OK, the first guy who posted prior to this is in a group w no buffer, no slower and no tank, and his puller pulls 6-8 mons at a time. I am starting to wonder about the posters here.
I don't know where you find your groups, but in most pick-up groups I have seen, there is almost always a gap in potential skills(can't find a chanter, shaman, etc.) This is, to my experience, the difference between a 6-person group and a raid. Sometimes, bad pulls are made. Trains happen. If your group is always perfect and you never have out-of-the-ordinary situations, try fighting somewhere tougher. Sometimes, It's the mess-ups that make EQ fun.
If someone is forming a group they would pick a Ranger(who tanks better and has a root) a Monk (tanks better and can pull) Berzerker (same dps and can tank)not because they may die somewhere near a mob and the feign death class doent know how to move the mob. There is also a Guild Lobby now where people summon corpses when they wipe.
Although it's a very long story, sneak/hide did save my group in the Grey. There was a tricky corpse recovery from the zoneline (where undead and live monsters were corpse-camping). Sneak/hide allowed me to get behind the monsters, chunk a knife at them, and haul-*** in a big circle around the zone until clerics could zone in and rez. I admit that the Guild Lobby eliminates much corpse-retrieval grief, but it isn't popular when only one or two members (like a warrior and ranger) dies in a mob-infested area. Then, I just sneak in, grab the bodies, and walk them to the cleric. Also, I sneak/hide at regular speed, but sometimes higher-level mobs still see me, requiring slower movement to get behind them.
I dont know why you are not using tanks and are proud of gaining aggro, as a rogue your job is too lose aggro. Are you aware how to "Evade" it will save you later in the game
I do use tanks. I am very well aware of evade and I use it religiously. However, there is a cooldown between evasions, and during that time, I can pull aggro, especially with a nice backstab. So, I don't actively try to get aggro - the DPS just pisses the mob off enough that I get it.
Agreed, they are a very cool and fun class. There are many issues with the class that need to be addressed. As you play more and level more each class becomes more defined. YOu will start forming groups where you need tanks, healers and slowers and buffers. You will want someone to snare adds. You will want Mezzers. You would like someone who can off tank in case the tank goes down. You will not need someone to pick a lock, pick a pocket or sneak. Thats all I am saying. We all made rogues for the same reason. But the original poster did have a point. As you grow in levels and get more defined roles in groups you will see the problems, until then have fun!
While you may always want such people in a group, they can't always be found. If there's a DPS slot open in a group, no one complains that I'm a Rogue. Sometimes, you DO need a lockpicker or trap disarmer (these skills wouldn't exist otherwise, they're just specialized). I will admit that the pickpocket skill adds little to a group, but it has supplemented my funds considerably :) While what you say may apply at level 70+ in experience groups, I have not found it to be an issue in the first 60 levels. If I ever find the time to get level 75, I'll be sure to report my experience with these concerns. All that really matters to me is that I honestly enjoy playing the Rogue class. I play EQ to have fun, and if playing a Rogue is the way for me to have the most fun, then to hell with grouping stigmas and nay-sayers. The Rogue class will never be dead to me.