Deepwater Knights

Followers of the Oceanlord Prexus, The Deepwater Knights are led by the Paladin Weligon Steelherder and the Cleric Gans Paust. For the Knights, swimming is a manditory skill, as many of their quests lead them beneath the waves. These Knights are allied with the High Council of Erudin and oppose the Heretics who live in Paineel now.

The following quests require Deepwater Knights faction

Quest Name Minimum Faction Required Maximum Faction Allowed
Barnacle Breastplate Amiable
Bracer of Ro Indifferent
Cleanse the Ocean Amiable
Fisherman Convert Amiable
Odus Pearls Amiable
The Bridge Kindly
The Geologist's Purloined Tools Amiable
Zombie Flesh Amiable

Zones in which you can raise the faction

Zones in which you can lower the faction

NPCs you can kill to raise the faction

Quests you can do to raise the faction

NPCs you kill to lower the faction

Quests you do to lower the faction

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Deepwater faction
# Jul 18 2014 at 10:31 PM Rating: Good
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61 posts
Guard Captain Letori gave me a + 10 modifier to deepwater knights.

However, after killing a guy in the cleric guild in paineel named atdehim sqonci, I got a +1000 deepwater knight faction modification. Nice.
Deepwater faction
# Oct 04 2014 at 9:28 PM Rating: Decent
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Tutankamenzek wrote:


However, after killing a guy in the cleric guild in paineel named atdehim sqonci, I got a +1000 deepwater knight faction modification. Nice.


2 kills of Atdehim Sqonci and one round of guards and I was max ally :) Thank you so much for this tip! You saved my paladin hours of faction work!
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Nightblade Xaxony Silentshadow the Dark Phantom
Blade Dancer Skyai Blue'Seas the Dreamer
Windcaller Myrahi Shadowstorm the Earthwarden
Arcanist Fyrebloom Shadowflame the Trickster
Priestess Idaari Shadowshifter the Adventurous
Knight Vylea Shadowlight of the Truthbringer
<Council of Dragons> of Fennin Ro (Cazic Thule}
Quick raise to DWK Faction
# Mar 29 2013 at 6:18 PM Rating: Decent
I went from wherever I was at to max ally by killing "Guard Captain Latorl". I found him near the back part of paineel, near the Cleric guild. Easily solo'ed at 70 with defiant gear, 300+ AA's as pally. Fought all the guards in Paineel on the way back since they were KoS anyway. Just got in with a lockpicker. Was possibly a huge faction hit, and quick way to raise faction if you're a high enough level

Edited, Mar 29th 2013 8:30pm by livErD69

Edited, Mar 29th 2013 8:34pm by livErD69
Quick raise to DWK Faction
# Dec 17 2013 at 8:33 PM Rating: Default
pulling guard trains, the bigger the better will get you ally in no time. I'd say it took me 20 minutes to go from apprehensive to ally. Hardest part was getting someone to pick the lock.
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Paineel mobs to kill
# Feb 17 2013 at 12:31 PM Rating: Excellent
Killing the Following mobs in Paineel raises Deepwater Knights faction too

- all guards
- Talloth Vara
- library assistant
- a spirit chanter
- Atdehim Sqonci
- Dzan Amo

etc etc
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Raiding Paineel for Faction
# Apr 05 2012 at 9:37 PM Rating: Good
The list of NPCs you can kill to raise the faction could be absolutely insanely long. I had a Rogue friend pick the lock into Paineel, so I ran inside and started raidin the whole city and killing almost every NPC there (aside from merchants and class guildmasters), and they all give the same faction hits as most mobs.

I don't know how much faction I'm getting with Deepwater Knights, but I sure am killing a lot of NPCs...

55 Paladin
To Repair Heretics hits.
# Jun 30 2008 at 3:43 PM Rating: Decent
After killing the 3 mentioned npcs, it takes 45 dead Kobolds to repair the loss in faction you suffer with Heretics. So, apparently you lose 15 points Heretic faction for each npc killed. So, if you collect the 15 canines as suggested, you will probably kill enough kobolds to end up with very little overall loss in heretic faction.
Kill in Paineel
# Jun 07 2007 at 6:48 AM Rating: Decent
I am a 61 human paladin, got my bard to unlock Paineel's door and both of us are inside Paineel killing the NPC's and guards. Deepwater Knights faction improving on every kill and not taking long at all.
Simple Deepwater Faction
# Sep 11 2006 at 1:27 AM Rating: Decent
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Faction
# Apr 14 2006 at 10:35 PM Rating: Decent
Did this the other day in a few hours, basically using the strategy that xpanmanx posted, except I got a little bored collecting kobold teeth, so each time I killed off Noclin Saah, I would slay one of the guards standing there, who conned green at 70. They're undead so you should be able to do some decent damage on them. Being a 70 paladin with Slay Undead it still took like 5 minutes to kill each guard but after they died Noclin would be back up. They also spawn instantly after they're vanquished. Dunno if this is faster than turning in molars, but it kept me busy and I still went from dubious to warmly in a few hours.
Building Deepwater Knights Faction
# Jul 27 2005 at 1:30 PM Rating: Decent
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RE: Building Deepwater Knights Faction
# Jul 27 2005 at 1:30 PM Rating: Decent
Funny story about all that -

I was at my wits end with the cycle. I had just done the umpteenth hand-in to Tiam Khonsir, and was still warmly. I gave up and /camped right there in the Erudin Pally guild. With the timer counting down, I stumbled across 1 more molar as I was counting my food and drink for the next night's raid. Hmmm....I stood up, handed it to Khonsir, and bingo, ally.
Amiable to Ally in an Hour
# Jun 30 2004 at 10:48 PM Rating: Decent
Created an Erudite necro on 2nd account to let my paladin into Paineel and it took about 4 rounds of guard killing (very easy at 60) to raise my deepwater knights faction from amiable to ally. Wish I had thought of this sooner!

RE: Amiable to Ally in an Hour
# Sep 07 2004 at 2:44 AM Rating: Decent
Just be carefull not to walk to the SK guild Down there, I just did and got dropped pretty quick by about 3 SK GM (Dark blues) to a lvl 65 paladin.
RE: Amiable to Ally in an Hour
# Aug 09 2004 at 3:14 PM Rating: Decent
just did this and it worked out awsome thank you for the info it is hands down the best way to get your faction to aly in the shortest amount of time
Azzar Habbib
# Jun 19 2004 at 3:41 PM Rating: Decent
In the small tunnel chamber just before you get to the newbie area, Azzar Habbib stands. I killed him and had the following faction effects: The faction adjustments for this are +Deepwater Knights, +GateCallers, +Craftkeepers, +CrimsonHands, -Heretics.
Missing Quest!
# Jan 10 2003 at 8:55 AM Rating: Good
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654 posts
Doesn't the Good Version of the Kobald Molar's give you Deepwater Knights faction? I'm HOPEING it does cause I'm going to be handing in a LOT of kobald Teeth tonight just to get Erudin and other erudin recident faction. I'm an Ogre Warrior and to me having good faction everywhere is pretty important.

ShadowSoldier
33 Ogre Warrior
Mithanial Marr

Edit: I've just done the good version of the molars. I needed wolf form AND invis cast on me to do it. It does raise Deepwater Knights faction. The NPC you hand the molars to is behind the Deepwater building. You can use the left wall to go over it or to con the NPC first. Or if your good faction already, go through the building. I've also just done it with my erudite Enchanter, AND Cleric. So this quest should be added.

Edited, Mon Jul 14 11:07:13 2003
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Quid on DWK faction?
# Sep 17 2002 at 5:27 PM Rating: Decent
29 posts
Can someone verify whether or not Quid (forgot surname) in Rathe Mountains is on Deepwater Knights faction? It seems he may have been omitted from the "NPCs kills that lower faction" list.

Thanks in advance-

Theodus,
49 Dwarven Knight
soon on Fennin Ro
leaving Tallon Zek
Deepwater Knights Faction Info
# Apr 20 2002 at 10:06 AM Rating: Excellent
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RE: Deepwater Knights Faction Info
# Jun 23 2002 at 11:48 PM Rating: Excellent
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1,312 posts
-Heretics (Paineel)
+Deepwater Knights (Erudin CLR/PAL Prexxus)
+Gate Callers (Erudin MAG)
+Craftkeepers (Erudin ENC)
+Crimson Hands (Erudin WIZ)

Killing Elial Brook at the dock in Toxx gives -20 points to Heretics faction, and +20 points to the 4 Erudin factions. He has 100 HP.

Killing Noclin Saah in the Paineel newbie yard gives -15 Heretics and +15 to Erudin. He has 400 HP.

Killing Azzar Habbib in the Paineel newbie entrance gives -10 Heretics and +10 to Erudin. He has 1350 HP. But he is about a one hour spawn. I wonder why the higher level NPCs give less faction.

Kill Elial and Noclin every 6-7 minutes, and you will maximize the 4 Erudin factions after about 120 kills in 7 hours. Then if you want, you can go to the Warrens and slaughter a couple thousand Kobolds to regain Heretics faction.
#Anonymous, Posted: Jul 19 2001 at 12:07 AM, Rating: Sub-Default, (Expand Post) Whats up with dwarves??...i mean the wemon have beards!!
#Anonymous, Posted: Jul 19 2001 at 12:08 AM, Rating: Sub-Default, (Expand Post) Yes they r.
#Anonymous, Posted: Jul 19 2001 at 12:06 AM, Rating: Sub-Default, (Expand Post) Hey, ***** ALL WHO READ THIS!!!
Re: If Inte be Killed
# Jun 21 2001 at 2:47 PM Rating: Decent
To respond to the "if Inte be killed".

You can kill Inte Akara, but i would advise against it until you have the Avenger or Defender in hand. I am saying this cuase it is an enormous faction hit to the Deepwater Knights. You also mentioned if you can loot the Feiry Avenger. No, you can't. You can loot something totally extradronary that was nerfed to NO RENT.

Inte's feiry sword of death.
150damage, 15 delay
+25str +20mana, 12wis, +5 to all saves
effect: flame shock
NO RENT. NO DROP

Yes it is hard to believe and I myself argued the damn thing. If this weapon got in the hands of just one outside of PoA, going throug 50-60 would be so much easier. If you are thinking of killing this dude...you better get an army of many. This guy will kick your butt into next week.If you still don't believe me, check out Everlore. Im not to sure if this thing was nerfed completely or not. It should be though...

Madidi Tinytank
Paladin of Brell
Bristlebane
RE: Re: If Inte be Killed
# Jul 15 2002 at 12:52 AM Rating: Default
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281 posts
You know that you can leave no rent items on a corpse and they dont disappear. Just die each day before you log, get a res and leave the sword on the corpse till you log back in
Inte's Fiery Sword Of Death
# Apr 28 2002 at 5:27 AM Rating: Decent
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303 posts
If he's wielding this weapon, I can't imagine trying to melee him. Imagine looting such a weapon! Even if it were NO RENT, I would love that thing. Just don't log out and hope that the server doesn't go down. Ha! OK, back to reality...
Fiery Avenger Faction
# Jun 17 2001 at 8:16 PM Rating: Default
Or if you are brave head to Paineel and kill erudites there for Deepwater bonuses : ) Hehe, I would advice to only kill the ready to attack ones though.
Also, watcho ut for the skely guards there, they may have been green to me when I was 51 but damn, they are harder then Guard Kroon in FP who is blue at 51. I can solo Kroon like nothing else, but those green guards I can barely touch.
#Anonymous, Posted: Jun 04 2001 at 1:21 PM, Rating: Sub-Default, (Expand Post) is it just me or is this WAY too much trouble for armor that can easily be replaced by Ry'gorr? Each piece of Ro armor is a mini epic quest. Most others, ranger, warrior, shaman armor requires 1 item and a gem. Nothin like spending weeks to pull up faction.
IF Inte be Killed
# May 27 2001 at 1:31 PM Rating: Default
If someone kill the Paladin Inte
what will happen?
Loot the FA? hehheh
Dorn
# Aug 11 2000 at 10:10 PM Rating: Default
I killed Dorn a couple times recently as pay back for when I was slaughtered by him as young knight and got +Deepwater Knights faction as well as some other faction hits and pluses.
#Anonymous, Posted: Apr 29 2001 at 2:06 AM, Rating: Sub-Default, (Expand Post) where are the deepwater knights found?
more faction
# Jul 21 2000 at 6:00 AM Rating: Decent
theres a female erud necro npc in lavastorm she spawns in one of the goblin camps, and also gives deepwater faction when killed
RE: more faction
# May 24 2001 at 6:27 AM Rating: Default
Yeah, that's hykallen from the list above.
Baby Sharks
# Jul 20 2000 at 4:35 AM Rating: Decent
If you kill the diseased shark it will force spawn between 2 and 6 baby sharks. These are level one and provide easy faction hits for paladins going through "Deepwater Knight hell". The faction adjustments for this are +Deepwater Knights, +GateCallers, +Craftkeepers, +CrimsonHands, -Heretics. The spawn point for the diseased shark is right next to the stairs and the babies spawn right on top of the underwater rocks.
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