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Tae Ew Hammer of Aggression  

Skill: 2H Blunt Atk Delay: 20
DMG: 17 Dmg Bonus: 29
This item is placeable in yards, guild yards, houses and guild halls.
STR: +10 WIS: +10
Required level of 51.
WT: 5.0 Size: MEDIUM
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:2H Blunt
Merchant Value:20 pp 0 gp 0 sp 0 cp
Lucy Entry By:Kerasota
Updated By:SwiftyMUSE
Updated:Thu Oct 9th, 2008

Average Price: 10,000pp Pricing Data...
Rarity: Rare
Level to Attain: 55

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Drops: This item is found on creatures.


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Uploaded November 27th, 2008
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good greeny killer
# Dec 17 2002 at 4:45 AM Rating: Default
72 posts
This thing looks tardy now as the funky pop weapons start to appear.

thers 4 1handers arround atmo better than this thing- spear 15 22 (V rare from CT)
1hb 16 22 30 36 19 22 pop drops

This weapon is going cheepish in the bazaar (2k) is probably the best way to raise 2hb ?

ugly grphic tho (
Tradable Iterm
# Aug 29 2002 at 12:47 AM Rating: Decent
The new tradeable version of this says:
Recommended Level: 51
And (being level 50) it said I couldn't wield it. I am hoping that when I hit 51 soon I will be able to wield it. Otherwise it goes up for sale again :-( I was hoping to use it for training 2HB. Still hopin, just have to get another half level.

I am looking forward to it! :)
Benton on Bronzebeard
# Aug 06 2002 at 10:19 AM Rating: Decent
5 posts
This is now not no-drop.
#Fyrewalker, Posted: Jul 09 2002 at 6:34 PM, Rating: Sub-Default, (Expand Post) Someone wanted 15kpp for this. That's mad. There are FAR better ratio stat 1h weapons for clerics and shamen that will not take up BOTH friggin hands. As for druids, well shoot 15k will buy a PKT (about 8k) and a Prelate's Lantern (7k or so) easily. There's 33wisdom and some mana/hp plus a few resists. This item is garbage in my opinion. Good only for increasing 2hb skill.
Re Ventura vs Darkmagus in Steel Cage Death Match
# May 26 2002 at 3:13 AM Rating: Decent
145 posts
Message has high abuse count and will not be displayed.
RE: Re Ventura vs Darkmagus in Steel Cage Death Match
# Jun 21 2003 at 9:44 PM Rating: Decent
54 posts
ALL HAIL THE MIGHTY VALRIA!!! GODDESS OF ALL NORRATH!!!. No group could possibly survive without you. Reading your post you appear to have a very high opinion of yourself. And your closing signature seems to bear this out. Hmmm... chanters are wimps... Oh you mean they aren't MT's or MA's? Geee.. and I'll just bet you never got a buff of any kind off those wrothless idiots (sarcasm). Or a port from or any buff from a druid? Or any kind of buff fromm a shammy? Yeah I guess every class but cleric is pretty much useless. You say "only if you and your friends are having fun and enjoying the game playing as a Team" I guess certain classes are excluded from your "Team" and can't be one of your friends. You sound like a bigot and an elitist idiot.
# Apr 11 2002 at 12:50 PM Rating: Excellent
133 posts
This drops at zone-in, from Tae Ew Aggressor. He flurries, and enrages at the end. Hits for max 200, I think, not that hard really. Slow him, and he is a gimp. Did it with one group. 56 War, 57 Shd, 56 Necro, 55 Sham, 60 Enc, 54 Cleric.
Agilm Firefists - Monk of Bertoxx, Omani
I love mine
# Mar 31 2002 at 3:02 AM Rating: Good
I got this on a raid into CT it dropped on a zone pull before we moved into the planks area with 3 groups to go after the AoF room (never made it there too many LDs and people had to go). In two days of usiong this exclusively I have raised my 2hb skill from around 50 to 102. I did not lose alot of wis with this switch either I carry a shield for resists so I would switch to my ensorcelled(SP?) Spear and Sarnak Battle shield when I need resists. But for the time being I am using this hammer and with celerity it puts this thing down to about 17/10 or so and I look like a warrior swinging that much though warriors do not miss as much as I do. I even got a hit in the high 50s on a summoning spider in Velks tonight so as I was saying I LOVE THIS THING and will use it regularly till I finish my epic.
Retired from EQ DAOC & CoH
Lakars 60 Troll Hunter-Malorne
Wajoo 60 Troll Shaman-Malorne
Pavis 60 Tauren Druid-Malorne

Careful thar be trolls here!
#Cannodamusq, Posted: Mar 10 2002 at 10:01 AM, Rating: Sub-Default, (Expand Post) Ok... VI seems very happy making BL able to use all sorts of AWSOME wis caster items, like this 2hb. 17/20?! come on that's a dream!! What about Rangers and Pallies! (Can pallies 2hb? Rangers sure can!) We use wisdom too VI! Don't forget us cuz you made us sooo long ago! =(
RE: what about the rangers?!
# Mar 10 2002 at 1:35 PM Rating: Default
13 posts
Doesn't look like BL's can use this item....... and secondly, rangers and pallies are always getting awsome weapons. Clerics have definately been looked over in terms of melee capability. we're one of the few classes that is completely dependant on a group for exp in the higher lvls. Maybe VI is starting to do something about that by giving us weapons that we can use to melee with. Now if only they'll up our skill caps.....

54 Vicar of Bristlbane
Druzzil Ro
RE: what about the rangers?!
# Mar 10 2002 at 4:15 PM Rating: Decent
55 posts
With all due respect...if you wanted a class that could solo at high lvls and melee well, why did you pick a cleric?

In my opinion, clerics neither need nor do they deserve to be able to do that. There is something called class balancing...its not perfect at this point, but VI tries.

Now...In return for picking a class that is arguably the most needed class in a group, you have to give up some soloability. If clerics could melee, solo, and still be the most needed class in the game, than that would be seriously unbalancing. For example, i play a druid, and while my solo ability is awesome, along with my utility spells, its a cold day in **** when i can shout for a group and get a response in under minutes. A cleric on the other hand can usually barely get a shout out that he/she is looking for a group before getting tells from mutliple groups.

In can't have everything, if you want a great solo class, go make a necro, and if you want a great melee, go make a monk.

Edited, Sun Mar 10 16:16:41 2002
47th Druid on tunare
RE: what about the rangers?!
# Mar 10 2002 at 11:41 PM Rating: Decent
13 posts
It's very true, if I had wanted to solo to any great expense I would have made a Necro. However, this doesn't preclude clerics being able to defend themselves or even solo from time to time. Yes, along with enchanters, we are the most needed group class in the game. However, if you look at enchanters and clerics together, chanters are still able to solo quite reasonably with blue mobs. They have pets, charming ability, and many other abilities that alow them to solo. Cleric's, IMHO are the only ones that are cimpletely dependant on a group. Our nukes suck, we have a lot of downtime with medding. Our melee skills suck, we're capped well below other hybrid classes. When looking at other classes they have some degree of freedom in there role. Cleric's have none. That, in itself, is inbalanced.

RE: what about the rangers?!
# Mar 12 2002 at 1:13 AM Rating: Decent
4 posts
Odd but it seems strange to me that at 45+ my warrior doesnt seems to be able to solo but I have seen clerics capable of doing it. Now I am not about to praise a cleric for thier great soloability however a cleric using stun, root, blast technique can solo where as my warrior just cant stand there toe to toe with blue mobs without a healer of some type standing behind him.
RE: what about the rangers?!
# Mar 17 2002 at 9:03 PM Rating: Decent
I agree. Warriors have the worst ability to solo in the game. (My primary char is a cleric BTW) I would welcome some balancing in favor of Warriors before Verant does anymore balancing. My thought is that warriors should be able to bandage themselves up to 70 - 75% at all levels. But I doubt that would be enough. Buying enough bandages to heal a level 50 warrior would take up all inventory space. What ability can Verant realistically give to them to make them able to solo?
RE: what about the rangers?!
# Aug 16 2003 at 9:52 AM Rating: Decent
44 posts
well its been a looong time since the above was posted, but if anyone reads this, warriors (or anyone for that matter) can just buy an Anizoks Gauze Press (on Sayryn they sell for only 250pp, quite a bargain considering the hassle of tinkering it up), a (deluxe--10-slot-- best, but any will do) toolbox, and a bunch of class 6 mana batteries--sold in PoK, or drops in PoI-- to recharge the press (dont have to be a gnome to do the recharge) can, then, in one such toolbox, hold enuf batteries to make 4000 stacks of bandages (10 stacks of 20 batteries, each of which will recharge the gauze press for 20 stacks of bandages)
RE: what about the rangers?!
# Sep 28 2002 at 4:33 PM Rating: Decent
149 posts
A fungi.
Kalendrox Grimblade
# Mar 10 2002 at 6:17 AM Rating: Decent
72 posts
aS a ogre shammy i melee as much as possible- even on raids, when a mob is highly magic resistant, and poison resitant- thers nwt for me to do but hand out buffs and join in whackin mobs!

Although my 2hb is crappy 151 atmo- i managed to hit a lvl 52 ancient? golem for for max hit of 120 other day in chadok~i feel soo funky~ Actually normal melle is with club of ice ocean- a dex of 213 means i proc alot, and 4 procs of 150 dam on a mob can help or grp KS the exp LOL

OK how far into CT does this thing drop ??
Nice for farming greens
# Mar 09 2002 at 1:06 PM Rating: Good
3,705 posts
This would be nice to equip for those annoying camps where you are in a dungeon full of greens, wating for a rare spawn (just finished paw of oppala quest, which is a good example.) The problem is that you lose so much wisdom when you equip this. With the paw in primary, and Testament in seconday, I have 19 wis and 15 mana in those two slots (plus 9 ac and other stats), so I sure wouldn't keep this filling both slots if I was grouped. Would be great for killing those annoying green placeholders who waste too much mana to kill with spells. My current weapon is a sharkbone warhammer, which has 5 wis, but stinks for melee (8/26). Of course, as someone pointed out, this would be GREAT for training up 2hb. Of course this is the view of a cleric, I guess it could be different for a shaman or druid, although I have seen druids try to melee, and its not pretty.

Seems to me this would be something you'd keep in a sack in the bank, for those occasions that you farm something, or quest something that requires killing lots of green stuff.
Xaanru's stuff
# Mar 09 2002 at 12:51 PM Rating: Default
69 posts
I think this is the fastest two handed weapon now . . . closest matches I know of are the Bo Stick (1 24 2hb) and the silver Swiftblade (16 24 2hs) . . . Although, I can't see anyone other than a non epic shaman wanting to use this thing, as only the shaman is likely to tank (among the useable classes).
# Sep 27 2002 at 12:21 PM Rating: Decent
82 posts
Not quite teh best for a shammy. My 52 Shammy partner uses

Hammer of Spiritcalling Dmg 39, Dly 43. Wt 5.00. +15 Sta, +15 Wis, +7 vsMg, +7 vsFire, +7 vsCold, +50 HP, +50 Mana

Which has also a rooting/DD proc. She hits regularly for 130+. And the 15wis 15Mana make it perfect to always equip.
Dread Lord of Greenmist
# Mar 12 2002 at 1:43 AM Rating: Default
48 posts
I've had my epic for about a year, and i would gladly equip this when I was trying to dish out some dmg. This 17/20 weapon is the best I have seen anywhere for a shaman, and I have both a Priceless Hammer and Spear from Sleepers Tomb as well. This beats both of those hands down.

2HB isnt a skill you see a shaman working on much, but some of us have, and if you are using this, the odds are that you are meleeing a mob that is being main tanked. Thus the loss of the AC from your shield should not matter. There are much higher dmg weapons out there for soloing.

Whats really interesting here is all the comments from the players that are clearly not even halfway to the level the new CT zone demands. You walk into the new CT below level 55, and you wont last more that a mob or two, if you are lucky. We've had multiple groups of highly skilled 60s wiped out so fast it was scary. If you cannot get players with the levels like these together to go into CT, you have no chance of getting this weapon.
Siins - Halfing Deceiver
Bigmeeno - Barbarian Prophet
Lanys T'Vyl
# Mar 09 2002 at 8:03 PM Rating: Decent
Mosscovered Branch is 5 15 2hb
# Mar 09 2002 at 3:26 PM Rating: Decent
Do not confuse swinging a weapon with TANKING. Caster "tanking" at this level is at the end of a TPW.

55 Druid
52 Cleric
43 Shadow Knight
35 Monk
26 Necro
20 Warrior
Seventh Hammer Player <EQ1>
Mistmoore Player <EQ2>
One thing to point out...
# Mar 09 2002 at 10:45 AM Rating: Decent
31 posts
At the level it takes to attain this, I would not want my cleric running around whacking things with something with THAT kind of aggro possiblities. I want him safe and sound healing our main tanks, thank you. LOL

However, in the times where one finds himself soloing... hey, its a nice back up to finish off the pesky beastie. :)

As for druids and shammies.... well... ****. Why not? ROFL
What about Beastlords?
# Mar 09 2002 at 1:56 AM Rating: Decent
99 posts
My Beastlord is a master of 2H Blunt (Bamboo Bo Staff) and I was looking for a better 2HB to smack mobs around with . . . why not BL? We use Wisdom as much as the others. This does suck for being a NO DROP tho. I wanna be able to get it at 30! =)
Savage Stonebear Seau
Crazy fast!
# Mar 08 2002 at 6:07 PM Rating: Decent
248 posts
More like "Tae Ew Hamma of Trainin'up2hb"! Woot.
I'd love to have this hammer to REALLY speed up my 2hb skill progression, as I'm currently using my fav. <kiss kiss> Granite Face Grinder (nice ratio, nice stats, but slow-ish). I've been planning on getting a shovel or something to speed things up a bit, but if I could get my hands on this whack-a-mole-mallet ... (the stats are actually BETTER than the Face Grinder ... but I have to say I prefer the Grinder's NAME <muhahahaha!>.
Grats to all who get this bad boy - Swing it for Rallos Zek!
- Paghk, Shaman of Doom
Officer of The Forgotten, MT
humble servant of Rallos Zek
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