Spawns are totally random. There is no time reference on Luclin, so that isn't it. The Shak Dathor seem to spawn in groups, however. I spent 2 1/2 straight hours without a single Warlord spawn, then had three back to back (must have been up at the same time).
For those unaware, damage bonus is based off your level, so if you get this weapon/have it linked to you and you're under level 25, you're not going to see a damage bonus on this or any other weapon.
I also do not believe that pure casters get damage bonus, so if they get this weapon/have it linked to them, they will not see a damage bonus.
This item is great for shamans who use rabid bear. I am on RZ and its pretty funny whackin someone for 2-300 with your rabid bear on they dont expect a Shaman to deal that kind of damage other than that though its not of any particular use.
its a great weapon for warriors you can dish out about 10k damage or more with furious disc on fast hitting mobs then just switch to your normal weapons warriors can also cripple with it for about 1400 great fun =) i need to go play with fellstrike and c how much damage i get out of it then its on my to do list !
10k = 10,000 dmg. i have yet to see anything deal that much damage, with or without a proc, PC or NPC. im thinking you may mean 1000 maybe, but im just giving you a heads up on that =D
He said 10k with furious, it's not one hit, it's 12 to 17sec of riposte for every hit taken, ie me with a Vanazir, Dreamer's Despair, I have done 8k+ dmg to VZ in 13sec.
Ok, I have my Ranger camped at UP near the RC spawn to check for him to pop. He is very rare no doubt about it heh. He also has a huge roaming path, so as for a spawn point its hard to say, I have killed him 11 times now and pretty much all over the zone. I have gotten 10 helms and 1 ring today after server repop =). No hammer yet but Im working on it.
All this weapon is good for is using a riposte discipline and nuking the crap outa the mob after that just switch back to your more logical wepoons. with the riposte disc, ud be doing some hella good dmg, but overall its just a for fun wepon i would carry one around just to riposte stuf
two good places to use this are in CC. you can pull the whole zone of them on you flip on riposte disc and then you prettymuch get ally faction with coldain by doing this. also you can do it in lowerguk to get good faction to get your illusion tierdal crown.
got one of these today went just past elysian corner up on wall started randomly pulling dathors after about 30 mins pop warlord and woot got me hammer :) so it does still drop and have heard it was very rare not to bad only spent 30 mins in zone and killed about 10 mobs :P just lucky i guess
I play on a PvP server (Rallos Zek) and this is the ultimate jousting weapon, IMO. If you're in a jousting situation and have decent haste, the delay basically gets negated if you're able to put enough time between attacks. Then it becomes all about the amount of damage per attack, which is considerable with this weapon.
Otherwise, I don't see this weapon as being very good for an MA since all you need is a few misses on a mob...loss of agro...let the rezzing begin...
Same with this as a DPS weapon. I know that my 65 monk can dish out as much damage or more than what was quoted below in a fight using SoFW.
BTW, regarding being able to triple and quad, my 65 monk does it all the time while wielding a 2hb (with points in the right AA's).
So other than PvP jousting, this is more of a novelty, not very practical, but it draws a heck of alot of attention...
I picked up Darthor Great Hammer about two weeks ago. I use it on my 62 Monk atm, my monk can hit for upto 519 damage. If u can get your Atk 1550 or higher your damage range will be 340 - 519. With 80% haste I have an Atk about every 3 sec. With a bard it drops to a little over 2 sec and that is plenty fast for this weapon. With Arch type Cambat furry maxed I crit 1 in 25 atks. Crit range from low 600's to 900 plus. Thats Right 62 monk melee criting for 900 plus. I am Eager to get my dubble and Triple atk AA's maxed I dont forsee a 65 monk being able to break 600, however i would not be surprised if a 65 Warrior could lay them down around 800....Can any of you imagine this weapon on a Berzerker?
It's a bit late, but to make things a bit clearer, I did not write that post above. The spelling is horrible as is sentence structure. In any case, I have recently acquired said hammer and will be testing it as I level up my warrior.
you're insane. I've has this weapon while having Speed of Vallon (70%) and my belt adds another 34% haste, and I only attack about once every 4-5 seconds. i duno what you were smoking that day, but it wasn't normal.
Any BST able to tell me which ,dathors or Staff of Flowing Water , would be prefered on a zek server or bowth under wight situations any advice be appreciated thanx
#REDACTED,
Posted:Oct 19 2003 at 2:03 PM, Rating: Sub-Default, (Expand Post) I see a beastlord soloing technique here... walk up, smack it, back up and let pet tank. You don't take the damage (though your pet does, but that's fairly insignificant compared to how hard it is to heal yourself) and you don't lose much DPS. Same goes with a ranger/pally (don't know whether or not SK's root): smack it and then back up. You only take damage once every time you attack.
This is just a thought... Suppose a lv65 of the class that has the highest 2hb capabilities has this weapon and suppose they have all their aa's for attack abilities/disceplines. And then suppose they are wearing an 'Eyepatch of Plunder', have a worn haste item such as 'Cloak of Flames' or better, have an enchanter or shaman haste buff on, and finally have a lv65 bard grouped with them playing the bards highest group haste buff. Assuming that all 4 of these types of haste would stack(I don't know if EoP spell stacks with ehanter/shaman haste), what would the delay be on this weapon and would you hit the haste cap? It would be pretty amazing to see someone wielding this with that combo on. Any thoughts? Would be interesting if someone would be willing to try this this out in battle to see how powerful/fast you would be.
#REDACTED,
Posted:Jan 25 2004 at 6:14 AM, Rating: Sub-Default, (Expand Post) Agree, Haste has no effect on weapon's delay. With this toy, You get 1 attack every 9.5 sec. So, in 95 seconds you will attack 10 times. With max haste say 105%, you attack roughly 20-21 times in 95 sec. Haste has the best effects on faster delay wapons. Example, I have a Sea Forged Dagger, 4 dmg/16 delay, in 16 seconds I attack 10 times, so in 95 sec I roughly attack 60 times, with max haste, thats roughly 120 attacks (geesh!). Granted the weapon's damage may not be great but 120x(lets say) ~22 dmg(possible max not sure) = ~2260 dmg Thus, the faster the weapon's delay FOR PRIMARY HAND and more haste you can get stuk on you, the more Attacks you'll generate (thats not counting the double attacks you could possibley get). Weapon ratio has a significant effect on dmg output as well as skill and attack lvl (plus your character lvl vs. mob's lvl). Anyway, Haste = more attacks in a given period or round of combat (per tic?), has nothing to do with delay, period.
Since you are multiplying by adding haste, the ratio between the large delay weapon on the tiny delay weapon stays the same. You will generate more additional attacks, but they're for lower damage. Assuming equal dps on the 2h's and the 1h's unhasted, their dps will remain equal if you're slowed or hasted (assuming none of the weapons have procs).
The bonus with having a low delay 1h primary weapon is that the damage bonus is added that many more times in a given period of time. However, the damage bonus only applies to primary, and as such it makes sense to have a slow weapon with a good ratio(such as a wurmslayer) at the low levels, and at the high levels have a quick weapon (like Shadow Heart) (assuming you're going for dps).
Also, you could look at haste as lowering your delay since your attacks are triggered that much quicker, if you go by a delay between swings perspective which most people go by.
#REDACTED,
Posted:Nov 21 2003 at 1:59 PM, Rating: Sub-Default, (Expand Post) It has been confirmed by SoE the delays is never affected by the haste. It increases the number of hits over a a certain amount of time. That may sound the same to u but it is very much not. this means that the lower the delay the more it will gain from haste. if u were to attack 10 times a min with this at 50pct haste ur new attack per min would be 15, BUT if u attacked 50 times a min then at 50pct haste ur new attack per min would be 75. If it was to lower the delay like u think it would favor the higher delay weapons meaning it would be something more along the line of 10 attack per min going to like 30, and a 50 attack per min going to 60.
ok granted the numbers in the inspection box dont change....BUT if you are hitting faster with haste..ou have altered the delay..what he is asking is what kind of delay equivelent the weapon would have with max haste. it calculates to 41.4 delay btw. also, it got this weapons on my monk...this weapon is about the meanest reposte weapon adound, its slow, but when yu do attack....quads of 5-600+ are fairly common at high end
If ya calculate all the Haste that is written up there its over 100%... ench haste 70% + cloak 36% = 100% (u cant beat the cap without a bard) bard over cap haste 5%... = 105%
Incorrect ... lvl 64 and better it's 30% overhaste on all songs in that line - you're thinking of nuke damage focus, not overhaste. There is also a 5% overhaste song at lower levels.
wow, didn't know you did same dps in same time period slowed or hasted, gonna have to figure out how thing s where dieing FASTER then wont i? idiot, lol, and omg they let people as stupid as you live?
ok, 2ndly WHO CARES last i check this thread is about THE WEAPON, no haste. if you want to talk about haste, there are over a trillion other spot you can talk about it, probably not even exagerating either.
and good god i want this weapon, i love to make high dmg, don't care about delay, i just get happy to see the high dmg :P besides, my guild keeps yelling at me that i'm not the tank when i play my monk
Nice weapon, Nice damage shame its not so easy to aquire.. Can anyone tell me what the head item is in Alers action picture.. Also what is in the off hand of the monk in the picture as he is supposed to be carrying this 2hb? looks odd to me.
I have been checking for this guy for about a week straight with no luck on his spawn. I also killed the shak dathors for about 3 hours. Does anyone know if he has a place holder or is he just a random spawn?
If you have one of these send Louischan a tell on Innoruuk. I have been looking for one of these for awhile im sure we can arrange something.
-- Got one of these over the weekend they gave me the hammer + 150k + Fungi Tunic + Entwood Mace for my Flayed Barbarian Skin Legs. I am pretty happy with the weapon definitely insane damage. With this weapon I am able to kite as a monk I am also able to pull something and deal out 1000+ dmg in a single attack (two hits + kick or more if I triple). Very FUN weapon.
-- Here is a link of the weapon in action :) http://www.southwestclimbing.com/louischan1.jpg
This is a graphical problem. It looks like a doll, so it must be something in the range slot. This is usually the problem with 2h weapons and range slot items. to correct this, you must unequip and then reequip the hammer. the doll will then be gone.
#REDACTED,
Posted:Jun 30 2003 at 5:40 PM, Rating: Sub-Default, (Expand Post) Wow, im on Inny and i'd say you robbed that person! that is an awesome trade for you. Ive seen the Legs sale for less then the plat amount you got on Inny. Damn , i wish i was you lol
#REDACTED,
Posted:Jul 24 2003 at 7:42 PM, Rating: Sub-Default, (Expand Post) He said 1000+ moron.
#REDACTED,
Posted:Jul 25 2003 at 5:05 PM, Rating: Sub-Default, (Expand Post) Idiot, if you carefully look, the original message was EDITED. That means that MOST LIKELY the poster went back and changed K to +
you don't get a bigger bang out of high delay than low delay weapons with haste. haste is a percentage, so it increases everything equivalently. 10/20 at 100% haste = 10/10 20/40 at 100% haste = 20/20 30/60 at 100% haste = 30/30
notice, they're all equal ratios before and after haste. although you're removing "more" delay, the ratio as you said is all that matters.
#REDACTED,
Posted:May 05 2003 at 3:16 PM, Rating: Sub-Default, (Expand Post) lets do some simple math now. 50% of 20 = WHAT? i believe the answer is 10 not re: you 'save' 5 delay.... Hence the reason you cannot go over what 70% haste in game? becuse if you were 100% hasted you would have NO Weapon delay. What are the teachers teaching kid's now days....
Bllack is absolutely right. You should pay attention sometimes. Also you can go over 70% haste ingame. Do a little research or level up some and you'll figure it out someday. Or not.
Look at it this way... you attack normally at 100% of your speed. Ie, delay of 20 (2 seconds) at normal speed (100%) is 20. Gaining 50% haste is 100+50=150% of your normal speed. Thus a delay of 20 at 1.5 times it's normal speed is 20/1.5=13.333 (1 and 1/3 seconds).
Only way to actually be able to time the difference to see if this calc is correct is with the really high delay weapons. Ie., this one should be at 9.5 seconds per hit normally, about 7.8 (22%) seconds with SCHW, about 6.3 (50%) seconds with celerity only and about 4.25 (100%) seconds with a 40% item and SoV for example. Notice that to drop 2 seconds off delay you have to double haste each time.
I would be interest in seeing if that is the case. Using 1 handed weapons may have an even lesser benefit at the higher levels with haste almost always being between 70-90% and both my weapons being 20 delay... well, not sure with lag and such if the system would recognize a tenth of a second difference compared to the several second change with the high delay weapons.
Insulting this guys math... you aren't taking 50% of the delay off, you're moving 50% faster. YOu can go past 100% haste even, between item, spell and those few stackable bard hastes/100 fist...
His math is either correct or close, nothing worth insulting. High delay weapons do benefit more from haste. However, during that still-long delay other weapons may be getting more proc chances, more double/triple chances, more crit chances and are adding in their dmg bonuses that many more times. I would say the ideal delay for most occasions is between 25-30 for the high end crowd that runs at 100% haste or higher at most times.
This weapon is situational (for a monk), good for whirlwinding that greenie train you pulled crossing a zone out of existance, or for seeing those nifty inner fire stream of hits. Good for tanking during the flurry/rage to cut riposte dmg down too I suppose.
After ignoring all the numbers, this would be a fun toy =). I like numbers, but don't let them rule the game for me.
Against mobs though, it would seem that high damage/delay weapons would be of better use in a tank's hands. Less swings = less ripostes, plus the 2 handed damage increase on high delay items is of considerable attention. It's my understanding that the Damage bonuses are calculated in before anything to do with haste, therefor increasing the attack damage by even more...
The draw to high delay/damage weapons with haste is this: Damage bonus. Although the ratio itself stays the same as stated above, with highdamage bonus and high damage, you'll do more damage. a weapon with a delay of 20 might have a bonus of 18-21 somewhere along there, but a delay of 95 grants a bonus of 70-80... more damage, especially against high AC mobs. I'd love this weapon. lol
Monks and warriors at least at level 60 have the innate chance to tripple attack with main hand meaning at 60+ they automaticaly have a chance to hit 3 times.
With PoP there is a AA ability called Punishingblade that allows for an additional attack using 2 handed weapons
Thus the quad with a 2hander is possible but very very rare
Monks and warriors at least at level 60 have the innate chance to tripple attack with main hand meaning at 60+ they automaticaly have a chance to hit 3 times.
Sorry, but that is simply not true.
Most of the melee classes, including warriors, monks, and paladins, may invest in an AA ability (the name varies from class to class, e.g., "Punishing Blade" for warriors and "Speed of the Knight" for paladins) which allows them to triple-attack with their main hand.
That is the only way any class may gain access to the triple attack ability.
Of course, warriors with the right AA ability are able to Flurry, too, which stacks with aforementioned triple attack, and there are disciplines which further boost the attack rate for a short span of time, but no class automatically acquires a third attack with the main hand just by passing 60th.
You are incorrect. At level 60, monks and warriors get an innate triple attack ability that has a fixed % chance to work. In other words, it is not based off of skill points like double attack.
Punishing blade gives the chance of a fourth attack per round for monks and warriors but only when wielding a 2h weapon. Flurry can add an extra two attacks for the warrior bringing them up to a total of 6 attacks per round with a 2h weapon.
By the way, if you don't believe me about the triple attack, feel free to check out Monkly-Business or The Steel Warrior.
A warrior can in fact triple attack, punishing blade and flurry in the same attack for 6 hits.
Its extremely unlikely but 4 attacks is quite common. Any time flurry goes off you are doing at least 4 attacks. Have observed 5 a few times and there may have been a few 6 strings that my eye couldn't parse.