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1: Does the Disempower work effectively? (Listless Power, Feckless Might, Disempower)
2: What exactly is the use for Curse of the Simple Mind?
3: What is your suggestion for jewel combination?
4: I'm level 29, should I consider pulling?
5: Got any ideas where myself and a 29 Bard can fight without getting our butts handed to us?
1. Yes it does. At lower levels. But once you get above 55, it doesnt really matter anymore. I stopped Crippling when I left Dulak's Harbor. Just doesnt really matter.
2. Curse of the Simple Mind is a INT debuff. It makes your target stupid essentially. It actually does 3 things.
- Doubles mana cost of spells.
- Increases fizzle rate (which costs more mana).
- Sap's their mana slightly by lowering their mana pool.
I dueled my 65 enchanter guild leader, and he cast that on me and on Tash took a 1/4 of my mana pool.
3. Suggestions for jewelcrafting combines is whatever will give you skill and whatver you can afford to fail on. Simple as that.
4. Dont be afraid of pulling. Dont be afraid of agro either. Learn to love your Rune spells. You get some really good ones around level 60. Like Arcane Rune, Uproar, Ethereal Rune (AA) etc. These will save your life. They're similar to DA for Clerics, but you can still cast while it's on you. You have carte blanche with the mob when pulling. You have three choices when pulling. You can tash it, slow it, or dot it. I used to always pull with Tash, but I found it's a better opportunity to use a slow.
5. You and your bard friend may be able to take some mobs in the Overthere. But it may be risky. Another choice is HHK.
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For crowd controlling in a hairy situation
ex: 14 goblins mobs and two hasted pet geared pet's in Nurga
Chain stunning works the best.
Here's how my line up goes
NORMAL:
1 - Tash
2 - Slow
3 - DOT
4 - DD
5 - Mez
6 - Rune
7 - SWAPABLE
8 - SWAPABLE
9 - Gate
CHARM:
1 - Tash
2 - Slow
3 - DOT
4 - Charm
5 - Mez
6 - Rune
7 - STUN
8 - STUN
9 - STUN
when charming, and you pet breaks, you can chain stun it and get enough time to recharm it and send it back after any mobs you were killing.
Using stuns removes the need to really root or mez and add. It just get's stunned with whatever you have targetted and will say put till it dies (meaning the team will kill it, not the stun). But remember that our stun spells are all PBAE (Point Blank Area of Effect) spells, which means that you must stand next to the mob in order for it to actually hit him.
Hope this helps.