Classes: The Enchanter

Enchanter - the game's traffic cop. When the enchanter yells stop, creatures cease what they are doing and just wait to die. A complex class, enchanters get a variety of spells as well as a pet, and can be played in a number of different ways.

What is the best way to develop and play an enchanter? What spells are most and least important? Can an enchanter be soloed, and if so how? What skills are the most important for an enchanter? How should an enchanter be played in a group?

Post your strategies on how to best play and develop the Enchanter and read, rate and comment on what others have to say.

Forum Settings
       
« Previous 0 Next »
Reply To Thread

Edict of Command -WorthlessFollow

Edict of Command -Worthless
#1 Nov 21 2007 at 4:11 PM Rating: Decent
Here is one aa that I wish I had not wasted my aa's in. It is constantly resisted or I get the message mob cannot be charmed. The funny part is at level 72 the charm spell I use will let me charm the same mob. Yes I made sure they are a level 70 mob before trying this great aa out. Why do they have to nerf all the chanter aa's? Others get aa's that allow snaring without useing manna or invis, we get a rune shield that wont stack and a charm spell that wont work. IMHO dont waste the aa's in this one!
« Previous 0 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 2 All times are in CST
Anonymous Guests (2)