Classes: The Druid

Druids - a powerful outdoor class. With the triple ability to heal, inflict direct damage and cast damage over time, druids are a popular solo class, as well as popular in a group. They are also a travelling class, given both sow and teleportation abilities.

How should you play your druid to make the best use of his abilities? What are the best solo strategies? How should the druid be played within a group? What spells are the most and least useful? What skills should you develop?

Post your strategies on how to best play and develop the Druid and read, rate and comment on what others have to say.

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Quad Kiting... cluelessFollow

Quad Kiting... clueless
#1 Jun 26 2006 at 8:41 AM Rating: Decent
As the title implies I am a fairly new player and was looking into the druid as a viable option for a char. And I have heard some rumblings about quad kiting and such being a great way for a druid to solo for xp and loot and such. I am sure that this is not possible early on, but I guess my question is at what level Can a Druid quad kite and how do they do so? Also, what in the world does kite mean? Thank you for your input in advance.
Quad Kiting... clueless
#2 Jun 27 2006 at 10:27 AM Rating: Decent
24 posts
I have not quad-kited for a couple of years now, but it was great fun and good experience for me from level 34 to 50 or so. I quadded primarily in Eastern Wastes and Great Divide, and understand that there is great quadding in Cobalt Scar as well.

Firstly, kiting is to kill a mob, usually with damage-over-time spells, while running away from it. You must be faster than the mob or it will catch you and pummel you, preventing you from casting spells. (Necromancers kite the same way, and rangers do so by shooting mobs full of arrows.) Fortunately, druids are well-equipped to be faster by snaring mobs and by casting speed buffs upon ourselves, Spirit of the Wolf and better still wolf form (Hooooooowwwwwllllll!!!!), and later Spirt of Eagle. At most levels, you will be able to kill any blue, white, yellow or slightly red con mob that you can snare. Summoners, however, are another story.

Quad kiting is to snare four mobs at once, herd them into a tight group so that visually they appear to be one mob by running circles around them, then casting an area-of-effect (AOE) spell that damages all four mobs with a single cast. It takes some practice to master this art and I found it tremendously satisfying. The ulthork camp in Eastern Wastes is a great place to learn. You might wish to start by kiting a single ulthork and killing it with your AOE spell, then adding a second and a third and fourth as your skill and knowledge of the zone increase.

Since you are considering classes, know that wizards also quad kite.

There are other places to quad, perhaps into the 60s, that I am not familiar with.

Should you create a druid on the Tunare server, feel free to look me up when you get your first AOE spell and I'll be happy to show you the ropes.
Quad Kiting... clueless
#3 Jun 28 2006 at 3:12 PM Rating: Decent
Aye my favorite thing, I have found that as you hit the high 60's and/or are keyed for zones such as Halls of Honor, Plain of Fire etc, Quading becomes very effective if you have the mana. The tables in fire, (short term for it if you can have someone show you it is much easier then explaining it here) is great experience. white or blue con at lvl 68.
As Leowin mentioned Cobalt scar is good exp, but an even better farming spot after you out lvl the zone. They wyvern hides are very lucrative in the bazzaar they also drop semi precious gems used in old luclin armour quests that sell well at vendors. The Key to cobalt scar is to hunt in the great devide at the Giant Fort another good quad spot up into the low 50's, or any place that will give you positive Claws of Veeshan faction. This changes your faction with the Wyverns so they will not aggro unless casted upon, though if a named wyvern notices you casting on his buddys you will end up with a problem Do not kill the named after you are at dubious faction. You should have Succor loaded to evac yourself as soon as you aggro one. Only the named will hit your Claws of Veeshan faction. I first started Quading the skeletons on the far side of the dreadlands. They stayed a blue con till lvl 51. Though the loot is not good the area is great as it is wide open, a good place to learn.

Another solo option is to root rot. I do this with mobs to big to quad down and do not summon, as the dot runs you simply sit keep them rooted and snared and med the mana cost. It is somewhat slower but you can chain pull. I have found that the murkgliders ( the ones in the trench to the bridge at the Draniks scar zone line in Nobles Causeway) are easy with this technique, After the bridge however the murkys cast a dot snare that is a killer. unless you can resist it stay away from them. If you are so inclined to stay in the luclin exspansion their is plain of mischeif, the zone in is at the end of the river, a small pagoda to click on and i believe you must be 65 to enter Root rotting and quading work well. They Feind caves in plain of valor are also great exp with a small group of kiters Root rotting and quading work well.

I would also recomend becomeing good friends with a necromancer or two. With Spirit of Eagle and regen spells you can basically feed a necromancer mana and health as he sucks the mob dry. He can also mind wrack to restore your mana and the dots stacked with each other cause outrageous dps. I have seen large named mobs drop with this technique.
Any way i hope that gives you some idea's if you are on the fennin ro server send me a line and i will show you a few things. Enjoy and remember number one lesson is dont get hit, most of these mobs will squish a druid quickly even though the con is blue or less
Quad Kiting... clueless
#4 Jun 30 2006 at 10:06 AM Rating: Decent
Ok correctiong i am an idiot i meant velious exspansion, sry for the mistake
Quad Kiting... clueless
#5 Jul 24 2006 at 8:28 AM Rating: Decent
Just to clarify, you should use lightning AE spells, Lighting Strike, Lightning Blast, and Karana's Rage, because they target a single target. Our Earth, Wind and Rain/Ice AE's target the area the mobs is standing in, and when kiting, the mob tends to walk out of the target area of effect before you finish the spell. But you knew that, didn't you?
Quad Kiting... clueless
#6 Jan 13 2007 at 7:49 PM Rating: Decent
*
241 posts
I play many EQ toons and just this year soloed both a Wiz and Druid to level 58 so my understanding of quad kiting is not high but at least recent.

I found for mid level 50 - 58 druids;

1. Use ensare as it last the longest and you cannot snare yourself

2. Often if snaring many mobs a fast cast or instand cast Inv to Animals or Gather Shadows can allow you to avoid agro while snaring 4 or 8 mobs.
(Ring drops in LOIO and Chardok)

3. After you have snared the mobs you must draw them in a tight area so that the AOE spell you plan on will high them all. Note that on Lucy it list the AOE for earc spell and some have areas of effect much larger than others so do your homework. Or just take extra time to get the mobs tight.

4. To make life easier always have a focus item that will increase range and shorten cast time to give you more an edge.

5. After circling the mob group (2 - 4 circles does it most often), targe the mob you expect the have the highest level or hit points and target that mob for your AOE casting.

6. If you are kiting 8 at a time once you kill a few mobs retarget on an mob that was not taking AOE damage to make your life easier.

7. Run 3 J boots T boots SOW are a must LEV is also great once you get SOE you are set.

8. Before you try quad kiting take one of the mob you plan to kite and test out that you have the room and mana to kite and kill the mob before you run out of mana.

Have fun. After taking a mage rog cleric war monk necro wizard all past level 55 I found the druid a very easy toon to play and level, however it took me some deaths to learn quad kiting so have fun but expect deaths

Byby (Prexus Trinity Rocks)
Quad Kiting... clueless
#7 Jan 26 2007 at 5:18 AM Rating: Decent
hi, if no one else mentioned it, a great place for druids to quad is timorous deep at the spiroc island, not much in the way of loot but maybe a few plat per corpse but even quadding a group of lt blue and green mobs you will still get half to 3/4's of a yellow bubble of exp per quad even at lvl 51, start there at lv46 when you get the ae that does 478 dam on 4 mobs at a time and you can do 2, maybe 3 levels a night. watch tho, i just started back on the sleeper after 3 yr away in eq2 and they have added an occasional 'enforcer' spiroc who gets called in to help, not a probl;em tho if you catch the message in time, just root/park him, dot a bit, and finish him after the quad is dead. good luck

grettina lv61 druid on the rathe
clerianna lv51 druid on the sleeper
Quad Kiting... clueless
#8 Nov 19 2007 at 1:12 AM Rating: Decent
The druid who taught me quadding said to line up four of the "same" mob type. If not, when low on health, he said they will scatter and wander. But four of the same type will stick together and chase you til the end (the last one will wander - at this point toss a DoT on him - use a click-to-cast - whatever).
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