Classes: The Rogue

Rogues - Masters of Stealth. With a variety of completely unique skills, and a fighting style all their own, rogues can be one of the more difficult classes to learn to develop and play correctly.

How should you play your rogue to best take advantage of his strengths and weaknesses? What skills are the most useful, and what is the best way to use those skills? Can a rogue be soloed, and if so how? How should you play your rogue in a group? What equipment should you be searching for?

Post your strategies on how to best play and develop the Rogue and read, rate and comment on what others have to say.

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Rogues as a class: DEADFollow

Rogues as a class: DEAD
#1 Oct 16 2006 at 3:39 PM Rating: Default
Lets face it, the EQ1 rogue is dead in the water

Why would anyone want to play this class

1) Limited "rogue" like abilities: backstab and sneak: OH BOY. Sneak where? Why? Its not like there are quests you can do that require you to sneak anywhere to do them, you will get owned when you unstealth anyway

2) Cant solo, never could still cant

3) limited group functionality. Ill take a wizard or monk for DPs thanks move along

4) crappy itemization throughout all expansions

5) never updated animations

6) spam one button on raid YIPPEE!

why is this class so terrible?

WoW did the best job on Rogues in my opinion, about the only thing WoW beat EQ1 at
Rogues as a class: DEAD
#2 Oct 16 2006 at 8:57 PM Rating: Decent
What are you talking about, Rogues are way better DPS than monks, once u get Anguish rogues can out DPS almost anything (wizards still are better DPS, but need downtime) you must not be a rogue
Rogues as a class: DEAD
#3 Oct 17 2006 at 5:26 AM Rating: Decent
You need to do the research before you post. Not one thing you posted was correct. You might also try playing a rogue.
Rogues as a class: DEAD
#4 Oct 21 2006 at 5:11 PM Rating: Decent
wow are you way off the mark buddy. rogue dps is insane. the top 2 dps on raids in my guild are usually me and the other rogue. hide sneak is very useful doing quests which involve turn ins, faction, breaking stuff, opening chests, etc. i can go afk and watch my group kill a mob and take twice as long as it normally would with me actually dpsing. rogues actually get a gimp snare aa now and some ok defensive aas and disc in case we run into a gimp tank in group. poisons let us snare, slow, dot, dd if you want to take the time and effort to make them. ever hear of rogue coth? plus the fact we can go 99% of the game without agro at all is sweet. what mob can see sos besides the occassional trash mob or boss mob in newer zones? players cant see sos rogues now either which is a great thing. i can claim camps for myself or my group while others are still calling camp check and making their way there. i laugh when every other form of invis fails and people train and die because i know im not in trouble. need to check your facts on rogues.
Rogues as a class: DEAD
#5 Oct 23 2006 at 8:02 AM Rating: Decent
I think he may mean for the non-raider.

Edited, Jul 16th 2007 11:23am by Reamas
Rogues as a class: DEAD
#6 Oct 27 2006 at 4:47 AM Rating: Decent
I strongly Disagree with those comments, i play a 65 Rogue,

Comment 1: you forgot Picklock, sense and Disarm traps, Pickpockets - they are being used more and more often. not to mention make poison, and with the new Toxicology AA we can make others Poison use better too

Comment 2: I solo a lot, im always scouting out stuff for members of my guild, such as is a mob up or what ever - Not all mobs show on Track so you have to go get dirty.

True we cant solo as well as some of the other classes, till i got some better gear (i now wear GM Lightring armour), i was restricted to the old Lightblues to solo, with GM Lightring i can easily Solo the old DB and occasionally able to handle a single add as well.

but thats part of the chalange, we pick our targets carefully and take em out, we dont blunder into a room and agro every mob like a warrior or Berserker would do, we are the masters of stealth, and if the sh*t should hit the fan and we need to get the hell out of there, then we have AAs for Runspeed and Escape, etc.

Comment 3: Ive been taken in preference to a Wizard loads of times, yes they have nice burst DPS, but they over nuke they are dead, we on the other hand over agro, we use Evade and drop back below the Tank again, we have good sustained DPS, dependant on the tank i have in my group, depends on how often i have to actually evade, Good tank, maybe once or twice a fight, usually just after ive Crit backstabbed, Bad tank (and ive had a few), i evade alot, or in a couple of cases ive taken over being Main Tank. as for monks, we can pull too, the only advantage they have we dont is FD. but we can Ping pull using evade.

comment 4: I personally have never had a problem with the stuff we get....sounds like your what we used to call in desktop RPG as a powergamer.....want God's weapons and kit all the time.

Comment 5: since i play as first person view, cant comment on that as im never looking at myself.

Comment 6: if your spamming stuff on a Raid, im sure the Raid leader loves you.

I am not in an Uber guild and i rarely Raid, at the moment im still waiting to do TT part of Hedge event, i have never been to Halls of Honor or Time.......in short im not an Uber Rogue.

My Eqplayers profile is attached

http://eqplayers.station.sony.com/character_profile.vm?characterId=429496756034



Edited, Oct 27th 2006 at 5:50am PDT by ColinH

Edited, Oct 27th 2006 at 5:56am PDT by ColinH

Edited, Mar 20th 2007 12:07pm by ColinH
Rogues as a class: DEAD
#7 Nov 04 2006 at 12:13 PM Rating: Decent
The poster of this thread is obvioulsy a moron.

Back in 2004, my wife got me to play EQ for a month on the Druzzil Ro server. I built a Gnome Rogue by the name of Lars Frederiksen. I not only was able to solo, I made it all the way to level 35 in that month. And no, I did not achieve that level by grouping. I grouped on two occasions in my mid-teens and after that everyone gave me crap because:
A. I was a Rogue

and. . .

B. I was a Gnome.
Other players seemed impressed with this feat. I wouldn't know seeing as I am not into MMORPG's, I am just a gamer that was looking for a challenge. This game did not present it. I am however going to be getting back into just to **** off geeks like this dude that posted this thread.

By the way I was never "pWned LOL!1!", I kicked some heavy duty butt when I played and killed things that my wifes character could not handle.

So again, this dude needs to research.
Rogues as a class: DEAD
#8 Nov 06 2006 at 7:58 AM Rating: Decent
**
286 posts
My Smiley: twocents

I have a mid-50's rogue, and I have predominantly soloed him to this level, and I still find solo-able content. Sure it's a challenge, but that's what I enjoy. Oh sure, it's fun to plow through critters with something like a Necro, but where is the excitement? If you just want to "win" all the time, a rogue is definitely not for you, in fact, EQ might not be for you. Go to WoW where everyone gets a trophy just for being you, and get a ride home on the short bus.

Smiley: motz

Edited, Nov 17th 2006 at 12:49pm PST by Odzmye
Rogues as a class: DEAD
#9 Nov 07 2006 at 10:37 AM Rating: Good
Yes, I agree completely with.... That is, I mean to say....

...

...

Godamnit, Odz, would you put that avatar away? I keep forgetting my name...

Edited, Nov 7th 2006 at 10:38am PST by Gladestrider
Rogues as a class: DEAD
#10 Nov 08 2006 at 8:18 AM Rating: Decent
Comment 1: you forgot Picklock, sense and Disarm traps, Pickpockets - they are being used more and more often. not to mention make poison, and with the new Toxicology AA we can make others Poison use better too

Poison is a mess, it adds almost nothing to DPS and everything is resisted. Picklock and Disarm traps are rare.



Edited, Jul 13th 2007 4:13pm by Reamas

Edited, Jul 16th 2007 11:24am by Reamas
Rogues as a class: DEAD
#11 Nov 11 2006 at 7:57 AM Rating: Decent
Once again someone who does not play a class commenting on the class.

As a 58 Rogue I have done more than my share of soloing my way to this level, especially in The Overthere where I picked up a lot of my poison making supplies from the cactus there. And yes I did solo the Dark Blues and the occassional yellow as well, as well as taking on 2-3 Lt Blues at the same time.

As far as limited group functionability I grouped lastnight in Velks Lab with 4 other guildmates including a monk and wizard. As far as dps goes I took aggro from the monk more times than he took it from me, and he died, not FD, twice while I lived and finished the fight both times. A note on the monk, he was 4 levels lower than me and was pulling 6-8 mobs at a time. I was also asked by one of the group members if I had cornered the market on critical hits, since I was getting a crit about 1 in 6 swings lastnight, I was using the Great Blade of Storms and Wicked Shank combination at that time due to fighting face to face with the mobs, otherwise I use Soulpiercer and Wicked Shank from behind.

With the release of Serpent's Spine, yes the animations need to be updated, but then again all the "old races and classes" need to have their animations updated.

As far as Sneak goes I used the Sneak/Hide combo to pull corpses when invis won't work, to scout out rooms full of mobs for possible group targets, run safely across some outdoor zones, to get in position to backstab, and for various other reasons.

As far as raiding goes "YAWN". I don't put as much emphasis in raiding as a lot of people on here do. I raid when I feel like it rather than when required.

As far as why is the class so terrible? Well maybe it is the person who is in control of the Rogue and trying to satisfy your limited knowledge of the class by trying to be your Tank. Rogues never were meant to be "the Tank" and never will be the tank. If you think the Rogues of WoW are so great then by all means go back to WoW, and fast do not let the door to Chardok hit you in your saddle sores as you go out it, provided you don't "ranger gate" out. LMAO

As far as gear goes I have pieced together enough gear to give me the Maximum stats possible in all categories except Int(244) and Cha(161). And it is not Time gear.

Bikininemu 58 Rogue 20 AA's <Legion of Warclaws>

Firiona Vie server
follower of Bristlebane
Officer in the Legion of Warclaws
Rogues as a class: DEAD
#12 Nov 13 2006 at 2:39 PM Rating: Decent
I disagree. Completely.

Rogues are extremely useful. I am <b>often</b> called upon to retrieve corpses from tricky situations. I have been used as a scout, and (in rare situations) as a back-up tank. Sneak/hide saved my group in the Grey. Pick Lock allowed a 6-man raid in Chardok to succeed. I get to explore zones that would normally be impossible to find a group for. I can go almost anywhere, if I'm willing to move slowly enough.

I am only level 60. I have my epic 1.0 and some above-average gear. I have flat-out ROBBED aggro from all classes (ranger, berserker, mage, monk, wizard included), below about level 64. My DPS is not something to chuckle at. There's a lot to be said for properly equipped rogues - max. haste and a good backstabber will rock anyone's world.

Plus, you missed the fact that they are a blast to play! The class has its own distinct flavor. You absolutely cannot play it like a warrior, a ranger, or a berserker. You will be a terrible rogue. If you can play a rogue properly, you can be a truly awesome partner, group member, and Norrathian citizen.
Rogues as a class: DEAD
#13 Nov 14 2006 at 1:53 PM Rating: Decent
There is also a Guild Lobby now where people summon corpses when they wipe.I dont know how being invisible saves groups.

Edited, Jul 16th 2007 11:25am by Reamas
Rogues as a class: DEAD
#14 Nov 14 2006 at 1:56 PM Rating: Decent
Double

Edited, Jul 16th 2007 11:25am by Reamas
Rogues as a class: DEAD
#15 Nov 17 2006 at 12:46 PM Rating: Decent
**
286 posts
lol... I would say 'sorry Glade' but frankly I'm not. Best damn distraction I've seen in a long time; got to find more like this one!

And I like Death in yours as well; been a while since I read Sandman.

Edited, Nov 17th 2006 at 12:51pm PST by Odzmye
Rogues as a class: DEAD
#16 Nov 27 2006 at 7:37 PM Rating: Decent
OK, the first guy who posted prior to this is in a group w no buffer, no slower and no tank, and his puller pulls 6-8 mons at a time. I am starting to wonder about the posters here.

I don't know where you find your groups, but in most pick-up groups I have seen, there is almost always a gap in potential skills(can't find a chanter, shaman, etc.) This is, to my experience, the difference between a 6-person group and a raid. Sometimes, bad pulls are made. Trains happen. If your group is always perfect and you never have out-of-the-ordinary situations, try fighting somewhere tougher. Sometimes, It's the mess-ups that make EQ fun.

If someone is forming a group they would pick a Ranger(who tanks better and has a root) a Monk (tanks better and can pull) Berzerker (same dps and can tank)not because they may die somewhere near a mob and the feign death class doent know how to move the mob. There is also a Guild Lobby now where people summon corpses when they wipe.

Although it's a very long story, sneak/hide did save my group in the Grey. There was a tricky corpse recovery from the zoneline (where undead and live monsters were corpse-camping). Sneak/hide allowed me to get behind the monsters, chunk a knife at them, and haul-*** in a big circle around the zone until clerics could zone in and rez. I admit that the Guild Lobby eliminates much corpse-retrieval grief, but it isn't popular when only one or two members (like a warrior and ranger) dies in a mob-infested area. Then, I just sneak in, grab the bodies, and walk them to the cleric. Also, I sneak/hide at regular speed, but sometimes higher-level mobs still see me, requiring slower movement to get behind them.

I dont know why you are not using tanks and are proud of gaining aggro, as a rogue your job is too lose aggro. Are you aware how to "Evade" it will save you later in the game

I do use tanks. I am very well aware of evade and I use it religiously. However, there is a cooldown between evasions, and during that time, I can pull aggro, especially with a nice backstab. So, I don't actively try to get aggro - the DPS just pisses the mob off enough that I get it.

Agreed, they are a very cool and fun class. There are many issues with the class that need to be addressed. As you play more and level more each class becomes more defined. YOu will start forming groups where you need tanks, healers and slowers and buffers. You will want someone to snare adds. You will want Mezzers. You would like someone who can off tank in case the tank goes down. You will not need someone to pick a lock, pick a pocket or sneak. Thats all I am saying. We all made rogues for the same reason. But the original poster did have a point. As you grow in levels and get more defined roles in groups you will see the problems, until then have fun!

While you may always want such people in a group, they can't always be found. If there's a DPS slot open in a group, no one complains that I'm a Rogue. Sometimes, you DO need a lockpicker or trap disarmer (these skills wouldn't exist otherwise, they're just specialized). I will admit that the pickpocket skill adds little to a group, but it has supplemented my funds considerably :) While what you say may apply at level 70+ in experience groups, I have not found it to be an issue in the first 60 levels. If I ever find the time to get level 75, I'll be sure to report my experience with these concerns. All that really matters to me is that I honestly enjoy playing the Rogue class. I play EQ to have fun, and if playing a Rogue is the way for me to have the most fun, then to hell with grouping stigmas and nay-sayers. The Rogue class will never be dead to me.
Rogues as a class: DEAD
#17 Dec 12 2006 at 1:40 PM Rating: Excellent
OP obviously wants an argument, posting a rogue bashing thread in a rogue forum, but here goes:

Why would anyone want to play this class

1) Limited "rogue" like abilities: backstab and sneak:
Lets split these up:
1a Backstab == Enhanced DPS, nothing wrong with a special attack, most melee classes get em, so its a tad different.

1b Sneak? Not useful? Say Tod, can you sneak in there and see if mobxyz is alone? Seems this mob out front sees through regular invis...

2) Cant solo, never could still cant
Your opinion maybe, not your experiance. Rogues might not be necros but they can solo fine given situation/mob/zone.

3) limited group functionality.
I've done every group job from pulling, tanking and CC (heh kite that one away ok Tod?) at one time or another, not to mention half a dozen other things no one else can do. (Say pick that lock so we can get into Chardok ok?)

4) crappy itemization throughout all expansions
I have found lots of neat Rogue only gear not to mention lots of stuff for chain classes or WAR/Rang/Rog/Brd only if that is what you mean. Only rogues other than bards can use the illusion masks. Seems the other classes should be angry.


5) never updated animations
What does this mean? You want to see yourself backstabbing?

6) spam one button on raid YIPPEE!
Wow your raids must go great, no scouting, no corpse recovery, no locked doors, no traps...


7) All the neat stuff you get to do that no other class gets!

Sure there are some limitations but let me see a wizard evade an angry mob beating on him without evaccing (if he can get the spell off) or a monk get past a cluster of see invis mobs without flopping and waiting...To each his own.

If you do not like rogues do not play them.
Rogues as a class: DEAD
#18 Dec 15 2006 at 10:32 AM Rating: Decent
I dont know why you are not using tanks, as a rogue your job is too lose aggro.

Edited, Jul 16th 2007 11:27am by Reamas
Rogues as a class: DEAD
#19 Dec 15 2006 at 11:22 AM Rating: Good
What would you say about putting in locked doors (only passable by a lock-picker) like they have in Sebilis or Chardok in more zones? Or area's where you need a key pick-pocketed or absolutely need a trap disarmed? It might make Rogues (and bards) more desirable in a group if that were the case.

I would like to see more utility given to poison use. I suppose you can hide mid-fight and apply poison again and again but it takes way too much time to make it feasible in battle especially solo. I usually butter up my knife for the initial strike. It would be nice if the effect lasted for a set duration, like a 5 minute buff proc on your blade.
Rogues as a class: DEAD
#20 Dec 15 2006 at 8:23 PM Rating: Decent
*
222 posts
Assassin's Feint

Rogue's Ploy

These tomes give a Rogue the ability to;

-Interrupt spellcasting

-Stall a creature long enough to be snared before it eats your cleric

-Bumps a decent amount of hate to the rogue

-Allows a rogue to get backstabs on a mob while soloing

...and it has a 5 tick recast, so every 30 seconds you get to use it!
Rogues as a class: DEAD
#21 Jan 03 2007 at 3:02 AM Rating: Default
Im neutral about rogues but here's my take on groups and where a rogue fits in. Best groups always consists of 4 class types, a healer, a tank, a slower and a puller. DPS classes are a dime a dozen.

If you play a DPS, you contribute to a group more if you can contribute in other areas such as being able to snare, being able to slow, being able to pull, etc, etc. I always hear people ask, "Whats the best DPS class?" And my answer is always "The best DPS is a good puller." If you dont have a good puller in the group, the DPS will be idle a lot between kills.

Im not saying I hate rogues but I much prefer a monk (dps/puller), a ranger (dps/snare/attack & hitpoint buffs), a beastie (dps/slow/snare/attack & hitpoint buffs), a wizzie (dps/snare/evac), a necro (dps/snare/rezzer), a zerker (dps/snare) when forming a group and deciding on which DPS class to take.

Rogues however really are fun. I play my rogue whenever I wanna group and not have to think about other things. I only have to do one thing, just DPS and nothing else to worry about. I know it sounds like a lazy man's DPS, but thats a fact of what a rogue is.
Rogues as a class: DEAD
#22 Jan 04 2007 at 7:52 AM Rating: Decent
Garthas

Well said. That is exactly the issue facing the class.
Rogues as a class: DEAD
#23 Jan 13 2007 at 6:18 PM Rating: Decent
In my opinion rogues are very much an alive class. I dont see any problems with the rogue design. Sony never meant for 1 class to be the best. If you dont like the options rogues have choose another class, yes its as simple as that. I've taken a shot at every class in the game and the rogue still remains my favorite class and i will proudly declare anywhere and under any conditions/circumstances
Rogues as a class: DEAD
#24 Jan 14 2007 at 4:29 PM Rating: Decent
Every class in the game has its pros and cons; how sad that someone who is unhappy with the Rogue couldn't simply take the high road by just playing a different class and instead, chose to spew forth a bunch of stuff that, as shown by many other players, is simply untrue.
Me thinks the problem isn't the Rogue, but the player behind the Rogue.
Rogues as a class: DEAD
#25 Jan 16 2007 at 7:21 AM Rating: Decent
The guy is making good points about the class.
No need to chastize him fot it.
If there are things wrong with the class you like you have two options:
1)Voice concerns and hope to get things done
2)Say nothing and watch other classes get stronger and your become obsolete
Rogues as a class: DEAD
#26 Jan 23 2007 at 9:03 AM Rating: Decent
***
2,015 posts
I will say that:
1. My 52 Shaman can easily solo mobs my 55 Rogue cannot.
but...
2. I have loads of fun playing the rogue even solo.
3. I can get groups with the rogue as easy as any other class I play (well, maybe not as easy as cleric)

Class is not dead if you are still having fun playing it.

Edited, Jan 23rd 2007 10:28pm by Dothammer
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