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Very Small Stone Tear  
 

MAGIC ITEM LORE ITEM NO TRADE
Evolving: Level 1/20
Slot: CHARM FACE AMMO
Recommended level of 95.
WT: 0.1 Size: TINY
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM IKS VAH FRG DRK
Item Information:
You are filled with melancholy feelings.
Item Lore:Fills you with melancholy feelings
Item Type:Armor
Charm Effect:You are filled with melancholy feelings.
Stackable:No
Lucy Entry By:Galan-CD
Updated By:Genamor
Source:Live
Updated:Tue Nov 29th, 2011
Veil of Alaris Required: Yes


Rarity: Common
Level to Attain: 95

[Comments ]

This item is the result of a quest.


Found in:
This is an evolving item:
  1. Very Small Stone Tear
  2. Small Stone Tear
  3. Small Resonating Stone Tear
  4. Small Glowing Stone Tear
  5. Very Small Clear Stone Tear
  6. Small Clear Stone Tear
  7. Small Clear Resonating Stone Tear
  8. Small Clear Glowing Stone Tear
  9. Stone Tear
  10. Echoing Stone Tear
  11. Resonating Stone Tear
  12. Glowing Stone Tear
  13. Heavy Stone Tear
  14. Heavy Echoing Stone Tear
  15. Heavy Resonating Stone Tear
  16. Heavy Glowing Stone Tear
  17. Darkened Stone Tear
  18. Darkened Resonating Stone Tear
  19. Darkened Glowing Stone Tear
  20. The Tears of Alaris

Lore Group: Tears of Alaris
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Root Thread
Properties
# May 23 2012 at 6:17 AM Rating: Good
Scholar
*
59 posts
This items will evolve only by killing Alaran people, which excludes all animals, elementals, pig-men, original Norrathian races. Tear must be worn to evolve, like any evolving items.
The only alternative is use the Fragment of Legendary Alaran History which grants 10% on tears (capped to 100%), at least up to level 6. It is gained by succeeded the optional part of partisan task in Pillars of Alra.
The bonus is more linked to the max allowed than the %. A lot of people are 300+ on defense skill, meaning a bonus of 3 points per %, but you will always be capped by the max in parenthesis. For example, at level 2, the Tear will only grants 1 points instead of 3 ; you got 2 points at level 4 and 3 point at level 6. And more ironical, when you hit level 7 (2% bonus), you get 0 upgrade since still capped at 3 point, compare to the the 6 points corresponding to 2% of 300.
So progression on Tear is more accorded to the max allowed, which may be far from the annouced % (at level 20 10 points against 15) :
Level 1 = 0 point
Level 2-3 = 1 point -> 0.3% against 1%
Level 4-5 = 2 points -> 0.6% against 1%
Level 6-7 = 3 points -> 1% against 2%
Level 8-9 = 4 points -> 1.3% against 2%
Level 10-11 = 5 points -> 1.6% against 2%
Level 12-13 = 6 points -> 2% against 3%
Level 14-15 = 7 points -> 2.3%
Level 16-17 = 8 points -> 2.6%
Level 18-19 = 9 points -> 3%

Level 20 = 10 points -> 3.3% against 5%

The evolving of this item is already a pain, SOE may at least have not provided foolish information.

notes : As I am writing this post stats for level 14 to 19 are logical estimations.

Edited, May 23rd 2012 8:20am by KrissII

Edited, May 23rd 2012 8:27am by KrissII

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