Classes: The Enchanter

Enchanter - the game's traffic cop. When the enchanter yells stop, creatures cease what they are doing and just wait to die. A complex class, enchanters get a variety of spells as well as a pet, and can be played in a number of different ways.

What is the best way to develop and play an enchanter? What spells are most and least important? Can an enchanter be soloed, and if so how? What skills are the most important for an enchanter? How should an enchanter be played in a group?

Post your strategies on how to best play and develop the Enchanter and read, rate and comment on what others have to say.

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Soo what are we good for now?Follow

Soo what are we good for now?
#1 Sep 24 2006 at 9:52 PM Rating: Decent
Anyone think that this new fast regen is gonna cut into our usefullness and income(kei for cash) once people realy figure out how to use it?
Soo what are we good for now?
#2 Sep 25 2006 at 8:48 PM Rating: Good
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98 posts
We are still an important part to the high end game. The OOC thing for regen and regain hurts us a bit, but I suspect the amount of OOC gain will be nerfed soon.

As far as KEI for cash...people still use that as a means to gain money regularly?

I suggest start farming and gain money and a little xp at the same time. You can only become better if you push yourself out of PoK.
Soo what are we good for now?
#3 Nov 02 2006 at 7:02 PM Rating: Decent
Not crazy high end or anything but havent seen much use for me on any epic 1.5 raids for my guild or any of our raids we do twice a week a little bit of use durning the elemental plains thats about it anyone?

And OOC hasnt realy been nerfed
Soo what are we good for now?
#4 Nov 02 2006 at 9:18 PM Rating: Good
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98 posts
It hasn't been yet, you are right. Perhaps Sony has not seen anyone taking advantage of it as of yet...they will.

Enchanters post TSS release have seen a few issues that have simply dropped a little bit of their usefulness in a group setting. This is mostly due to the mezz capabilities of traditional non-mezzing classes, such as the rogue and monk, and I believe we can add the mage and necro in there too.

The raid side of the high end game still needs enchanters in a big way. Some raid encounters, or really most from Vish on have to rely on a bank of enchanters to coordinate multiple spawning adds and the mezzing of them during stressful times. In some of the content the adds come in waves, some being mezzable/charmable and some later waves not.

The out of combat thing negates our usefulness in a soloing situation if the soloers don't mind a 30 second or so downtime. In a raid setting the OOC thing is typically a 5 minute timer. That being said, time out how long it takes you to med with c5-7 to full from say 20% mana. I bet it is between the 5 minute window.

Heck, just to get through outpost 3 in direwind a group needs at least one enchanter. First time I did that named fight with 2 groups I had 10 mobs mezzed that all hit from 500-1200 on average. That fight is a progression fight for a seal that casts a paci on mobs in front of another higher zone BTW. We still have our place, it has just shifted geography a bit.

1.5 raids have become trivial for most groups at 75 level. I am assuming that at least some of your guild has TSS and are 75 level. Most of those fights are pretty fast so you won't be needed as much for sure. You have to realize that some groups find it unacceptable to have to stop pulling to med for 1 minute, unless there was a bad pull and many people having to burn mana for heals and damage and such. Typically most groups I see now find a happy medium in the speed of pulling and killing, pretty much chain pulling so there is no lag time between combat. Sitting in those types of groups is not able to be done. That is where our mana regen spell and aura come in. Did you notice they didn't increase the mana potion numbers with TSS? They are making it harder for groups to function in high end zones without some form of regen for their minds. Arguably they can get one in PoK from an enc, but the mortality rate in those higher zones is pretty high as well, especially in Vald and Ashengate.
Soo what are we good for now?
#5 Nov 15 2006 at 8:10 AM Rating: Decent
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421 posts
I think it will hurt us.

But VERY little.

People are simply not wanting to take those breaks. Sustained pulling is better than taking a 2 min break every 20 min.

Only place it hurts is groups simply have less need for Manaregen buffs, and that isn't nessecarily a bad thing.

I am MUCH more worried about having 2 of 3 end zones where mezz is useless
Soo what are we good for now?
#6 Nov 21 2006 at 10:35 PM Rating: Decent
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67 posts
I like the ooc regen! I still get groups and still get requests for buffs as much as ever.
Soo what are we good for now?
#7 Dec 31 2006 at 7:12 AM Rating: Decent
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402 posts
Quote:
Anyone think that this new fast regen is gonna cut into our usefullness and income(kei for cash) once people realy figure out how to use it?


Those who insist that we're still an important part of the game just aren't looking at the facts. Every Enchanter I know is complaining about the difficulty in finding groups now, and that's just the facts. You can argue about how powerful we are all you want to, but experience speaks for itself.

Our DPS is poor, no two ways about it. Our mezzes are only as reliable as any spell. Our root spells have greater resist modifiers. Our haste is good, but Bard haste is better. Our slows are good, but Shamen's slows are better. We are the best at NOTHING in this game, save crowd control and that's an overrated function if there ever was one. Most experienced groups do not care to have you charming mobs to use in the game, except under special circumstances. Charming is dangerous and causes confusion. It's fun, though, when you're soloing.

What I am suggesting to Sony is to do to our nukes what they did to Dementia and the lower level nukes. I noticed that Dementia, when I first got it, took six and a half seconds to cast and did around 650 points or damage. It also had a huge recovery time. Then they reduced the cast time to 4.5 seconds, reduced the mana cost, slightly nerfed the damage to 571 (or thereabouts), added a one second stun and made the recovery cost almost nil. Now, THAT was a useful change. I loved he spell, especially in PvP. I could get my nukes off faster than the hard hitters. So, instead of making us like Wizzies, who can drop almost 20K on a mob if they wait long enough to cast the spell, let us do our low-damage nukes, but let us do it often. So, while Wizzies go badda-ba-BOOM, we can go chop, chop, chop. We would still be the most subtle of spell casters, but not so gimp in the DPS department. Personally, I'd rather be able to drop a lot of smaller nukes on a mob than one huge one, anyway. I'm not in mid-cast for ten seconds at a time, and I can stop chopping the minute something else needs my attention, like an add or a respawn.

If you think this is a good idea, please let Sony know, via the /feedback function. It does no good merely to complain about how our buffs are becoming obviated by the new fixes in the game, making it harder for us to get groups. Offer a solution to the problem. And share it here. If we think it's good, we'll all add our voices to the Chorus, making it easier to be heard.

Another possibility is to add to our versatility. We have one Damage Shield (Feedback), but we never get another one. How come? And since many of the mobs in the new expansions don't summon (such as the Drachnids), why not a new root spell? Make mana flare a little more useable. Longer duration or shorter recovery time. Maybe it should be self-only. While we will never be wizzies, why can't we up the nukage to say, Druid or Magician, if we need to, with spells like mana flare?

I appreciate the fact that Sony wants a class that isn't all about dealing out the damage, but let's face it, this game is about DPS. That's really all there is to groups.
Soo what are we good for now?
#8 Nov 23 2007 at 3:55 PM Rating: Decent
Do clarity and ooc-regen stack?

If they do, the only thing I'd worry about is a nerf. I see people shouting "paying well for KEI" in PoK.
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