Currently lvl 56, this is my standard lineup:
1. Sha's Restoration
2. Healing (only used when grouping and for emergencies; replaced by invis or SoW when soloing)
3. Malaria (DoT)
4. Sha's Lethargy (30% slow)
5. Ice Spear (207 DD)
6. Venom of the Snake (DoT)
7. Frost Shard (281 DD)
8. Ice Shard (404 DD)
9. Incapacitate (decrease AGI, STR, AC)
Three direct damage spells may be too much, but a little more damage available may safe your life.
What do you think?
Edited, Mar 7th 2007 3:56am by bbot