Classes: The Bard

Bards - the jack of all trades. Each level is a new song and a new way to play. Handy with a weapon and able to wear decent armor, bards can hold their own in a fight. Plus, the ability to twist two to three songs without using mana gives the bard a magical ability like no other class.

What are the strengths and weaknesses of the bard? Can they solo, and if so how? How should they best contribute to the group? What is the best strategy to develop your bard? What skills and songs are the most important for you to master? What equipment should you be trying to get for your bard.

Post your strategies on how to best play and develop the bard and read, rate and comment on what others have to say.

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Intrument modifiersFollow

Intrument modifiers
#1 Apr 12 2004 at 7:16 PM Rating: Good
Sage
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150 posts
What's the deal with way mods are listed ie: strings 28? I realize the higher the number the higher the mod. Since it had been a % mod in the past and now a number will items stack to a set number? Or mabey was just a way to bring in line when others were changed like vengence to attack, FT to mana regen etc.
Intrument modifiers
#2 Apr 13 2004 at 6:24 AM Rating: Decent
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571 posts
I'm not entirely sure, the last changes to Aura's / FT and attack was meant to effect those below recommended levels gaining all of the worn effects. So if you were a level 1 using Solstice earring you weren't meant to get the FT bonus. Maybe it was meant to change the modifier for instruments as well if you are below the rec level on the instrument.

I'm not 100% sure on that but it would be consistent, not definite though.
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The Real Iksar

Madho
Novocane
Poldarn
Intrument modifiers
#3 Apr 24 2004 at 5:30 PM Rating: Decent
12 posts
The modifiers have always been there, they were just never listed until recently. Im nearly positive that 2.8 means it gives 180% extra to the effects of the song when sung.
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In Peace...
Smoka DaGanja, 53 Bard of The Rathe
Intrument modifiers
#4 Jun 05 2004 at 1:04 PM Rating: Decent
47 posts
This can be confusing, no doubt. So allow me to make it easy to understand.

We will use the TDoK [ http://everquest.allakhazam.com/db/item.html?item=18010 ] for this.

In Alla's you will see off to the side a modifier listed as +180%. In EQ you'll see it say 28. It is the same thing, if you look at it properly.

A mod of +180 is a total of 280% of base. Base is always 100% anything above that is a +%.

As an example let's use the song Tuyen's Chant of flame as a lvl 38 bard. The base, unmodified damage of the song is (at lvl 38) is 20hp damage per tick. That is 100% of it's unmodified damage. Now we throw in the TDoK with a modifier of 28 or +180% or 280. Multiply 20 (the base damage) by 280% and you get 56hp damage per tick. Multiply 20 by 2.8 (which is how the instrument mod should be shown, but isn't) and you get the same thing. Add 180% of 20 to 20 and again you get the same thing.

Confusing yes. Just remember the +% modifier shown for each instrument here on Alla's is the modifier, not the full mod on top of the base. What you see in the game is the right modifier if you put a decimal between the first and second digit.

Hope this helps.
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Shassiash Bard of 65 Compositions
http://www.eqdiva.com EQDiva playground and school of the bards
Intrument modifiers
#5 Jun 17 2004 at 11:11 PM Rating: Default
30 posts
ok... with a 2.8 mod... try this... use a dmg song with that type of song WITHOUT an instrument... then multiply the damage times 2.8... now try the song with the instrument... you'll get the amount of damage you calculated...
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