Classes: The Druid

Druids - a powerful outdoor class. With the triple ability to heal, inflict direct damage and cast damage over time, druids are a popular solo class, as well as popular in a group. They are also a travelling class, given both sow and teleportation abilities.

How should you play your druid to make the best use of his abilities? What are the best solo strategies? How should the druid be played within a group? What spells are the most and least useful? What skills should you develop?

Post your strategies on how to best play and develop the Druid and read, rate and comment on what others have to say.

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RE: Little Help

RE: Little Help
#1 May 29 2003 at 3:21 PM Rating: Excellent
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I recently moved from Nameless to Karana and did me up a Hafling druid and ranger. The Ranger was my main. By the time I hit 51 on the ranger and 39 on the druid I was so tired of looking folks in the rear end waiting a MGB or something I decided to recreate another class. Ranger was out.. so I redid the the Dru to a Woody. Happy as a lark that I did... no real big difference in play once you get to 34 and AOE Lightning Strike anyways. Begginning levels ARE a tad tougher than a hafling, but early levels go fast enough anyways.

I would always advise a Woody if you aren't into munchkins from munchkin land.

Quad kiting means you are snareing 4 mobs and blasting them with your AOE spell. It probably is better named MULTI-kiting... Some just arent comfortable with 4 mobs and do 3 instead, I know a few that do 5. Bottem line do what is comfortable to you AND that you can control.

Valiantt 53 Hafling Ranger
Decceon 38 Wood Elf Druid
Beowulv 39 Hafling Druid (retired/buff-port only)

Edited, Thu May 29 15:44:46 2003
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