point, so you might find a tracker reassuring in case you can't see where the General went. The other essential crew member is someone who can Memory Blur in case someone accidentally agros him during a fight. It is possible to bring kos people along but it will cause additional hassles. You need to be sure they understand that they need to stay away from the General as much as possible, and that your chanters keep a close eye for the need to mem blur.

There is one other issue to watch for as well. When the various wolves and giants spawn, they might be placed such that they all agro on party members and none on the General. If this happens, the General will continue along on his merry way, oblivious to the sudden bloodshed. You must be prepared for this by making sure that at least someone in your party is watching the General and can keep him close until the fight is over. Your feigner and/or Memory Blur person might be good choices here. The General will keep walking as soon as the fight ends so feel free to delay him until your party has a chance to recover. He cannot be charmed in order to buff him. You also cannot agro him and run him to the end of the path without having the fights. He must walk on his own and trigger each attack in order for the Avatar of Brell to appear at the end to grant you your new shawl. The General himself is reasonably tough and should be able to hold up under attack until your tanks get a chance to pull stuff off of him. He'll be doing some good damage, as well.

As you travel, you will encounter five waves of attack from the giants and their wolves, some harder than others. Three coordinated groups of 55+ are required at the very barest minimum. Remember that you will also be agroed by all the green wolves and giants and obnoxious dervishes that you encounter along the way. It might be smart to have a few folks as the designated greenie brigade to help keep them out of everyone else's hair while fighting the real attacks. Please give those nasty dervishes a whack for me while you're at it. You may also wish to walk the path ahead of time through all of the locs indicated below, so that you know where the General should be going and are prepared for each fight.

First Wave: (-3550, 7550) 4 Kromriff Tracking Wolves spawn and attack. These cannot be charmed, snared or rooted. Stuns should work. Some reports say they're mezzable, some say they're immune. They're not terribly difficult.

Second Wave: (-2200, 7250) 4 Frost Giant Skirmishers spawn and attack. They cannot be mezzed. They hit for 178 max and should be easily dispatched.

Third Wave: (-1100, 5950) Commander Kvarid and 3 Frost Giant Skirmishers spawn and attack. They cannot be stunned, mezzed, rooted or snared. The Frost Giant Skirmishers are 55ish, and Commander Kvarid is 57.

Fourth Wave: (1500, 2250) 5 Kromriff Tracking Wolves spawn and attack. Same rules apply as on the wolves in the first wave.

Fifth Wave: (3700, 2650) Commander Vjorik and 5 Frost Giant Skirmishers spawn and attack. Same rules apply as on the giants in the third wave.
---

Pyos of Brell
RE: Notes...
# Dec 17 2004 at 9:22 AM Rating: Decent
We have done this twice. Here are a couple of
comments.
With 7 folks between 58 and 65, waves 1 to 4 not bad. The last wave our enchanter kited them.
We had lodi the turtle add on wave 4.

You might let the general handle greens.
He is tough and it gives you a chance to med.

The script says you see your shawl on the ground.
That is confusing. The Avatar of Brell spawns
over the camp fire in the pirate camp and you
give it shawl 7 to get shawl 8.
____________________________
Huberto on The Rathe
Is it worth it anymore
# Jun 21 2004 at 5:59 AM Rating: Default
*
71 posts
I'm starting to wonder if this is even worth trouble anymore with LDoN and augment's I could take a better shoulder item and ad an augment for Flowing thought and and augment for the spell time increase. But then I've worked so long to get up to this point it would be such a waste not to finish...

Edited, Mon Jun 21 07:03:02 2004
____________________________
Aanlayenae
70 Cleric
Nameless Server
RE: Is it worth it anymore
# Jun 24 2004 at 7:51 PM Rating: Good
Sage
***
3,705 posts
There is no augment that extends buffs 20% duration. In fact, I know of no other pre elemental/time item that has +20% to buffs.

A different way to think of this is, you could augment THIS item with FT2 from Deepest Guk, and have FT5 shoulders with the 20% extended buffs.
____________________________
Xaanru's stuff
Mana Regen/FT
# May 24 2004 at 8:15 AM Rating: Decent
Scholar
35 posts
It appears that SOE has done away with the different types of mana regeneration and now has just one regeneration type (Mana Regen). It also appears that all mana regen now stacks. All of the new items with any mana regen now say "Mana Regen" instead of "Flowing Thought" or "FT." If you have a Magelo account and have it up to date, it will automatically calculate this for you, using your items and AAs, and post it on your stats. I cannot show definative proof that mana regen slows while riding across a zone, However I did a test of my own. I depleted my mana below 20% and waited for it to recover to exactly 20%, then I rode across WK. I noted my mana level at the end of the ride. Then I depleted and waited for my mana to recover to 20% again. This time I just sit still for the same amount of time it took me to ride across WK, and noted my mana level after that time had expired. It was significantly higher after sitting still. If anyone has anymore Info on mana regen vs FT, please post it.
RE: Mana Regen/FT
# Jun 14 2004 at 6:15 AM Rating: Good
Sage
***
3,705 posts
All mana regen already stacked, before they changed the name, up to a cap of 15. The cap is still there, they just did away with the rumors that some items with mana regen, that were not called flowing thought, somehow broke the cap.
____________________________
Xaanru's stuff
Question about Mounts Discussed below
# May 10 2004 at 10:16 AM Rating: Good
Scholar
17 posts
I have a question regarding claim by Ellz, Eater of Souls:

"when you are on a horse/drogmor and are not moving, it counts as sitting, when you are on a horse/drogmor and moving, it counts as standing"

Can you cite the source for the statement that you must be still to get the sitting mana regen effect of your mount. No information at the link given and I had not heard this before. I thought you received the sitting bonus when ever you were mounted - such as when mounted and riding across a large zone.
RE: Question about Mounts Discussed below
# May 10 2004 at 2:09 PM Rating: Good
Sage
***
3,705 posts
Cannot cite a source, but I have always heard you must be still to get the bonus.
____________________________
Xaanru's stuff
RE: Question about Mounts Discussed below
# May 13 2004 at 2:55 AM Rating: Decent
Scholar
35 posts
You definately have to stand still to get the sitting mana regen while mounted on a horse. But please note that even when standing still while mounted on a horse, your health will always regen like you were standing!
No, I cannot cite any source. I just tried it out myself in various situations as you can do easily, too.


Edited, Thu May 13 03:57:05 2004
Shawl Quest
# Feb 02 2004 at 7:05 PM Rating: Default
I have searched around a bit on this website and 2 others looking for a complete quest guide to obtain this shawl. If anyone has a link to it and could post it, it would be greatly appreciated!!!
Thanks.
RE: Shawl Quest
# Feb 11 2004 at 10:12 AM Rating: Default
15 posts
This does work without a problem. my guildleader has done it and thus initiated my next goal. FT5, awesome item!
#Ellz, Eater of Souls, Posted: Feb 13 2004 at 11:59 AM, Rating: Sub-Default, (Expand Post) ummm the shawl itself is only FT3....
RE: Shawl Quest
# Feb 07 2004 at 5:56 PM Rating: Good
*
52 posts
If you don't like what's on Allakhazam , EQ Traders has worked up a pretty good walk through too.

Edited, Sat Feb 7 17:57:18 2004
Ok Let's see someone field this question
# Nov 19 2003 at 5:15 AM Rating: Default
**
293 posts
<cracks one out to center field>

Question: According to Allakhazam's fancy Character sheet my 63 Cleric gains a BASE STANDING MANA REGEN of 2 points. How much and where do I find BASE SITTING mana?? AND / OR BASE SADDLE MANA ??

BASE STANDING MANA REGEN : 2pts.
AA MANA: 3pts.
____________________________
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RE: Ok Let's see someone field this question
# Feb 13 2004 at 12:01 PM Rating: Decent
http://eq.crgaming.com they have mana regen charts and as far as "saddle" goes, when you are on a horse/drogmor and are not moving, it counts as sitting, when you are on a horse/drogmor and moving, it counts as standing
RE: Ok Let's see someone field this question
# May 10 2004 at 10:12 AM Rating: Decent
Scholar
17 posts
Blip - Posted above as new question

Edited, Mon May 10 11:13:21 2004
RE: Ok Let's see someone field this question
# Dec 01 2003 at 3:00 AM Rating: Decent
*
119 posts
Your medding mana regen rate is equal to your meditation skill divided by 10. At 63, you're almost certain to be maxed at 252, giving you 25 mana/tick while sitting/mounted.
____________________________
You better watch your thunder, it's the first thing I'm gonna steal.
MQ's.
# Nov 02 2003 at 7:05 PM Rating: Decent
1 post
I took the time to redo the shawl quest through 7th.. And I sell MQ's for the 8th on the Tribunal server. (Contact Timbuktu)
Have learned something.. You cannot bypass handing your 7th shawl in to the dain or Loremaster Boranin. Either one will work.. You do have to have the "approved" 7th shawl. The Avatar of below WILL give back your 7th shawl to you and say you need to talk to the Dain. This sucked cause I lost out on alot of platinum and the guy lost out on his shawl 8.
RE: MQ's.
# Feb 20 2004 at 4:27 AM Rating: Default
49 posts
Can you go into more detail about how you MQ this, I ahvea druid that has finsihed the quest, adn my hydra chanters is done to the 7th shawl. I would like to finish this up but as you can imagine I am tired of Tradeskilling
RE: MQ's.
# Nov 26 2003 at 7:15 AM Rating: Default
Scholar
37 posts
How much does it cost for an MQ of the 8th shawl?
And how do you MQ anyways? I've never MQed anything.
(I'm on the Tribunal as Conwyn).
____________________________
Sesquipedalianism is the verbal shield of pusillanimous eremites, hence we must eschew esoteric obfuscation and thereby obviate our opprobrium.
RE: MQ's.
# May 05 2004 at 5:28 PM Rating: Good
You cant MQ the Eighth Shawl, you have to smith all the armor pieces yourself from the nodrop gems you loot in Wakening Land. Then do the hand-in with the combined armor kit. All those parts are no drop PLUS you need to hand the dude your Seventh Shawl anyway.

MQ'ing a quest is like what we do all the time for the Skyshrine armors quest. I loot misc unadorned armor pieces all the time that are just junk scrap loot to me that I dont want at all. They are no drop. The person (who has sufficient faction,) who wants the skyshrine armor turns in the required three gems to the quest dude AFTER I turn in the unadorned piece, and BAM the second person gets the reward. (A nodrop piece of created skyshrine armor.)
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
RE: MQ's.
# May 06 2004 at 6:40 AM Rating: Good
Sage
***
3,705 posts
You are incorrect. The 8th shawl is MQable, by someone who already HAS the 7th shawl. They must currently have a 7th shawl on them, in order to get the combine box.

Person selling MQ, does all the front part of the quest and turns in armor to the guy in Iceclad. Once he is escorted, the person BUYING the MQ, says the key phrases, and turns in HIS 7th shawl, receiving the 8th shawl.

Note that you can repeatedly go back, and receive another box to combine the armor in. You just cannot spawn the dain yourself. Also, someone noted elsewhere that the MQ buyer HAS to have his 7th shawl "approved" by the dain, or the guy who summons dain, or it will not work.

Edited, Thu May 6 07:43:03 2004
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RE: MQ's.
# Jun 12 2004 at 10:02 PM Rating: Decent
Approved - like Flagged? I think is what you mean? As in he knows YOU are not the one that did said event...? :P
RE: MQ's.
# Jul 26 2004 at 1:42 PM Rating: Good
Sage
***
3,705 posts
Approved as in you have to hand the 7th shawl to him, and he hands it back, it looks the same but actually has a different database item number. The "approved" version works for the turn in after the escort. The "unapproved" version will just get handed back to you.
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2 groups
# Oct 25 2003 at 6:22 PM Rating: Decent
5 posts
We did this today with twelve people. The average level of the raid was 62 and we didn't have much of a problem at all. We got two Tracking Wolf Collars and two Velium Spiked Mallets.
FT stacking
# Aug 20 2003 at 11:08 AM Rating: Default
21 posts
Ok this stacking thing is all new to me. I have never heard of a limit on FT and never seen anythign published on stacking. Can you please tell me where you got this information? If items dotn stack then that is just total nonsense. There are **** few items out there as it is with ANY flowing though on them. Now you are telling me if I get 5 FT 1 items I only have FT1 TOTAL? That is just insanely stupid. Obviously if yo ucan only have one of each the limit is NOT 15 becasue there are FT 6 items that I have seen adn I beleive FT 7 so the limit is either 21 or 28. So i know the information on the limit being 15 is wrong. IS the information on stacking of items with the same FT number also wrong?
RE: FT stacking
# Aug 20 2003 at 11:16 AM Rating: Excellent
Sage
***
3,705 posts
First, FT 1 stacks with FT 1. If you have 7th shawl, and choker, of the wretched, and the solstice earring, you have a total of FT3. Supposedly, at one of the EQ conventions, the developers mentioned a cap on TOTAL FT items of 15. And yes there are items with FT higher than 5. However, if you have 3 items with FT7, you don't get 21 mana regen from it, you only get 15.
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RE: FT stacking
# Aug 21 2003 at 12:54 PM Rating: Good
21 posts
Ok now that makes sense. So you can have for example 2 FT3, 1 FT6 and 3 FT1 items for your 15 total. The guy who posted about items with the same FT number not stacking was just full of crap, huh? Dont you just hate it when people post false info like they actually know what they are talking about. Pretty seriously bad thing to do as peopel could then base their item choices on this info and be makign all the wreong choicees. That is what I almost did. I was debating whether or not to make the Ornate Boots. When I heard that FT3 from this shawl and from the Boots of Flowing Slime didnt stack I was leaning towrads dumping slime boots and getting the ornate ones. But if the two FT3s stack no way I want those Ornate boots. People need to be a lot more careful about what they post. Fortunately I am careful enoughnot to make any decisions until I have thoroughly investigated. :-)
RE: FT stacking
# Nov 20 2003 at 12:57 PM Rating: Decent
Sage
*
111 posts
He wasn't completelly incorrect though, just out of date. At one time FT with the same amount didn't stack, they however do now up to a total of 15 in any combination, so pretty sure he wasn't trying to fool anyone deliberatelly. From what I have read and heard this also includes other worn mana regen effects. So in fact it isn't just your total FT cap that is 15, it would be more appropriate to say your total Worn Mana Regen caps at 15, from FT or any other effect. Feel free to correct me if I'm wrong.
RE: FT stacking
# Nov 23 2003 at 6:39 PM Rating: Default
*
108 posts
That used to be true .. but it was changed .. Mana Regen spells will now stack with FT to get you over the Mana regen old limit of 15. Several things effect your manaregen .. Meditate (get a focus effect with added % to mana and you will see a small difference) is one .. buffs (bard songs and kei and etc) is another .. and gear is the third.

Originally you had to have FT1, FT2, 3, 4 ,5 to get FT 15 (1+2+3+4+5) .. to hard for players to get so they changed it so all FT stacks till you reach FT15 (over 15 is ignored) .. any player with FT15 will tell you that having KEI or other mind candy shows an obvious increase in mana regen so that way you can see that Buffs will stack with items .. the same way that KEI stacks with bard mana songs, Pot9, Cat Nip .. etc.

Mickaylaz
65 chanter
The Rathe

Hunnyoftz
58 cleric
The Rathe

Edited, Sun Nov 23 18:40:22 2003
RE: FT stacking
# Jan 05 2004 at 5:53 PM Rating: Decent
You forgot one other thing that can effect your mana regen. casters get MC (Mental Clarity) and for each point in MC they have it counts like a point of FT. Whether or not it effects whether you can still have FT items stacked all the way to 15 as well as MC3 is beyond me...noone seems to be able to answer that question for me. But the four things that can effect your mana regen are buffs, aas, Meditate and gear.
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RE: FT stacking
# Jan 29 2004 at 11:38 AM Rating: Good
Sage
***
3,705 posts
FT stacks to 15. MC3 stacks with that, giving you 18. You can then stack on one of KEI/Tranq/VoQ, plus BL crack, plus PoT9, plus bard mana song. There may be others that also stack, but those are the ones I have had.

Hop on a horse/drogmor, and you're a mana battery.
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RE: FT stacking
# May 02 2004 at 8:40 PM Rating: Good
*
114 posts
I am also finding that druids' self mana regen buff, Mask of Hunter/Stalker/Forest will also stack on top of the FT items, KEI/VoQ/Tranq, Po9's/PotC/G, and Kitty crack. At level 60, with FT6 through items, KEI, and my own PotC and Mask of the Hunter, my mana regen is very good indeed.
What will not stack, of our own mana buffs, is From of Howler/Hunter, and Spirit of Ash/Oak. But since Mask of Hunter is +3 mana regen, and so is the wolf forms, and the tree form is I think +2, doesn't really matter.
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23 Gnome Necromancer
Venekor (PvP)
RE: FT stacking
# Jul 27 2004 at 4:06 AM Rating: Decent
*
64 posts
Form of the Howler is +2 Mana regen, but Form of the Hunter has no mana regen, specifically so it will stack with Mask of the Hunter (or, of course, Mask of the Stalker, which is identical, except it can be cast indoors).

Spirit of Ash is +2 Mana regen, Oak is +4.

But yes, in general, druid self-only buffs with mana regen will not stack with each other. They also, incidentally, will not stack with the enchanter spells Gift of Insight or Gift of Brilliance, which give a small mana regen, and a mana pool increase.
#Hoobastanky, Posted: Jul 17 2003 at 7:41 PM, Rating: Sub-Default, (Expand Post) got this today on my shaman in Sol Ro server! W00t!
RE: W00t
# Aug 21 2003 at 12:17 AM Rating: Default
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178 posts
I am at a loss to understand this. How do you get to Tailoring 212 with "silks and swatches"? That is a LOT of Ice Silks :) Lesse - at roughly 20 attempts per skillup, you had gathered 50-60 *stacks* of Ice Burrower swatches to push above the magic 158? Hrmm - sounds like I'm hitting the BS buzzer on this one :p

I'm not bothering with the 20 stacks of padding (to 188), or the 240 stacks of no drops for the rest of the smithing :)
____________________________
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Lupic, confused BST
Valkraril, Dead, FD; same diff.
Maldezz, permanently FD
Senaelar, OMG why so many alts!1!!1one!

The Seventh Hammer
<Memento Reejeryn>
RE: W00t
# Aug 21 2003 at 12:03 PM Rating: Excellent
Sage
***
3,705 posts
Raw silk, Cured Silk, Wus, then Solstice robes.
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RE: W00t
# Aug 22 2003 at 3:00 PM Rating: Default
*
178 posts
Right-o. Fergot about that method above 158, sry. Don't have the cash.

Holy smokes! I didn't notice until now - the expensive part (gem-studded chain) - is RETURNED on failure! W00t; tailoring skillups, here I come, LoL

Edited, Fri Aug 22 16:03:20 2003
____________________________
Berrew, Archon of Brell Serilis
Lupic, confused BST
Valkraril, Dead, FD; same diff.
Maldezz, permanently FD
Senaelar, OMG why so many alts!1!!1one!

The Seventh Hammer
<Memento Reejeryn>
Skilling up
# Oct 14 2003 at 11:50 PM Rating: Decent
*
72 posts
Thank you, thank you, thank you. I have been looking for a way to max tailoring at a reasonable cost for ages. Flawless rockhopper 250p each - no thanks. I have a GM potter and a GM JC alt so recon I can do the silks at 100p a go - which is affordable and yes I will be praying for failures hehe. Even the successes I can sell for enough plat to cover the losses. Brilliant!!!! GM tailor here I come.
____________________________
Bigbeli

The bigger the belly the louder the laugh
RE: W00t
# Sep 04 2003 at 4:17 PM Rating: Excellent
Sage
***
3,705 posts
Yep, solstice robes are one of the few skillup items that the person ends up praying for failures, as you can do a full stack of swatches cheaper than one gem-studded chain. So even if skillup rate is lower on failures, you still skill cheaper if you fail all the robes.
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RE: W00t
# Jan 16 2004 at 5:26 PM Rating: Default
**
295 posts
Heh, yeah now we pray for items with -% tailoring =P
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Myuharin- Necro-Fenin-P4
Items with negative Tailoring percentages
# Jul 26 2004 at 12:43 PM Rating: Excellent
In order to fail more often heres what you can do:
1. Decrease yer INT/WIS by drinking sloppily-heavily
1a. Not suggested as you will skill up less often and that is what you are after, but it would make an interesting trade skill session.
2. Use the "Dull Embroidery Needle of Pain"
2a. If you can find one, (Not Likely,) it will cause you severe pain, (wounds), as you try to do tailoring and you will fail more often. (From what I recollect, it caused a bunch of ppl pain in those teeny-bopper horror flicks :)
3. Use the "Flawed/Crushed Tailoring Kit"
3a. Its got a -10% on tailoring success due to being packed in somebody's luggage and going thru airport security multiple times.
4. Use "A Rusty Needle"
4a. It's a old cheapie needle that now has spots of rust on it from being in a humid environment. Good luck pushing that thru fabric.
5. Use "A Useless Thimble"
5a. One of those made in china plastic ones that only looks like a thimble but really is just a piece of crap. ALSO, it might be one of those stupid porcelain ones with painted on dimples. No good ta tall
6. Give your tailoring materials to anyone from lvl 4 to 7.
6a. With supervision they wont kill themselves but FOR SURE you're not going to get anything back thats useful. (Do the cutting yourself or else have round nose shears available.)
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
Costs for Trade skills
# Jul 01 2003 at 5:42 PM Rating: Excellent
4 posts
I have spent most of the last two weeks working trade skills and some of the numbers here confuse me. Jewel craft cost me about 600pp out of pocket after sell backs with cha gear on for buying and selling, wis gear back on with a C3 for combines. That 600pp got me to 178 skill, which with a geerlock for JC is more than enuf for the quest(All of the Shawl 8 gems faceted now and the emeralds and sapphires trivialed below 178 to facet). With out a doubt smithing and tailoring the most expensive and annoying in that order. 154 smith has cost about 1500 (still a ways to go there so that number is going up). Tailoring....I am at the pointI just buy all the hides and silks I need because I loath farming cats and bears and wolves now.

Surprising to me, pottery was the second most expensive. Since most items when fired take up a full inventory slot it was just too much of a pain to even bother firing them. Got the skill to 174, again pretty close to good enough for the quest, but it cost well over 1k with dropping everything I made on the ground.

Brewing was dirt simple and dirt cheap to 143,if you are a druid or wizzie. Bind at the vendor in OOT and buy Kiola nuts from her, port to your favourite brew barrel, repeat as required. Took about an hour and 100pp to get from 1 skill to 143.

Baking is the most simple one. Head to Thurg, grab 100pp out of the bank and go to the meat vendor there (Mordin from the 3rd shawl). Bear meat and water in the oven will take you to 143 from zero skill in about an hour. I did all the combines for shawl three with the 143 skill and all were trivial (good thing too, because if I had ever had to hunt those **** snow griffins again I was going to loose my mind, 6 hours trashing EW and I have track to find the rare spawns. If you dont have track, hire a ranger........).
RE: Costs for Trade skills
# Jan 23 2004 at 11:05 AM Rating: Decent
Scholar
*
153 posts
For those who read the post above, Pottery is actually quite inexpensive. Wullu did the extra step that makes pottery expensive - They Fired the unfired items.

When you want to raise skills in pottery inexpensively, make your item on the pottery wheel, but DO NOT fire it in the kiln. Having to buy Firing sheets adds a lot to the cost and upon failure, you lose the sheet.

If you want to sell the items, do this: make your item on the wheel, check how much it sells for at MAX CHA. Then, Fire one of what you are making, and check how much it sells for at MAX CHA. (This may take several tries because you may not have the skill to fire the item) Determine if it is worth the extra step and cost of firing the unfired item. I usually just bypass firing things entirely.

If you DO want to sell the items in the bazaar or in Auction, then keep a few of the items until you reach the Trivial, then fire as you need to.

Good Combining to all!!
RE: Costs for Trade skills
# Feb 02 2004 at 7:50 PM Rating: Decent
*
116 posts
I don't know about other servers Nnanji, but on Bert the vendors won't usually buy any unfired items so to even have them purchase them back you must fire them or just destroy or drop them on the ground. Usually you get the cost of the firing sheet back so for me it wasn't even worth firing them and I just destroyed most of the stuff I made. However, Pottery is actually dirt cheap up to 170 or so if you do poison vials, lined or other. Don't hunt for animal skins, what a waste of time. Head to the beach in Gunthak or go to Unrest and slaughter the zombies. In less than an hour I walked out of Gunthak with over 5 stacks of zombie skins which do work in poison vial making. Poison vials also stack whether fired or not AND they go into a container. Cost me less than 600 plat total to get pottery to 170.
RE: Costs for Trade skills
# Apr 10 2005 at 2:18 AM Rating: Decent
*
73 posts
An even easier updated way to do pottery with the lined poison vials is... Crow's Special Brew instead of Zombie Skin or animal hides.. In Abysmal Sea there is a merchant who sells the Brew in unlimited quantities. Just look up "Special Brew" on eqtraders.com and click the link for Crow's Special Brew.
RE: Costs for Trade skills
# Jun 14 2004 at 4:19 AM Rating: Decent
16 posts
Side note for any KARANA worshipping char that is working on smithing. Head to Surefall, hail Qaelin Hailstorm and get your FREE Mark of Karana. Buy Small Bricks of Steel from same, then head to your fave forge. Combine 1 file, Mark of Karana, 1 Small Brick of Steel, and 1 Flask of Water to make Steel Arrowheads. Triv to 188. WAY cheaper than doing Fine Plate.
Helpful hint on the armor combines for turn in.
# Jun 26 2003 at 9:00 AM Rating: Default
Remember there are two bracers that need to be made and turned in with the armor, not just one. Hopefully this will help prevent you from making the same mistake I did. 8(
Focus Effect on Shawl
# Jun 25 2003 at 1:05 AM Rating: Default
1 post
Does anyone know if this ficus effect stacks with any other buff extention spell like the Amulet of Insight?
RE: Focus Effect on Shawl
# Nov 24 2003 at 2:40 PM Rating: Decent
14 posts
Worn focus effects don't stack, but AA extension will. So the amulet of insight's effect will be overriden but your AA will still effect duration.
RE: Focus Effect on Shawl
# Jul 03 2003 at 7:56 AM Rating: Default
2 posts
Yes the focus effects stack.
My experience
# Jun 21 2003 at 3:28 AM Rating: Good
46 posts
Quote:

Posted @ Mon, Nov 11th 3:34 PM 2002
I have an up and coming shaman and am thinking about this quest. while most of the shawls would sit in the bank waiting for upgrade I would use this.

Shortly after I made that post I did the first two. I had a good time doing some of this quest... and a pain as I farmed some portions of it.

COST: About 10k. I had my skills up a bit from normal skilling while I leveld.

I took Jewelry from 0 to 176 with 1.8k.
Smithing from 60 to 150 2k (I was not very cost effective here)
Tailoring 70 to 145 with 1k or so... even here I was just lazy and did not camp all my supplies.. most I did camp though.
Brewing 0 to 175 with 500p from bazaar sold vegies
Pottery 0 to 160 with 300p
Velium hound furs blocks of velium account for the rest of the cash. I was real lazy these last couple days as I camped the gems.
Note: On skill up I sold back to vendor so the price is net loss.

For the gems do the Genoids in WL they are by far easier to get to and kill than the Wyvrnns in WW. Oh and I wore only the 7th.
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RE: My experience
# Oct 20 2003 at 6:20 PM Rating: Default
25 posts
That's funny... My wizard I got to 250 skill in brewing.. cost me 30pp.

Yes.. Three Zero.. Thirty.. 30pp. Buy and sell back.. Did it all in Neriak just following the guides on www.eqtraders.com.

Cheers.
quest complete
# May 14 2003 at 9:30 PM Rating: Decent
smithing 163
tailoring 161
jewlcraft 165

failed on a gem once

failed twice on the furs

failed once on smithing

war walk complete with 9 people

hope it helps

mlain
Increasing Your Tradeskills
# May 02 2003 at 6:09 PM Rating: Good
Scholar
*
54 posts
I am currently working on the 8th shawl. I've compiled lists of how I increased each of my skills to the level needed for the 8 quests. All are fairly simple, with emphasis on materials that can be found at merchants and not farmed. Hope these help. Click on the link below for detailed info on each one.

ATM my skills are as follows
- Brewing 220
- Baking 187
- Fletching 171
- Jewelry Making 207
- Pottery 170
- Blacksmithing 169
- Tailoring 164

http://pub11.ezboard.com/fnewreckoningfrm23

Edited, Sun May 11 05:48:09 2003
General Bragmur
# Apr 26 2003 at 7:22 PM Rating: Decent
Scholar
16 posts
Anyone know if General Bragmur is charmable?

If I can have someone charm him, I can heal him while the giants and tracking wolves are whacking him and keep him alive during the 8th shawl spawn cycle.
RE: General Bragmur
# Apr 28 2003 at 1:31 PM Rating: Decent
18 posts
I have participated in this where we actually had a high level shammy (65) with regen, etc punch the general to aggro him and pull him away from the mobs and kite him while the mobs were being cleared.

Once the set of mobs is dead, have a chanter mem blur the general and he picks up where he left off.

An easy way to keep him occupied and away from the wolfs and giants.
RE: General Bragmur
# Feb 06 2004 at 10:12 AM Rating: Decent
7 posts
Did the shawl walk last night, and used the same method. Worked perfectly!

A thing to note, if you have anyone helping you that is KoS to dwarfs, have them stay far far away from the general. He has a fairly large agro radius and will slow you progression significantly if you have to wait for mem blurs after each agro.

Also, we ran him up near the next spawn point for the waves before we memblurred him and for 3 out of the 5 waves he just started up right where we blurred him. The other two he had to walk back to his original pathing line and walk it for himself.

In all I think we had 12-15 people. It went off without a hitch.
RE: General Bragmur
# Oct 14 2003 at 11:56 PM Rating: Decent
*
72 posts
I have been on the final walk twice and both times we used this kite method - works real well.
____________________________
Bigbeli

The bigger the belly the louder the laugh
Tradeskills suck
# Apr 21 2003 at 3:49 AM Rating: Decent
4 posts
Smithing to 136 so far on approximately 2kpp making banded helms till 106 at triv, then moving on to fine plate visors, I bought the spiderling silks and LQ pelts to make the padding for the fine plate and the blocks used to make the sheets required were 20pp and some change per sheet, only failed about 2 sheets out of 45. And 2kpp is what i have sunk into it after re selling the visors to vendors for 23pp each and succeeding on quite a few.. Tailoring I only have to 121, am working on it with Wu's and is cheaper than Smithing but no profit from re sales, so pretty much what you spend is what you lose. Pottery/baking both to 140's for under 100pp and 4 hours invested with an int of 263. Brewing is only 46 (triv for heady kiola ive been making for tailoring) and i imagine its gonna be a cheap tradeskill well into the hundreds. JC has by far got to be the easiest tradeskill as you can buy everything, and the guys idea of working gems till theyre more expensive than the bar itself, then go to next highest bar and work the lowest gems again is the cheapest method. The camps are crap, at lvl 63 as a necro i can let my pet destroy velks for the threads/silks for the 5th shawl, and the shardwurm biles are just a pain in the **** no matter what lvl you are. All in all I would say 6-8k and you can get the skills where they need to be for the shawl quests and the above mentioned progress has been made over the course of one week, playin about 4 hours a day. Its not a bad quest for post 60 players who are sick of the PoP grind solo or grouped or LFG all the time, gives ya something to do and the final shawl is going to be well worth it, FT3 and the mana pres is $$.. Theres not many shoulder items that are better for an int or wis caster/hybrid with the exception of maybe Vex Thal or high end PoP encounters that you wont see unless your 10 hours a day hardcore... Stick with it and stop cybOring and youll get it done, dont get discouraged and keep yer eye on the prize rather than Luvyulucy the netvestite and youll have an ubah shoulder item in under a month...

Also, helps to keep ya going if you farm alot of the items beforehand and do the combines when your done, like get a sewing kit and your supplies for combines and take em to GD and slaughter the wurms while skilling up tailoring simultaneously, when u hit combine or trade and get 5 shawls in one day it tends to keep ya going more than having a 4int/wis/cha shawl taking up your backpack space for 3 weeks while u farm the items as you go..
Costs
# Apr 13 2003 at 3:10 AM Rating: Decent
45 posts
I am slowly starting to work on my Tradeskills for this, starting with some of the cheaper ones (Pottery and Baking). One thing I havnt been able to find tho, is approx. How much pp it will cost me to raise them all to needed lvl. Please no random guesses, but if anyone has a general idea how much then would guess, would be appreciated. Also, at the moment im using an ODS.. so im also wondering how worth it is to do this quest. The 20% to buffs as a shaman would be nice, but not sure about FT3 v.s. MP3 on the ODS. Advice on that.. or any other MP3 droppable items I could stick in another slot?

Edited, Sun Apr 13 04:03:20 2003
RE: Costs
# Jun 13 2003 at 3:41 PM Rating: Decent
I am 200 in all tradeskills except smithing (188) and tailoring (188).

IMO any tradeskill that lets you skill up for less than 10PP per combine is cheap and fletching, baking, brewing, pottery will each allow you to get to a reasonably high level for under 10PP per combine (even jewelcraft costs you less that 10PP per attempt considering the fact that a decent charisma will let you sell back your successes for very close to what you paid for the components). Each of fletching, baking, brewing, pottery and jewelcraft will allow you to skill up to 200 using storebought items only (although it is probably better to buy a bunch of zombieskins from a player-vendor to make the pottery skillups a bit cheaper, oh yeah and you generally can only get to 199 with pottery from storebought items).

Your skill up rate is made up of three factor, your current skill level (the higher your level, the fewer skill ups you get, it seems like there are break points every 25 points or so), the trivial on the recipe you are attempting (you will get more skillups on a recipe with a 174 trivial than on a recipe with a 176 trivial, it seems like there are break points every 25 points or so), the higher of your int or wisdom (and possibly some other stat like strength or dexterity for particular tradeskills).

With 125+ CHA and 255 Wis, I would say that I was able to get each of fletching, brewing, baking and pottery to 200 for under 1 or 2K PP each. I would say that jewelcraft costs about 5 to 10K PP to get to 200. Tailoring and smithing probably cost me about 15 to 25K PP each (and I only have those at 188) and required quite a bit of patience while I waited for enough of the dropped components (such as low quality furs for leather padding and foraged items for the colored ribbons) to be available in bazaar (I can't farm fast enough to justify not XP grinding somewhere and spending my share of the loot on these items). If you are contemplating doing this quest to completion BE WARNED: while this quest has a great reward at the end, I would probably have 20 or 30 more AA points right now if I didn't spend all my time on tradeskilling and farming quest items, I would also be at least 100K richer from the money I would have saved by not investing in tradeskills as well as the additional loot I would have picked up during my XP grind. If you want an FT 3 item, you can farm boots of flowing slime (or even buy them) for much less trouble. Aside from the FT 3 there are shoulder slot items that are just as good if not better. But remember you also get the 5 nice things that drop during the 8th shawl quest (this stuff will go to guildies but hopefully you are in a guild where helping your guildies is good for you as a whole) AND you get to spawn the DAIN during your 8th shawl quest and he tends to drop some very decent gear (faction hits can be an issue for your guild if there are people who still want to do their 8th shawl quest or their 9th or 10th ring quest.

Sure I also have all my tradeskills at respectable levels BUT I have found VERY little use for my tradeskills aside from my ability to complete this quest. If you expect much money from tradeskilling, you have to get one of your tradeskills to a high enough level that you can do some of the 250+ trivial combines.

The only thing that keeps tradeskills profitable (even the really easy ones like brewing) at the 250 level is the fact that A) its a pain in the **** to skill up from 200 to 250 even with storebought items and B) if you want more than one tradeskill past 200 you have to spend 3 AA points and there aren't enough people who can spare 3 AA points for tradeskills.
____________________________
Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
RE: Costs
# Aug 12 2003 at 10:05 AM Rating: Default
43 posts
This quest was designed to reward those who take the time to raise their tradeskills.

I enjoyed doing tradeskills. I didn't do it for uber_item_106.

I look at my shawl as a trophy.

You are way off base as to what gives skill increases. Skill increase is solely dependant on the higher of your Wis or Int. Your skill level does not affect skill-up rate. It only affects your success rate.
RE: Costs
# Dec 21 2003 at 6:39 AM Rating: Decent
3 posts
sorry to differ with you but the man is right. I wanted to get me pottery skill to 250 so I started out. Got skill to 153 and thought why not just do the dish at trivial of 199. First 600 combines took me to 189. that is over 1 skill up per stack average. So I thought another 300 combines would get me to 199 wrong. The last 300 combines only got me to 193 4 skill ups for 15 stacks. So yes the higher you go the less skill ups you will get per stack ratio.
RE: Costs
# Oct 16 2003 at 5:51 PM Rating: Decent
I beg to differ.

I got LOT more skill ups when my skill level was at 100 than when my skill level was at 175. They just don't come as often when your skill is higher. I looked at my post again to make sure I didn't make a mistake and I don't think I did. Have a high base stat (355 max these days). It gets tougher as your skill increases. Recipes with lower trivials give more frequent skill ups.

OH yeah and ONE more thing. You get more skill ups on success than failure.

I might be wrong but I have noticed these trends time and time again.
____________________________
Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
RE: Costs
# Nov 24 2003 at 1:25 PM Rating: Default
20 posts
I agree. I've skilled Smithing up to 224, all others except Tailoring (174) to 200. It is absolutely true that the higher you go, the fewer skillups per combine you get. Whether this is based purely on your skill level, or partly also on the trivial of the item you're attempting (as you suggested in your first message) I don't know - but it does appear to make sense.

Moredin
High Priest of 62 seasons
E'ci server
RE: Costs
# May 06 2003 at 1:16 AM Rating: Default
45 posts
Crystaline torque and helm of nocturnal phantasms are both tradeable, first is a rare drop, second is a player made item by a max jeweler from PoP drops.
Spunkmidg 57 pally
Supmidg 58 chanter
Weemidg 49 wizzy
prexus
RE: Costs
# Apr 14 2003 at 11:20 AM Rating: Default
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84 posts
Pottery = 47 PP - Made Medium Jars (Unfired) and Medium Bowls (Unfired)
Smithing = 66 PP - Various paths
RE: Costs
# Apr 14 2003 at 1:25 AM Rating: Decent
Scholar
*
54 posts
Baking is perhaps the easiest of them all to raise skill. Just go to Mordin the baker in Thurg. He sells bear meat. Combine bear meat with a filleting knife (made with smithing) in an oven...result is filleted bear meat, trivial at 143. The knife ius returned on success or failure. If you want to go higher, go to JaggedPine forest and buy stacks and stacks of cheese (from Chef Bargus (sp) and combine the 1 cheese, 1 bear meat, 1 loaf of bread, and one non-stick frying pan in an oven to make Patty Melt, trivial at 193. All in all, I spent prolly less than 300pp to get my skill to 193.
As for pottery, I can't remember exactly what I did. I made bowls I believe, started off with small ones, the reg, then large maybe. All of the supplies were availble in the bank area of Thurg. I spent less than 500pp. I got my skill up to about 140 doing that (which was plenty). Don't waste your time firing the things because firing any sort of pottery is very low trivial. It will cost you more to buy the firing sheet than the money you will get back from selling the bowl. Not to mention the added to of moving over time the kiln. I just destroyed the unfired bowls. Good luck.

Edited, Mon Apr 14 01:49:43 2003
Multi-quest
# Apr 06 2003 at 1:43 PM Rating: Decent
Can anyone send a link or describe all the multiquestable parts of these different shawl quests. I got friends to help id they can. Thanks in advance

Edited, Sun Apr 6 14:09:02 2003
RE: Multi-quest
# Apr 14 2003 at 1:17 AM Rating: Decent
Scholar
*
54 posts
The first 4 shawls are MQ-able...I've done it myself about 4 times. They involves turning in multiple items, and then turning in your current shawl. I would turn in the no drop stuff and have the other person turn in his shawl, and he would get the next one back. The 5th and beyond, however, you do a combine of your shawl with something else, and get the new shawl back, so they aren't MQ-able. I sold the MQ of the first 4 shawls for about 2k each time.
RE: Multi-quest
# Apr 10 2003 at 8:38 AM Rating: Decent
This isnt Multi-Questable... but, some items are NOT nodrop... so friends can help with them, all other items are nodrop and will need YOU to combine them. There is a list of items needed for each of the 8 shawls on.... I think eqtraders ( or a link there to the list), which lists what items are nodrop and what items are not, including the trivials for each combine.
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RE: Multi-quest
# Apr 26 2003 at 12:54 PM Rating: Decent
Scholar
*
54 posts
The link to steps is at WWW.eqtraders.com On the left side go to recipes, then tailoring. There is a link for Coldain Preyer Shawls and links to each of the 8 shawls. Good Luck.
RE: Multi-quest
# Apr 12 2003 at 3:12 AM Rating: Default
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55 posts
I believe the original poster is asking about the ENTIRE shawl quest. In which case shawls 1-3 ARE multi-questable. 4-8 however require specific hand ins of subsequent shawls, so they are not. HOWEVER, as you say most items are *NOT* no drop, only a few, the issue that will hold you back isnt the drops, however, its the trade skills. Long tedius, boring work to say the least, and almost pointless to boot, GL with tailornig, its really the only BIG pain, but with patience even a 158 tailor can quest #7

GL with The shawl in all, you will be quite happy with the end result
RE: Multi-quest
# Oct 16 2003 at 5:57 PM Rating: Decent
I am not sure but I think you can MQ the 8th shawl. Once again I am not sure but I think if you can get yourself to the 7th shawl, someone else can make the armor, trigger the shawl crawl and then you can turn in the 7th shawl (after it gets inspected by the DAIN) to the avatar of below and get your 8th shawl.

____________________________
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FOM, you are obviously not pulling fast enough.
WOW
# Mar 18 2003 at 1:52 PM Rating: Decent
2 posts
The sheer Volume of posts on this subject should tell you something. I did not even get through all the posts but I can tell you this is obviously a popular not to mention difficult to obtain Item. Did I say dificult I meant to say you have to be an EQ lifer. My wife says I am addicted to this game and never before have I ignored her the way I do now because of this game. But I gotta tell ya the truth is that I am an amatuer and a part timer compared to a lot of You. That having been said, I looked through the walk throughs on all the shawls and can tell you that I believe I can obtain Level 60 and the Entire wolf Caller's Armor and complete my Epic (BTW I am only level 46) in the time it would take to complete the the quests to obtain the 8th Shawl. Now that having been said, Let me just say It looks pretty sweet and my hat is off to those of you that have aquired it and I REALY THINK That this game has become my life LMAO!!!!

Edited, Tue Mar 18 13:20:08 2003
RE: WOW
# Apr 27 2003 at 8:57 AM Rating: Decent
actually, if you have the cash for the tradeskills (about 50k) you can do all of the shawls in about 2-3 weeks, even if you are only on for a couple hours each night. the most tedious parts of the shawl quest is the tradeskills.
Complet set...
# Feb 17 2003 at 1:01 PM Rating: Decent
1 post
NPC ask to make a complet of Imbued Royal Velium Armor...

Must I do 2 bracers to fill completly the Issue Kit?

Aphrodyth ;-)
RE: Complet set...
# Feb 19 2003 at 1:08 PM Rating: Decent
*
55 posts
yes, you will recieve an 8 slot container for the quest, and all slots must be filled. As with all other full set quests (most notably noob armor quests) 2 bracers are required. The armor itself is not tough, reasonably fast farming (about 3 days of hunting), and I completed all combines with Smithing at only 148, though i did get some failures. The fun starts when you have to find the gems, hope you have a few friends =)
#Jizin, Posted: Jan 22 2003 at 11:19 PM, Rating: Sub-Default, (Expand Post) this is hard
Waste Of Time
# Jan 21 2003 at 6:29 PM Rating: Default
5 posts
I just want to say that if I could do it all over again, I would not do this quest.

Iím on the 6th shawl and have all of the components for it. My tailoring is currently at 129 and Iím afraid to try the combine until my tailoring is at 156+. Iím doing Wu Armor now and Iíve come to the conclusion that I would rather spend my time and money on lvling up and getting other gear than doing this quest. For a LOT less money you can hit Luclin and get a KEI every 3 hours. Iíve been working on this shawl off and on for a little over a year, with some breaks here and there. With the time, cash and frustration needed to research hunt and get my trade skills up, itís just not worth it.

I must say though, now that Iím at the 6th shawl, I have all intentions to finish the quest up to the 8th shawl. If for nothing else, just to prove that I did this stupid time wasting quest. I canít bear the thought of calling it quits now that I have invested literality months of time into this quest. I just wish I could do it all over again, in other wordsÖI wouldnít. The 8th shawl is for sure a kick $ss item and Iíll be stoked to have it. Itís just that it takes soooooo much time and money. For 2k I could buy a +9 wisdom shoulder item and get the KEI here and there. I would be lvl 60+ by now if I would of spent the time lvling instead of trying this quest.
RE: Waste Of Time
# Feb 13 2003 at 6:40 AM Rating: Decent
Scholar
*
70 posts
I would say that this is well worth it as the only focus item (that I know of) that gives +20% to buffs, extended enhancement 4 only does 15%. As for the FT effect, well, theres not a whole lot of FT items out there and this would be one of the easiest ones to aquire. All it takes is a lot of money, say 10-20k, and maybe a week to skill up and farm no drop items.
RE: Waste Of Time
# Jul 30 2003 at 7:11 PM Rating: Decent
Scholar
*
70 posts
I did the shawl quest. Started with 30k ended up with 10k. In any case.... you do not have to have your skills at 190. I used the EQTraders guide for component trivials and for recipes to skill up. Tailoring just did wu's and it was at 163 when I did final tailoring combine (save a lot of money by having a chanter make mana vials tahts what cost a lot for me). Smithing I just did fine steel and my skill was 174 at final smithing combine. Jewelcraft, if you progress slowly, buy and sell with CHA gear, you will make back 80-90% of what you spent (highest gem I used was an emerald, highest bar I used was gold) always sell back what you make. All the other stuff is really cheap to do. Baking just make a filet knife and buy meat in thurgadin to get to 150 skill. Brewing get a cyclops skull from south karana and make skull ale to skill 150. Fletching you can get to 200 skill at merchant. Pottery I dont remember, I got my pottery skill up to 190 trying to make a faithstone so i didnt pay any attention to pottery trivials for this quest. I did all the heavy tradeskilling and shawls 4-8 except for the final war (Which has nothing to do with tradeskills) in about a month. Being 60 helps.
RE: Waste Of Time
# Feb 22 2003 at 9:11 PM Rating: Good
4 posts
10-20k? You have to get most if not all tradeskills up to 190. There is no way to do this with 20k or less unless you farm all your own compenents for the skillups. If you would like a true look at how dificult this quest is, go to eqtraders.com and check out the writeup on how truely hard this quest is to complete. Not to mention you need to be high enough level to get all the no-drop items needed. This is the best caster shoulder item in the game, and it has been called the epic of all tradeskills. Be warned this quest is one of the more dificult to complete in EQ. The reward is well worth it, but requires a huge timesink to complete.

Here is a quote from part of the write up

"The rewards of the shawl quests are rich, but the demands are many.

Ok, here, take the amount of work that you are right now envisioning you will need to put into the whole thing, getting from nothing to the eighth shawl. Now, if you are a pessimist by nature, multiply that amount by ten. If you are an optimist by nature, multiply it by a hundred.

That is how much effort will go into just getting your tailoring where it needs to be to complete the sixth shawl. We won't even talk about the smithing for the eight shawl yet....

You also need to get your baking, brewing, fletching, jewelcraft, and pottery up to similar levels. You need to get items off of creatures in Iceclad, East Wastes, Kael Drakkel, Cobalt Scar, Great Divide, Siren's Grotto, West Wastes, and Velketor's Labyrinth, among others. Some of these critters cannot be soloed by a single person of any level or class. Unless your trade skills are all already where they need to be, you will not have the eighth shawl with only a few weeks of work. Even if by some strange twist your skills are all up there and you don't have this thing yet, you'll still need a lot, a lot lot lot of time and help to get it that fast. Think of this as the epic quest for tradeskillers.

Now, that said...I obviously love this quest and love trade skills or else I would not have taken the time to compile these guides to help others through it. I just want you to realize with crystal clear understanding the magnitude of what you are undertaking before you make yourself and the rest of Norrath miserable."


RE: Waste Of Time
# Dec 07 2003 at 4:46 AM Rating: Decent
*
105 posts
You do not have to get any tradeskills up to 190. The highest trivial is for the embroidered combine, which is tailoring 200+. Everyone stops tailoring at 158 and just farms the components again on a failure, which is much faster and ceaper than getting your tailoring past 200. The next highest is smithing 187 for the armor combine, which means you can stop at 179 with geerlok. All the other tradeskills have 160-170 max.
RE: Waste Of Time
# Feb 11 2003 at 11:39 AM Rating: Default
"For a LOT less money you can hit Luclin and get a KEI every 3 hours"

Um, your logic escapes me. Don't you think that having flowing thought items AND KEI enable you to be all the more effective? Are you aware you have have FT items stack up to FT 15 (I believe)?

See where levels get you on a fight that last 15 minutes.

/shrug
RE: Waste Of Time
# Jan 29 2003 at 1:18 AM Rating: Decent
11 posts
I recommend doing the combines early too. I did it around 130 as well and only failed once. I figured that i could farm components for another combine faster than I could raise my skill to trivial. Did the 7th shawl with about the same skills and failed once on that too.

Now to raise smithing so I can do the 8th shawl :(
RE: Waste Of Time
# Jan 22 2003 at 5:14 PM Rating: Excellent
7 posts
I Know what you mean I felt the same way. But I did my 6th shawl with only a 136 tailoring. Look here is what you do. Just gather enough supplies to do the attempt...say.....6X. Then you sit in the bazaar and buy Woven frost beards 1 at a time untill you get your success. I did the same thing with the 7th shawl and got it at skill level 138. And just remember the end product is worth it.
____________________________
Issacstorm Maker
Level 70 Wizard
Grand Arcanist
Xegony
#UberUberEci, Posted: Jan 08 2003 at 10:52 PM, Rating: Sub-Default, (Expand Post) can someone send a picture
jewelcraft 150?
# Nov 25 2002 at 5:24 PM Rating: Decent
13 posts
i was just wondering if there is any way to do this w/o having to get jewelcraft over 150 just cause it seems like it would be rather inpractical(don't know if thats even a word)if you are not an enchanter
____________________________
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RE: jewelcraft 150?
# Feb 02 2003 at 9:54 AM Rating: Default
20 posts
In my eyes jewlcraft wasn't the most expensive thing I used my time on. I can only say blacksmithing costed me alot, but I wouldn't mind doing it all over if I had to. It is the best focus item for buff doration. It has ft 3 and who wouldn't want that (shh pure melees) I have it now and I am happy for it. Ofcouse it costs money and Yes it is prolly easier to go into a big guild and get a few FT items, but just to know you have made it yourself and to know I have one of the best shoulder items in the game. I am happy. If you only do this to get a good item then ofcouse you will think it is boring to do. But for me it is a good upgrade even though I am in a guild thats soon goes for NToV and ST! :)

I did this with 178 in JC and JC all in all cost me 1k pp where as Blacksmithing cost me 2k

Good Luck and have fun doing it all upcomming Shawl users. (ps it costs me less then 7 k to make not sure about it exactly, but considering Ft3 boots goes for 90k+ on my server it is a cheap price)
RE: jewelcraft 150?
# Mar 12 2003 at 5:25 AM Rating: Decent
7 posts
How oooo How can i get JC to 170 whatever you posted for 1k !!!!!!!!!! Tell me and i will believe !
How i lvled JC for less 1Kpp
# Apr 10 2003 at 4:16 AM Rating: Decent
*
87 posts
I lvl my JC skill too for about only 1kkp

3 things :

1) Low and middle lvl, make jewellery till reach topaz trivial, then don't continue with gems and same metal, start the next metal with the first gems till u reach topaz again.

2) U will see that when u start platinium it's still cheapper to lvl skill with platinum and cat's eye agathe than gold and diamond...Smiley: yikes

3) When u start to reach a lvl which permits you going in sebilis for exemple, u can loot much gems, then start to make some diamond ring, blue diamond braclet, some fail much succes and u can sell pretty good(600/800)

GL all and Safe Hunt to You Smiley: tongue



Edited, Mon Jul 14 19:17:23 2003
____________________________
Venerable Aspiryne In'Extremis
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Saryrn Server
- Be Well -
RE: jewelcraft 150?
# Jan 17 2003 at 1:07 AM Rating: Default
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199 posts
I'd say no, I had a skill of 190 and I still failed etching one of the sapphires.... /sigh last one i need to get, but I do have all the other armor pieces crafted and imbued, so thats a relief at least.
RE: jewelcraft 150?
# Dec 13 2002 at 4:59 PM Rating: Default
It is so much more of a pain in the **** to get everything together only to fail because you didn't want to skill up your jewelry. Sure it costs money but this shawl is perhaps one of the BEST shoulder items for casters in the game that is achievable by an average player (i.e. someone not in an uberguild playing 40 hours a week).

The real pain in the **** is gettting Tailoring high enough 6to get past the 6th shawl (couldn't get my tailoring high enough so I have had 4 failures on the combine to date but it is easier farming the components that raising tailoring to 200 (158 when I started and not willing to skill up on rare/expensive components, I got a skillup on 2 of the failed attempts so maybe I will skill myself to 200 by the time I actually get a succesful combine... of course I will have thrown my monitor out the window by then).

Edited, Fri Dec 13 16:45:47 2002
____________________________
Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
RE: jewelcraft 150?
# Dec 19 2002 at 2:32 AM Rating: Default
It dawns on me that as I work my way towards this item the recent trivial nerfs are making it extremely difficult to skill-up to the required skill level to successfully complete this quest.
For example in smithing, the trivials have dropped so much that it is truly almost (almost mind you) as difficult as tailoring to skill up to the approporiate levels. I'm sure there has been a lot of speculation about the rationale and implementation of the nerfs (as with any nerf) but considering that most of the cool new stuff that they want to restrict is 250+ why do they make it harder to achieve this quest while making the item somewhat less attractive by changing the effect? Were they afraid of Snow Griffons being hunted into extinction for the 3rd shawl? Come to think of it, they are probably more concerned about the extinction of the shard wurms for the 5th shawl. People still get to the 4th shawl for the thurg potion combines but that's pretty much where it ends for almost everyone nowadays and the only real obstacle to getting there is the snow griffon eggs. Well VI has suceeded in ensuring that NOBODY hunts shardwurms (not when they could be hunting Giants or hunting in Velks).

Edited, Thu Dec 19 02:12:59 2002
____________________________
Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
Bard Mana
# Nov 16 2002 at 5:38 PM Rating: Good
9 posts
Would this help a bard regain mana faster when equipped.
RE: Bard Mana
# Nov 21 2002 at 11:58 AM Rating: Default
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117 posts
Well, despite your lack of a question mark, I'll assume you were asking a question and not just making an odd statement.

Yes, unlike spell/song mana regen, bards do get the affects of FT items.
#pahreyia, Posted: Nov 23 2002 at 3:02 AM, Rating: Sub-Default, (Expand Post) Yes normally a sentence that starts with "Would" indicates a question.
RE: Bard Mana
# Feb 16 2003 at 3:33 PM Rating: Decent
*
57 posts
True, but generally a sentence that ends in a period, denotes a statement = )

Would like to buy a grammar manual.

Notice it's not a question though it starts with "would".

Sometimes I can't hold my toungue, sorry for those of you who's time I wasted.

Volcanus Eruptus
62 Evoc Mage
Vallon Zek

Edited, Sun Feb 16 15:04:25 2003
#Arnach, Posted: Mar 01 2003 at 12:07 AM, Rating: Sub-Default, (Expand Post) "True, but generally a sentence that ends in a period, denotes a statement = )"
#DamuriAjashi, Posted: Nov 09 2002 at 1:44 PM, Rating: Sub-Default, (Expand Post) The prayer shawl quests are SOOOOOO not worth the time energy and money required to get there. By the time you finish the prayershawl quest you have an 8th coldain prayer shawl. other stuff that drops during the 8th shawl quest (decent but by the time you get there, you've got better). several tradeskills above 150 (this is where the "costs too much money to complete" idea comes in). For what? This is nice but OMG I know people who have spent a 1000 hours working up to this item and by the time they got it, they didn't need the FT3, EE3, or the stats. They already had better. This item should be one of the most powerful of all quest items kinda like a tradeskillers epic. Instead it is a nice item for a 50+ player but not amazing.
RE: Not worth it
# Nov 20 2002 at 3:06 PM Rating: Excellent
this "may not be worth it" to your twinked alt, but for someone who started this quest at level 40 and slowly but surely has been finishing it off, i'd say you have no idea what you are talking about.

Quests are for people who want something to do while playing EQ other than sit in OT/DL LFG. I've never had as much fun in EQ than i have had completing this quest. It gave me a lot of levels of experience and some npc interaction along the way. Sure as **** beats sitting in DL watching my exp bar barely move. PLUS, i was able to do the first four totally solo. I find working trade skills fun and rewarding. Sure it takes a lot of time, sure it costs money (less money if you farm your own stuff, but i suppose a twink wouldn't think of this method). The best way to gain full fulfillment from this game is to find quests you can do while you are killing stuff you'd normally be killing anyways. Even if you aren't going to keep the equipment, it's still something to do. The end result of this quest _is_ amazing.
____________________________
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64 SK
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on Mith Marr
RE: Not worth it
# Dec 30 2002 at 6:31 PM Rating: Decent
Scholar
23 posts
Good answer. If the quests were there only to get stuff, VI would not bother with all the story telling. The rewards are great but getting them and playing along with the npcs is half the fun.
____________________________
Don't touch me there.
RE: Not worth it
# Nov 11 2002 at 3:34 PM Rating: Good
46 posts
I have an up and coming shaman and am thinking about this quest. while most of the shawls would sit in the bank waiting for upgrade I would use this.

Can I do with out the flowing thought 3 and the Zephyr of Brell? Yes I do now and am doing just fine. Would they make me better as a shaman? With out a doubt.

Waste of time? Not even a chance. I will take the "slow and when I have time" route to getting this item. Waste of time to stop everything and focus on getting this one item? Ummm I think so but... so what some others may really enjoy it.

Better Items? Sure but depends on what your armor goals are and I do not have the power to get better than this for my armor goals.
I like this myself Twilight Shroud and this one
Shawl of Awakenings

Just my thoughts.
____________________________
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-Beschuetzer (65 Shaman)
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RE: Not worth it
# Nov 11 2002 at 1:01 PM Rating: Excellent
22 posts
Hmm, just got my shawl about 2 weeks ago, and the only person i could see that would say it isnt worth it are warriors, monks, rogues, and those that are too lazy to do this quest, I would LOVE to know what you think is better then this for a caster, PLEASE post the items or SIT DOWN and keep your mouth shut!



Azhe Phoenizflame
58 Druid
Karana server
#NeemaKaZeema, Posted: Jun 02 2003 at 10:11 PM, Rating: Sub-Default, (Expand Post) Kelp-lined Mantle
RE: Not worth it
# Aug 12 2003 at 10:20 AM Rating: Default
43 posts
So are the Elemental planes opened up for lvl 45 characters now? Of course there are better items out there jack ***!

You have to look at what level they are attainable.
Apples and Oranges.
# Jun 19 2003 at 12:13 PM Rating: Good
24 posts
Vengance of Time is for "Detrimental" spells (DoT's, Debuffs, etc.) where Zephyr of Brell is for "Beneficial" spells (Virtue, KEI, Focus, etc.).
Yes the Kelp-Lined Mantle is a good shoulder piece (even though I cannot wear it), but the fun is earning the Prayer Shawls yourself through tradeskills, not having your uber guild kill somthing for you to loot. Anyone can pick up an item off a corpse.
I started this quest at level 30 somthing and my Shawl has constantly progressed and upgraded in line with my level. With the tradeskills that I learned, it opened up many new quest windows such as the Earring if the Solstice and the Coldain Rings.
As a Beastlord, my shawl saves me mana by not having to recast my expensive pet hastes and self buffs as often and the FT3 greatly reduces my downtime.
This quest is fantastic for learning tradeskills and NPC interaction. I highly sugest it to all that can wear it. Don't give up!
RE: Not worth it
# Jun 17 2003 at 5:29 AM Rating: Decent
8 posts
Your joking right?
Yes, that's a better item, but it comes off a boss mob in a high tier plane and has a required level of 65. The Blessed Coldain Prayer Shawl is an excellent item that is actually obtainable by someone not in an uber guild.

Edited, Tue Jun 17 05:49:24 2003
RE: Not worth it
# Nov 10 2002 at 9:14 PM Rating: Excellent
48 posts
You need help. This item is like one of the BEST freaking shoulder items in the game for a caster. FT3, Zephyr of Brell and 8 to main and secondary stats, and you say its not worth it? Do you have the item? Have you done the quests?? Well I have. And I had most tradeskills in the 100s before the quests were around, so getting them where they needed to be was not all that hard. I do not know many people who have done this quest that are upset with the final item. Come to think of it, I do not know many people who have finished this quest. The 8 I know on my server all love the Shawl... Are we upset that there will not be a 9th and 10th? Yes, because we had such fun doing these quests. Remember that this is a game and its called Ever"quest" not Ever"uberloot". Get back to playing for the fun of it and not powerleveing till you are 65. And as for not needing FT3... how in Solusek's name is that possible??? I don't know anyone who has FT items that stack to 15 already.. Barring a few mwmbers of Triton. This item is Amazing and is worth my time. I'm a 55th wizard who is not a powerplayer and i don't raid NToV everyday, I have more responsibilities that limit my playing time, yet I was able to do this, and I am unable to get a full suit of NToV armor...
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Master Tradesman/Linguist
Legion of Other Folk
http://www.magelo.com/eq_view_profile.html?num=377968
#AtariGenocide, Posted: Nov 21 2002 at 11:55 AM, Rating: Sub-Default, (Expand Post) You aren't very knowledgable about FT stuff. There are a lot of players who have hit the FT15 cap. Basically anyone who's raided in Vex Thal for any length of time will have max FT -- Luclin was a bonanza for FT items. It's not just Triton, believe me.
Personal vendetta???
# Nov 21 2002 at 5:07 PM Rating: Good
48 posts
Look, I said I do not know many people who have their FT maxxed. Does it happen? Sure to guilds that have members that are all 60 and all in the same time zone and play a lot. And take a gander at my magelo profile. MOST (I think 15 peices) of my gear comes from quests/tradeskill related things. Yeah it must be nice to have time to play and all, but I don't. This is a very good shoulder item which I do not forsee myself getting better than in the next few months of play. Everyone is entitled to their own opinion, but there is no reason to slam me for it and give me a crappy post rating when most people agree with me. Sorry you feel that way, but to me ( someone who cannot go on all the raids for lack of time ) trade-skilling and questing is a great way to get great gear.

Edited, Thu Nov 21 16:46:55 2002
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Kraazor Pyretic, 55 Evoker
Master Tradesman/Linguist
Legion of Other Folk
http://www.magelo.com/eq_view_profile.html?num=377968
#AtariGenocide, Posted: Nov 21 2002 at 5:12 PM, Rating: Sub-Default, (Expand Post) Notice I was talking in general terms. It's groovy that you have quested stuff, but the majority of people have dropped loot for their gear (and even if it's a quest, it almost always requires kiling a mob to get the quest drop). I was just stressing that always questing isn't really the main point of this game, even though it's called EverQuest. We wouldn't have to kill mobs for 99.9% of our exp if it truly was an everquest.
does this work with cleric heal over time?
# Nov 03 2002 at 12:35 PM Rating: Default
37 posts
will this focus effect work with spells like celestial healing? thanks
RE: does this work with cleric heal over time?
# Nov 03 2002 at 2:28 PM Rating: Decent
*
102 posts
Apparently not. If you click the link on the effect, it says

6: Restriction: Minimum Tick Duration: 8

The description of Celestial on Allakhazaam's spell list says it goes for 4 ticks.
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Necro 53 of Nighthaven
on Cazic-Thule
Group buffs
# Nov 01 2002 at 11:41 PM Rating: Decent
15 posts
Anyone confirm, effect does not work for group spells like kei etc. I am a shaman and doesn't seem to be working on any group buffs.
stacks with AA ability?
# Oct 02 2002 at 4:25 AM Rating: Decent
Does anyone know for SURE if this effect stacks with the AA extended buff abilities?
RE: stacks with AA ability?
# Oct 10 2002 at 3:58 AM Rating: Decent
6 posts
From what I've read, it should stack, but they both work off of the original duration of the buff (i.e. the 20 % from the shawl won't be factored into the calculation of AA ability, just added to the total duration).
I got 2 questions!
# Sep 06 2002 at 6:25 AM Rating: Decent
Question : 8th shawl has been "modified" with FT3 but with the stats on on the top, it also adds +8 str, dex, & agi. Can anyone confirm is it true or not? And Confirm the % of Zephyr of Brell is 15% or 20%? Many Thanks
RE: I got 2 questions!
# Sep 10 2002 at 2:27 PM Rating: Good
31 posts
The +8 to Strength, Agility, and Dexterity are errors; the shawl doesn't have these stats. So, it is merely wonderful!

Alondin
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