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Anyone think that this new fast regen is gonna cut into our usefullness and income(kei for cash) once people realy figure out how to use it?
Those who insist that we're still an important part of the game just aren't looking at the facts. Every Enchanter I know is complaining about the difficulty in finding groups now, and that's just the facts. You can argue about how powerful we are all you want to, but experience speaks for itself.
Our DPS is poor, no two ways about it. Our mezzes are only as reliable as any spell. Our root spells have greater resist modifiers. Our haste is good, but Bard haste is better. Our slows are good, but Shamen's slows are better. We are the best at NOTHING in this game, save crowd control and that's an overrated function if there ever was one. Most experienced groups do not care to have you charming mobs to use in the game, except under special circumstances. Charming is dangerous and causes confusion. It's fun, though, when you're soloing.
What I am suggesting to Sony is to do to our nukes what they did to Dementia and the lower level nukes. I noticed that Dementia, when I first got it, took six and a half seconds to cast and did around 650 points or damage. It also had a huge recovery time. Then they reduced the cast time to 4.5 seconds, reduced the mana cost, slightly nerfed the damage to 571 (or thereabouts), added a one second stun and made the recovery cost almost nil. Now, THAT was a useful change. I loved he spell, especially in PvP. I could get my nukes off faster than the hard hitters. So, instead of making us like Wizzies, who can drop almost 20K on a mob if they wait long enough to cast the spell, let us do our low-damage nukes, but let us do it often. So, while Wizzies go badda-ba-BOOM, we can go chop, chop, chop. We would still be the most subtle of spell casters, but not so gimp in the DPS department. Personally, I'd rather be able to drop a lot of smaller nukes on a mob than one huge one, anyway. I'm not in mid-cast for ten seconds at a time, and I can stop chopping the minute something else needs my attention, like an add or a respawn.
If you think this is a good idea, please let Sony know, via the /feedback function. It does no good merely to complain about how our buffs are becoming obviated by the new fixes in the game, making it harder for us to get groups. Offer a solution to the problem. And share it here. If we think it's good, we'll all add our voices to the Chorus, making it easier to be heard.
Another possibility is to add to our versatility. We have one Damage Shield (Feedback), but we never get another one. How come? And since many of the mobs in the new expansions don't summon (such as the Drachnids), why not a new root spell? Make mana flare a little more useable. Longer duration or shorter recovery time. Maybe it should be self-only. While we will never be wizzies, why can't we up the nukage to say, Druid or Magician, if we need to, with spells like mana flare?
I appreciate the fact that Sony wants a class that isn't all about dealing out the damage, but let's face it, this game is about DPS. That's really all there is to groups.