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Dathor Great Hammer  
 

MAGIC ITEM LORE ITEM PLACEABLE
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 95
DMG: 74 Dmg Bonus: 190 AC: 2
This item is placeable in yards, guild yards, houses and guild halls.
STR: +15 STA: +15 HP: +100
WT: 15.6 Size: LARGE
Class: ALL except BRD ROG NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:2H Blunt
Stackable:No
Merchant Value:20 pp 0 gp 0 sp 0 cp
Tribute:23840
Lucy Entry By:Biny
Updated By:Tobynn
Source:Live
Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Shadows of Luclin Required: Yes


Average Price: 160,000pp Pricing Data...
Rarity: Rare
Level to Attain: 52

[Drops | Comments ]

Drops: This item is found on creatures.

Umbral Plains


Found in:
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Uploaded November 27th, 2008
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Spawn Sux - Hammer Drop Sux Worse...
# Nov 13 2011 at 12:51 PM Rating: Decent
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113 posts
Spawns are totally random. There is no time reference on Luclin, so that isn't it. The Shak Dathor seem to spawn in groups, however. I spent 2 1/2 straight hours without a single Warlord spawn, then had three back to back (must have been up at the same time).
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Sony Nerfed This Weapon
# Sep 15 2008 at 7:19 AM Rating: Decent
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32 posts
They have removed the damage bonus. This weapon now is listed as:

AC 2 Damage 74
HP 100 Delay 95

Str 15
Sta 15
Sony Nerfed This Weapon
# Nov 25 2010 at 1:21 PM Rating: Decent
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274 posts
For those unaware, damage bonus is based off your level, so if you get this weapon/have it linked to you and you're under level 25, you're not going to see a damage bonus on this or any other weapon.

I also do not believe that pure casters get damage bonus, so if they get this weapon/have it linked to them, they will not see a damage bonus.

However, damage bonus applies to ALL weapons.
7th hammer
# Nov 21 2007 at 9:13 AM Rating: Decent
3 posts
anyone got one of these on the 7th hammer for sale?
7th hammer
# Feb 19 2008 at 3:27 PM Rating: Decent
3 posts
Will be great for my noob pet ,going to get a few !!
7th hammer
# Nov 24 2007 at 11:06 AM Rating: Decent
3 posts
Scratch that I got one to drop this morn 11/24/07. Took about 15 cycles 5 named later i got it lol
Still drops
# Jun 08 2007 at 2:20 PM Rating: Default
Got one today (Friday, June 08, 2007) on Drinal.
Drool almost time for Fabled Dathor Great Hammer
# Mar 11 2007 at 10:46 PM Rating: Decent
14 posts
cant wait for the
    Fabled Dathor Great Hammer

i got my Fabled Tusk but this one i can have on Pally Shammy and Ranger :o)
Alot of fun..
# Jan 03 2005 at 9:20 AM Rating: Decent
3 posts
This item is great for shamans who use rabid bear. I am on RZ and its pretty funny whackin someone for 2-300 with your rabid bear on they dont expect a Shaman to deal that kind of damage other than that though its not of any particular use.
RE: Alot of fun..
# Apr 04 2005 at 1:06 PM Rating: Default
lol rabid bear. you spent aa ont hat? geez =\
Got my hammer finally
# Jul 19 2004 at 11:34 PM Rating: Decent
4 posts
Yes it still drops got mine FINALLY today. 23 Dathor Warlords and finally the hammer dropped woohoo. No more UP thank god.
RE: Got my hammer finally
# Sep 08 2004 at 4:37 PM Rating: Default
The hammer is now Zerker usable yes?
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RE: Got my hammer finally
# Sep 21 2004 at 4:55 PM Rating: Default
yes
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Fun
# Jul 14 2004 at 5:22 AM Rating: Decent
5 posts
its a great weapon for warriors you can dish out about 10k damage or more with furious disc on fast hitting mobs then just switch to your normal weapons warriors can also cripple with it for about 1400 great fun =) i need to go play with fellstrike and c how much damage i get out of it then its on my to do list !

Edited, Wed Jul 14 06:23:46 2004
RE: Fun
# Nov 30 2005 at 6:53 PM Rating: Good
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97 posts
10k = 10,000 dmg. i have yet to see anything deal that much damage, with or without a proc, PC or NPC. im thinking you may mean 1000 maybe, but im just giving you a heads up on that =D
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RE: Fun
# Dec 13 2005 at 12:37 AM Rating: Decent
8 posts
He said 10k with furious, it's not one hit, it's 12 to 17sec of riposte for every hit taken, ie me with a Vanazir, Dreamer's Despair, I have done 8k+ dmg to VZ in 13sec.

Btw, NPC can do more than 10k in one hit.
Spawn and Drop Rate
# Jun 02 2004 at 11:54 PM Rating: Decent
4 posts
Ok, I have my Ranger camped at UP near the RC spawn to check for him to pop. He is very rare no doubt about it heh. He also has a huge roaming path, so as for a spawn point its hard to say, I have killed him 11 times now and pretty much all over the zone. I have gotten 10 helms and 1 ring today after server repop =). No hammer yet but Im working on it.
still drops?
# May 14 2004 at 12:35 AM Rating: Decent
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63 posts
how rare is this? is warlord spawn?

Edited, Fri May 14 01:35:38 2004
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your all nuts
# May 01 2004 at 3:43 AM Rating: Decent
46 posts
All this weapon is good for is using a riposte discipline and nuking the crap outa the mob
after that just switch back to your more logical wepoons. with the riposte disc, ud be doing some hella good dmg, but overall its just a for fun wepon
i would carry one around just to riposte stuf
RE: your all nuts
# Oct 16 2005 at 5:30 PM Rating: Default
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285 posts
two good places to use this are in CC. you can pull the whole zone of them on you flip on riposte disc and then you prettymuch get ally faction with coldain by doing this. also you can do it in lowerguk to get good faction to get your illusion tierdal crown.
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yes it still drops
# Apr 16 2004 at 9:58 AM Rating: Decent
7 posts
got one of these today went just past elysian corner up on wall started randomly pulling dathors after about 30 mins pop warlord and woot got me hammer :) so it does still drop and have heard it was very rare not to bad only spent 30 mins in zone and killed about 10 mobs :P just lucky i guess
Does the hammer still drop?
# Mar 05 2004 at 2:37 PM Rating: Default
46 posts
Can anyone confirm or deny that the hammer still drops? I've seen rumors it doesn't. I realize it is an ultra rare drop.
Thanks
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#VinxDarkmist, Posted: Apr 07 2004 at 10:40 PM, Rating: Sub-Default, (Expand Post) This weapon no longer drops
RE: Does the hammer still drop?
# Apr 11 2004 at 3:43 PM Rating: Good
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105 posts
Confirmed as of 4/10/04 the hammer still drops, people are just trying to hike up the price. Dont be Scammed
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The Hummer of 2HB weapons
# Feb 23 2004 at 2:54 AM Rating: Decent
3 posts
I play on a PvP server (Rallos Zek) and this is the ultimate jousting weapon, IMO. If you're in a jousting situation and have decent haste, the delay basically gets negated if you're able to put enough time between attacks. Then it becomes all about the amount of damage per attack, which is considerable with this weapon.

Otherwise, I don't see this weapon as being very good for an MA since all you need is a few misses on a mob...loss of agro...let the rezzing begin...

Same with this as a DPS weapon. I know that my 65 monk can dish out as much damage or more than what was quoted below in a fight using SoFW.

BTW, regarding being able to triple and quad, my 65 monk does it all the time while wielding a 2hb (with points in the right AA's).

So other than PvP jousting, this is more of a novelty, not very practical, but it draws a heck of alot of attention...
Weapon Test
# Feb 21 2004 at 8:08 AM Rating: Decent
21 posts
I picked up Darthor Great Hammer about two weeks ago. I use it on my 62 Monk atm, my monk can hit for upto 519 damage. If u can get your Atk 1550 or higher your damage range will be 340 - 519. With 80% haste I have an Atk about every 3 sec. With a bard it drops to a little over 2 sec and that is plenty fast for this weapon. With Arch type Cambat furry maxed I crit 1 in 25 atks. Crit range from low 600's to 900 plus. Thats Right 62 monk melee criting for 900 plus. I am Eager to get my dubble and Triple atk AA's maxed I dont forsee a 65 monk being able to break 600, however i would not be surprised if a 65 Warrior could lay them down around 800....Can any of you imagine this weapon on a Berzerker?
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Weapon Test
# Oct 09 2006 at 7:59 AM Rating: Decent
21 posts
It's a bit late, but to make things a bit clearer, I did not write that post above. The spelling is horrible as is sentence structure. In any case, I have recently acquired said hammer and will be testing it as I level up my warrior.
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-------------------------
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Thunderbluff escaped shaman
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RE: Weapon Test
# Mar 02 2004 at 7:29 AM Rating: Default
10 posts
you're insane. I've has this weapon while having Speed of Vallon (70%) and my belt adds another 34% haste, and I only attack about once every 4-5 seconds. i duno what you were smoking that day, but it wasn't normal.
sofw vs DATHOR
# Feb 03 2004 at 11:44 PM Rating: Decent
24 posts
Any BST able to tell me which ,dathors or Staff of Flowing Water , would be prefered on a zek server or bowth under wight situations any advice be appreciated thanx
spawn time
# Jan 24 2004 at 3:44 PM Rating: Decent
6 posts
Whats this guy's normal spawn time?
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#Koriek, Posted: Oct 19 2003 at 2:03 PM, Rating: Sub-Default, (Expand Post) I see a beastlord soloing technique here... walk up, smack it, back up and let pet tank. You don't take the damage (though your pet does, but that's fairly insignificant compared to how hard it is to heal yourself) and you don't lose much DPS. Same goes with a ranger/pally (don't know whether or not SK's root): smack it and then back up. You only take damage once every time you attack.
Just a thought...
# Sep 09 2003 at 1:13 PM Rating: Default
45 posts
This is just a thought... Suppose a lv65 of the class that has the highest 2hb capabilities has this weapon and suppose they have all their aa's for attack abilities/disceplines. And then suppose they are wearing an 'Eyepatch of Plunder', have a worn haste item such as 'Cloak of Flames' or better, have an enchanter or shaman haste buff on, and finally have a lv65 bard grouped with them playing the bards highest group haste buff. Assuming that all 4 of these types of haste would stack(I don't know if EoP spell stacks with ehanter/shaman haste), what would the delay be on this weapon and would you hit the haste cap? It would be pretty amazing to see someone wielding this with that combo on. Any thoughts? Would be interesting if someone would be willing to try this this out in battle to see how powerful/fast you would be.
RE: Just a thought...
# Nov 11 2003 at 2:29 PM Rating: Default
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86 posts
I believe the haste cap has nothing to do with the speed of the weapon.
#spott, Posted: Jan 25 2004 at 6:14 AM, Rating: Sub-Default, (Expand Post) Agree, Haste has no effect on weapon's delay. With this toy, You get 1 attack every 9.5 sec. So, in 95 seconds you will attack 10 times. With max haste say 105%, you attack roughly 20-21 times in 95 sec. Haste has the best effects on faster delay wapons. Example, I have a Sea Forged Dagger, 4 dmg/16 delay, in 16 seconds I attack 10 times, so in 95 sec I roughly attack 60 times, with max haste, thats roughly 120 attacks (geesh!). Granted the weapon's damage may not be great but 120x(lets say) ~22 dmg(possible max not sure) = ~2260 dmg Thus, the faster the weapon's delay FOR PRIMARY HAND and more haste you can get stuk on you, the more Attacks you'll generate (thats not counting the double attacks you could possibley get). Weapon ratio has a significant effect on dmg output as well as skill and attack lvl (plus your character lvl vs. mob's lvl). Anyway, Haste = more attacks in a given period or round of combat (per tic?), has nothing to do with delay, period.
RE: Just a thought...
# Apr 25 2004 at 6:45 AM Rating: Decent
43 posts
Good sir, you are WRONG!

Since you are multiplying by adding haste, the ratio between the large delay weapon on the tiny delay weapon stays the same. You will generate more additional attacks, but they're for lower damage. Assuming equal dps on the 2h's and the 1h's unhasted, their dps will remain equal if you're slowed or hasted (assuming none of the weapons have procs).

The bonus with having a low delay 1h primary weapon is that the damage bonus is added that many more times in a given period of time. However, the damage bonus only applies to primary, and as such it makes sense to have a slow weapon with a good ratio(such as a wurmslayer) at the low levels, and at the high levels have a quick weapon (like Shadow Heart) (assuming you're going for dps).

Also, you could look at haste as lowering your delay since your attacks are triggered that much quicker, if you go by a delay between swings perspective which most people go by.
RE: Just a thought...
# Sep 16 2003 at 9:35 PM Rating: Decent
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285 posts
With max haste (with a Bard), the delay would be a little over 41.

--Roz
RE: Just a thought...
# Sep 24 2003 at 8:52 PM Rating: Default
42 posts
haste doesnt change delay. it changes amount of attacks per a set amount of time. please stop the confusion!
RE: Just a thought...
# Oct 01 2003 at 1:29 PM Rating: Good
5 posts
How exactly would it change the amount of attacks in that set amount of time without changin the delay? ;-)
#Charsion, Posted: Nov 21 2003 at 1:59 PM, Rating: Sub-Default, (Expand Post) It has been confirmed by SoE the delays is never affected by the haste. It increases the number of hits over a a certain amount of time. That may sound the same to u but it is very much not. this means that the lower the delay the more it will gain from haste. if u were to attack 10 times a min with this at 50pct haste ur new attack per min would be 15, BUT if u attacked 50 times a min then at 50pct haste ur new attack per min would be 75. If it was to lower the delay like u think it would favor the higher delay weapons meaning it would be something more along the line of 10 attack per min going to like 30, and a 50 attack per min going to 60.
RE: Just a thought...
# Dec 27 2003 at 10:21 AM Rating: Decent
22 posts
ok granted the numbers in the inspection box dont change....BUT if you are hitting faster with haste..ou have altered the delay..what he is asking is what kind of delay equivelent the weapon would have with max haste. it calculates to 41.4 delay btw. also, it got this weapons on my monk...this weapon is about the meanest reposte weapon adound, its slow, but when yu do attack....quads of 5-600+ are fairly common at high end
RE: Just a thought...
# Jan 17 2004 at 10:49 PM Rating: Default
so If I have 100% haste means Im doing one long hit?
RE: Just a thought...
# Jan 21 2004 at 12:54 PM Rating: Decent
Scholar
16 posts
If you hit 100% faster that means you have doubled your speed of hittin, *effectively* cutting delay in half.
RE: Just a thought...
# Jan 20 2004 at 8:12 AM Rating: Decent
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63 posts
If ya calculate all the Haste that is written up there its over 100%... ench haste 70% + cloak 36% = 100% (u cant beat the cap without a bard) bard over cap haste 5%... = 105%
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RE: Just a thought...
# Jun 30 2004 at 12:17 PM Rating: Decent
17 posts
Bard overhaste is 15, 25 or 30% not 5%.
RE: Just a thought...
# Jun 30 2004 at 7:10 PM Rating: Decent
29 posts
Quote:
Bard overhaste is 15, 25 or 30% not 5%.


Incorrect ... lvl 64 and better it's 30% overhaste on all songs in that line - you're thinking of nuke damage focus, not overhaste. There is also a 5% overhaste song at lower levels.
RE: Just a thought...
# Jun 29 2004 at 2:38 AM Rating: Default
wow, didn't know you did same dps in same time period slowed or hasted, gonna have to figure out how thing s where dieing FASTER then wont i? idiot, lol, and omg they let people as stupid as you live?

ok, 2ndly WHO CARES last i check this thread is about THE WEAPON, no haste. if you want to talk about haste, there are over a trillion other spot you can talk about it, probably not even exagerating either.

and good god i want this weapon, i love to make high dmg, don't care about delay, i just get happy to see the high dmg :P besides, my guild keeps yelling at me that i'm not the tank when i play my monk
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Nice
# Aug 29 2003 at 7:55 AM Rating: Default
3 posts
Nice weapon, Nice damage shame its not so easy to aquire.. Can anyone tell me what the head item is in Alers action picture.. Also what is in the off hand of the monk in the picture as he is supposed to be carrying this 2hb? looks odd to me.

Spawn timer?
# Jul 14 2003 at 3:16 PM Rating: Default
8 posts
I have been checking for this guy for about a week straight with no luck on his spawn. I also killed the shak dathors for about 3 hours. Does anyone know if he has a place holder or is he just a random spawn?
WTB Innoruuk
# Jun 12 2003 at 5:11 PM Rating: Default
If you have one of these send Louischan a tell on Innoruuk. I have been looking for one of these for awhile im sure we can arrange something.

-- Got one of these over the weekend they gave me the hammer + 150k + Fungi Tunic + Entwood Mace for my Flayed Barbarian Skin Legs. I am pretty happy with the weapon definitely insane damage. With this weapon I am able to kite as a monk I am also able to pull something and deal out 1000+ dmg in a single attack (two hits + kick or more if I triple). Very FUN weapon.

-- Here is a link of the weapon in action :)
http://www.southwestclimbing.com/louischan1.jpg


Edited, Tue Nov 11 20:00:06 2003
RE: WTB Innoruuk
# Jan 01 2004 at 12:36 AM Rating: Default
3 posts
um....if the weapon is a 2hb then how come in your pic in action it shows you holding the hammer and another item in secondary? just a little curious.
RE: WTB Innoruuk
# Jan 13 2004 at 12:59 AM Rating: Decent
44 posts

This is a graphical problem. It looks like a doll, so it must be something in the range slot. This is usually the problem with 2h weapons and range slot items. to correct this, you must unequip and then reequip the hammer. the doll will then be gone.
RE: WTB Innoruuk
# Oct 01 2003 at 7:50 PM Rating: Default
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162 posts
wow, you should have given him several pairs of legs for all that loot. well done
#Edontulate, Posted: Jun 30 2003 at 5:40 PM, Rating: Sub-Default, (Expand Post) Wow, im on Inny and i'd say you robbed that person! that is an awesome trade for you. Ive seen the Legs sale for less then the plat amount you got on Inny. Damn , i wish i was you lol
RE: WTB Innoruuk
# Jun 26 2003 at 11:43 AM Rating: Decent
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112 posts
Umm 1000k damage? Thats 1,000,000hp damage.
RE: WTB Innoruuk
# Dec 25 2003 at 3:50 PM Rating: Default
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63 posts
Re-read what he wrote
"alers" wrote:
" pull something and deal out 1000+ dmg in a single attack (two hits + kick or more if I triple). Very FUN weapon."


Sounds doable to me with nice gear and nice attack buffs.


Edited, Thu Dec 25 16:02:09 2003
#SphiriahSphinx, Posted: Jul 24 2003 at 7:42 PM, Rating: Sub-Default, (Expand Post) He said 1000+ moron.
#chasteen, Posted: Jul 25 2003 at 5:05 PM, Rating: Sub-Default, (Expand Post) Idiot, if you carefully look, the original message was EDITED. That means that MOST LIKELY the poster went back and changed K to +
#Bllack, Posted: May 02 2003 at 6:21 AM, Rating: Sub-Default, (Expand Post) It's simple, really -
RE: Simple haste
# May 28 2003 at 12:29 PM Rating: Decent
you don't get a bigger bang out of high delay than low delay weapons with haste. haste is a percentage, so it increases everything equivalently.
10/20 at 100% haste = 10/10
20/40 at 100% haste = 20/20
30/60 at 100% haste = 30/30

notice, they're all equal ratios before and after haste. although you're removing "more" delay, the ratio as you said is all that matters.
RE: Simple haste
# Jul 01 2003 at 7:05 PM Rating: Default
3 posts
you are forgetting about the damage bonus.
#Runical, Posted: May 05 2003 at 3:16 PM, Rating: Sub-Default, (Expand Post) lets do some simple math now. 50% of 20 = WHAT? i believe the answer is 10 not re: you 'save' 5 delay.... Hence the reason you cannot go over what 70% haste in game? becuse if you were 100% hasted you would have NO Weapon delay. What are the teachers teaching kid's now days....
RE: Simple haste
# May 14 2003 at 10:46 PM Rating: Default
6 posts
Bllack is absolutely right. You should pay attention sometimes. Also you can go over 70% haste ingame. Do a little research or level up some and you'll figure it out someday. Or not.
RE: Simple haste
# May 06 2003 at 2:10 PM Rating: Good
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210 posts
Look at it this way... you attack normally at 100% of your speed. Ie, delay of 20 (2 seconds) at normal speed (100%) is 20. Gaining 50% haste is 100+50=150% of your normal speed. Thus a delay of 20 at 1.5 times it's normal speed is 20/1.5=13.333 (1 and 1/3 seconds).

Only way to actually be able to time the difference to see if this calc is correct is with the really high delay weapons. Ie., this one should be at 9.5 seconds per hit normally, about 7.8 (22%) seconds with SCHW, about 6.3 (50%) seconds with celerity only and about 4.25 (100%) seconds with a 40% item and SoV for example. Notice that to drop 2 seconds off delay you have to double haste each time.

I would be interest in seeing if that is the case. Using 1 handed weapons may have an even lesser benefit at the higher levels with haste almost always being between 70-90% and both my weapons being 20 delay... well, not sure with lag and such if the system would recognize a tenth of a second difference compared to the several second change with the high delay weapons.

Insulting this guys math... you aren't taking 50% of the delay off, you're moving 50% faster. YOu can go past 100% haste even, between item, spell and those few stackable bard hastes/100 fist...

His math is either correct or close, nothing worth insulting. High delay weapons do benefit more from haste. However, during that still-long delay other weapons may be getting more proc chances, more double/triple chances, more crit chances and are adding in their dmg bonuses that many more times. I would say the ideal delay for most occasions is between 25-30 for the high end crowd that runs at 100% haste or higher at most times.

This weapon is situational (for a monk), good for whirlwinding that greenie train you pulled crossing a zone out of existance, or for seeing those nifty inner fire stream of hits. Good for tanking during the flurry/rage to cut riposte dmg down too I suppose.

After ignoring all the numbers, this would be a fun toy =). I like numbers, but don't let them rule the game for me.
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RE: Simple haste
# Jun 04 2003 at 5:34 PM Rating: Default
Against mobs though, it would seem that high damage/delay weapons would be of better use in a tank's hands. Less swings = less ripostes, plus the 2 handed damage increase on high delay items is of considerable attention. It's my understanding that the Damage bonuses are calculated in before anything to do with haste, therefor increasing the attack damage by even more...
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RE: Simple haste
# Jun 29 2003 at 4:29 PM Rating: Decent
better use in a tank's hands? ... try holding aggro with a 95 delay weapon ever? a tank, by definition, is there to take damage, not to deal it.
RE: Simple haste
# Jun 08 2003 at 11:48 PM Rating: Default
32 posts
The draw to high delay/damage weapons with haste is this: Damage bonus. Although the ratio itself stays the same as stated above, with highdamage bonus and high damage, you'll do more damage. a weapon with a delay of 20 might have a bonus of 18-21 somewhere along there, but a delay of 95 grants a bonus of 70-80... more damage, especially against high AC mobs. I'd love this weapon. lol
pvp
# Apr 07 2003 at 10:41 PM Rating: Default
2 posts
this is well worth 100k because on pvp servers its a 1-shot kill on sitting casters.Quad 700=dead for many.
#kizzim, Posted: Apr 14 2003 at 7:11 AM, Rating: Sub-Default, (Expand Post) How the hell do you quad with a two hander n00b?
RE: pvp
# Jul 24 2003 at 1:57 AM Rating: Default
34 posts
ummm, speed of the knight you could quad or even land 5 attacks per swing with 2h if your an sk, or maybe pally, not sure never looked at pally aa
RE: pvp
# Nov 02 2003 at 10:35 AM Rating: Default
6 posts
umm... no you could triple.

I guess you could triple+double reposte=5... but that'd be hard against a sitting caster :p
RE: pvp
# May 14 2003 at 10:47 PM Rating: Default
6 posts
LOL, sounds like you're the noob.
RE: pvp
# Oct 16 2003 at 12:50 PM Rating: Default
27 posts
/agree
RE: pvp
# Apr 30 2003 at 10:01 AM Rating: Default
11 posts
Kizzim,

Monks and warriors at least at level 60 have the innate chance to tripple attack with main hand meaning at 60+ they automaticaly have a chance to hit 3 times.

With PoP there is a AA ability called Punishingblade that allows for an additional attack using 2 handed weapons

Thus the quad with a 2hander is possible but very very rare
RE: pvp
# Aug 28 2003 at 9:28 AM Rating: Default
23 posts
Quote:
Monks and warriors at least at level 60 have the innate chance to tripple attack with main hand meaning at 60+ they automaticaly have a chance to hit 3 times.
Sorry, but that is simply not true.

Most of the melee classes, including warriors, monks, and paladins, may invest in an AA ability (the name varies from class to class, e.g., "Punishing Blade" for warriors and "Speed of the Knight" for paladins) which allows them to triple-attack with their main hand.

That is the only way any class may gain access to the triple attack ability.

Of course, warriors with the right AA ability are able to Flurry, too, which stacks with aforementioned triple attack, and there are disciplines which further boost the attack rate for a short span of time, but no class automatically acquires a third attack with the main hand just by passing 60th.
RE: pvp
# Sep 05 2003 at 9:40 AM Rating: Default
You are incorrect. At level 60, monks and warriors get an innate triple attack ability that has a fixed % chance to work. In other words, it is not based off of skill points like double attack.

Punishing blade gives the chance of a fourth attack per round for monks and warriors but only when wielding a 2h weapon. Flurry can add an extra two attacks for the warrior bringing them up to a total of 6 attacks per round with a 2h weapon.

By the way, if you don't believe me about the triple attack, feel free to check out Monkly-Business or The Steel Warrior.
RE: pvp
# Sep 27 2003 at 3:05 PM Rating: Default
*
69 posts
A warrior can in fact triple attack, punishing blade and flurry in the same attack for 6 hits.

Its extremely unlikely but 4 attacks is quite common. Any time flurry goes off you are doing at least 4 attacks. Have observed 5 a few times and there may have been a few 6 strings that my eye couldn't parse.

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http://www.magelo.com/eq_view_profile.html?num=265387
RE: pvp
# Apr 20 2003 at 1:55 PM Rating: Default
11 posts
Double attack and Flurry I'm guessing.
#Swithe, Posted: Mar 29 2003 at 5:44 AM, Rating: Sub-Default, (Expand Post) dmg bonus 73 wamo
Clearing up some misconceptions
# Mar 24 2003 at 10:38 PM Rating: Excellent
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170 posts
The Haste variable (constant) only increases your number of attacks, and as a result decreases the delay of your weapon accordingly. Whatever your damage output as a result of the haste varies of course.

Second, Damage Bonus is not added to the Damage variable of the weapon. So if you are level 28 and you have a damage bonus of 1, wielding a 9/18 weapon... the damage bonus does not make it a 10/18 weapon. Damage Bonus applies to the amount of damage you have done as a result of a hit.

Now for a rough comparison of weapons, while considering damage bonus, refer to this chart here lucy.fnord.net/dmgbonus.html and then plug that variable into this formula:

((DMG * 2) + DMG Bonus) / Delay

Bear in mind this doesn't include procs or anything. It's strictly melee damage comparison. Hopefully, this can help you decide whether a weapon is worth wielding or not.
____________________________
**********************************
"Man who goes to bed with itchy bum, wakes with smelly fingers."
Haste formula
# Mar 28 2003 at 11:52 PM Rating: Default
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95 posts
Good post, I'm just going to add one more thing. Haste is pretty misunderstood by a lot of people, while many people believe it's simply (100-haste%)/delay=new delay, this would mean that 100% haste would put you at 0 delay. The actual formula is delay/(100+haste%)/100=new delay.
So lets say it was 50% haste, that would make your new delay 2/3 of it's current delay, and 100% haste, would make it 1/2 of your current delay.
As for haste cap, I'm not exactly sure. I know that for a while it was at 100%, but I think it was raised to around 110, correct me if I'm wrong.
#flutterbye, Posted: Aug 27 2003 at 10:15 PM, Rating: Sub-Default, (Expand Post) Theres such thing as a haste cap you @#%^ing moron, cant have 100% haste dip sh*t
RE: Haste formula
# May 31 2003 at 6:16 AM Rating: Decent
34 posts
Can o' whoop ass have 200% haste on em and they work...provided you get yourself them...
RE: Haste formula
# May 11 2003 at 10:39 PM Rating: Default
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68 posts
As far as I know the haste cap depends on level; and is 100 percent at 60. Also, I haven't heard of it increasing past 60, so as far as I know the haste cap is still 100 percent at 60.

There are 4 kinds of haste. Spell/song, item, quiver (only affects bows) and v3 (aka overhaste). You can have one of each. The haste cap applies to spell/song and item haste combinations ONLY. Quiver haste allows for more than 100 percent bow haste; and overhaste can go over the haste cap as well. If you've got a 41 percent haste item, and a 70 percent haste spell on you, you're stuck at 100 percent haste (assuming 60+ ). If you then get some form of overhaste (some songs apply to this, as do some AA abilities) for, say, 5 percent, then you're at 105 percent haste. The extra 10 percent from the spell haste is not counted in any way shape or form.

Haste is an increase in damage over time, not a delay decrease. Thus, you can go to 100 percent haste (a 50 percent apparent delay reduction) and beyond. An above poster is quite correct to say that you take the old delay and divide by 1+haste% to find the new apparent delay.

It is a falsehood to think there is a delay minimum. As such, the benefit (22 percent, 41 percent, 36 percent, whatever) is the same regardless of the weapon's base delay. If someone took a Revultant Whip (5 14 1hs ranger only) and paired it with Swiftwind and got a 70 percent haste buff, the effective delay of the rev whip would be 7. If someone took a weighted axe (45 150 2hs) and got it hasted to 100 percent then the effective delay would be 75. Both cases, effective delay cut in half. Thus, there is no advantage to hasting a slower weapon over a faster weapon.

Well, ok, there is an advantage to a slower weapon than a faster weapon; but that depends on ratios. Faster weapons (such as most dual wield weapons) take more riposte damage, and also chew the wielder up faster on a damage shield. Slower weapons have fewer ripostes, and (generally) dela more damage per hit and thus take less overall damage from damage shields. However, the advantages have nothing to do with the haste involved.
kick arse
# Mar 24 2003 at 9:54 PM Rating: Default
i love this hammer it kicks the arse Smiley: bowdown Dathor Great Hammer

Edited, Tue Apr 1 20:05:47 2003
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This on a shaman
# Mar 17 2003 at 12:26 PM Rating: Default
23 posts
Ill like to try one of those when I solo using JBB.

-Stanislao
#deenseen, Posted: Jan 24 2003 at 6:11 PM, Rating: Sub-Default, (Expand Post) wep is gay to much Wt for a monk
#deenseen, Posted: Jan 24 2003 at 6:11 PM, Rating: Sub-Default, (Expand Post) wep is gay to much Wt for a monk
Price on Bristlebane
# Jan 10 2003 at 7:10 PM Rating: Default
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107 posts
Last time I saw this actually sell was about 2 months ago at 100k. Not quite worth that much in my opinion, but sure would be a nice toy to have!
____________________________
Parmenian Bladestorm
Champion of the north
Bristlebane
http://www.magelo.com/eq_view_profile.html?num=207363
Hehe play time
# Dec 08 2002 at 6:43 AM Rating: Default
8 posts
I was bored today and my 62 monk was in Twilight Sea.. I'm kos to elemental and no one kos was on the island so I ran around and made sure I had agro on ALL of the mobs...before turning around and /whirlwind ...now..I didn't have a 2hb on me..nor do I have double riposte or return kick...but with attack on and usin a sceptre of mastery and knotted knuckles I did 6717 points of damage in that small period of time hehe..take that wizzies hehe sure it was spread out..and I couldn't duplicate it for about an hour afterwards hehe but it was a little fun..just wondering though how much damage I would have done with this item and the riposte aa's..hmm I'm thinkin 40k :)
RE: Hehe play time
# Oct 09 2003 at 5:04 PM Rating: Default
21 posts
Random wizard scores a critical blast (6075)
lol they almost beat you and with max crits they will do it about once every 6 nukes
....
# Oct 22 2002 at 5:54 PM Rating: Default
5 posts
have one of these on veeshan on my 55monk itus my max hit so far is 415 i let a 60 monk friend use it for inner flame he doubled me for 678,798 non crit cant wait to see some crits on it also they seem very rare on veeshan only seen one other person with one but me
#Uhaen, Posted: Oct 21 2002 at 11:49 PM, Rating: Sub-Default, (Expand Post) hahaha, one word. TWINKAGE! hehe
RE: I'd like to see lvl 1's.......
# Nov 09 2002 at 4:49 PM Rating: Decent
2 posts
Twinkage??
Last I checked there was a damage cap on low level toons. So a fast weapon is alot better than a slow one. At level 20 the max hit is like 30dmg. What good would this do?
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Zardan Excaliber
RE: I'd like to see lvl 1's.......
# Apr 22 2003 at 9:12 PM Rating: Default
11 posts
No, at 20 the damage cap goes off. So you could hit for max, however you must keep in mind that the damage bonus doesn't show up until lvl 28. It is the damage bonus that really makes the slower weapons shine.

But aye, this would be a bad weapon to twink with. It would take forever to get skill ups. :p
RE: I'd like to see lvl 1's.......
# Apr 23 2003 at 3:34 PM Rating: Good
I've done an extensive bit of testing with my Warrior, Ranger and SK and actually there is a damage cap at every set of 10 levels. I have run a TON of characters now through to their 30's and 5 now 40+ and have noticed some very interesting things. Appears the very first damage cap is 10th as I couldn't hit over 29 dmg with any weapon on any character no matter the buffs before 10 and up to 34 after 10. This includes 2handers and 1hand which topped at 24. At 20th the major cap came off but tops out again at 96 for powerful 2handers. Not many 2 hand weapons hit for that which means VERY few know about it, but I couldn't hit with my Weighted Axe or 2hb over 96 no matter what buffs, etc until I hit 30th. The same applied with my Beastlord, Cleric, and Ranger. After 30 I topped out at 168, and could not crit higher than 216 with my Warrior. Besides using the Dathor there isn't an easily found 2hb that can swing over 150 so I couldn't check the other classes this time. At 40th I could hit up to 247 normal blows and crit to 367(my best so far) and that about tops out max damage for the Weighted Axe anyway. Didn't see enough Cripples to know how they were affected. I've had several friends try the Weighted Axe out to see max damage at levels 51+ but damage bonuses seem to be just adding to what the weapon can best do at 40+ to a degree that is beyond any 'cap'.
I only know one person who uses his Dathor still and is 61 now. He hits Riposte Discipline after getting the nasties attention with an initial hit, and usually gets about 8 solid ripostes in before it disc drops averaging 620hps with no crits and over 780 if he gets even one crit in. Best swing damage was 890, best Crit was 1129, and he's only ever gotten one Cripple off and that at 1042 when he was 60th.
So overall don't bother with adding this hammer to an under 40 character. Not worth the trouble. Find a similar piece like a Weighted axe, Tantor's tusk or similar. Good opening shot which can get and keep their attention for the rest of the fight.


Edited, Wed Apr 23 15:56:12 2003
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Keonka the Mangler of Drenden
Kager Ironveins of Arathor
Decimator Buddercup Voxslayer of MT/Emarr
Master Aeldwan the Coercer of MT/Emarr
Skuffal Skugbref of Chaos Wastes
Glance and Raene, Defiants of Harrow
"Doing the improbable daily to make the impossible seem easy"
#newkmaster, Posted: Oct 07 2002 at 5:41 PM, Rating: Sub-Default, (Expand Post) hey fagtard 60 percent does not lower ur weapon speed by 60 percent...if it did with 60 haste item and bard song and ench/shmn haste u would be hav zero..that right zero delay weapon not gonna happned fagtard so b4 u flame some21 and call them and idiot or fagtard post sumpin useful and not biligerent crap...this is how idiots become transformed in game is obnoxious peeps like u who think they know it all but experiance wise to the game r still a newb....no more posts fagtard from u unless u know what ur talking about
#Goffun, Posted: Oct 11 2002 at 5:32 AM, Rating: Sub-Default, (Expand Post) Im tired of listening to stupid put-down posts by asses like you Estavros - wtf is yer problem? I should godamn strangle you in RL, and I would cuz you sounds like a pos
hmmm...
# Oct 07 2002 at 5:02 PM Rating: Default
2 posts
Dueled another monk that had one of these in the arena once, he was hitting for about 230 average, and over 320 max.

kkimo
____________________________
We create our own omens, and then mystify ourselves trying to understand their significance.
#skrathee, Posted: Sep 16 2002 at 3:27 PM, Rating: Sub-Default, (Expand Post) Hello all i am a 52sk there are 3 words to describe this weapon O M G!! 74 dmg is Freaking UBER!!!!!! sure the 95 dly sucks but all i have to say is haste items haste items haste items get some guantles of dragon slaying and a eye patch of plunder and u have 60% haste easy take the dly of this monster down to about 45 some where in that area i conculed my 2 copper with drooling
RE: My 2 copper
# Sep 20 2002 at 6:58 AM Rating: Decent
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52 posts
Hi,

Sorry that i have to destroy your dream a little bit :)
(today is my day of haste posts :))

60% Haste does NOT mean that the weapon delay is 60% less (38 in this case).

Haste only say how much more dmg you deal in a given period of time. So if you deal for example 100 dmg over 1 Minute you will deal 160 dmg over 1 Minute with 60% haste.

You can calculate the new delay this way:
1) Add 100 to the Haste Percentage
100 + haste = x
2) Divide the previous result (x) into 100.
100 / x = y
3) Multiply the previous result (y) by the weapon Delay.
y * dly = new delay

for this example with the 60% haste:
1) 100 + 60 = 160
2) 100 / 160 = 0,625
3) 0,625 * 95 = 59,375 = 60

so with 60% haste it would be a 74/60 weapon.

This doesn't sound very good perhaps (cause its so slow) but don't forget the HUGE dmg bonus on such highdly weapons. On the picture there is a bonus of 73 ... so it is with 60% haste a 147/60 weapon :)
You will not hold aggro with it, but you will dish out GREAT dmg :)

Just imagine a critical hit with such a nice little toy :D
(not to mention the little stats of 15 STR/STA and 100 HP ;))

Perhaps it isn't so usefull in normal exp groups, cause the mobs will be dead before you swung your weapon the third time, but I think it's a very nice weapon if you are not the Maintank in big fights (Epics, Dragons, Gods, Bossmobs ....).

cu,
Minyatur Laurelin
lvl 51 Disciple
www.lost-souls-of-melnibone.de

Edited, Fri Sep 20 07:47:43 2002
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Minyatur Laurelin
lvl 70 Transcendent
Solusek Ro
www.protectorsofmoonglow.org
http://www.magelo.com/eq_view_profile.html?num=448579
RE: My 2 copper
# Nov 05 2002 at 2:55 PM Rating: Default
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497 posts
Your haste numbers are correct, as far as I can tell. However, what you say is misleading. Damage isn't directly affected by haste. Speed is. You miss twice as much with a haste of 100, too. The point is that you attack twice as fast.

Of course, since there's a haste cap, you'll never see a haste of 100.
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RE: My 2 copper
# Sep 25 2002 at 12:43 PM Rating: Decent
You got the haste right, but the damage bonus wrong, my friend.

Damage bonus is not added to the base damage of the weapon, it's added to the calculated damage.
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Marshall Tarsk Longstrider
Xev
RE: My 2 copper
# Nov 05 2002 at 2:25 PM Rating: Default
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497 posts
This must be wrong. If it's not everything I know about dmg bonus goes out the window, and I want to sell my pre-nerf warrior because that ain't the way *his* damage bonus works :)

Seriously, when I wield Lamentation at level 41, I do less overall damage than I do with Wurmslayer (though only marginally). When I wield Wurmslayer at 42, I do less overall damage than I do with Lammy.

Why is this? Because (dmg+bonus)/delay is higher for wurmy at 41, but it's higher for lammy at 42. Please, feel free to check this with any two weapons that flip/flop like this just before and after you level.

If bonus was figured on top of the net damage, you could never hit for less than you damage bonus, and I assure you that I do that all the time :)
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RE: My 2 copper
# Nov 11 2002 at 8:36 PM Rating: Decent
You can't hit for below your damage bonus, unless the mob's ac soaks it up, actually.

#Ironking, Posted: Sep 15 2002 at 5:26 PM, Rating: Sub-Default, (Expand Post) i wonder what your proc would look like if you had youself shaman buffed .Plus i got slay undead3
Ok speed Vs Hard HIts
# Sep 04 2002 at 5:25 AM Rating: Decent
3 posts
My main monk which i will not name has all arch lvl 1 but fear aa's. has lvl 1 return kick,2X reposite, and ambdexterity. i wait for mob or mobs to flurry or enrage when they are like 1 bubble health left... And all i See is it go from 20 percent health to 1 percent health in 9 sec When i pop Whirl Wind...Average hits are 200'sh to 600's and best crits were 905 My other friend with his T-Staff Bruselli of Karana had a hard time taunting mob off of me ...My next goal is to get lvl 2 in all arch skills and lvl 2 @x reposite... BTW kiddies dont try this with out a good chanter.. my natural haste is only 76% and if your haste is even lower you'd call me a liar.
But as far as i'm concerned its nice to hear rouges andwarriors sayu...holy moley You using the kitchen sink to hit those mob's...
Pluses can do 1 k damge in 3 hits...
Neg's Dam thing put 's me with light out fit at 1 stone over mt target weight...

And no i have not updated this item to magleo data base cuse i would get tell from warriors all over if they could touch my stick... and it gets very anoying...

Ok here's a update on this Weapon my monk is now 65th with 305 str has aa's ambdex, phys enh, lightning reflex 4, planar power 5, Punishing blade 2, Ferocity 1, inate Def 3 and many more aa's. ***Fact*** you do Swing SLOW But... hehe i know ave 400 per hit it can go from 200 to 600 damge and up to 995 in crits so far AND my Best set was 435,565-crit,925-crit,535 and hehe 3 special attcks compliments of master wu's tQ.. And that's not using a disc.. ***FACT*** And cuse you swing slow mob can't repoiste you and kill you. small note Due to well placed aa skills this weapon has what i call a DPM(damge per minute) of 10k. And yeas as soon as i max out combat fury aa's All im gona hear is Waaa from the warriors rangers and rouges. Why is monk criting like that hehe.. And for you monk with your Staff of flowing water.. hehe I like the big boom theory Vs your wet noodles...


****UPDATE****

I currently have all Arch, Class, planer power 5 and ALL Attck n Deffensive AA. Have also added in slot 4 of item the 150 cold dd aug. per mob in 1 fight i get 2 to 3 crit blast of 300 and 2 to 4 reg hit's from 200 to 533. I stand corrected also for maximum non disc crit it is only 853. I use this weapon when i want agro mostly cuse of aa skills. My maximum set as in hits in 1 tick was crit 853, 424 crush, 533 crush,275 flying kick,103 strike,100 kick, and 1 crit prock 300. THat was all in 1 Set mob was crippled mele debuffed up the wazo and i was hitting it from behind and mob was enraged. But after that set i missed 3x and only did 400 damge. Because mob stoped Enrage..but for me since i maxed out aa the attck aa's i avg 2 to 4 crit procks per fight and i have been told by the group taunters.."Dude WTh you doing??" and after i link my weapon all i get is the comment CRAP that think is SLOW how the hell you geting agro. i basicly reply mob pissed i smacekd it for 2100 damge in 1 tick...

Ps. MAX reg hit for me using inner flame is only 978 so far.. :twocents

Edited, Mon Oct 27 01:55:41 2003
RE: Ok speed Vs Hard HIts
# Sep 04 2002 at 12:31 PM Rating: Default
soooooo, you think you know kung fu ?

watch a Monk use this item on bandits & every hit drops their life by 6%, makes me feel giddy. I can barly solo these things...OK so I can solo em but not like that monk does well off to sleep I go, see you online
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{63 Oracle} Larul Wolfcaller (Barbarian)Karana
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i dont mind it
# Aug 27 2002 at 3:20 PM Rating: Default
9 posts
im a lvl 55 monk in the rathe, and i personaly wouldnt mind wielding this weppon... sure it weight a bunch, but in groups i wont be the one getting hit... just hit the mob, back off, FD... get up hit the mob, back off, FD... and so, rinse lather, repeat.
if you start to get beat down hard, just slip it into your bag o tinkers and BAM!, no more weight =)


Karaniz
55th Season Swift Tail of Cazic-Thule
Vindi
# Aug 01 2002 at 8:10 PM Rating: Decent
Got one of these a few days ago. I'm a paladin and won it because i was with a pickup group of friends. I gave it to our MA when we did Vindi last time, our guild is just starting to do Vindi. It ripped him a new one. Our second succesful kill and our best fight yet. Can't wait till I get slay undead 3 with this badboy:)
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This necklace has 15 M def on it ,and is free and easy for any noob to get. I'm only lvl 25 but I still use it and think that's pretty good for an item I got at lvls 2-4.

Ohren, clan leader of TheCrazyEighty8
Hindemith
Orc monk

Riposte
# Jul 08 2002 at 11:31 AM Rating: Decent
This would be fun in a dungeon with a lot of green aggro mobs , or while pulling for an AE group ...

Round up alot of mobs find a happy spot stand and pop your disc your going to get hit alot but you are going to do damage to alot of mobs to....I have sen pics of level 60 wars with wieghted axes taking out hordes of giants in FM using that method this would be even better...
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York: Hunter's who need a better gears and advice
Nice weapon for the dmg
# Jul 08 2002 at 3:20 AM Rating: Decent
1 post
Hay I have a question for you guys how much bounes dmg would this weapon give you at lvl 60.
RE: Nice weapon for the dmg
# Jul 28 2002 at 1:18 PM Rating: Decent
12 posts
DUnno for sure but the guy in the pic based on stats he has atm, sure looks 60 and that dmg bonus pic looks a lot like it says 73? but i doubt thats right
RE: Nice weapon for the dmg
# Aug 12 2002 at 12:00 AM Rating: Decent
**
464 posts
It does say 73. With almost 100DLY, that isn't very surprising.
____________________________
Lord Grieger Venificus
Darkreaper of Cazic Thule
<triality>
Maelin Starpyre
this is good only for m/a or soloing
# Jun 01 2002 at 11:30 AM Rating: Decent
12 posts
This item sucks as far as ratio goes.. its good if you are the main assist because of the massive riposte damage, if you are a warrior who finds a monk who thinks he's hot sh*t just put this on duel him and turn on your level 56 riposte discipline and see what he says when he is dead in 5 ripostes, this is truly an uber weapon if you are the M/A
(lvl 60 warrior with plenty of str can easily crit for 700 w/ it sometimes alot more)
and the price varies from server to server. have seen it for 50k and have seen it for 165k
#Rorroh, Posted: Jun 10 2002 at 6:43 AM, Rating: Sub-Default, (Expand Post) I doubt it's usable in raids though. Even though you might get some awesome hits off with it, Riposte is a defensive skill, and I'm pretty sure the dmg from ripostes doesn't generate any taunt (like Damage shields) Doesn't take away that it's great for PvP and soloing though, and maybe usable in exp groups.
RE: this is good only for m/a or soloing
# Jul 03 2002 at 3:52 PM Rating: Decent
16 posts
Riposte may be a defensive skill, but the riposte disc isn't used that way--dmg from the riposte disc does count to aggro and with a high dmg weapon like this, if you can land the hits, you can do an obscene amount of dmg in a period of time where you are invulnerable to melee dmg. Think about the implications of the riposte disc before you go bashing it--its a tremendously useful and underutilized (by the unknowing) skill that is used OFFENSIVELY.
RE: this is good only for m/a or soloing
# Aug 05 2002 at 9:03 PM Rating: Default
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182 posts
I never bashed riposte. In fact I love it. There is a reason why they put it on a 60 min timer. I prefer using it while soloing though, cause in groups they might take away the aggro and then the disc is (partially) wasted. You just repeated everything I said, except added that the riposte disc Does add taunt, then you say I know nothing about it? Bah.
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You're just jealous cause the voices are talking to me.
RE: this is good only for m/a or soloing
# Jul 07 2002 at 12:39 AM Rating: Decent
If it's anything like the monk version (I really should look it up) there are better things to spend your disc timer on personally.....
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Aranar
60th Dwarven Templar
Bristlebane
weight
# May 31 2002 at 10:21 PM Rating: Decent
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482 posts
oh i wish this had more like 7 or 8 stones then a 60 monk wouldnt have a bad ac penalty but otherwise godly for the non agro monk
Equipped ?
# May 20 2002 at 3:09 PM Rating: Default
1 post
Does he wield it when he has it? I.e can you see it equipped. Or do you just have to kill them all :p
Some useful Information
# Apr 27 2002 at 9:53 AM Rating: Decent
8 posts
I sure wish people posted something of value more often instead of using this board as a discussion thread. I have seen this drop 1 time out of 4 kills of the Shak Dathor Warlords.

The common drop off these guys is a plate class ac3 and some very minor stats hat that seems to have only limited value in that you can really annoy a bank beggar by giving it to said beggar.
Ahahahah!
# May 13 2002 at 12:32 AM Rating: Default
4 posts
I saw a Shadowknight that was lvl 60 with 55 AA points use this thing... /cringe... Saw him crit for 504, I about wet myself. The shadowknight just shrugged and went about slaughtering things hopelessly. Gonna try to convince my guild to group with me and take me down some Shak Dathor Warlords :)


Valdarin.

53rd Dwarven Warrior!
RE: Some useful Information
# May 09 2002 at 5:35 PM Rating: Excellent
2 posts
This is the warlords semi rare drop his commong is not all that easy to remeber .... BUT I got this the other day with my 57 pally ... here is some reasearch on it.
with a 2hb skill level of 212
silvery belt of contention and valor of marr for haste items
with no shammie buffs
low hit 56 - (shameful)
high hit 402 - ( umm wow )

with shammie buffs 255 str
low hit 64 - (BAH )
high hit 422 - ( nice )

this is not counting double hits or disc vs undead

highest double hit total- dmg 806
highest crit vs undead mob - crippling blow 766
(monk called me a bastage for that one )
It is a bit slow but the dmg over time is insane.
For a non Main assist situation this thing is goddly for the low aggro vs a sword of blessings 19 dmg 25 dly or "A weapon of luclin" (my other 2hs) 39 dmg 45 dly 3 to all stats 3 to all saves.

I am going to hand this to a lv 60 monk to use on next guild raid in Kael or Hate to see what he can destroy with it. should be interesting


Clorthos "dwarven annoyance" Gianttoestomper
57 pally

Fenning Ro


Edited, Thu May 9 18:29:33 2002
RE: Some useful Information
# Aug 22 2002 at 4:19 PM Rating: Decent
8 posts
766 was max crippling blow with this? I've crippled for 675 with a str of grodan. This thing should be capable of 1000+ max crippling blows.
ill add it to magelo
# Apr 20 2002 at 11:01 PM Rating: Decent
2 posts
I have the one in the pic... I'll load up magelo's item thing this weekend since it's gone unlisted for long enough.
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RE: ill add it to magelo
# Apr 21 2002 at 11:00 PM Rating: Excellent
24 posts
Thank you, Garyen. I saw it enter Magelo's database today. Here is its URL: http://www.magelo.com/eq_item_info.html?num=8137

Note, however, that the item submitted here at Allakhazam's is now misspelled. I take it Verant changed its name at some point -- assuming your posted image is correct. This means people's searches here for "Dathor" and at Magelo for "Drathor" are going to turn up empty.

I have submitted a correction to Allakhazam. I hope this is dealt with in a timely manner. Every time someone searches Magelo for an item and their search turns up empty, we have to deal with their "This item is missing..." post. It's an annoyance I try to stay ahead of.

Edited, Mon Apr 22 00:23:24 2002
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Hierophant Onetree Tallbarque <Valoran>
Storm Warden, Maelin Starpyre Server
Magelo Advisor & Original Keeper of the PoM FAQ
http://www.magelo.com/eq_view_profile.html?num=21159
RE: ill add it to magelo
# Apr 22 2002 at 1:10 AM Rating: Decent
2 posts
Wow I never noticed a name change.... maybe magelo is broke :p

I'll check the name in-game tomorrow, but I really hate logging in nowadays. /sigh
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