Classes: The Paladin

Paladins - Icons of Virtue. The paladin combines the strength and battle prowess of a fighter with the healing and buffing of a cleric.

What is the best strategy for developing your paladin? Can a paladin be soloed, and if so, how? How should you play your paladin within a group? What skills should you concentrate on developing? What spells are most useful, and least useful? What armor and weapons should your paladin be seeking out?

Post your strategies on how to best play and develop the Paladin and read, rate and comment on what others have to say.

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Understanding how to Solo?Follow

Understanding how to Solo?
#1 Sep 26 2007 at 4:55 AM Rating: Decent
Good day everyone. Hope that someone can answer this question. I have started a Paladin, got him to level 29 by PL/Grouping with some of my other toons. I have read that a Paladin is a great toon for soloing but I haven't figure out on the strategy to do this. I have pick up the Ghoulbane and am not badly gear from the baz and hand me downs but still not sure on how I should be soloing or even pairing with my Shammy (34)?

Thanks for your help

Truthseeker Palidin (29)
Understanding how to Solo?
#2 Sep 26 2007 at 3:49 PM Rating: Decent
While Paladin can solo, I would not say they are "great" at it. They do better against undead though of course.

Paladin soloing is mainly Pacify pulling singles, tanking and nuking (nuking for undead only of course), and rooting the mob so you can back up and heal yourself when needed. When mobs run, chain stun or root them while you finish them off.

Use Root to seperate mobs if you get adds. Keep that Lay Hands on a hotkey. You don't get Divine Aura until level 48 but once you have it it could save you from some ugly deaths if you remember to load and use it.

Potions help a lot. Damage shield, haste, heals.

At lower levels Paladin could fear kite undead, but without snare that can be too much work. Our fear doesn't last very long, and you run the risk of getting adds while you chase it around or wait for it to come back.

With your Instrument of Nife undead proc buff and your Ghoulbane you will probably want to try to focus on undead. Most of them don't run on low hp, but there are exceptions. Later you will also get a buff called Divine Purpose, which is a slow drain on your mana to add HP regen. It's basically stacking hp regen, and will help you solo too.

With a Shaman duoing becomes much better than soloing. Pacify pull to get singles if you can, Root adds otherwise. Shaman slows and sends in pet and lays down some dots. Paladin uses Stuns to maintain agro if the Shaman is casting too early or too much. Again chain stun or root the runners to finish them off.
Understanding how to Solo?
#3 Sep 27 2007 at 5:53 AM Rating: Decent
Thank you for taking time to respond to this post mfbrownbear. Your explaination made alot of sense and now I have a better understanding on what it is that I should be doing.

Once more, thanks for the help

Truthseeker Palidin (29)
Understanding how to Solo?
#4 Sep 27 2007 at 10:35 AM Rating: Decent
The use of multiple stuns in succession is an absolutely amazing damage mitigation technique. Once you have enough stuns you can chain stun a mob to keep them from attacking for several rounds.

The trade offs are that you lose some dps while casting all these stuns, and while each stun is fairly low mana cost it adds up when you chain them for a while.

If you're fighting a hard hitting mob and you don't have slow available you will probably be trying to stun a lot to keep from taking so much damage.

Depending on the situation it's sometimes better to use a Damage Shield potion (Distillate of Skinspikes) and not stun the mob. Letting them hit you more while adding dps via the damage shield works well, especially when fighting multiple lower level mobs at once.
Understanding how to Solo?
#5 Sep 29 2007 at 4:10 AM Rating: Decent
45 posts
My magelo is out of date and i am lazy. But at level 75 this how i solo when i have to. Not sure what spells you have so you may need to tweak the stategy a bit.

At your level you can pacify a room, or a few mobs to make sure you get a sinlge. after you think it is safe first stun the mob to pull it to a safe place. If i stun and i see another guy running. I know to just go to the zone line. Stunning the mob to pull gives you a quick look to see if its a single. if its a double, well you then have the first mob stunned so you only need to out run one. Once i am safe. I engage in melee. I then use a HoT spell. You could use a pot. Or just gauge the damage and heal after the fight. Use yaulp as often as you can. It helps. Try for undead as you can get anti undead spells and weapon procs as well as the ghoulbane. If you want to and the mob is hitting just a little to hard. Sometimes i will root and jump out of range and use my bow. Not great dps, but you can regen a bit while still doing damage. At about 25% i stop stunning. With not great DPS if the mob runs at 20% you can get adds. I make sure i have a stun ready for when it bolts. Then i can hit it a few times and get it down so it moves even slower. Load as many stuns as will hold against any target. Chain stunning can save lots of damage. If you can take a few down with out needing to med its good. I will use my lay on hands ability as a heal it self. Like kill three heal after fight. On fourth i let my self get down to 25-20% depending how hard they hit. The use LoH ability and continue the fight. After that fight i then med up. Keep in mind you will have divine aura at 40 something as a get out of jail free spell. For when all else fails and you need to run to zone line. At early levels maybe not use the lay on hands unless you really feel safe. Until you get divine aura LoH can be a life saver.

I always solo with a shield. You loose a bit of damage. But you stay safer. Most likely with more AC and HP. The last thing i did when i solo or when i do now. I play it safe. Killing 2-3 less risky mobs is as good as one tough one. Remember when you die you loose exp. Take the safe route. 10 easy kills > 5 hard kills with a death. If you can get a damage shield cast on you. Even it is the weakest one out there. The little things add up. If you hit him for as little as 2 damage. If he hits you 50 times. Thats 100 damage you dealt. Enough to maybe save you from one last hit. By killing the mob faster. Its just one less heal spell you need to cast. Or a few less minutes you need to recoupe.

Overall i do not like soloing at all. Unless its undead i can take the beating but it takes a bit to deilver one. If you hook up with most any other class. Duoing is great. I can hold aggro, self heal, all i really need is high dps.

Edited, Sep 29th 2007 7:15am by Toxetz
Understanding how to Solo?
#6 Oct 03 2007 at 6:55 AM Rating: Decent
**
436 posts
I myself dont really like soloing, however that said i solo most of the time in arcstone on the undead. I usually duo in icefall with my shammy however, alot more fun and more profitable in both exp and plat.

The best spell you'll EVER get is called ward of tunare, which is a 300 hp proc that has the chance of healing you when a mob hits you. This combined with 2.0 and healing crits make a extrememly worthwhile heal!
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Understanding how to Solo?
#7 Nov 26 2007 at 4:34 PM Rating: Decent
I can second using Distilate of Skinspikes. Having just gotten Ghoulbane, I find it very nice - but - it doesn't proc like a house on fire. It's good, but my Pal is not the undead mowing machine I want him to be (yet).

It gets especially tedious fighting non-undead. But with dist of skinspike, fights go much faster, and soloing becomes viable. Expensive - you're talking 4p to 8p per 12 min (or however long the potion lasts, it isn't long) at the lower levels - more for the better ones. If you have the plat, the increased kill rate is worth it.
Understanding how to Solo?
#8 Feb 06 2008 at 9:33 AM Rating: Decent
I solo often. To improve my ds i farmed multiple items that have clicky ds that stacks with each other. Blazing Vambraces(fire ds), Mantle of the accused(7th hammer ice ds), Mask of lament (spike type ds). With innate armor ds i can do 50-70ds with only self buffs and clickys, plus another 27 ds if i cast the new sof pally mark of saints. If i am wanting to top out my ds higher (around 98-120 varying) i pick up some skinspike XIII pots (i am lvl 80). With this ds i tend to hit alot of PoP zones being as i can pull 5-8 lb-green cons mobs at a time and take them all at once, preferably undead for higher dps. With max slay you can get 2-4 aa's an hour without lesson of the devoted. You don't need to be geared elite to do this either. If you're somewhat raid geared and have the aa's i suggest trying your hand at soloing direwind cliffs boneyard around lvl 75. It is not a good idea in my opinion to try mobs that are white con or higher, as then you are giving away a paladins greatest solo advantage, i.e. pally stun lock. Maxing your slay aa's early on to increase your dps make a paladin more capable to solo w/out help at least against undead. Another tactic i prefer to employ is get a group with 2-4 pallies in it and then hit a high end zone with undead. Working together with your fellow brethren you can make lvl 80+ undead dead in under 60 seconds easy, maybe 30 seconds with lucky procs. To emphsize how much better our dps is than any other class we did a vule raid and 3 paladins out dps'ed the other 21 peeps put together ( we did more than half total damage to mob according to parse) Hope some of this information is useful : )
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