Heh...
HP AAs ARE the most important Tanking AAs, especially considering taking on certain roles on raids. The Paladin's AC can be pretty decent, but high end mitigation still falls very short compaired to Warriors (of a similiar gear/skillset.) When grouping, and especially when "soloing" the HP AAs arn't as good as mitigation, and certainly arn't as good as the dodge% AAs, but in any 'real' tanking situation HP shines for many reasons... So my suggestion, since this game is a never-ending quest for more HP, is to definatly get those HP% AAs and get the AAs that up your stats, and get Run3. After that, you should really be set for a while.
It didn't used to be this way, but now adays gear is a definate winner over skill or AAs, and while AAs are nice, the high-end stuff begins to be quite wasteful in compairison to just leveling and gearing.
What others have said is right, however, as you can definatly be getting exp and working on gearing up at the same time. Good gear, though, reigns supreme (unfortunately.)
You're 70? I would get TSS (if you do not have) then work on getting your Class armor (Scribed Plate I believe) and maybe work on your 1.5, 2.0, and getting into anguish for gear.
At least secure your position into level 71 before working on AAs more. For the record, the original Luclin AAs are EXTREMELY cost-efficient compaired to the newer ones (since they are, for the most part, an exp sink for people with too much free time - 2000AAs says enough.) I highly recommend maxing out your combat capabilities (including Critical Hits even) from Archtype before heading off past PoP abilities (again, PoP has some good HP AAs which I highly recommend you max out.)
Whatever mate, AAs and Gear arn't really something that can be compaired, as they work best together in conjunction, but even 2000AAs can't make a badly-geared player as good as a really well geared player with say 100-200aa.
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AA's by a long shot. Think of it this way. Say you have armor piece A that has 340 HP on it. Put that up against aromr B with 140 HP.If you have defensive AAs with armor B and no AAs with armor A. Mob X hits for 400 points of damage. Just one lightning relflex saved you from being hit for 400 points.
This kind of nonsense logic doesn't fly past just 'typing it out.' Sure lightning reflexes is cool, but you just are talking about totally ambiguous circumstances. First off, Lightning reflexes does not GIVE a dodge ability, it is simply a mod to that ability, and it is not even that high of a mod. If your fighting a yellow monster and have a 3% chance to dodge, now you have a 10% more chance... oh boy 3.3% chance to dodge... GODLIKE! Same with mitigation. The fact is that to shield your character from ALL forms of incoming damage, the best way to go is HP... pure and simple. Good clerics do not go OoM except in extreme situations. When I go out grinding, I can usually be kept alive by Shammy... who never drops below 85m... so...
Just try to flex your dodge muscles as you get hit over and over with AEs. (oh and ya PS I do have all my dodge, mitigation, hp, ect AAs maxed out, so I'm not saying they arn't worth it... they just arn't as good as HPAA, pure and simple.)
Edited, Jan 1st 2007 4:53pm by tzsjynx