Classes: The Paladin

Paladins - Icons of Virtue. The paladin combines the strength and battle prowess of a fighter with the healing and buffing of a cleric.

What is the best strategy for developing your paladin? Can a paladin be soloed, and if so, how? How should you play your paladin within a group? What skills should you concentrate on developing? What spells are most useful, and least useful? What armor and weapons should your paladin be seeking out?

Post your strategies on how to best play and develop the Paladin and read, rate and comment on what others have to say.

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SoF AA listing and costFollow

SoF AA listing and cost
#1 Nov 20 2007 at 5:15 PM Rating: Decent
This information was originally from beta, so AA prices might have changed, I'm a slacker so didnt revisit it...\\786 aa points available total to spend [corrected]

Paladin AA available (obviously many are not paladin specific):

General

Battle Ready 2 (5 aa) - Adds another bandolier slot.

Quick Draw 2 (5 aa) - Another potion belt slot.

Delay Death 16-20 (5/5/5/5/5 aa per rank, 25 total) - 5 more levels of delay death

Forage (3 aa) - The forage aa we expected in TSS, gives 50 points in forage.

Sturdiness (1-5) (6/6/6/6/6 aa per rank, 30 total) - 100 hp per level (not affected by ND/PD/DoN tier 2 AFAIK.

Combat Agility 19-23 (6/7/8/9/10 aa per rank, 40 aa total) - % increase? Guess would be 0.5% but we'll have to parse it or get a dev comment

Combat Stability 19-23 (6/7/8/9/10 aa per rank, 40 aa total) - % increase? Guess would be 0.5% but we'll have to parse it or get a dev comment

Energetic Attunement 6-10 (5/5/5/5/5 aa per rank, 25 aa total) - Increase regen from items cap by 1 per rank.

Hastened Origin 1-3 (3/3/3 aa per rank, 9 aa total) - Lowers reuse timer by 6 minutes per level.

Innate Regeneration 16-20 (3/3/3/3/3 aa per rank, 15 aa total) - 1 more innate hp regen per rank.

Mystical Attuning 6-7 (5/5 aa per rank, 10 total) - 2 more buff slots, pushes us to 25 total with everything.

Packrat 6-8 (3/3/3 aa per rank, 9 aa total) - *cough* useless filler *cough*

Archetype

Burst of Power 1-5 (8 aa each rank, 40 aa total) - Adds 5 points of skill to triple attack skill per rank.

Enhanced Aggression 11-15 (7/8/9/10/12 aa per rank, 46 aa total) - Not sure on values, pretty good assumption that its 10 attack per level increase on attack cap from items

Expansive Mind 11-15 (78/9/10/12 aa per rank, 46 aa total) - increase mana regen cap from items by 1 per rank

Finishing Blow 13-15 (7/9/12 aa per rank, 28 aa total) - no description of values for the new levels, but can be pretty sure that it will be level 71, 73, and 75

Healing Boon 7-9 (7/9/12 aa per rank, 28 aa total) - % increase? Needs testing or dev comment, guessing it will be 1.5% or 2% per level

Healing Gift 13-15 (7/9/12 aa per rank, 28 aa total) - % increase? Needs testing or dev comment, guessing it will be 2% per level

Mental Clarity 9-13 (5/5/5/5/5 aa per rank, 25 aa total) - 1 innate mana regen per rank increase

Veteran's Wrath 7-9 (7/9/12 aa per rank, 28 aa total) - % increase to base crit multiplier? Needs testing or dev comment

Mnemonic Retention 2 (6 aa) - 10th spell gem

Mastery of the Past 10-12 (8/8/8 aa per rank, 24 aa total) - Maxed you won't fizzle level 75 and below spells.

Fury of Magic 7-9 (7/9/12 aa per rank, 28 aa total) - self explanatory

Class

Armor of the Inquisitor 4-6 (7/9/12 aa per rank, 28 aa total) - More healing and ac, same duration as rank 3

Rank 4 - 30% healing effectiveness, 100 ac, 60 seconds duration

Rank 5 - 35% healing effectiveness, 125 ac, 60 seconds duration

Rank 6 - 40% healing effectiveness, 150 ac, 60 seconds duration

Hastened Purication 1-3 (2/2/2 aa per rank, 6 aa total) - reduces timer on it by 10% per rank

Gift of Resurrection (9 aa) - 90% resurrection aa, 25 second refresh, think its 2 second cast time but haven't tested it yet

Force of Disruption (12 aa) - Basically hand of disruption 2, same thing but a lot more hate.

Hand of Piety 13-15 (7/9/12 aa per rank, 28 aa total) - Upgrades it to 4400, 4800, 5200 base healed.

Fervent Blessing 4 (7 aa) - reduces lay hands timer by 12 minutes

Immobilizing Bash 4-6 (9/10/12 aa per rank, 31 aa total) - Expensive for a crappy aa that hardly works

Knight's Return Strike 1-3 (6/7/10 aa per rank, 23 aa total) - This one is interesting, needs to be tested for a couple of things. It says it allows you to riposte with a bash, which wouldn't mean much dps increase (not even noticeable if its the 2hbash bash formula).

Lay Hands 1-16 (3/4/5/6/7/8 aa per rank, 33 aa total) - Increasing healing power of lay hands. Ranks 1-10 are free I guess? I didn't notice if the 5 aa from improved lay hands were refunded or not, it may be screwed up in that regard.

Shield Block 4-6 (8/9/10 aa per rank, 27 aa total) - 2% more per rank

Speed of the Knight 10-12 (7/9/12 aa per rank, 28 aa total) - More double attack, no clue on %

Blessing of Life 1-3 (5/5/5 aa per rank, 15 total) - Gives an innate heal proc, 120, 180, and 240 healed for the 3 tanks, 2 procs per minute.
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