Item GlossaryEverQuest icon

Spell: Secondary Anchor Circle  
 

MAGIC ITEM
Charges: 1
Skill: Alteration
Mana Cost: 300
Effect: Secondary Anchor Circle
WT: 0.1 Size: SMALL
Class: DRU
Race: ALL
Item Type:Scroll
Stackable:No
Lucy Entry By:Mykaylla (Realm of Insanity)
Updated By:SwiftyMUSE
Source:Live
Updated:Mon Apr 17th, 2017
House of Thule Item


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: N/A

[Quests | Comments ]

Quests: This item is used in quests.
Plane of Knowledge


Obtained through buying the Secondary Anchor Package through the Daybreak marketplace or bought off the Loyalty Vendor in Plane of Knowledge or Sunrise Hills.
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Annoying...
# Jun 21 2013 at 3:14 PM Rating: Decent
Sage
***
2,210 posts
Nice try but it's still annoying. When I cast my own Primary Anchor Ring spell a popup confirmation window comes up and I have to click it to follow through on the port. Now one could argue that this is because the spell-casting icon does NOT tell me WHERE I'm headed, unlike zone-specific port spells which tell you in their name. But GATE spell is the same way and there is no confirmation box for GATE.

Furthermore, some group ports can port group members to dangerous locations where they can get killed, such as druid rings where the groupmember is KOS to the local druids, like in the Karanas. There are also ports to dangerous zones where it's possible that aggressive mobs are pathing by the port-in spot, whether naturally or having been pulled there by other players.

There is NO reason to have a confirmation box for self-ports to anchor spots. If I decide to cast my anchor RING spell then I should remember where I planted the anchor.

Group spells, we can argue the situation. But given that no group ports or evacs give members a chance to cancel out of the transportation, I think this popup window is unnecessary. I guess I'm speaking like a true "multi-boxer" who has to click a confirm box for each member of his boxed group! ;)

Edited, Jun 21st 2013 5:15pm by Sippin
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Annoying...
# Jun 08 2013 at 8:19 AM Rating: Decent
Sage
***
2,210 posts
How when you cast this everyone in the group gets a popup confirmation window requiring a response, EVEN THE CASTER! This doesn't happen with group port spells, and what's the difference?
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Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Annoying...
# Jun 21 2013 at 10:32 AM Rating: Default
*
184 posts
The difference is that group spells go to safe spots in a zone (like a druid circle), where as this spell could bring you to a home city you are KOS in, or an unsafe spot in a zone. The pop up box allows for some to reject the port and others to take it. Not a bad way to port some and let the druid stay. I use them mostly so a me or another toon can port out to sell while others keep the group going, and then I just port/gate back.
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