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The Serpent's Spine
By: Railus, Posted at: Tue, Oct 24th 5:59 PM 2006, Last Edited: Tue, Oct 27th 1:22 PM 2009
Rated 4.77 by 72 people

The Serpent's Spine Guide
A guide to progression, keying, flagging, and access within The Serpent's Spine expansion.

Geyser of Sunderock The Hollow of Crescent Reach Welcome to the Stone Hive Krithgor City of Valdeholm Crystalline Scale of Veeshan


The Beginning:

  • The Serpent's Spine expansion was announced on July 11, 2006, and went live on September 19, 2006.
  • The initial expansion announcement may be found here. The initial patch message may be found here.

What's Going On:

  • After Venril Sathir's curse was released into the Nest and destroyed the dragon eggs, it was clear that the future of dragonkind was in danger.
  • Six dragon children of the Nest -- Venesh the Greenblood; Draton`ra, Master of the Void; Keikolin, Bringer of Enlightenment; Mysaphar, Seeker of All; Atathus the Red Lord; and Osh`vir the Windspirit -- got together and called themselves the Circle of the Crystalwing. They went against the wishes of their Elders and created a new race to protect against the growing threats. Through recruitment, coercion, and even kidnapping, the Circle created the Drakkin, a race of dragon-touched humans, and used the abandoned Ogre city of Nokk within the Serpent's Spine mountains to develop them.

What's New:

  • A new playable race, the Drakkin
  • Level increase to 75
  • New /con system:
    • Grey - This creature is trivial to you and will give you no experience for killing it.
    • Green - This creature is not much of a threat, but will still give you some experience.
    • Light Blue - This creature is below your level, but high enough level to give you experience.
    • Dark Blue - This creature is below your level, but a solid challenge, giving more experience than a light blue mob.
    • White - This creature is the same level as you.
    • Yellow - This creature is slightly above your level.
    • Red - This creature is well above your level.
  • "QUEST ITEM" tags on most quest items
  • "Lore Information" tab on certain items
  • New stat: "SV CORRUPTION" (some NPCs' AE attacks are corruption-based, requiring a corruption cure)
  • New out-of-combat regeneration system allows you to sit down and rest after being out of combat for 30 seconds (group) or 5 minutes (raid). An icon displays your status:
    • Crossed Swords - You are currently in combat.
    • Hour Glass - You are recovering from combat and cannot rest yet. In addition to the hourglass, there is a timer bar beneath the endurance bar that will count down as you get closer to being rested.
    • Poison Drop - You are no longer in combat, but cannot rest because of a debuff that is affecting you. You must get rid of the debuff before you can rest. Certain debuffs now have a yellow border instead of a red one. These debuffs do not affect your ability to rest.
    • Void - The void is the default icon and indicates that you are not in-combat and you can rest at any time.
    • Energy Swirl - The energy swirl indicates that you are currently resting.

Zones:

  • A list of zones in The Serpent's Spine may be found here.
  • A screenshot of the animated in-game map of the mountains of Serpent's Spine may be found here.

Travel to The Serpent's Spine:

  • A portal stone to Crescent Reach in the neutral section of the Plane of Knowledge (just west of the Plane of Tranquility stone) will land you in a safe area of Blightfire Moors.
  • The Blightfire Moors may also be reached through Highpass Hold.
  • Wizards are able to port and translocate to Blightfire Moors, Sunderock Springs, and Icefall Glacier.
  • Druids are able to port and translocate to Blightfire Moors, Direwind Cliffs, and The Steppes.
  • One character per account recives Scepter of Draconic Calling ("/claim 10"). Its effect is a self-port to Crescent Reach reuseable after 72 minutes.
  • Goru'kar Mesa is a destination in the Guild Hall portal.

Spells in The Serpent's Spine

Most spells in this expansion are tiered. When you scribe a Rank II spell in your book, the Rank I spell will be overwritten; likewise for Rank III.

  • Rank II spells are dropped randomly throughout upper level zones (Ashengate, Frostcrypt, Direwind Cliffs, Valdeholm, Icefall Glacier, The Steppes and Sunderock), and are droppable.
  • The Magician summon spells are dropped by random mobs. They are tradeable.
  • There are also various bane spells/skills for some classes. It is not known for sure what drops these (information about how to obtain them needed: email Railus or Fleven if you wish to share).


Progression Through The Serpent's Spine
(Misc.)


Most areas in this expansion are open to everyone. In addition to the normal task system (where one task brings a reward), many tasks within the expansion are part of a series, with rewards coming after completing multiple tasks (the low level "Love in the Air" series, for example).

Still, there are a few places and areas which require keys and flags:



Ashengate Progression Line (Access Quest Entry Here)

Frostcrypt Progression Line


Quests to do While Progressing Through The Serpent's Spine

  • Charm of Lore
    • This quest involves the entire Serpent's Spine expansion, and involves collecting various artifacts from solo, group, and raid encounters in order to upgrade a charm received from Librarian Hemfar of Crescent Reach.
  • Wanderlust Guild Charm
    • Another quest involving the entire expansion is the Wanderlust Guild Charm series which begins with this task.
  • Bypass the Ashengate Guards
    • Unless you can feign death, fade, or SOS by them, the two Guardians of the Gate in the Direwind Cliffs will probably cause you some annoyance. Complete three relatively quick tasks beginning with this one to bypass them.
  • Warriors, Kings, and Heroes
  • Familiars for Everyone
    • Priests and Pure Casters can summon a familiar using the Direwolf Totem of Spirit obtained from this quest.
    • Hybrids and Pure Melees can summon a familiar using the Direwolf Totem of Battle obtained from this quest.
  • Many more tasks were added with the Serpent's Spine expansion. The list here is made up of the highlights. A complete list of TSS quests and tasks listed in the Allakhazam database can be found here (this is a premium-only link).


Armor Sets in The Serpent's Spine

  • Kimem's Armor (Levels 20-30)
    • Kimem Saydel in Crescent Reach offers armor quests for chain, leather, plate, and silk classes These quests result in armor pieces which have in the neighborhood of 10-25hp/mana/end.
  • Tenish's Armor (Single Groupable; Levels 71-75)
    • Tenish in Crescent Reach offers armor quests for chain, leather, plate, and silk classes. These quests result in armor pieces which have in the neighborhood of 210-240hp/mana/end.
    • Each piece may be upgraded to include stat bonuses as well (chain, leather, plate, and silk respectively).
  • Terraxs's Armor (Raid Required; Level 75)
    • Terraxs in Crescent Reach also offers armor quests for chain, leather, plate, and silk classes. These quests result in armor pieces which have in the neighborhood of 450-475hp/mana/end.
    • Each piece may be upgraded to include stat bonuses as well (chain, leather, plate, and silk respectively).

EQ: Expansion: The Serpent's Spine, by Railus

Submit a correction
17 Threads (Search Forums)
FC/AG raid requirements
Posted: Jun 17th 2009 6:45am | IP: Logged | Reply to this
*
126 posts
Score: Decent
Does anyone know if the raid prerequisites (ie, "Speak With The King", Vergalid, etc) are still required to request and participate in FC/AG raids?

I remember seeing game patch notes earlier this year that they've removed these requirements, and that all you need now to request/participate is ally faction.

Would anyone be able to confirm this is accurate?
FC/AG raid requirements
Posted: Jul 17th 2009 9:12am | IP: Logged | Reply to this
***
1511 posts
Score: Decent
Quote:
*** Raids ***

* Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve.
* Removed the flag requirements for TSS raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.
* The Stasis room raid reset should no longer get stuck in a loop.
* The Kaesora raid will now reset after 15 minutes or if all council members are idle.
* The Ritualists in the second phase of the Kithicor raid will no longer damage the storyline NPCs while they are idle. It should still be necessary to engage the correct group of ritualists shortly after the message: “A dark energy begins to build to the *direction* of the combatants.” However, it should no longer be necessary to engage all of them simultaneously.
* The area near the entrance doorway will no longer be a safe spot during the Mindblight raid.


Patch Notes for December 23, 2008

That what you looking for?
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Somewhere heckling Fleven about updating quest info lol...
Posting from Texas
where is the Forge of Nokk ?
Posted: Feb 12th 2008 4:12pm | Edited: Feb 12th 2008 4:12pm | IP: Logged | Reply to this
4 posts
Score: Decent
Thanks DD I will check it out.

Edited, Feb 12th 2008 6:12pm by marchelis
where is the Forge of Nokk ?
Posted: Feb 4th 2008 1:57pm | Edited: Feb 4th 2008 4:46pm | IP: Logged | Reply to this
4 posts
Score: Decent
I got this quest in Cresent reach from "Wamukota " one of the smiths. I can't find this Forge.The quest requires making studs in the Forge of Nokk using metal bits cooled with salt water.

Edited, Feb 4th 2008 6:46pm by marchelis
where is the Forge of Nokk ?
Posted: Feb 7th 2008 8:20pm | IP: Logged | Reply to this
17 posts
Score: Decent
The Forge of Nokk is the blacksmithing area on the second floor of Crescent Reach. Take the first elevator up and then go up the stairs to where the different tradeskill areas and merchants are. The Forge of Nokk has a banner with it's name on it hanging above the entrance.
FC participation prereqs
Posted: Dec 13th 2007 6:52pm | IP: Logged | Reply to this
*
52 posts
Score: Decent
Quote:
In order to participate in a Frostcrypt raid, you will need to reach ally faction with Wraithguard Leadership and complete Fergarin Bardon I's group and raid tasks.


Can anyone confirm or deny that you only need ally faction and "Speak with the King" flag to participate in FC raids?
FC participation prereqs
Posted: Feb 17th 2008 9:10pm | IP: Logged | Reply to this
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52 posts
Score: Decent
Confirmed: You need all 3 group tasks and all 3 raid tasks to participate in a Frostcrypt Raid; you can do them in any order; and you recieve a character flag once all 6 are complete.
FC participation prereqs
Posted: Feb 1st 2008 9:45am | IP: Logged | Reply to this
16 posts
Score: Decent
You need at least the last group task, possibly all three. Anything less than that and you count as a piggy still. Max allied faction right now and have done all raids, still a piggy. (no group tasks done yet.)
Posting from Geneva, Switzerland
Frostcrypt factions
Posted: Jul 6th 2007 3:27pm | IP: Logged | Reply to this
21 posts
Score: Decent
FYI there are 2 raid instances for Frostcrypt, the first, you need ally faction with "Wraithguard", the second (the one containing Beltron) you need ally faction with "Wraithguard Leadership." The 2 instances are both on the different factions and being ally to one, will not help you with the other.
Posting from Valencia, CA
Ashengate factions
Posted: Jul 6th 2007 3:31pm | IP: Logged | Reply to this
21 posts
Score: Decent
Also, for Ashengate raids, there are 3 instances. 1 from Jenray (Scholars of Solusek faction) is to raid East AG, 1 from Zhubis (Infiltrators and Traitors of Ashengate) is to raid West AG, and 1 from the guy located above Jenray, which I believe is on BOTH factions so in order to do North AG, you must be ally to Jenray, and Zhubis.
Posting from Valencia, CA
Rank 2 Spells
Posted: Feb 2nd 2007 4:58am | IP: Logged | Reply to this
26 posts
Score: Decent
Confirmed...Rank 2 spells also drop in Steppes.
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[wowsig]2545086[/wowsig]
rough spell scroll
Posted: Jan 27th 2007 8:37am | IP: Logged | Reply to this
2 posts
Score: Decent
where or how do you get these scrolls to become a spell thanks in advance
rough spell scroll
Posted: Jan 27th 2007 8:39am | IP: Logged | Reply to this
2 posts
Score: Decent
the scrolls are rough spell scrolls
Does size matter
Posted: Jan 24th 2007 8:01am | IP: Logged | Reply to this
3 posts
Score: Decent
Can anyone tell me the size of the Serpent's Spine download. For those of us still on dial-up size does matter. Thanks in advance.
Does size matter
Posted: Feb 2nd 2007 3:10pm | IP: Logged | Reply to this
2 posts
Score: Decent
Well I normally run at approx 48k to 51k dial-up sprred via my local phone company(quest), and it took just over 32 hours to download TSS. Let me say? It was well worth it..... just thank the gods that I have a seperate phone line for the computer...lol

Remember folks? that 99% of rual america still has no access to any sort of high speed internet.

be well and play safe

Wenchii
lvl 72 Druid
on Prexus server
Does size matter
Posted: Feb 5th 2007 8:14am | IP: Logged | Reply to this
3 posts
Score: Decent
Thanks much for the info. Guess I'll pass on Serpent's Spine until they release a disk.
correction
Posted: Jan 19th 2007 7:10pm | IP: Logged | Reply to this
8 posts
Score: Decent
i think some mobs in the steppes can drop rk ii spells also
spells
Posted: Jan 14th 2007 7:35pm | IP: Logged | Reply to this
42 posts
Score: Decent
migth wanna add in to spells not only are they no trade but they have NO sell abck value if you buy wrong ones.
Bad links
Posted: Jan 14th 2007 7:18am | IP: Logged | Reply to this
38 posts
Score: Decent
The link to Tenish's teir 2 Leather and Plate armor have been swapped. Clicking on leather sends you to the plate quest, and plate to leather.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sentinel Thirio Afentis
71 Wildblood (Retired)
Proud member of Halo Guardians, Drinal
http://eq.magelo.com/profile/1257605
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Serpent's Spine expansion
Posted: Jan 1st 2007 2:12pm | IP: Logged | Reply to this
4 posts
Score: Decent
Is this expansion out on CD? If not when?
Serpent's Spine expansion
Posted: Jan 3rd 2007 12:29am | IP: Logged | Reply to this
35 posts
Score: Decent
No, you get all the files through the patch. You much purchase it through the game and you will have access to the expansion.
Dragons Breath
Posted: Dec 6th 2006 1:19am | IP: Logged | Reply to this
1 post
Score: Decent
im trying to do the drakkin's "dragons breath" quests which start in CR. This may be a dumb question but where is the Forge of the Forgotten? i looked all over the 3story place and found Forge of Norkk which is where the smithy i needed GAVE me this part of quest to find Forge of Forgotten...i gotta make adamn torch so i can speak to the red dragon to get the DB part of quest.....help!!
Dragons Breath
Posted: Jan 12th 2007 12:46pm | IP: Logged | Reply to this
27 posts
Score: Decent
Actually, Forge of the Forgotten is the name of the smithy shop, it's on the sign hanging above the doorway into the smithy. The appropriate forge for making combines is the Forge of Nokk container, which is on the left hand side of the shop.
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Priestess Cathartic Soulgriever, Priestess of the 75th Salvation
Apprentice Researcher Kayotik Phantasmagorya, Deathcaller of the 75th Desecration
Heyokah Tymeless Bloodsacrifice, Oracle of the 62nd Ritual



~Let honor be your sword, your shield and your cloak; let the proud save face and you will go far~
Dragons Breath
Posted: Dec 9th 2006 5:51pm | IP: Logged | Reply to this
22 posts
Score: Decent
You should be on the 2nd level in Crecent Reach not the third. On the second level go to the smithing area where you get the lvl 20 armor quests, between the 2 ramps there are 3 forges. If I remember correctly you can use either of the forges along side the large forge. Also forge will say Forge of the Forgotten above the ingridient slots.
Dragons Breath
Posted: Jan 11th 2007 7:06pm | IP: Logged | Reply to this
45 posts
Score: Decent
The forge is the one on the left
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I'm a lumberjack, and I'm okay,
I sleep all night, and I work all day.
I chop down trees, I wear high heels,
Suspenders and a bra.
I wish I'd been a girlie,
Just like my dear papa!
Posting from Oregon
Faction Issues
Posted: Dec 1st 2006 5:05pm | IP: Logged | Reply to this
1 post
Score: Decent
They made this expansion for every one it seems there are no faction issues with drakes going to other places. Seems your indiff to anyt race but I yet to venture to allt he towns
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War isn't about dying for you country. IT's about making the other guy die for his.
Posting from columbus ga
Armor Quest Gap
Posted: Nov 30th 2006 4:43am | IP: Logged | Reply to this
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52 posts
Score: Decent
Kind of a gap in armor from 45 to 71 isn't there? Or is it just that no one has found these quests yet or reported thier findings here.
Armor Quest Gap
Posted: Dec 28th 2006 2:47pm | IP: Logged | Reply to this
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138 posts
Score: Decent
There are quite a few 53 and 66 quests, you just have to hail pretty much every NPC you see to find them. :)
Faction issues?
Posted: Nov 29th 2006 12:46pm | IP: Logged | Reply to this
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127 posts
Score: Decent
Maybe I missed it but are there any faction issues with Drakkin? Are they welcome in good/evil cities? What about good/evil races venturing into Drakkin cities?
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Aatempco Skyewalker
Vazaelle

http://www.magelo.com/eq_view_profile.html?num=717881

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