Spawns are totally random. There is no time reference on Luclin, so that isn't it. The Shak Dathor seem to spawn in groups, however. I spent 2 1/2 straight hours without a single Warlord spawn, then had three back to back (must have been up at the same time).
For those unaware, damage bonus is based off your level, so if you get this weapon/have it linked to you and you're under level 25, you're not going to see a damage bonus on this or any other weapon.
I also do not believe that pure casters get damage bonus, so if they get this weapon/have it linked to them, they will not see a damage bonus.
This item is great for shamans who use rabid bear. I am on RZ and its pretty funny whackin someone for 2-300 with your rabid bear on they dont expect a Shaman to deal that kind of damage other than that though its not of any particular use.
its a great weapon for warriors you can dish out about 10k damage or more with furious disc on fast hitting mobs then just switch to your normal weapons warriors can also cripple with it for about 1400 great fun =) i need to go play with fellstrike and c how much damage i get out of it then its on my to do list !
10k = 10,000 dmg. i have yet to see anything deal that much damage, with or without a proc, PC or NPC. im thinking you may mean 1000 maybe, but im just giving you a heads up on that =D
He said 10k with furious, it's not one hit, it's 12 to 17sec of riposte for every hit taken, ie me with a Vanazir, Dreamer's Despair, I have done 8k+ dmg to VZ in 13sec.
Ok, I have my Ranger camped at UP near the RC spawn to check for him to pop. He is very rare no doubt about it heh. He also has a huge roaming path, so as for a spawn point its hard to say, I have killed him 11 times now and pretty much all over the zone. I have gotten 10 helms and 1 ring today after server repop =). No hammer yet but Im working on it.
All this weapon is good for is using a riposte discipline and nuking the crap outa the mob after that just switch back to your more logical wepoons. with the riposte disc, ud be doing some hella good dmg, but overall its just a for fun wepon i would carry one around just to riposte stuf
two good places to use this are in CC. you can pull the whole zone of them on you flip on riposte disc and then you prettymuch get ally faction with coldain by doing this. also you can do it in lowerguk to get good faction to get your illusion tierdal crown.
got one of these today went just past elysian corner up on wall started randomly pulling dathors after about 30 mins pop warlord and woot got me hammer :) so it does still drop and have heard it was very rare not to bad only spent 30 mins in zone and killed about 10 mobs :P just lucky i guess
I play on a PvP server (Rallos Zek) and this is the ultimate jousting weapon, IMO. If you're in a jousting situation and have decent haste, the delay basically gets negated if you're able to put enough time between attacks. Then it becomes all about the amount of damage per attack, which is considerable with this weapon.
Otherwise, I don't see this weapon as being very good for an MA since all you need is a few misses on a mob...loss of agro...let the rezzing begin...
Same with this as a DPS weapon. I know that my 65 monk can dish out as much damage or more than what was quoted below in a fight using SoFW.
BTW, regarding being able to triple and quad, my 65 monk does it all the time while wielding a 2hb (with points in the right AA's).
So other than PvP jousting, this is more of a novelty, not very practical, but it draws a heck of alot of attention...
I picked up Darthor Great Hammer about two weeks ago. I use it on my 62 Monk atm, my monk can hit for upto 519 damage. If u can get your Atk 1550 or higher your damage range will be 340 - 519. With 80% haste I have an Atk about every 3 sec. With a bard it drops to a little over 2 sec and that is plenty fast for this weapon. With Arch type Cambat furry maxed I crit 1 in 25 atks. Crit range from low 600's to 900 plus. Thats Right 62 monk melee criting for 900 plus. I am Eager to get my dubble and Triple atk AA's maxed I dont forsee a 65 monk being able to break 600, however i would not be surprised if a 65 Warrior could lay them down around 800....Can any of you imagine this weapon on a Berzerker?
It's a bit late, but to make things a bit clearer, I did not write that post above. The spelling is horrible as is sentence structure. In any case, I have recently acquired said hammer and will be testing it as I level up my warrior.
you're insane. I've has this weapon while having Speed of Vallon (70%) and my belt adds another 34% haste, and I only attack about once every 4-5 seconds. i duno what you were smoking that day, but it wasn't normal.
Any BST able to tell me which ,dathors or Staff of Flowing Water , would be prefered on a zek server or bowth under wight situations any advice be appreciated thanx
#Koriek,
Posted:Oct 19 2003 at 2:03 PM, Rating: Sub-Default, (Expand Post) I see a beastlord soloing technique here... walk up, smack it, back up and let pet tank. You don't take the damage (though your pet does, but that's fairly insignificant compared to how hard it is to heal yourself) and you don't lose much DPS. Same goes with a ranger/pally (don't know whether or not SK's root): smack it and then back up. You only take damage once every time you attack.
This is just a thought... Suppose a lv65 of the class that has the highest 2hb capabilities has this weapon and suppose they have all their aa's for attack abilities/disceplines. And then suppose they are wearing an 'Eyepatch of Plunder', have a worn haste item such as 'Cloak of Flames' or better, have an enchanter or shaman haste buff on, and finally have a lv65 bard grouped with them playing the bards highest group haste buff. Assuming that all 4 of these types of haste would stack(I don't know if EoP spell stacks with ehanter/shaman haste), what would the delay be on this weapon and would you hit the haste cap? It would be pretty amazing to see someone wielding this with that combo on. Any thoughts? Would be interesting if someone would be willing to try this this out in battle to see how powerful/fast you would be.
#spott,
Posted:Jan 25 2004 at 6:14 AM, Rating: Sub-Default, (Expand Post) Agree, Haste has no effect on weapon's delay. With this toy, You get 1 attack every 9.5 sec. So, in 95 seconds you will attack 10 times. With max haste say 105%, you attack roughly 20-21 times in 95 sec. Haste has the best effects on faster delay wapons. Example, I have a Sea Forged Dagger, 4 dmg/16 delay, in 16 seconds I attack 10 times, so in 95 sec I roughly attack 60 times, with max haste, thats roughly 120 attacks (geesh!). Granted the weapon's damage may not be great but 120x(lets say) ~22 dmg(possible max not sure) = ~2260 dmg Thus, the faster the weapon's delay FOR PRIMARY HAND and more haste you can get stuk on you, the more Attacks you'll generate (thats not counting the double attacks you could possibley get). Weapon ratio has a significant effect on dmg output as well as skill and attack lvl (plus your character lvl vs. mob's lvl). Anyway, Haste = more attacks in a given period or round of combat (per tic?), has nothing to do with delay, period.
Since you are multiplying by adding haste, the ratio between the large delay weapon on the tiny delay weapon stays the same. You will generate more additional attacks, but they're for lower damage. Assuming equal dps on the 2h's and the 1h's unhasted, their dps will remain equal if you're slowed or hasted (assuming none of the weapons have procs).
The bonus with having a low delay 1h primary weapon is that the damage bonus is added that many more times in a given period of time. However, the damage bonus only applies to primary, and as such it makes sense to have a slow weapon with a good ratio(such as a wurmslayer) at the low levels, and at the high levels have a quick weapon (like Shadow Heart) (assuming you're going for dps).
Also, you could look at haste as lowering your delay since your attacks are triggered that much quicker, if you go by a delay between swings perspective which most people go by.
#Charsion,
Posted:Nov 21 2003 at 1:59 PM, Rating: Sub-Default, (Expand Post) It has been confirmed by SoE the delays is never affected by the haste. It increases the number of hits over a a certain amount of time. That may sound the same to u but it is very much not. this means that the lower the delay the more it will gain from haste. if u were to attack 10 times a min with this at 50pct haste ur new attack per min would be 15, BUT if u attacked 50 times a min then at 50pct haste ur new attack per min would be 75. If it was to lower the delay like u think it would favor the higher delay weapons meaning it would be something more along the line of 10 attack per min going to like 30, and a 50 attack per min going to 60.
ok granted the numbers in the inspection box dont change....BUT if you are hitting faster with haste..ou have altered the delay..what he is asking is what kind of delay equivelent the weapon would have with max haste. it calculates to 41.4 delay btw. also, it got this weapons on my monk...this weapon is about the meanest reposte weapon adound, its slow, but when yu do attack....quads of 5-600+ are fairly common at high end
If ya calculate all the Haste that is written up there its over 100%... ench haste 70% + cloak 36% = 100% (u cant beat the cap without a bard) bard over cap haste 5%... = 105%
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Dwarfes made out of stone, they never come alone!!
Incorrect ... lvl 64 and better it's 30% overhaste on all songs in that line - you're thinking of nuke damage focus, not overhaste. There is also a 5% overhaste song at lower levels.
wow, didn't know you did same dps in same time period slowed or hasted, gonna have to figure out how thing s where dieing FASTER then wont i? idiot, lol, and omg they let people as stupid as you live?
ok, 2ndly WHO CARES last i check this thread is about THE WEAPON, no haste. if you want to talk about haste, there are over a trillion other spot you can talk about it, probably not even exagerating either.
and good god i want this weapon, i love to make high dmg, don't care about delay, i just get happy to see the high dmg :P besides, my guild keeps yelling at me that i'm not the tank when i play my monk
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The death of one as valiant as I will be written about with blood!
Nice weapon, Nice damage shame its not so easy to aquire.. Can anyone tell me what the head item is in Alers action picture.. Also what is in the off hand of the monk in the picture as he is supposed to be carrying this 2hb? looks odd to me.
I have been checking for this guy for about a week straight with no luck on his spawn. I also killed the shak dathors for about 3 hours. Does anyone know if he has a place holder or is he just a random spawn?
If you have one of these send Louischan a tell on Innoruuk. I have been looking for one of these for awhile im sure we can arrange something.
-- Got one of these over the weekend they gave me the hammer + 150k + Fungi Tunic + Entwood Mace for my Flayed Barbarian Skin Legs. I am pretty happy with the weapon definitely insane damage. With this weapon I am able to kite as a monk I am also able to pull something and deal out 1000+ dmg in a single attack (two hits + kick or more if I triple). Very FUN weapon.
This is a graphical problem. It looks like a doll, so it must be something in the range slot. This is usually the problem with 2h weapons and range slot items. to correct this, you must unequip and then reequip the hammer. the doll will then be gone.
#Edontulate,
Posted:Jun 30 2003 at 5:40 PM, Rating: Sub-Default, (Expand Post) Wow, im on Inny and i'd say you robbed that person! that is an awesome trade for you. Ive seen the Legs sale for less then the plat amount you got on Inny. Damn , i wish i was you lol
#chasteen,
Posted:Jul 25 2003 at 5:05 PM, Rating: Sub-Default, (Expand Post) Idiot, if you carefully look, the original message was EDITED. That means that MOST LIKELY the poster went back and changed K to +
you don't get a bigger bang out of high delay than low delay weapons with haste. haste is a percentage, so it increases everything equivalently. 10/20 at 100% haste = 10/10 20/40 at 100% haste = 20/20 30/60 at 100% haste = 30/30
notice, they're all equal ratios before and after haste. although you're removing "more" delay, the ratio as you said is all that matters.
#Runical,
Posted:May 05 2003 at 3:16 PM, Rating: Sub-Default, (Expand Post) lets do some simple math now. 50% of 20 = WHAT? i believe the answer is 10 not re: you 'save' 5 delay.... Hence the reason you cannot go over what 70% haste in game? becuse if you were 100% hasted you would have NO Weapon delay. What are the teachers teaching kid's now days....
Bllack is absolutely right. You should pay attention sometimes. Also you can go over 70% haste ingame. Do a little research or level up some and you'll figure it out someday. Or not.
Look at it this way... you attack normally at 100% of your speed. Ie, delay of 20 (2 seconds) at normal speed (100%) is 20. Gaining 50% haste is 100+50=150% of your normal speed. Thus a delay of 20 at 1.5 times it's normal speed is 20/1.5=13.333 (1 and 1/3 seconds).
Only way to actually be able to time the difference to see if this calc is correct is with the really high delay weapons. Ie., this one should be at 9.5 seconds per hit normally, about 7.8 (22%) seconds with SCHW, about 6.3 (50%) seconds with celerity only and about 4.25 (100%) seconds with a 40% item and SoV for example. Notice that to drop 2 seconds off delay you have to double haste each time.
I would be interest in seeing if that is the case. Using 1 handed weapons may have an even lesser benefit at the higher levels with haste almost always being between 70-90% and both my weapons being 20 delay... well, not sure with lag and such if the system would recognize a tenth of a second difference compared to the several second change with the high delay weapons.
Insulting this guys math... you aren't taking 50% of the delay off, you're moving 50% faster. YOu can go past 100% haste even, between item, spell and those few stackable bard hastes/100 fist...
His math is either correct or close, nothing worth insulting. High delay weapons do benefit more from haste. However, during that still-long delay other weapons may be getting more proc chances, more double/triple chances, more crit chances and are adding in their dmg bonuses that many more times. I would say the ideal delay for most occasions is between 25-30 for the high end crowd that runs at 100% haste or higher at most times.
This weapon is situational (for a monk), good for whirlwinding that greenie train you pulled crossing a zone out of existance, or for seeing those nifty inner fire stream of hits. Good for tanking during the flurry/rage to cut riposte dmg down too I suppose.
After ignoring all the numbers, this would be a fun toy =). I like numbers, but don't let them rule the game for me.
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Zhao Vizier Guild Leader - Mystic Healers Brother/Transcendent on Xev
Against mobs though, it would seem that high damage/delay weapons would be of better use in a tank's hands. Less swings = less ripostes, plus the 2 handed damage increase on high delay items is of considerable attention. It's my understanding that the Damage bonuses are calculated in before anything to do with haste, therefor increasing the attack damage by even more...
The draw to high delay/damage weapons with haste is this: Damage bonus. Although the ratio itself stays the same as stated above, with highdamage bonus and high damage, you'll do more damage. a weapon with a delay of 20 might have a bonus of 18-21 somewhere along there, but a delay of 95 grants a bonus of 70-80... more damage, especially against high AC mobs. I'd love this weapon. lol
Monks and warriors at least at level 60 have the innate chance to tripple attack with main hand meaning at 60+ they automaticaly have a chance to hit 3 times.
With PoP there is a AA ability called Punishingblade that allows for an additional attack using 2 handed weapons
Thus the quad with a 2hander is possible but very very rare
Monks and warriors at least at level 60 have the innate chance to tripple attack with main hand meaning at 60+ they automaticaly have a chance to hit 3 times.
Sorry, but that is simply not true.
Most of the melee classes, including warriors, monks, and paladins, may invest in an AA ability (the name varies from class to class, e.g., "Punishing Blade" for warriors and "Speed of the Knight" for paladins) which allows them to triple-attack with their main hand.
That is the only way any class may gain access to the triple attack ability.
Of course, warriors with the right AA ability are able to Flurry, too, which stacks with aforementioned triple attack, and there are disciplines which further boost the attack rate for a short span of time, but no class automatically acquires a third attack with the main hand just by passing 60th.
You are incorrect. At level 60, monks and warriors get an innate triple attack ability that has a fixed % chance to work. In other words, it is not based off of skill points like double attack.
Punishing blade gives the chance of a fourth attack per round for monks and warriors but only when wielding a 2h weapon. Flurry can add an extra two attacks for the warrior bringing them up to a total of 6 attacks per round with a 2h weapon.
By the way, if you don't believe me about the triple attack, feel free to check out Monkly-Business or The Steel Warrior.
A warrior can in fact triple attack, punishing blade and flurry in the same attack for 6 hits.
Its extremely unlikely but 4 attacks is quite common. Any time flurry goes off you are doing at least 4 attacks. Have observed 5 a few times and there may have been a few 6 strings that my eye couldn't parse.
The Haste variable (constant) only increases your number of attacks, and as a result decreases the delay of your weapon accordingly. Whatever your damage output as a result of the haste varies of course.
Second, Damage Bonus is not added to the Damage variable of the weapon. So if you are level 28 and you have a damage bonus of 1, wielding a 9/18 weapon... the damage bonus does not make it a 10/18 weapon. Damage Bonus applies to the amount of damage you have done as a result of a hit.
Now for a rough comparison of weapons, while considering damage bonus, refer to this chart here lucy.fnord.net/dmgbonus.html and then plug that variable into this formula:
((DMG * 2) + DMG Bonus) / Delay
Bear in mind this doesn't include procs or anything. It's strictly melee damage comparison. Hopefully, this can help you decide whether a weapon is worth wielding or not.
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********************************** "Man who goes to bed with itchy bum, wakes with smelly fingers."
Good post, I'm just going to add one more thing. Haste is pretty misunderstood by a lot of people, while many people believe it's simply (100-haste%)/delay=new delay, this would mean that 100% haste would put you at 0 delay. The actual formula is delay/(100+haste%)/100=new delay. So lets say it was 50% haste, that would make your new delay 2/3 of it's current delay, and 100% haste, would make it 1/2 of your current delay. As for haste cap, I'm not exactly sure. I know that for a while it was at 100%, but I think it was raised to around 110, correct me if I'm wrong.
#flutterbye,
Posted:Aug 27 2003 at 10:15 PM, Rating: Sub-Default, (Expand Post) Theres such thing as a haste cap you @#%^ing moron, cant have 100% haste dip sh*t
As far as I know the haste cap depends on level; and is 100 percent at 60. Also, I haven't heard of it increasing past 60, so as far as I know the haste cap is still 100 percent at 60.
There are 4 kinds of haste. Spell/song, item, quiver (only affects bows) and v3 (aka overhaste). You can have one of each. The haste cap applies to spell/song and item haste combinations ONLY. Quiver haste allows for more than 100 percent bow haste; and overhaste can go over the haste cap as well. If you've got a 41 percent haste item, and a 70 percent haste spell on you, you're stuck at 100 percent haste (assuming 60+ ). If you then get some form of overhaste (some songs apply to this, as do some AA abilities) for, say, 5 percent, then you're at 105 percent haste. The extra 10 percent from the spell haste is not counted in any way shape or form.
Haste is an increase in damage over time, not a delay decrease. Thus, you can go to 100 percent haste (a 50 percent apparent delay reduction) and beyond. An above poster is quite correct to say that you take the old delay and divide by 1+haste% to find the new apparent delay.
It is a falsehood to think there is a delay minimum. As such, the benefit (22 percent, 41 percent, 36 percent, whatever) is the same regardless of the weapon's base delay. If someone took a Revultant Whip (5 14 1hs ranger only) and paired it with Swiftwind and got a 70 percent haste buff, the effective delay of the rev whip would be 7. If someone took a weighted axe (45 150 2hs) and got it hasted to 100 percent then the effective delay would be 75. Both cases, effective delay cut in half. Thus, there is no advantage to hasting a slower weapon over a faster weapon.
Well, ok, there is an advantage to a slower weapon than a faster weapon; but that depends on ratios. Faster weapons (such as most dual wield weapons) take more riposte damage, and also chew the wielder up faster on a damage shield. Slower weapons have fewer ripostes, and (generally) dela more damage per hit and thus take less overall damage from damage shields. However, the advantages have nothing to do with the haste involved.
I was bored today and my 62 monk was in Twilight Sea.. I'm kos to elemental and no one kos was on the island so I ran around and made sure I had agro on ALL of the mobs...before turning around and /whirlwind ...now..I didn't have a 2hb on me..nor do I have double riposte or return kick...but with attack on and usin a sceptre of mastery and knotted knuckles I did 6717 points of damage in that small period of time hehe..take that wizzies hehe sure it was spread out..and I couldn't duplicate it for about an hour afterwards hehe but it was a little fun..just wondering though how much damage I would have done with this item and the riposte aa's..hmm I'm thinkin 40k :)
have one of these on veeshan on my 55monk itus my max hit so far is 415 i let a 60 monk friend use it for inner flame he doubled me for 678,798 non crit cant wait to see some crits on it also they seem very rare on veeshan only seen one other person with one but me
Twinkage?? Last I checked there was a damage cap on low level toons. So a fast weapon is alot better than a slow one. At level 20 the max hit is like 30dmg. What good would this do?
No, at 20 the damage cap goes off. So you could hit for max, however you must keep in mind that the damage bonus doesn't show up until lvl 28. It is the damage bonus that really makes the slower weapons shine.
But aye, this would be a bad weapon to twink with. It would take forever to get skill ups. :p
I've done an extensive bit of testing with my Warrior, Ranger and SK and actually there is a damage cap at every set of 10 levels. I have run a TON of characters now through to their 30's and 5 now 40+ and have noticed some very interesting things. Appears the very first damage cap is 10th as I couldn't hit over 29 dmg with any weapon on any character no matter the buffs before 10 and up to 34 after 10. This includes 2handers and 1hand which topped at 24. At 20th the major cap came off but tops out again at 96 for powerful 2handers. Not many 2 hand weapons hit for that which means VERY few know about it, but I couldn't hit with my Weighted Axe or 2hb over 96 no matter what buffs, etc until I hit 30th. The same applied with my Beastlord, Cleric, and Ranger. After 30 I topped out at 168, and could not crit higher than 216 with my Warrior. Besides using the Dathor there isn't an easily found 2hb that can swing over 150 so I couldn't check the other classes this time. At 40th I could hit up to 247 normal blows and crit to 367(my best so far) and that about tops out max damage for the Weighted Axe anyway. Didn't see enough Cripples to know how they were affected. I've had several friends try the Weighted Axe out to see max damage at levels 51+ but damage bonuses seem to be just adding to what the weapon can best do at 40+ to a degree that is beyond any 'cap'. I only know one person who uses his Dathor still and is 61 now. He hits Riposte Discipline after getting the nasties attention with an initial hit, and usually gets about 8 solid ripostes in before it disc drops averaging 620hps with no crits and over 780 if he gets even one crit in. Best swing damage was 890, best Crit was 1129, and he's only ever gotten one Cripple off and that at 1042 when he was 60th. So overall don't bother with adding this hammer to an under 40 character. Not worth the trouble. Find a similar piece like a Weighted axe, Tantor's tusk or similar. Good opening shot which can get and keep their attention for the rest of the fight.
Edited, Wed Apr 23 15:56:12 2003
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Keonka the Mangler of Drenden Kager Ironveins of Arathor Decimator Buddercup Voxslayer of MT/Emarr Master Aeldwan the Coercer of MT/Emarr Skuffal Skugbref of Chaos Wastes Glance and Raene, Defiants of Harrow "Doing the improbable daily to make the impossible seem easy"
#newkmaster,
Posted:Oct 07 2002 at 5:41 PM, Rating: Sub-Default, (Expand Post) hey fagtard 60 percent does not lower ur weapon speed by 60 percent...if it did with 60 haste item and bard song and ench/shmn haste u would be hav zero..that right zero delay weapon not gonna happned fagtard so b4 u flame some21 and call them and idiot or fagtard post sumpin useful and not biligerent crap...this is how idiots become transformed in game is obnoxious peeps like u who think they know it all but experiance wise to the game r still a newb....no more posts fagtard from u unless u know what ur talking about
#Goffun,
Posted:Oct 11 2002 at 5:32 AM, Rating: Sub-Default, (Expand Post) Im tired of listening to stupid put-down posts by asses like you Estavros - wtf is yer problem? I should godamn strangle you in RL, and I would cuz you sounds like a pos
#skrathee,
Posted:Sep 16 2002 at 3:27 PM, Rating: Sub-Default, (Expand Post) Hello all i am a 52sk there are 3 words to describe this weapon O M G!! 74 dmg is Freaking UBER!!!!!! sure the 95 dly sucks but all i have to say is haste items haste items haste items get some guantles of dragon slaying and a eye patch of plunder and u have 60% haste easy take the dly of this monster down to about 45 some where in that area i conculed my 2 copper with drooling
Sorry that i have to destroy your dream a little bit :) (today is my day of haste posts :))
60% Haste does NOT mean that the weapon delay is 60% less (38 in this case).
Haste only say how much more dmg you deal in a given period of time. So if you deal for example 100 dmg over 1 Minute you will deal 160 dmg over 1 Minute with 60% haste.
You can calculate the new delay this way: 1) Add 100 to the Haste Percentage 100 + haste = x 2) Divide the previous result (x) into 100. 100 / x = y 3) Multiply the previous result (y) by the weapon Delay. y * dly = new delay
for this example with the 60% haste: 1) 100 + 60 = 160 2) 100 / 160 = 0,625 3) 0,625 * 95 = 59,375 = 60
so with 60% haste it would be a 74/60 weapon.
This doesn't sound very good perhaps (cause its so slow) but don't forget the HUGE dmg bonus on such highdly weapons. On the picture there is a bonus of 73 ... so it is with 60% haste a 147/60 weapon :) You will not hold aggro with it, but you will dish out GREAT dmg :)
Just imagine a critical hit with such a nice little toy :D (not to mention the little stats of 15 STR/STA and 100 HP ;))
Perhaps it isn't so usefull in normal exp groups, cause the mobs will be dead before you swung your weapon the third time, but I think it's a very nice weapon if you are not the Maintank in big fights (Epics, Dragons, Gods, Bossmobs ....).
Your haste numbers are correct, as far as I can tell. However, what you say is misleading. Damage isn't directly affected by haste. Speed is. You miss twice as much with a haste of 100, too. The point is that you attack twice as fast.
Of course, since there's a haste cap, you'll never see a haste of 100.
This must be wrong. If it's not everything I know about dmg bonus goes out the window, and I want to sell my pre-nerf warrior because that ain't the way *his* damage bonus works :)
Seriously, when I wield Lamentation at level 41, I do less overall damage than I do with Wurmslayer (though only marginally). When I wield Wurmslayer at 42, I do less overall damage than I do with Lammy.
Why is this? Because (dmg+bonus)/delay is higher for wurmy at 41, but it's higher for lammy at 42. Please, feel free to check this with any two weapons that flip/flop like this just before and after you level.
If bonus was figured on top of the net damage, you could never hit for less than you damage bonus, and I assure you that I do that all the time :)
#Ironking,
Posted:Sep 15 2002 at 5:26 PM, Rating: Sub-Default, (Expand Post) i wonder what your proc would look like if you had youself shaman buffed .Plus i got slay undead3
My main monk which i will not name has all arch lvl 1 but fear aa's. has lvl 1 return kick,2X reposite, and ambdexterity. i wait for mob or mobs to flurry or enrage when they are like 1 bubble health left... And all i See is it go from 20 percent health to 1 percent health in 9 sec When i pop Whirl Wind...Average hits are 200'sh to 600's and best crits were 905 My other friend with his T-Staff Bruselli of Karana had a hard time taunting mob off of me ...My next goal is to get lvl 2 in all arch skills and lvl 2 @x reposite... BTW kiddies dont try this with out a good chanter.. my natural haste is only 76% and if your haste is even lower you'd call me a liar. But as far as i'm concerned its nice to hear rouges andwarriors sayu...holy moley You using the kitchen sink to hit those mob's... Pluses can do 1 k damge in 3 hits... Neg's Dam thing put 's me with light out fit at 1 stone over mt target weight...
And no i have not updated this item to magleo data base cuse i would get tell from warriors all over if they could touch my stick... and it gets very anoying...
Ok here's a update on this Weapon my monk is now 65th with 305 str has aa's ambdex, phys enh, lightning reflex 4, planar power 5, Punishing blade 2, Ferocity 1, inate Def 3 and many more aa's. ***Fact*** you do Swing SLOW But... hehe i know ave 400 per hit it can go from 200 to 600 damge and up to 995 in crits so far AND my Best set was 435,565-crit,925-crit,535 and hehe 3 special attcks compliments of master wu's tQ.. And that's not using a disc.. ***FACT*** And cuse you swing slow mob can't repoiste you and kill you. small note Due to well placed aa skills this weapon has what i call a DPM(damge per minute) of 10k. And yeas as soon as i max out combat fury aa's All im gona hear is Waaa from the warriors rangers and rouges. Why is monk criting like that hehe.. And for you monk with your Staff of flowing water.. hehe I like the big boom theory Vs your wet noodles...
****UPDATE****
I currently have all Arch, Class, planer power 5 and ALL Attck n Deffensive AA. Have also added in slot 4 of item the 150 cold dd aug. per mob in 1 fight i get 2 to 3 crit blast of 300 and 2 to 4 reg hit's from 200 to 533. I stand corrected also for maximum non disc crit it is only 853. I use this weapon when i want agro mostly cuse of aa skills. My maximum set as in hits in 1 tick was crit 853, 424 crush, 533 crush,275 flying kick,103 strike,100 kick, and 1 crit prock 300. THat was all in 1 Set mob was crippled mele debuffed up the wazo and i was hitting it from behind and mob was enraged. But after that set i missed 3x and only did 400 damge. Because mob stoped Enrage..but for me since i maxed out aa the attck aa's i avg 2 to 4 crit procks per fight and i have been told by the group taunters.."Dude WTh you doing??" and after i link my weapon all i get is the comment CRAP that think is SLOW how the hell you geting agro. i basicly reply mob pissed i smacekd it for 2100 damge in 1 tick...
Ps. MAX reg hit for me using inner flame is only 978 so far.. :twocents
watch a Monk use this item on bandits & every hit drops their life by 6%, makes me feel giddy. I can barly solo these things...OK so I can solo em but not like that monk does well off to sleep I go, see you online
im a lvl 55 monk in the rathe, and i personaly wouldnt mind wielding this weppon... sure it weight a bunch, but in groups i wont be the one getting hit... just hit the mob, back off, FD... get up hit the mob, back off, FD... and so, rinse lather, repeat. if you start to get beat down hard, just slip it into your bag o tinkers and BAM!, no more weight =)
Got one of these a few days ago. I'm a paladin and won it because i was with a pickup group of friends. I gave it to our MA when we did Vindi last time, our guild is just starting to do Vindi. It ripped him a new one. Our second succesful kill and our best fight yet. Can't wait till I get slay undead 3 with this badboy:)
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This necklace has 15 M def on it ,and is free and easy for any noob to get. I'm only lvl 25 but I still use it and think that's pretty good for an item I got at lvls 2-4.
Ohren, clan leader of TheCrazyEighty8 Hindemith Orc monk
This would be fun in a dungeon with a lot of green aggro mobs , or while pulling for an AE group ...
Round up alot of mobs find a happy spot stand and pop your disc your going to get hit alot but you are going to do damage to alot of mobs to....I have sen pics of level 60 wars with wieghted axes taking out hordes of giants in FM using that method this would be even better...
DUnno for sure but the guy in the pic based on stats he has atm, sure looks 60 and that dmg bonus pic looks a lot like it says 73? but i doubt thats right
This item sucks as far as ratio goes.. its good if you are the main assist because of the massive riposte damage, if you are a warrior who finds a monk who thinks he's hot sh*t just put this on duel him and turn on your level 56 riposte discipline and see what he says when he is dead in 5 ripostes, this is truly an uber weapon if you are the M/A (lvl 60 warrior with plenty of str can easily crit for 700 w/ it sometimes alot more) and the price varies from server to server. have seen it for 50k and have seen it for 165k
#Rorroh,
Posted:Jun 10 2002 at 6:43 AM, Rating: Sub-Default, (Expand Post) I doubt it's usable in raids though. Even though you might get some awesome hits off with it, Riposte is a defensive skill, and I'm pretty sure the dmg from ripostes doesn't generate any taunt (like Damage shields) Doesn't take away that it's great for PvP and soloing though, and maybe usable in exp groups.
Riposte may be a defensive skill, but the riposte disc isn't used that way--dmg from the riposte disc does count to aggro and with a high dmg weapon like this, if you can land the hits, you can do an obscene amount of dmg in a period of time where you are invulnerable to melee dmg. Think about the implications of the riposte disc before you go bashing it--its a tremendously useful and underutilized (by the unknowing) skill that is used OFFENSIVELY.
I never bashed riposte. In fact I love it. There is a reason why they put it on a 60 min timer. I prefer using it while soloing though, cause in groups they might take away the aggro and then the disc is (partially) wasted. You just repeated everything I said, except added that the riposte disc Does add taunt, then you say I know nothing about it? Bah.
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You're just jealous cause the voices are talking to me.
I sure wish people posted something of value more often instead of using this board as a discussion thread. I have seen this drop 1 time out of 4 kills of the Shak Dathor Warlords.
The common drop off these guys is a plate class ac3 and some very minor stats hat that seems to have only limited value in that you can really annoy a bank beggar by giving it to said beggar.
I saw a Shadowknight that was lvl 60 with 55 AA points use this thing... /cringe... Saw him crit for 504, I about wet myself. The shadowknight just shrugged and went about slaughtering things hopelessly. Gonna try to convince my guild to group with me and take me down some Shak Dathor Warlords :)
This is the warlords semi rare drop his commong is not all that easy to remeber .... BUT I got this the other day with my 57 pally ... here is some reasearch on it. with a 2hb skill level of 212 silvery belt of contention and valor of marr for haste items with no shammie buffs low hit 56 - (shameful) high hit 402 - ( umm wow )
with shammie buffs 255 str low hit 64 - (BAH ) high hit 422 - ( nice )
this is not counting double hits or disc vs undead
highest double hit total- dmg 806 highest crit vs undead mob - crippling blow 766 (monk called me a bastage for that one ) It is a bit slow but the dmg over time is insane. For a non Main assist situation this thing is goddly for the low aggro vs a sword of blessings 19 dmg 25 dly or "A weapon of luclin" (my other 2hs) 39 dmg 45 dly 3 to all stats 3 to all saves.
I am going to hand this to a lv 60 monk to use on next guild raid in Kael or Hate to see what he can destroy with it. should be interesting
Note, however, that the item submitted here at Allakhazam's is now misspelled. I take it Verant changed its name at some point -- assuming your posted image is correct. This means people's searches here for "Dathor" and at Magelo for "Drathor" are going to turn up empty.
I have submitted a correction to Allakhazam. I hope this is dealt with in a timely manner. Every time someone searches Magelo for an item and their search turns up empty, we have to deal with their "This item is missing..." post. It's an annoyance I try to stay ahead of.